best fire elite skill ?

h9dlb

Lion's Arch Merchant

Join Date: Oct 2007

Leeds England

W/

Reading these forums, it seems that searing flames is the most popular fire elite skill but I can't understand why since it seems to me that mind burn is much better.

With 12 fire magic searing flames does 82 damage and causes burning for 6 seconds, however if you have more energy than your foe, mind burn does 102 damage and sets the enemy on fire for 6 seconds.

Also mind burn has a much lower energy cost (5) as opposed to searing flames 15 cost.

Admittedly Mind burn causes exhaustion but it's ok if not used repeatedly.
So why is searing flames more popular ?

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

because it can be spammed unlike Mind Burn
With a Searing Flames bar you generally devote your whole bar to searing blames (in terms of energy management). Then spamming SF is all you need.
Also SF will become more powerfull the more people run it at the sametime.

And it isnt the most popular, Mind Blast is ..

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Exhaustion really is that bad.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Both are pretty baed.

Mind Burn is kinda fail because you need to spam it for it to be worth the slot, you can't spam it without killing your energy; and it's single-target only.

Searing Flames is bad because it hogs an entire bar, leaving no room for utilities and fun skills, and requires multiples Eles to be effective.

If you pay attention to the people on the Ele forum with a clue, Mind Blast is win.
[skill]mind blast[/skill][skill]fireball[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill]

Strong single-target DPS, the strongest AoE nuke in the game, infinite energy; and then an open secondary and half a bar left to play around with.
GfG, SF and Mind Burn.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by h9dlb
Reading these forums, it seems that searing flames is the most popular fire elite skill but I can't understand why since it seems to me that mind burn is much better.

With 12 fire magic searing flames does 82 damage and causes burning for 6 seconds, however if you have more energy than your foe, mind burn does 102 damage and sets the enemy on fire for 6 seconds.

Also mind burn has a much lower energy cost (5) as opposed to searing flames 15 cost.

Admittedly Mind burn causes exhaustion but it's ok if not used repeatedly.
So why is searing flames more popular ? you obviously didnt do much reading... you dont even understand what the skills do.
3 skills you should know, ranked from worst to best:

Mind burn:
-single target
-exhaustion
-bad. very bad.

Searing Flames:
-AoE
-causes burning on non-burning foes
-Causes damage to already burning foes

Mind Blast:
-Single target
-returns huge energy
-prefect fuel for rodgort's invocation spam

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Basically what you need...

http://guildwarsguru.com/forum/showt...php?t=10241962

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

if you are worried about energy:
[skill]Elemental Attunement[/skill] + [skill]Fire Attunement[/skill]

fill the other 6 slots with skills of your choice. I know this idea isn't new, and I know someone's probably gonna shoot it down, but I like it and I stand by it

ps. I know also that Elemental Attunement isn't technically a Fire Elite, but it is an Ele Elite, so it counts. Sorta.

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

+1 on using dual attunements.

I've already gone over it, with Aura of Restoration, Elemental Attunement, Fire Attunement, Echo, and Rodgort's Invocation.....your other 3 skills really do not matter. You will have high survivability due to the 92hp every 3.5 seconds you'll recieve from spamming Rodgort's while under AoR, plus you'll nuke for more damage than any other spell, including causing burning on a large group, and never run out of energy. You also don't have any exhaustion. Glyph of elemental power makes a good 6th skill......as does meteor shower or anything else you want since you'll have pretty much unlimited energy.

If anyone says your a noob for not using a certain skill.....most likely, the person saying that.....is a noob. Diversify your builds and take no one's word for gospel.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Stormlord Alex
If you pay attention to the people on the Ele forum with a clue, Mind Blast is win.
[skill]mind blast[/skill][skill]fireball[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill] The Ele forum needs closing to new posts with that left as the only stickied post in my opinion.

Why do people like Searing Flames? Because it's the first Fire Magic elite you can get your hands on in Nightfall. Nightfall is the king of Fire Magic for a start. I'm guessing SF is so popular because it's easily obtainable. Savannah Heat and Mind Blast in particular are much further into Nightfall...though Mind Blast can be obtained quicker in Eye of the North. That and the fact that when Nightfall was released 3 Eles could use SF to turn PvE into Lulz-Mode.

I did write something on each of these elites, dunno how useful it will be to you:
http://www.guildwarsguru.com/forum/s...40#post3376440

jshetley1

Ascalonian Squire

Join Date: Jun 2005

I like Savannah Heat the best. This one can wipe out entire groups in seconds if they stay bunched up. Used Searing Flames, but never got good results from it.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Celestial Beaver
Why do people like Searing Flames? Because a monkey trained to swat a keyboard could play it well.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by hurdlebeast
if you are worried about energy:
[skill]Elemental Attunement[/skill] + [skill]Fire Attunement[/skill]
Quote:
Originally Posted by Dr Dimento
+1 on using dual attunements. Hay guyz I herd enchantment removal wuz gud. Consider that mindblast will fuel you energy, whereas wtih the attunes, they'll only return energy with your ele skills/fire skills and you can't take full advantage of the support skills/non ele skills on your bar (if you wish to use them).

GWCaptain

Banned

Join Date: Jan 2008

Mind Blast!

(Although I must admit I enjoy using Dual Attune Rodgart's in areas w/ no enchantment removal / no threat!)

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

[skill]Mind Blast[/skill]+[skill]Rodgort's Invocation[/skill]+[skill]Fire Attunement[/skill]
followed by
[skill]Savannah Heat[/skill]+[skill]Searing Heat[/skill]+[skill]Teinai's Heat[/skill]

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Stormlord Alex
Admittedly, when SF first appeared, it was a much stronger skill than it is now.

When you also remember that Rodgort's was nowhere near as overpowering and we didn't have awesomesauce PvE skills to churn out too; Mind Blast doesn't really shine as much. To be honest, the nerfs to SF aren't that huge. It does do slightly lower damage, and energy management is a bit harder, but it's still easily the best DPS.

Mind blast has always been viable, although recharge times used to make things a bit rough. The old combo was [skill]mind blast[/skill][skill]fireball[/skill][skill]smoldering embers[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill] with 2 utility slots and a rez. Clearly not as strong as a rodgort's spam guy, but hardly crap.

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

Quote:
Originally Posted by ZenRgy
Hay guyz I herd enchantment removal wuz gud. Consider that mindblast will fuel you energy, whereas wtih the attunes, they'll only return energy with your ele skills/fire skills and you can't take full advantage of the support skills/non ele skills on your bar (if you wish to use them). that is true. enchant removals can pwn dual attune, but if you are in an area full of enchant removal, run a different build. for most other places, it's good

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by hurdlebeast
that is true. enchant removals can pwn dual attune, but if you are in an area full of enchant removal, run a different build. for most other places, it's good not as good as mind blast

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Here's my only issues w/ this: to ensure you get the energy back from mind blast, you need to meet the "more energy than foe" requirement. Thus, you'll want to put points into energy storage. However, since MB returns energy, you actually don't need the extra energy except to ensure you meet MB's requirement. It seems like a circular paradox - you need more energy so you don't use it...

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

the "more energy" is calculated before the energy cost from activating the spell (correct? i'm not sure on this)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

mind blast = flexibility

flexibility means you don't die once things don't go your way

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by hurdlebeast
the "more energy" is calculated before the energy cost from activating the spell (correct? i'm not sure on this)
who cares? its 5 energy.

Quote:
Originally Posted by Biostem
Here's my only issues w/ this: to ensure you get the energy back from mind blast, you need to meet the "more energy than foe" requirement. Thus, you'll want to put points into energy storage. However, since MB returns energy, you actually don't need the extra energy except to ensure you meet MB's requirement. It seems like a circular paradox - you need more energy so you don't use it... uhm, thats the only reason you really ever use energy storage. once your at around 50 energy energy storage is only there so when you cast a spell the attunements dont fill your bar. you never really need the extra energy.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Dual Attune is easier to run than Mind Blast because you can spam the skills with no worry (as long your fragile enchantments are kept up). Mind Blast is better but requires a slight increase in skill (aka not spamming Rodgarts on recharge)