Hi. Read Me. This is (still) the best Ele Nuker Build.
bhavv
I still prefer searing flames cos I love using it with their on fire on my para, but my hero ellys all use cynns mind blast bar with something other then MS. Both are good, though I would firmly advise against using AoE like savannah heat in HM due to fast moving enemies.
Also, go geo against destroyers, and water with harm ward in kathandrax.
Oh yea, if you have 2 or more nukers in your party, always bring mark of rodgort to make them more effective. Not vs destroyers tho ofc
Also, go geo against destroyers, and water with harm ward in kathandrax.
Oh yea, if you have 2 or more nukers in your party, always bring mark of rodgort to make them more effective. Not vs destroyers tho ofc
tmakinen
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Originally Posted by Sacratus Ignis
the one elite you don't give any love to that IMO is the best nuker elite in many situations is assassin's promise.
Yes, an AP nuker can be very powerful but the catch is that it requires more skill than the alternatives discussed above. A single mistake can completely shut down the damage cycle for the remaining duration of a fight. Furthermore, several monster groups have decent hex removal capabilities and running an AP nuker against such monsters is a possible but not terribly recommended option (AI has inhuman reflexes with hex removal and you have a very small window of opportunity to slip the hex in). Since the intention of the OP is to give inexperienced elementalists a simple yet powerful build, AP nuking doesn't qualify.
Div
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Originally Posted by Stoney Malloney
Rodgort, Liquid Flame, Glowing Gaze, GolE + Utility... Oh yes, you're right... having SF disabled is just as worse as having a 60 second blackout...
Anyone that runs rodgorts on a SF is crazy. Or retarded. And between liquid flame and glowing gaze, you can hardly argue that the SF is effective. A typical SF bar requires 4 skills to power the combo (SF, Glowing gaze, Attunement, GoLE), leaving 4 other skill slots for utility. A typical MB bar requires 3 skills (MB, Rodgorts, Attunement), leaving an extra slot compared to SF for utility.
Stoney Malloney
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Originally Posted by holymasamune
Anyone that runs rodgorts on a SF is crazy. Or retarded. And between liquid flame and glowing gaze, you can hardly argue that the SF is effective. A typical SF bar requires 4 skills to power the combo (SF, Glowing gaze, Attunement, GoLE), leaving 4 other skill slots for utility. A typical MB bar requires 3 skills (MB, Rodgorts, Attunement), leaving an extra slot compared to SF for utility.
If I am crazy, or retarded for that sake, you have to be a total idiot, as I ran you some HM missions... Remember? Well I do... I used SF during the runs and I don't recall the runs were bad, but they might as well have been, because SF really really sucks according to you.
The extra slot you have with MB does NOT (personal preference perhaps?) outweigh the damage difference compared to SF. On top of that, having Mark of Rodgort is not retarded at all, it'll allow all of your Glowing Gaze spells to give the energy unconditional on hexed enemies, not to mention it will actually greatly improve your damage output.(Even a target not set on fire yet will give the energy bonus as first the fire damage is applied, causing the burning to begin, and then the bonus is checked and given)
The extra slot you have with MB does NOT (personal preference perhaps?) outweigh the damage difference compared to SF. On top of that, having Mark of Rodgort is not retarded at all, it'll allow all of your Glowing Gaze spells to give the energy unconditional on hexed enemies, not to mention it will actually greatly improve your damage output.(Even a target not set on fire yet will give the energy bonus as first the fire damage is applied, causing the burning to begin, and then the bonus is checked and given)
LightningHell
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IMO being able to spam stuff like Heal Party and provide high-cost support is worth the extra single-digit DPS (a Mind Blast bar typically can generate about 50ish DPS, maybe a bit more, while an SF bar...I think it's around high ends of 50 to 60.) A Mind Blast also doesn't suck in a balanced group.
What the hell can you do as "support" as a SF ele? SF is extremely energy intensive.
Grammar
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Originally Posted by LightningHell
IMO being able to spam stuff like Heal Party and provide high-cost support is worth the extra single-digit DPS (a Mind Blast bar typically can generate about 50ish DPS, maybe a bit more, while an SF bar...I think it's around high ends of 50 to 60.) A Mind Blast also doesn't suck in a balanced group.
What the hell can you do as "support" as a SF ele? SF is extremely energy intensive.
As for the damage, yes, a SF build will do more damage than a MB build, but it requires more slots and energy to do so, and even then the difference isn't all that huge (around 10 DPS depending on your specific build). But you can't just look at the overall DPS, you need to look at the DPS per damage skill slot in order to determine efficiency. In other words, you need to divide the overall damage by the number of slots required to do that damage.
And that fact of the matter is, MB has higher DPS per damage skill slot than SF.
Sacratus Ignis
Quote:
Originally Posted by tmakinen
Yes, an AP nuker can be very powerful but the catch is that it requires more skill than the alternatives discussed above. A single mistake can completely shut down the damage cycle for the remaining duration of a fight. Furthermore, several monster groups have decent hex removal capabilities and running an AP nuker against such monsters is a possible but not terribly recommended option (AI has inhuman reflexes with hex removal and you have a very small window of opportunity to slip the hex in). Since the intention of the OP is to give inexperienced elementalists a simple yet powerful build, AP nuking doesn't qualify.
Yeah this is a good point - AP is slightly more involved than MB and SF - though the topic's point seemed to be to expose eles to the few best general purpose nuker elite skills. As the OP gave an analysis of MB, SF, SH, and even mind burn lol, I figured someone ought to point out that AP can be an incredibly powerful build if used well in the right place. AP was a competitive bar even before GWEN was released with Finish Him!, which at my 10 norn makes AP so incredibly overpowered.
The debate also has devolved into what the best bars are, and not the easiest. If it were an easiest bar debate, SF is the easy winner. A good MB bar requires more than one weapon set to run well, and it helps if you've got the sense to target the low-e foes for your MB even if you've been nuking the backline. SF wins for ease of noob use, as the only slight challenge it presents is maintaining energy throughout a protracted fight...
The debate also has devolved into what the best bars are, and not the easiest. If it were an easiest bar debate, SF is the easy winner. A good MB bar requires more than one weapon set to run well, and it helps if you've got the sense to target the low-e foes for your MB even if you've been nuking the backline. SF wins for ease of noob use, as the only slight challenge it presents is maintaining energy throughout a protracted fight...
Stoney Malloney
May I pretty please point out that having a 3rd or even 4th attribute lowers the damage done by MB and RI... Duh... Pluus go use SF and MB/RI in the area outside of great temple of balthazar, MB 35-45dps with an occassional 51-52, SF steady 55-60. And again, energy management is totally what you make of it. Not to mention the positive side effect of the burning at 14 dmg per second per burning foe, sure RI has the same benefit, but less than HALF of it and not permanent like SF as RI has a longer recharge.
DREAM ON, in terms of DPS SF is more , far more powerful than MB/RI will ever be. For all those ppl who say utility is needed, I run a HM mission service, and I never really need Aegis on myself, or need blinding flash to blind something, that is cause in my team eles deal damage, monks heal, minions take aggro, minion masters raise minions, and anything other than those 3 professions is obsolete/support/extra.
What makes anyone for this matter think that an ele is a support character??? It is meant to hurt, hurt a lot for that sake, if you're so full of having a support character, take a paragon or get some decent monk builds so you won't actually need a paragon.
The last time I checked, e/mo's were uncool, and for me they still are. Let monks do the healing, eles stick to the ganking and in that case SF is best.
SF being bad at prolonged battles is non-sense too, in Vizunah Square HM, you have fights that take 2-3 minutes, I NEVER have energy problems there, simply cause I know my way around with SF builds; (Sure call me a noob cause you think it's as easy as spamming 1 2 1 2 1 2... w/e) in fact, in terms of spammability, MB/RI IS easier. In terms of Distractibility, MB/RI IS easier to interrupt. In terms of DPS or DP/Skill, SF IS stronger. In terms of Utility, yes, MB/RI has exactly 1 skill point more and easier energy management (talking about the skill it requires to use a build! holy moly...), I can't believe some people are so hypocrit to see that they call SF noob cause it is spamming while MB/RI in fact is just as worse, if not worse, as running SF the way I do actually requires SKILL. I don't run a mission service where I need consumables to finish Raisu palace under 15 minutes, I don't need Sabway, SF serves me well, and will always serve me well.
After this post I can't be bothered to spend any more time to tell you how the reality is. SF is great, you just need to learn how to use it in contrairy to all the beliefs anyone can use it.
Goooood luck.
DREAM ON, in terms of DPS SF is more , far more powerful than MB/RI will ever be. For all those ppl who say utility is needed, I run a HM mission service, and I never really need Aegis on myself, or need blinding flash to blind something, that is cause in my team eles deal damage, monks heal, minions take aggro, minion masters raise minions, and anything other than those 3 professions is obsolete/support/extra.
What makes anyone for this matter think that an ele is a support character??? It is meant to hurt, hurt a lot for that sake, if you're so full of having a support character, take a paragon or get some decent monk builds so you won't actually need a paragon.
The last time I checked, e/mo's were uncool, and for me they still are. Let monks do the healing, eles stick to the ganking and in that case SF is best.
SF being bad at prolonged battles is non-sense too, in Vizunah Square HM, you have fights that take 2-3 minutes, I NEVER have energy problems there, simply cause I know my way around with SF builds; (Sure call me a noob cause you think it's as easy as spamming 1 2 1 2 1 2... w/e) in fact, in terms of spammability, MB/RI IS easier. In terms of Distractibility, MB/RI IS easier to interrupt. In terms of DPS or DP/Skill, SF IS stronger. In terms of Utility, yes, MB/RI has exactly 1 skill point more and easier energy management (talking about the skill it requires to use a build! holy moly...), I can't believe some people are so hypocrit to see that they call SF noob cause it is spamming while MB/RI in fact is just as worse, if not worse, as running SF the way I do actually requires SKILL. I don't run a mission service where I need consumables to finish Raisu palace under 15 minutes, I don't need Sabway, SF serves me well, and will always serve me well.
After this post I can't be bothered to spend any more time to tell you how the reality is. SF is great, you just need to learn how to use it in contrairy to all the beliefs anyone can use it.
Goooood luck.
RotteN
Hi. Read me. Nuking sucks.
Tyla
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Originally Posted by Stoney Malloney
BTW - PvE isn't exactly hard now is it?
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Paragons make an easier job for the monk, and deal good damage at that.
Monks should be able to keep up energy, still anyway.
Quote: The last time I checked, e/mo's were uncool, and for me they still are. Let monks do the healing, eles stick to the ganking and in that case SF is best. lol...what don't you get about the elements "Water, Earth, Air"?
Let eles deal that minority of damage and play defensive, let warriors do the damage, or let eles deal that nice hefty damage from MB/RI...
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SF being bad at prolonged battles is non-sense too, in Vizunah Square HM, you have fights that take 2-3 minutes, I NEVER have energy problems there, simply cause I know my way around with SF builds; (Sure call me a noob cause you think it's as easy as spamming 1 2 1 2 1 2... w/e) in fact, in terms of spammability, MB/RI IS easier. In terms of Distractibility, MB/RI IS easier to interrupt. In terms of DPS or DP/Skill, SF IS stronger. In terms of Utility, yes, MB/RI has exactly 1 skill point more and easier energy management (talking about the skill it requires to use a build! holy moly...), I can't believe some people are so hypocrit to see that they call SF noob cause it is spamming while MB/RI in fact is just as worse, if not worse, as running SF the way I do actually requires SKILL.
Again - no it doesn't, spamming one skill is different from spamming 2 skills, yes a MB/RI build is easy to run, but since when does making energy management HARDER for you reduce the skill level? Quote:
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