Best elite for AB
Biostem
I want to get my alliance PvE skills, and also get some PvP experience, so I've been doing AB's. To prepare for this, I've capped a bunch of elite skills, but want to know which ones you recommend.
Another route I was considering was capping echo so I can get 2 spirit rifts or other channeling direct-damage spells out in quick succession.
What do you folks recommend?
Another route I was considering was capping echo so I can get 2 spirit rifts or other channeling direct-damage spells out in quick succession.
What do you folks recommend?
Tyla
No such thing as the "Best" elite, there is just "Bad" elites and a few "Good" elites
shrouded^god
Its not really...one best elite. It depends what class you like to play...and what style within that class that youd prefer to play.
ax mastery
Burning Arrow, hands down. Rangers>all in alliance battles.
Biostem
Quote:
Originally Posted by shrouded^god
Its not really...one best elite. It depends what class you like to play...and what style within that class that youd prefer to play.
Ok... I posted this in the ritualist forum because I am doing ABs w/ my ritualist. So - what elites would you recommend for a ritualist? I am fully willing to take any other secondary profession and am willing to try any ritualist build, (channeling, communing, restoration, spawning power). Thank you.
Oso Minar
I don't bother playing a Ritualist in AB, normally. The only time I do is when I play a PvP Reversal build to support a Monk, in which case my elite is Weapon of Remedy.
I almost always play something else that's a bit more mobile, though. Other classes can get-up-and-go much faster than a Ritualist can.
I almost always play something else that's a bit more mobile, though. Other classes can get-up-and-go much faster than a Ritualist can.
ax mastery
Quote:
Originally Posted by Biostem
Ok... I posted this in the ritualist forum because I am doing ABs w/ my ritualist. So - what elites would you recommend for a ritualist? I am fully willing to take any other secondary profession and am willing to try any ritualist build, (channeling, communing, restoration, spawning power). Thank you.
If you really want to stay on a ritualist, i would agree with weapon of remedy... however ritualists don't usually shine in ab. I would still personally strongly recommend ranger with either burning arrow (if you plan to be on your own) or cripshot (if you plan to stay with your group).
chowmein69
savannah's heat
horseradish
Rits can do well in AB. The only factor that hinders a ritualist though, is the separation of groups. Rits are a support class at heart, and sticking with your party (or anyone at that matter) can be difficult if you're not with an experienced or close-knit team.
[skill]Offering of Spirit[/skill] and [skill]Weapon of Remedy[/skill] are the best elites for a ritualist in general, and I am sure they will translate well into AB.
[skill]Offering of Spirit[/skill] and [skill]Weapon of Remedy[/skill] are the best elites for a ritualist in general, and I am sure they will translate well into AB.
Scary Raebbit
Icy Shackles or WoR imo
bosstweed
I was goofing around with AB builds a few days ago, and I hit apon an amazing capping build. It can cap a spot pretty much all alone.
Just cast spirit rift, then shadow walk with some sin skill, then cast Destructive was Glaive, Ancestors rage, drop the ashes, and all the NPCs should be dead.
Basically what Im saying is bring AoE spells.
Just cast spirit rift, then shadow walk with some sin skill, then cast Destructive was Glaive, Ancestors rage, drop the ashes, and all the NPCs should be dead.
Basically what Im saying is bring AoE spells.
Improvavel
WoR+WoV are very good vs pesky assassins that are everywhere in ab.
Then you had the stapples splinter and AR and you have almost you bar done.
Then you had the stapples splinter and AR and you have almost you bar done.
blue.rellik
Quote:
Originally Posted by ax mastery
Burning Arrow, hands down. Rangers>all in alliance battles.
Crip shot is pretty nice. It totally ruins all the silly sins and wammos running around trying to hit you
Molock
Savannah Heat can handle pretty much all the shrines. cast SH and follow up with Rodgorts Invocation and you just cleared the shrine in 5 seconds. Considering that whole point of ab is to cap shrines, I would say this is a good thing.
But since this is in the rit section, well I would say a spirit build containing Wanderlust can be a real pain in the ass. I have a friend that uses Wanderlust and when we are engaged it really helps. Of course this is based on our team build and I don't know if it would work as well in any random group.
But since this is in the rit section, well I would say a spirit build containing Wanderlust can be a real pain in the ass. I have a friend that uses Wanderlust and when we are engaged it really helps. Of course this is based on our team build and I don't know if it would work as well in any random group.
Dr Strangelove
Quote:
Originally Posted by Oso Minar
I don't bother playing a Ritualist in AB, normally. The only time I do is when I play a PvP Reversal build to support a Monk, in which case my elite is Weapon of Remedy.
I almost always play something else that's a bit more mobile, though. Other classes can get-up-and-go much faster than a Ritualist can. QFT. Sadly, as a support class rits are somewhat weak in AB since they don't really have anyone to reliably support.
Please don't spam spirits. It makes my feet sad.
I almost always play something else that's a bit more mobile, though. Other classes can get-up-and-go much faster than a Ritualist can. QFT. Sadly, as a support class rits are somewhat weak in AB since they don't really have anyone to reliably support.
Please don't spam spirits. It makes my feet sad.
Stormlord Alex
If you want to play Rit in AB...
It's fun to get a few like-minded guildies and drop a shitload of Cruel was Daoshen ashes on each shrine.
With some of the Para/Sin/Derv running things, and some Restoration heals, you become a fairly resilient, mobile squad.
Elite of choice is probably Weapon of Remedy.
It's fun to get a few like-minded guildies and drop a shitload of Cruel was Daoshen ashes on each shrine.
With some of the Para/Sin/Derv running things, and some Restoration heals, you become a fairly resilient, mobile squad.
Elite of choice is probably Weapon of Remedy.
Brian Fellow
I play a Rit all the time in AB now. In fact I play a Rit ALL the time.
One of my item rit AB PVP build is with a dash of spirit:
1) Bloodsong
2) Essence Strike
3) Spirit Burn
4) Channel Strike
5) Caretaker's Charge [Elite]
6) Renewing Surge
7) Weapon of Warding
8) Protective was Kaolai
One of my item rit AB PVP build is with a dash of spirit:
1) Bloodsong
2) Essence Strike
3) Spirit Burn
4) Channel Strike
5) Caretaker's Charge [Elite]
6) Renewing Surge
7) Weapon of Warding
8) Protective was Kaolai
Turbobusa
Rits are perfectly viable in AB. I'm playing one every day with great success.
My favorite elite as a rit is definatly OoS...
[skill]Ancestors' rage[/skill][skill]splinter weapon[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]weapon of warding[/skill][skill]Offering of spirit[/skill][skill]Life[/skill][skill]dash[/skill]
Play with one melee at least. No need for another healer if you know what you're doing and don't rush into 6+ groups.
My favorite elite as a rit is definatly OoS...
[skill]Ancestors' rage[/skill][skill]splinter weapon[/skill][skill]spirit light[/skill][skill]mend body and soul[/skill][skill]weapon of warding[/skill][skill]Offering of spirit[/skill][skill]Life[/skill][skill]dash[/skill]
Play with one melee at least. No need for another healer if you know what you're doing and don't rush into 6+ groups.
mrmango
Savannah Heat is the best for ele as it caps shrines the fastest. The downtime is poopy though.
distilledwill
Quote:
Originally Posted by mrmango
Savannah Heat is the best for ele as it caps shrines the fastest. The downtime is poopy though.
Seeing as this is in the ritualist section, i imagine he would like a ritualist elite.
OoS is probably your best choice, some people swear by [card]Preservation[/card], but i think the healing is a little too random.
OoS is probably your best choice, some people swear by [card]Preservation[/card], but i think the healing is a little too random.
Bobby2
Grasping Was Kuurong is fun to use
street peddler
[skill]grasping was kuurong[/skill] is the one ive had the most success with, and [skill]caretaker's charge[/skill] is nice when used in that build..
horseradish
I dunno about Caretaker's Charge. If the energy gain was increased, then I would use it.
Right now, it's a very subpar skill imho.
Right now, it's a very subpar skill imho.
Tyla
Offer of Spirit is too leet for a leet!
jaeharys targaryen
Quote:
Originally Posted by distilledwill
Seeing as this is in the ritualist section, i imagine he would like a ritualist elite.
OoS is probably your best choice, some people swear by [card]Preservation[/card], but i think the healing is a little too random. preservation is a terrible skill
@topic
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best.
OoS is probably your best choice, some people swear by [card]Preservation[/card], but i think the healing is a little too random. preservation is a terrible skill
@topic
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best.
TGgold
Quote:
Originally Posted by jaeharys targaryen
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best.
That never stopped OoB from being used for most of the game (before it was nerfed to a fairly unusable level...). OoS has a great effect for a small price, and even when a spirit isn't nearby (which there useually is, at least a nature ritual or something) it still provides its effect, just with a minute sacrifice.
I like OoS more than WoR for most things.
Biostem
I'm about 1/2 way through NF w/ my rit right now, and out of all the character's I've played, the decision as to which elite to take seems least important for my rit. It hasn't stopped me from capping a bunch, but they don't define a build as much as they do for most other professions; a dslash warrior is defined by the elite, as is a jagged bones or SS/SV necro, a BHA ranger, etc.
Overall, though, I've pretty much stuck w/ channeling and just done a little spirit summoning w/ mostly direct damage spells...
Overall, though, I've pretty much stuck w/ channeling and just done a little spirit summoning w/ mostly direct damage spells...
horseradish
Yeah, Rits have plenty of excellent skills. An elite skill is just something to make ur bar look pretty.
frojack
Quote:
Originally Posted by jaeharys targaryen
preservation is a terrible skill
@topic
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best. Exactly... WoR is far sexier in somewhere like AB.
AB is a bit like a dedicated split in GvG. Would you run OoS in a situation where you can't clean up the damage without actually eating into the energy you just gained (also risking getting spiked in the face)? Epsecially since on around 600 hp (a realistic amount of pvp hp) that about 100 point life loss.
A 17% sac hurts... A Lot. All for the extra energy you rarely need in a skirmish situation. Just take GoLE, get a +30 high energy set, and call it a day...
@topic
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best. Exactly... WoR is far sexier in somewhere like AB.
AB is a bit like a dedicated split in GvG. Would you run OoS in a situation where you can't clean up the damage without actually eating into the energy you just gained (also risking getting spiked in the face)? Epsecially since on around 600 hp (a realistic amount of pvp hp) that about 100 point life loss.
A 17% sac hurts... A Lot. All for the extra energy you rarely need in a skirmish situation. Just take GoLE, get a +30 high energy set, and call it a day...
Turbobusa
17% in AB situation isn't a matter at all. I happen to cast OoS without spirit without the sac getting me in trouble. When you cap you rarely need oos, maybe at ele shrine 'cause you're spamming heals on you teammate being spiked down. When you encounter an ennemy group you might set a spirit up and then OoS is king.
I don't like WoR, I think that's a poor man's RoF with only a condition removal to justify its status. Plus I prefer placing a splinter/warmongler on a melee and not being forced to strip it because I want to cast WoR.
I don't like WoR, I think that's a poor man's RoF with only a condition removal to justify its status. Plus I prefer placing a splinter/warmongler on a melee and not being forced to strip it because I want to cast WoR.
spirit of defeat
depends on the rest of the build
frojack
Quote:
Originally Posted by Turbobusa
17% in AB situation isn't a matter at all. I happen to cast OoS without spirit without the sac getting me in trouble. When you cap you rarely need oos, maybe at ele shrine 'cause you're spamming heals on you teammate being spiked down. When you encounter an ennemy group you might set a spirit up and then OoS is king.
I don't like WoR, I think that's a poor man's RoF with only a condition removal to justify its status. Plus I prefer placing a splinter/warmongler on a melee and not being forced to strip it because I want to cast WoR. You can take both Splinter and WoR. You keep Splinter up as is needed on the melee (won't take long before the aoe opportunity is 'dead' then you can also use WoR on your melee), and you support your other team-mates with WoR.
Rit bars are pretty free, and let you put whatever off-monk support stuff you want. A bit like how people used to stick Convert or Draw on Eles. Or you can take extra damage if you really want it.
What makes WoR so good in skirmish is that it puts pressure on the opposing team in terms of healing, which is usually at a disadvantage in these sorts of environments (party-wide healing is a bit 'meh' in 4vX, Koalai can work though...), even with a dedicated monk. Punching holes in health with life-steal is really useful long-term and sits well with prot-ing damage (especially if people kite properly and don't suffer masses of auto-crit damage). I wouldn't call it a 'poor man's RoF' as while weaker, it does something quite different. Especially since it can't be prot-ed.
Think of a mirror-match with at least 1 war, 1 monk, and whatever else and you might be able to picture the situation. Most other scenario's won't trouble you a great deal (when numbers are more or less equal and there are not mobility issues).
The likeliest situation you'll 'need' the energy you get from OoS on a rit bar is when your under heavy fire. So... You'll likely not be able to use it for fear of getting spiked while your monk looks after someone else, or your not casting heavily and a +30 (with perhaps GoLE) is more than enough. Of course, this doesn't matter if you don't mind shitting spirits...
(NOTE: It can also be a bit different if your trying ot heal with a rit, but lets not talk about that...)
If all your concerned about is capping shrines, whatever... An Ias'd Splinter-Raged warrior will destroy a shrine in seconds.
Sure, AB is full of crap players, but it doesn't mean people should always play it like that. Invariably you'll run into a team of 'good' players who like killing ab'ers every now and then... ^_^
I don't like WoR, I think that's a poor man's RoF with only a condition removal to justify its status. Plus I prefer placing a splinter/warmongler on a melee and not being forced to strip it because I want to cast WoR. You can take both Splinter and WoR. You keep Splinter up as is needed on the melee (won't take long before the aoe opportunity is 'dead' then you can also use WoR on your melee), and you support your other team-mates with WoR.
Rit bars are pretty free, and let you put whatever off-monk support stuff you want. A bit like how people used to stick Convert or Draw on Eles. Or you can take extra damage if you really want it.
What makes WoR so good in skirmish is that it puts pressure on the opposing team in terms of healing, which is usually at a disadvantage in these sorts of environments (party-wide healing is a bit 'meh' in 4vX, Koalai can work though...), even with a dedicated monk. Punching holes in health with life-steal is really useful long-term and sits well with prot-ing damage (especially if people kite properly and don't suffer masses of auto-crit damage). I wouldn't call it a 'poor man's RoF' as while weaker, it does something quite different. Especially since it can't be prot-ed.
Think of a mirror-match with at least 1 war, 1 monk, and whatever else and you might be able to picture the situation. Most other scenario's won't trouble you a great deal (when numbers are more or less equal and there are not mobility issues).
The likeliest situation you'll 'need' the energy you get from OoS on a rit bar is when your under heavy fire. So... You'll likely not be able to use it for fear of getting spiked while your monk looks after someone else, or your not casting heavily and a +30 (with perhaps GoLE) is more than enough. Of course, this doesn't matter if you don't mind shitting spirits...
(NOTE: It can also be a bit different if your trying ot heal with a rit, but lets not talk about that...)
If all your concerned about is capping shrines, whatever... An Ias'd Splinter-Raged warrior will destroy a shrine in seconds.
Sure, AB is full of crap players, but it doesn't mean people should always play it like that. Invariably you'll run into a team of 'good' players who like killing ab'ers every now and then... ^_^
Turbobusa
Well most of the time I am healing with a rit (posted the build on the first page). Splinter was a bad example since yeah, it wears off really fast. A better example would be weapon of warding. I don't want to strip that, it costed me 10 energy! And i've got no E-management. Or weapon of shadow, tho I like this one less and less.
I usually don't take that kind of bar if there is a monk in my party. You don't need 2 char healing in 4vX situations.
Taking a spirit should not bother you if you're a restoration rit or if you're using OoS, or both. You get a condition removed from mend body and soul (which is godly), uber healing w/ no sac from spirit light, no sac from OoS, and if you take life (which works wonder in AB), you even benefit the other teams!
If you got pure restoration, WoR may be better, since you wouldn't have to spec into channeling. It's your choice then, I personnaly don't like pure restoration rits.
Anyway since they don't have the same purpose, none of those is better than the other. I was just pointing out that 17% sac isn't a problem at all if you don't bother laying a spirit down
I usually don't take that kind of bar if there is a monk in my party. You don't need 2 char healing in 4vX situations.
Taking a spirit should not bother you if you're a restoration rit or if you're using OoS, or both. You get a condition removed from mend body and soul (which is godly), uber healing w/ no sac from spirit light, no sac from OoS, and if you take life (which works wonder in AB), you even benefit the other teams!
If you got pure restoration, WoR may be better, since you wouldn't have to spec into channeling. It's your choice then, I personnaly don't like pure restoration rits.
Anyway since they don't have the same purpose, none of those is better than the other. I was just pointing out that 17% sac isn't a problem at all if you don't bother laying a spirit down
blurmedia
[skill]Spirit's Strength[/skill] for lulz
credit
Run cripshot and piss off and grief kids, it never gets old.
Cosmic Error
[Spirit's Strength] IS rather good in AB, since people don't bring enchant removal there as often as in TA.
Tyla
Weapon of Remedy is sexy.
So is bringing a 3 month old thread.
So is bringing a 3 month old thread.
la_cabra_de_vida
Offering of Spirit or Weapon of Remedy are the best.
Cebe
[Grasping was Kuurong]
An illegal level of fun.
An illegal level of fun.
illidan009
Quote:
Originally Posted by ax mastery
Burning Arrow, hands down. Rangers>all in alliance battles.
No.
Back on topic. Weapon of Remedy has worked really well for me, soloed 2 sins many times...
Looool, maybe Spirit's Strength will work after all
Back on topic. Weapon of Remedy has worked really well for me, soloed 2 sins many times...
Looool, maybe Spirit's Strength will work after all