Is this total own?

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

I thought some skill combinations last night, is this total own for PvE since it's kinda easy keep mobs grouped?

[skill]Well of Darkness[/skill] [skill]Reckless Haste[/skill] [skill]Spiteful Spirit[/skill]

Mobs have huge change to miss, they attack faster and every time they attack they take damage. Just thought this.

Ray

Ray

Wilds Pathfinder

Join Date: Aug 2005

Denmark

Known combo. Nothing to discuss here.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

If you search, you can probably find 100 builds on these forums that use [wiki]Spiteful Spirit[/wiki], often in combination with [wiki]reckless haste[/wiki]. Personally, I would go with [wiki]enfeebling blood[/wiki] over [wiki]well of darkness[/wiki], as you don't need a corpse to start it off, and weakness will reduce both attributes (for spellcasters) and damage from melee attackers. You could bring well of darkness as well, I suppose, but there are better skills in general.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Is this total own? Don't know. You've chosen the right equipment, but it all hinges on your swing.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I suppose you can add [skill]price of failure[/skill]

And if you had a Mez 2ndary, [skill]spirit of failure[/skill]

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Only thing that sucks is you need a corpse for the well. But with PVE you will have plenty after the opening attack. Make sure your team knows to stand in the well (some always have issues with it)

Improvavel

Desert Nomad

Join Date: Apr 2007

I just cant convince myself to run reckless haste, especialy in HM (making a single monster to miss 50% of the time for 15e dont make my day). I would rather be casting barbs, enfeebling blood or defile/dessecrate enchantments, keep the slot open for rip enchantment or, *gasp* and *choke*, shadow of fear.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Improvavel
keep the slot open for rip enchantment or, *gasp* and *choke*, shadow of fear. ....what exacly do you plan to disenchant in pve?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Cathode_Reborn
....what exacly do you plan to disenchant in pve? Monk bosses I guess or maybe dervish stuff.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Enchant removal is very strong in HM PvE, given the area. Also, that combo is pretty well known.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Cathode_Reborn
....what exacly do you plan to disenchant in pve? Healing Hands and Mark of Protection spring to mind.

EDIT: And them Factions ele bosses with Sliver Armour.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Xylia
If you search, you can probably find 100 builds on these forums that use [wiki]Spiteful Spirit[/wiki], often in combination with [wiki]reckless haste[/wiki]. Personally, I would go with [wiki]enfeebling blood[/wiki] over [wiki]well of darkness[/wiki], as you don't need a corpse to start it off, and weakness will reduce both attributes (for spellcasters) and damage from melee attackers. You could bring well of darkness as well, I suppose, but there are better skills in general. Seconded, Id not want to waste a corpse on a well when it could be used to create a tasty new minion (from my hero MM).

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by Improvavel
I just cant convince myself to run reckless haste, especialy in HM Thought RH in HM was redundant since the attacks are already at maximum speed.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by Jagged
Thought RH in HM was redundant since the attacks are already at maximum speed. If you're going for damage reduction, reckless haste will still make them miss 50% of the time. Personally, I think it is better in HM than it is in NM.
You do have to pay attention and cast it on a group of monsters - if you just get one target, it's kind of wasted.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by blue.rellik
Monk bosses I guess or maybe dervish stuff. Monk bosses can be annoying, but are often not threatening. Many derv mobs in pve usually use enchants that have a harmful effect when they ends. Sometimes it's better to not disenchant them. For general use, disenchants suck in pve. The only time I actually brought some was against HM grawl with HH or Raisu palace with the Sliver armor spammers Other than that, keep it in PvP.

Improvavel

Desert Nomad

Join Date: Apr 2007

I said keep the slot open...

Didnt said stick it in there.

In some situations in HM it just helps.

And when u see those aura of faith bosses you will also like it alot.

Reckless haste in NM does it job- cover hex, damage reduction and dps booster.
In HM I dont know... It has too high energy cost and to high recharge if u need to throw that at a melee bunch and at a ranged bunch.