Almost a cross between a Warrior and a Mesmer with some very powerful skills that need melee range to activate however their lower armor makes them a very easy target and need to be played with good skill to get the most out of them (A bit like normal mesmers) and also have a range of self targeting weapon spells.
Base AL:60 (65 while under the effect of a weapon spell)
Attributes.
Taunt: Whenever a Foe is interupted by one of your attacks that foe takes 1 damage for every rank of taunting you have and an additional 2 damage at 8 and an aditional 5 at 13.Some energy manegment skills are linked to this attribute.
Rapier Mastery.
Increases the attacks speed of your rapier attacks. Many skills related to interupts, deffense and damage are linked to his attribute.
Punishing.
No inherit effect. Many skills, especially those linked to energy denail and punishing your opponent for performing certain tasks are linked to this
Conjuring.
No inherit effect. Many skills especially weapon spells and skills that make you or your allies more effective are linked to this atribute.
Weapon of Choice, The Rapier
One Handed
Chaos Damage 15-20
Energy+10
Those are the inherit bonuses of the Rapier.
Off Hand
Lucky Charm
3 Energy per hit (40%)(non stacking)(requires 9 Rapier Mastery)
Energy+8
OR
Lucky Charm
Weapon Spells you cast last 20% longer (requres 9 conjuring)
Energy+8
These guys may seem a bit imba at first looks but not really because their low armor and that fact that none of their skills are ranged means that they can take a real beating in the battlefield because their deffensive skills wont keep them alive for too long. Here are some examples of the kind of skills theyll have.(Note: all the shouts require melee range)
Taunt:
"Ha Ha Ha You Missed me!"Shout,5 energy, 25 recharge: You opponents next attack misses and you gain 10 energy
"Cat got your tongue?" Shout,10 energy,15 recharge: The next time your opponent uses a shout, that shout fails and that foe suffers froom bleeding for x seconds.
"I Have The Power!" Elite Shout,5 energy, 20 recharge: You gain 1-15 energy and lose 0-3 conditions
Rapier Mastery
Parry:Stance,10 energy,10 recharge: The next attack against you is blocked and you gain 7 energy.
Swift Slice:Melee attack,5 Energy,10 recharge: Strikes for +20 damage and interupts target foe, if this attack is blocked it recharges immediatly
Empunge: Melee Attack,10 energy, 15 recharge. Target foe suffers from bleeding for 15 seconds, if this hits a crippled foe that foe also suffers from a deep wound for 10 seconds
Punishing
Iron Smash:Touch Skill,5 energy,15 recharge:Target foe take 45 damage and suffers from a hex called "Iron Crack" for 5 seconds, if that foe is hit in melee while under this hex that foe suffers from cracked armor for 20 seconds.
Mark of melee's bane,hex spell,10 energy,10 recharge: Target touched foes suffers from a Mark of Melees bane for 20 seconds, if that foe attacks in melee during this time he is knocked down for 2 seconds and blinded for 5 seconds.
Mark of lesser range:elite hex spell:10 energy:20 recharge:All of Target touched foes spells have touch range and cost 5 more energy for 12 seconds.
Conjuring
Razor Edge Weapon:Weapon spell:5 energy:20 recharge: Your next 4 attacks cause bleeding for 15 seconds, if these attacks critical they cause a deep wound for 10 seconds.
I have to go, more to come!
Not very well made sorry but what do you think of the basic idea?
D
