600hp Rt/Mo Vengeful Tanker - Dual HM farming with Spell Breaker Monk.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Dr Dimento
Works great.



Worth noting, since this is the "guide" is that the smiter monk can have 2 headpieces. The divine favor one to wear all the time, and a smiting one to wear only while casting retribution and holy wrath. Since the AL for the smiting one doesnt matter (since you'll only wear it when you initially cast the smiting spells) it is only a 20g investment, and worth every penny. Just another way to squeeze out a few extra damage on the bad guys!

Of course, this only works when the smiter is a real person, and not a hero.

600hp only allows 19 damage from Retribution (60 x .33 = 19.8), and 39 from Holy Wrath (60 x .66 = 39.6) . So there really no sense in having 16 Smiting, you really only need 14 in Smiting to get the max damage out of them with 600hp. But of course if you get Morale you could dish out a few more damage. You would need around 650hp to get the max damage out of Retribution at 16 Smiting, and 800hp for Holy Wrath. So there really isn't any need for switching head pieces. Divine Favor at 15-16 is best for the Smiter monk. But of course 16 smiting would be useful if you were to use other smiting skills, but that really wouldn't be the case in Dual Farming with SB Monk... unless you were to use SoJ instead of Spell Breaker.



But I do understand what you mean, even though you didn't necessarily clearify. Of course you could lower your Smiting for something else and then use a Smiting Headpiece to cast on Smiting skills, but you really don't need too ulness you want to max your Illusion for Illusion of Weakness... not quite sure how that would work out though.

philo

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by ReZDoGG
Profession: Mo/Me

Attributes:

Divine: 16 (12+1+3)
Smiting: 15 (12+3)
Illusion Magic: 8

Template Code: OwUTEQnC5IilMlAEf5TegAA Hm ... try as I might, a 16-15-8 setup is impossible, for both my heroes and myself.
Is there some shifting around involved in this, or is it simply leet stuff that only you are able to do, ReZDoGG?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by philo
Hm ... try as I might, a 16-15-8 setup is impossible, for both my heroes and myself.
Is there some shifting around involved in this, or is it simply leet stuff that only you are able to do, ReZDoGG?
I'll look into it, sometimes i forget to change attributes... Thanks for the catch, ill change it.


I changed it, was supposed to be 16-13-8. I usually copy and paste so I must of just forgot to change it.

Inra

Ascalonian Squire

Join Date: Jan 2007

Thanks for sharing great and versatile build. I was able to get mine Serpentine Reaver with variation of build you have posted .
Mirror of Lyss HM
With some tuning it is also working great with Nahpui Quarter HM (tho still no good Celestial Shield for me ).

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Is there by any chance a video of this run on youtube for the cof hm farm. Because I tried it just now with my gf as sber monk and I ended up dying a few times. At the end murakai boss and the murakai's steward just before the boss part. I noticed my spellbreaker went out during murakai and she ended up owning me once, then ressed up and killed it second time.

I dunno how people say it's faster since I died quite a few times lol. I didn't have the pve skills so I had to make due with the original build.

I also found it funny that it said murakai will die in 10 seconds of spellbreaker ending. Which didn't even come close.

So I don't know if the guide on the pvx wiki is wrong or I somehow messed something up?

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Yeah murakai doesn't die within 10 seconds but besides that the 600 is faster. If you're dieing that often you're doing something wrong because the last run I did (my 3rd on 600 rit) had no deaths. I only use the normal build as well. No, theres no CoF HM videos on youtube because youtube doesn't permit videos that long anymore. Also I find Murakai the least lethal monster in that dungeon. It'd be helpful if you told us what parts you were dieing at.

Edit: Just got done with a 25k practice run, I didn't even bring any customers

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Inra
Thanks for sharing great and versatile build. I was able to get mine Serpentine Reaver with variation of build you have posted .
Mirror of Lyss HM
With some tuning it is also working great with Nahpui Quarter HM (tho still no good Celestial Shield for me ).
You can solo Behemoths and Beetles with my 330hp build by the way... Nahpui Quarter can also be solo'd, although not as easy as dualing.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Well some of the troubles are just with the crypts since either I have sber up and they keep spamming skills so long that they don't die before sber goes down. Or I go in without spellbreaker and get interrupted quite a bit.

I think the murakai part was because I didn't take murakai into a fire spout. Just seems like the crypts are taking way too long spamming spells when I have spellbreaker on before they start attacking me.

Also, I don't have the pve skills either. So that could be a problem since I don't have light of deldrimor to spam and deal a lot of holy damage, or the pain inverter for bosses.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

For crypts if they dont come to you when you have spell breaker on go to them, go really close as in touching distance.

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

Quote:
You would need around 650hp to get the max damage out of Retribution at 16 Smiting, and 800hp for Holy Wrath. The exact number for maxing out retribution at 16 smiting is 670 i believe. That gives you 20.1 which is rounded up to 21, which is the max. As for holy wrath, i'm pretty sure 800hp is the least amount to do full damage.

I usually roll with slightly over 700hp after vital blessing. I have a guildie who smites for me who takes 3 separate headpieces.... 1 prot, 1 DF, 1 smiting.... anything over 12 on prot and you're making money.....

Usage is:

Smiter does:
Equip prot headpiece, cast vital blessing
Equip smiting headpiece, cast retribution & holy wrath
Equip Divine Favor headpiece, cast blessed aura on urself.......play the game.


600rit does:
Cast balthazar's spirit, essence bond, and life attunement on yourself
Call for Spellbreaker before aggro....
Kill.....

It gives you more HP this way, which translates to slightly more damage.

The end attribute points for the smiter end up being something like 14 smiting, 14 prot, 14 DF (not all at once of course) with 15 for your most useful attribute depending on the area.

BTW.....try this on Drakkar Lake in HM (you won't need vital blessing). You'll have just under 2,000 HP on the 600 due to Symbiosis.... Course, that's just if you want to see what the absolute maximum actual damage is in relation to the smiting prayers attribute level.....impracticle to farm with this since your healing won't even come close with both spirit bond and Vwk active and buffed.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Say, would this work for farm the Gates of Kryta mission in HM, behind Oink's house?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Nightow
Say, would this work for farm the Gates of Kryta mission in HM, behind Oink's house?
If you can solo there, I am sure you can Dual But yeah it should work great there... would kill groups of Undead in a few seconds.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by ReZDoGG
If you can solo there, I am sure you can Dual But yeah it should work great there... would kill groups of Undead in a few seconds. Sweet! Gonna try it out tonight.

nodnarb chawz

nodnarb chawz

Ascalonian Squire

Join Date: Jun 2006

Minnesota

N/

can someone help explain to me why this post has changed slightly. I thought it used to contain some areas to duo other than CoF. I've successfully completed the CoF and am looking for a new challenge.

Anyone able to help?

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

I'm fairly certain that its the same as its always been.

Only edit added in was to add the new smiter build in.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

With a recent thread in riverside (http://guildwarsguru.com/forum/showt...php?t=10301630) I was wondering if anyone has tested out the alternate smiter build (Mo/Me)? If so, did the smiter need any additional heals or were they fine on their own?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Nightow
With a recent thread in riverside (http://guildwarsguru.com/forum/showt...php?t=10301630) I was wondering if anyone has tested out the alternate smiter build (Mo/Me)? If so, did the smiter need any additional heals or were they fine on their own? I haven't fully tested it out, but you can test it on with the first group you encounter at the beginning of level 1 CoF. I managed to take on a group of 3 bansees without the Smiter Hero dying at all. Illusion of Weakness is a good skill, and you can apply it before taking on another group if it already triggered. Instead of needing other people bring heals, you can use this alternative build for smiter to beable to keep him alive and survive just about any group with bansees. You do sacrific Rebirth, but the people you run usually bring it anyways... so it won't require people to be actively healing your Smiter so you can get your job done, instead they can res you if needed. I used to do CoF runs no problem without ever dying unless I lagged out, and I rarely used Rebirth, so I didn't mind taking it out. Having someone else take Rebirth is also good for the Smiter, as the Smite won't lose all or most of their energy from using it to res you, which can make the whole Resurrection process longer from draining their energy.

You can always do a test run just by yourself and see if you have any problems dealing with Banshee groups. I would also like to confirm how good it works. I know I could do it myself, but I got other things to do. When I tested it on a group with 3 banshees, I was confident that it would work through the whole dungeon and that nothing else was needed to keep Smiter alive. Have Fun, let me know how it goes.

Elite Bushido

Elite Bushido

Frost Gate Guardian

Join Date: Jun 2007

NY

RaiN

Rt/

My hero doesnt use the sig to heal himself and that Illusion of weakness doesnt really work.
i seem to only be able to do CoF runs wit real people =[

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

you can run Mo/W with 4-6 in tactics using Heal Sig and that is enough to keep the smiter alive by himself

Katamari

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by nodnarb chawz
View Post
I've successfully completed the CoF and am looking for a new challenge.

Anyone able to help?
I generally run a 3-man team for my 600 Rit [600, SB Healer Hero, Smiter Hero] because I don't like waiting for my smiter to get energy for SB. By doing this I also eliminate the need for asking customers to bring heals, something that always irritates me since you shouldn't pay for a run if you have to actively participate. In any case with variations of this trio I have been able to run nearly every dungeon.

This build has a massive speed advantage over 600 monk builds simply afforded by the power of VwK added to smite damage. I've even completed FoW HM and all but 2 quests in UW HM.

If you're looking for a challenge, then I would say start running other dungeons and rake in the profit. With a good perma I'm able to finish some lucrative dungeons like Rragars and Kathandrax in average times of 30-40 minutes. Or you could take to vanquishing since there is little doubt in my mind that, save for a handful of zones, you'd be able to 600 Rit with ease.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Often, I've seen variations of the monk version of 600 smite with a ranger using [quickening zephyr]. Now because in the two man rit 600/smite setup, the smiter has [Spell Breaker] and not the rit tank, I could see this possibly working for the 2 smiter setup as stated by Katamari. Now my question is, wouldn't this also kill the energy of the rit tank?

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

If you were going to do a three man team and you were putting SB on the third one you could then max out the damage on the smiter with a human smiter with By Ural's Hammer.

Elite Bushido

Elite Bushido

Frost Gate Guardian

Join Date: Jun 2007

NY

RaiN

Rt/

is Magus Stone even possible to Vanquish anymore? theres interrupts all over the place