Need one more HERO!!
viens87
Sometimes i feel i need one more hero , its an ele ..
because if im a mesmer , ranger whatever .. i need one more ele .. one water , second fire , earth and light ..
because if im a mesmer , ranger whatever .. i need one more ele .. one water , second fire , earth and light ..
Calista Blackblood
there are 3 elementalist heros recruitable in game
http://gw.gamewikis.org/wiki/Acolyte_Sousuke (early nightfall)
http://gw.gamewikis.org/wiki/Zhed_Shadowhoof (later nightfall)
http://gw.gamewikis.org/wiki/Vekk (mandatory to take when you enter boreal station,the landing zone for all new chars entering eye of the north
http://gw.gamewikis.org/wiki/Acolyte_Sousuke (early nightfall)
http://gw.gamewikis.org/wiki/Zhed_Shadowhoof (later nightfall)
http://gw.gamewikis.org/wiki/Vekk (mandatory to take when you enter boreal station,the landing zone for all new chars entering eye of the north
distilledwill
Quote:
Originally Posted by viens87
earth and light ..
Light magic? did i miss an update?
blurmedia
Quote:
Originally Posted by distilledwill
Light magic? did i miss an update?
Air .
Shaz
What's the point when all you can bring at one time is 3 heroes?
viens87
Quote:
Originally Posted by Shaz
What's the point when all you can bring at one time is 3 heroes?
take 3 nukers with u then u see what the point ..
1 earth .. sometimes need the tank, and earth is with wards.
2 fire .. for nuking
3 water .. in mass fire dmg areas very nice magic
4 air .. for blind and armor penetration
but if i want one time earth next time air , then i need to buy +3 runes for both characters..
1 earth .. sometimes need the tank, and earth is with wards.
2 fire .. for nuking
3 water .. in mass fire dmg areas very nice magic
4 air .. for blind and armor penetration
but if i want one time earth next time air , then i need to buy +3 runes for both characters..
Amy Awien
Buy majors until you have enough funds for the superiors.
Racthoh
Use minors. Losing 75 health on a 60 AL character isn't the wisest choice. 14 will meet all of the necessary breakpoints.
viens87
Quote:
Originally Posted by Racthoh
Use minors. Losing 75 health on a 60 AL character isn't the wisest choice. 14 will meet all of the necessary breakpoints.
yea sometimes u use superior for HSR ..
im just for discusion ..
because if we get 3 rangers (beast, wildnes and marksman) , 3 neros (blood curse death) mesmer (dom, ilusion),
but ele use 4 magics .. earth, fire, water, air ..
yea sometimes u use superior for HSR ..
im just for discusion ..
because if we get 3 rangers (beast, wildnes and marksman) , 3 neros (blood curse death) mesmer (dom, ilusion),
but ele use 4 magics .. earth, fire, water, air ..
Stormlord Alex
Use minors, because making squishy retard AI even squishier is a bad idea.
And... just forget about the Water guy. Water honestly does very little in PvE.
The 'best' Water skills for PvE (well... Deep Freeze) are perfectly fine at 0 spec.
And... just forget about the Water guy. Water honestly does very little in PvE.
The 'best' Water skills for PvE (well... Deep Freeze) are perfectly fine at 0 spec.
Washi
I don't quite follow.... You need 4th ele cause its hard to replace one rune? lol ok
viens87
Quote:
Originally Posted by Stormlord Alex
Use minors, because making squishy retard AI even squishier is a bad idea.
And... just forget about the Water guy. Water honestly does very little in PvE.
The 'best' Water skills for PvE (well... Deep Freeze) are perfectly fine at 0 spec.
ur not right .. i use water many times when im a ele ..
and water magic is very nice ...
And... just forget about the Water guy. Water honestly does very little in PvE.
The 'best' Water skills for PvE (well... Deep Freeze) are perfectly fine at 0 spec.
ur not right .. i use water many times when im a ele ..
and water magic is very nice ...
Stormlord Alex
Quote:
Originally Posted by viens87
ur not right .. i use water many times when im a ele ..
and water magic is very nice ... Water magic is cute.
And that's it.
Snares are unnecessary for most of PvE, and water snares.
There's little a water mage can do that a Fire guy can't do by throwing Deep Freeze onto his bar. I've used water magic before, and it's 'fun' and nothing more in PvE.
and water magic is very nice ... Water magic is cute.
And that's it.
Snares are unnecessary for most of PvE, and water snares.
There's little a water mage can do that a Fire guy can't do by throwing Deep Freeze onto his bar. I've used water magic before, and it's 'fun' and nothing more in PvE.
angmar_nite
Quote:
Originally Posted by Stormlord Alex
Water magic is cute.
And that's it.
Snares are unnecessary for most of PvE, and water snares.
There's little a water mage can do that a Fire guy can't do by throwing Deep Freeze onto his bar. I've used water magic before, and it's 'fun' and nothing more in PvE. QFT
And earth ele is not needed for tanking. When your in an elite area that requires it, anything e/x x/e will do the trick with obisdian flesh.
And that's it.
Snares are unnecessary for most of PvE, and water snares.
There's little a water mage can do that a Fire guy can't do by throwing Deep Freeze onto his bar. I've used water magic before, and it's 'fun' and nothing more in PvE. QFT
And earth ele is not needed for tanking. When your in an elite area that requires it, anything e/x x/e will do the trick with obisdian flesh.
Cartoonhero
water is utility, mostly for pvp. snares are fun, but i prefer mass aoe damage and kd's in pve.
and the people telling you to use minors are very much right. ai die enough as it is. the only sup runes i ever lay hands on are vigors.(not that those go on my heroes, lol).
more health>2 more att points, always.
if you enjoy water thats awesome, but what people are telling you is that you'd do alot more damage if you went with another line, (typically fire in pve)
and the people telling you to use minors are very much right. ai die enough as it is. the only sup runes i ever lay hands on are vigors.(not that those go on my heroes, lol).
more health>2 more att points, always.
if you enjoy water thats awesome, but what people are telling you is that you'd do alot more damage if you went with another line, (typically fire in pve)
Marverick
Quote:
Originally Posted by Racthoh
Use minors. Losing 75 health on a 60 AL character isn't the wisest choice. 14 will meet all of the necessary breakpoints.
Henchies have 480 health and you can't do anything about it... what's the point of getting all your heroes to 600+ health then?
Until the 7-heroes get implemented I'll stick to running superiors or dual majors, 520-550 health is enough.
Until the 7-heroes get implemented I'll stick to running superiors or dual majors, 520-550 health is enough.
Washi
Quote:
Originally Posted by Marverick
Henchies have 480 health and you can't do anything about it... what's the point of getting all your heroes to 600+ health then?
What's the point? Hmmm let me think, maybe so you can vaquish and do elite areas?
Gimping your heroes cause henchies are bad? Wow what a great idea...
Find a friend and forget about the henchies lol.
Gimping your heroes cause henchies are bad? Wow what a great idea...
Find a friend and forget about the henchies lol.
Terraban
I will help your dilemma, Elementalists suck.
Racthoh
Quote:
Originally Posted by Terraban
I will help your dilemma, Elementalists suck.
Caster heroes hit skills on recharge.
Physical heroes let adrenaline skills sit full.
*sigh*.
Physical heroes let adrenaline skills sit full.
*sigh*.