My Hm Vanq/ Guardian/ All around Hm build

Missmelady

Missmelady

Lion's Arch Merchant

Join Date: Feb 2006

Wisconsin

Our Gostly Solo Caps

Mo/

Alright was not 100% sure where to post this because it works in all 3 campaigns as well as eotn expansion.

First off I am on a differnt computer so I dont have access to my Gw to get the builds that I use so I will post them when i get home tonight after work.

Team is as follows And requires 1 or 2 people depending on the area. I will post all 8 builds then I will give u a break down for each area of the game.

1. Person one- Ursan 1 I roll as a mo/mes I carry ursan, Arcane echo, Ebon vanguard assasin, rest of the bar are reses
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2. Person one hero 1- n/rt Spirit transer, mend body and soul, spirit light, Preservation, protective was kaolai, weapon of warding, recovery, life. Attris are 12 restoration 12 soul reaping.
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3. Person one hero 2- n/rt Spirit transfer, Mend body and soul, Spirit light, Spirit light weapon, protective was kaolai, weapon of warding, shelter, union. 8 soul reaping, 10 communing, 12 restoration.
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4. Person one hero 3- Mo/mes Lod, Sig of rejuv, Dwaynas kiss, Prot Spirit, Healing ribbon, Rebirth, Dismiss condition, remove hex. Attrist are 13 healing 10 prot 10 divine, That is with runes.
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5. Person 2- Ursan 2. They roll as a r/me with arcane echo, ebon vanguard assasin, savage shot, distracting shot, reses.

6. Person 2 hero 1- p/w Song of Restoration, Ballad of restoration, aria of restoration, signet of synergy, zealous anthem, shields up, watch yourself, signet of return. Attris are 8 tactics, 12 motivation, 10 leadership.
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7. Person 2 her0 2- n/mo Flesh Golem, Bone horror, shambling horror, bloot ritual, blood of the master, healing seed, renew life.
Attris. death magic 12, healing prayers 10, blood magic 2, soul reaping 8
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8. Person 2 hero 3- n/mes Spiteful spirit, reckless haste, enfeebling blood, blood ritual, rip enchantment, signet of lost souls, res chant.
Attris. - 12 curses, soul reaping 11, healing prayers 6, blood magic 2
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EDIT: Added the template codes for the builds.

4 people party max.
Solo with heros- Ursan, Ss, MM, nec/rt 2nd rt bar
Buddy on- 2 ursan 1 mm 1 nec/rt
6 person group your self, 1 ursan, mm, ss, nec/rt, monk hero, earth ele hero
6 Person group 2 ursan, 2 nec/rt, mm, ss
8 person group your self 1 ursan, nec/rtm nec/rt, mm, monk hero, earth hero, fire ele hero, I usually bring devona or the dervish if i am in elona.
8 person group Full team party from above

Speed- This build is all about doing vanquisher and missions as fast as possible. With the expierence vanquishing with these in cantha, elona, and tyria I have had very little trouble completing all zones in under 40 minutes each zone. That is to say I have and still are killing zones with 400+ guys in under 40 minutes.

How to run it. Person with the healers needs to flag them back aggro the group once the group has been aggroed you can un flag your heros. I have found that once in a fight you pretty much cant die... I have tried to let them kill me by standing there and i rarly take dmg. Needless to say I have had 50+ skree and heket on my party and not had a single party member die. Pretty easy and basic way to get the vanq title and gaurdian title without much effort. Make sure you have the runes and armor inscriptions for your heros. Makes life 100 times easier.

I have never actually looked at sabs necro build so I dont know if my 2 are the same but yes 2 necs + a monk+ para = amazing healing. Dmg out put is mad crazy even when not in ursan form. I actually got inspired for the 2 nec/rts from spirit way in Ha.

Build thanks to Pro Hiberna{ftw} and aspecial thanks to Aria Of the Apocalypse{AA} and Crazyman Ofdoom (lag) for there testing support.

In game name Glyph of healing if you want me to do some runs with you.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

ursan... lod... 1 monk... i can see this failing already

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

If the paragon is a motivation setup or something, then it could probably work. Also I am assuming the n/rts will probably have a backup heal or 2 to help out at times.

Not everything needs a 2 monk build. Look at all the people who choose to defy that and go out with 8 warriors/ 8 mesmer/ 8 paragons/ whatever and go clear fow or some other places.

lundis

Frost Gate Guardian

Join Date: Jun 2006

Ingame

The Monstrous Fangs [fang]

Me/

That looks interesting, though ursan is kinda booring

Quote:
Originally Posted by Coloneh
ursan... lod... 1 monk... i can see this failing already 1 lod + 2 N/Rt + Para -> Probably very nice healing..

You don't need many monks, I did a HM mission(8-man) today with my guildies without any monks at all, just sabs N/Rt healer.. We did very well.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Coloneh
ursan... lod... 1 monk... i can see this failing already N/Rts can make very nice healers. Paragon's can make very nice addition with an LoD healer. Ritualists have a healing attribute.

Not every group needs 2 monks or they fail. You could at least wait to see what their builds are before pulling out the "omg, fail."

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

So this is sabway with ursans? O Ok.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by holymasamune
So this is sabway with ursans? O Ok. It does look suspiciously like Sabway.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Looks like the beginnings of the full necro team that me and my brother are working on.
Im looking forward to seeing the builds.

CrazyManOfDoom

CrazyManOfDoom

Pre-Searing Cadet

Join Date: Jan 2008

Death By Imminent [Lag]

E/

oh noes! he has posted our secret!! :P

i lurvs the build...it does work well...pretty much the only way i've been able to get anything at all vanquished

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

who called it!?........
"coloneh did.....

thats right! me!

CrazyManOfDoom

CrazyManOfDoom

Pre-Searing Cadet

Join Date: Jan 2008

Death By Imminent [Lag]

E/

what did u call? u said it fails...b4 even trying nub. and fyi..it doesn't fail

Missmelady

Missmelady

Lion's Arch Merchant

Join Date: Feb 2006

Wisconsin

Our Gostly Solo Caps

Mo/

Quote:
Originally Posted by Coloneh
who called it!?........
"coloneh did.....

thats right! me! Coloneh have you even tried running it yet? Because if you have and if you have died then I must say congrats. I could have sworn that this build was idiot proof but u proved me wrong. Btw this build also works for all of domain of anguish.

GG. Be a nub and post random crap again to just get ur post rating up.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

This build seems a bit crazy on healing, you effectively have 4 dedicated healers out of an 8man team. Your only damage output comes from the ss necro, mm and ursans pretty much.

In my opinion it seems like the paragon could be replaced for something with a bit more damage since it seems kind of overkill.

Seems like an addition of icy veins, rising bile etc. Skills that cause damage on death would atleast boost the damage output a bit.

I am not saying it won't work, just that the healers are overkill.

A way to increase some damage would be.

Healers, 2 n/rts, 1 monk (probably drop spirit light weapon otherwise heroes will cast it when someone is under weapon of warding and it just doesn't heal enough)
humans, ursan whatever
Necro minion bomber (probably just copy sabs build here because aegis could help party as well as bring protective spirit)
SS necro (could bring ancestor's rage to spam too)
Icy Veins (E) rising bile, putrid bile for aoe bombs once an enemy goes down.

The paragon seems under used if your going to have spirit lights, preservations and other things up as well. Probably could drop lod on the monk for woh or perhaps more of a passive prot role.

That's just my take on this since it seems like 4 healers is a bit too much.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Coloneh
who called it!?........
"coloneh did.....

thats right! me! Do you ever actually contribute anything to the forum conversation other than the usual "fail", "noob", <insert insult of the moment here>?

I know it sounds like flaming, but seriously, do you?

moko

moko

??uo??o??

Join Date: May 2006

flesh golem is bad.

you got 2 ursans; use a jagged bomber.

skitz

skitz

Academy Page

Join Date: May 2006

Australia

Handmedown Rejects [doob]

R/

Itd be real nice if someone could post the template coad to this. thanks whoever can do it

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

So every combination of a mm and a n/rt is sabway now?

shinslw

shinslw

Academy Page

Join Date: Jul 2006

TLK

Rt/R

Quote:
Originally Posted by Coloneh
ursan... lod... 1 monk... i can see this failing already Typical reply from someone who rely too much on monks.

I bet you know nothing much about ritualist skills. N/Rt are very powerful healers.

Mystique Huntress

Pre-Searing Cadet

Join Date: Sep 2007

West Midlands, UK

Avatar Of Heroes [Hero]

R/

I barely use a monk when I pve now, N/Rt does me just fine. If I'm vanquishing with a friend then they bring one too, does absolute wonders

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by shinslw
Typical reply from someone who rely too much on monks.

I bet you know nothing much about ritualist skills. N/Rt are very powerful healers.
N/Rt's are great at HEALING, but theyr not monks. A monks dont just HEAL. N/Rts dont carry prot, they cant remove conditions, they cant remove hexes.
your spending to many character slots on trying to keep your team alive. N/Rt's are good in moderation and LoD is just nerfed into oblivion.

Quote: Originally Posted by Alex Morningstar Do you ever actually contribute anything to the forum conversation other than the usual "fail", "noob", <insert insult of the moment here>?

I know it sounds like flaming, but seriously, do you? of course not, what fun would that be...


Quote:
Originally Posted by Missmelady
GG. Be a nub and post random crap again to just get ur post rating up.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Coloneh
N/Rts dont carry prot, they cant remove conditions, they cant remove hexes. [skill]mend body and soul[/skill](just to mention 1)

They actually have rather good condition removal skills available.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Necro rits are worth chosing if it's a hero over a player, certain skills they have (like protective was kaolai) heroes use exceptionally well, and soul reaping makes up for heroes generally questionable energy management or lack of.

But they can't prot well, they are horrid with Weapon of Warding so it's not really a viable option, but on that note hero monks aren't great with prot without some controlling of them or running something very foolproof. Like how they use spirit bond on someone degenning to death. Mend Body and Soul really is the only decent condi removal at a rits disposal, but it is quite ok. But necro rits won't run out of energy and with Life, Spirit Light, MBAS they are really solid for cleaning up - and clean up is all you really need them to do in PVE

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by CrazyManOfDoom
i lurvs the build...it does work well...pretty much the only way i've been able to get anything at all vanquished You can't be serious. Are you?

Anyway: Flesh Golem is mediocre at best, and for HM I prefer a Jagged Bones bomber.

You have too many characters dedicated to healing.

Heroes suck with prot.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Squishy ftw
[skill]mend body and soul[/skill](just to mention 1)

They actually have rather good condition removal skills available. to conditional, not worth the skill slot, I dont have time to wait around for spirits to recharge all the time.

Missmelady

Missmelady

Lion's Arch Merchant

Join Date: Feb 2006

Wisconsin

Our Gostly Solo Caps

Mo/

Alright first off. Coloneh one of the spirits also removes conditions so gg. As for waiting for spirits to recharge well you dont have to wait. Spirits are not needed for this build to work. Second off Yes I know its an over large amount of healing but from my expiernces in Hm vanqs. The more guys u can aggro and ss the faster they die. With this build i have succesfully had 60+ guys on me and my party with out moving any health bar down past half. As for to much healing how much faster do i need to vanquish a zone. Not much because 20-40 minutes a zone is plenty fast for me.

As for the MM. We actually tested the fleshgolem verses the jagged bomber. Over all the flesh deals more dmg when we pull off the +1 death magic with his staff granting a high lvl golem. Poison from jaged doesnt do much since ss owns them all anyway.

As for a known bug. Use arcane echo followed by Ebon Vanguard assasin. Cast the arcane echoed one and then proceed to go into Ursan form. When you exit ursan form you will have 2 ebon vanguards on ur bar. This makes vanquishing anyarea with charr a joke.

steel singer

Lion's Arch Merchant

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by Coloneh
N/Rt's are great at HEALING, but theyr not monks. A monks dont just HEAL. N/Rts dont carry prot, they cant remove conditions, they cant remove hexes.
your spending to many character slots on trying to keep your team alive. N/Rt's are good in moderation and LoD is just nerfed into oblivion. No prot? Shelter, Union are like the best prots you can get.. A party wide prot spirit+shielding hands, if that's not protting :S

Only thing that it lacks is hex removal.. But what hexes do you really need to see removed in pve?

Missmelady

Missmelady

Lion's Arch Merchant

Join Date: Feb 2006

Wisconsin

Our Gostly Solo Caps

Mo/

Quote:
Originally Posted by steel singer
No prot? Shelter, Union are like the best prots you can get.. A party wide prot spirit+shielding hands, if that's not protting :S

Only thing that it lacks is hex removal.. But what hexes do you really need to see removed in pve?
Thank you Steel singer. Thank you very much.

To all those who have actually tried the build let me know how u like it.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by steel singer
No prot? Shelter, Union are like the best prots you can get.. A party wide prot spirit+shielding hands, if that's not protting :S Spirits die pretty easy.

T RAND

Frost Gate Guardian

Join Date: May 2005

The Axe Gang

E/

Tried this necromancer stuff for Tahnnaki Temple. Four afflicted rangers killed the hench easy. Mission failed in the first room. The afflicted rangers took no damage.