When are we getting a Polymock pvp areana(s) on the battle aysles?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Virtually every campaign/expansion has added atleast something to pvp, except GWEN! Which is a shame because polymock offers the perfect opportunity to do so.

Concidering they added hero battles, which (from what ive heard from the majority) was a complete disaster then why not something which actually has a lot more potential.

I also know that i've made threads saying polymock is rubbish, boring and tedious and it is.. in pve! But in pvp it could be a lot more enjoyable.

So when are we getting Poly PvP? It must be coming.... it just makes sense from a marketting perspective to add life to the game.

All they need do is add a one or more polymock areans to the pvp island for either 1v1, 2v2, 4v4, etc etc etc! Then people can pick teams, make tactics and then maybe add a polymock title which will have pve benefits.

Imagine having a 4v4 or 8v8 polymock battle as varied creatures!

Not only does it pro-long the game, it also gives more reason to collect polymock pieces, to trade polymock pieces and maybe for Anet to add new polymock pieces.

[edit]

1) Thank you mods for removing the flames!
2) A more clear idea...
  • Add a 1v1 and 8v8 (or 4v4) polymock areana to the pvp island.
  • The 1v1 is your basic polymock that we already have but human v human.
  • The 8v8 (or 4v4) is a larger map and may involve capture the flag, king of the hill or basic deathmatch style fighting.
  • Polymock pieces are unlocked using balth faction from the existing rewards NPC, and tougher pieces obviously cost more faction.
  • You get a very simply interface at the start of each match to choose a polymock piece (only unlocked ones). If you dont choose within 20 seconds its automatically done for you.
  • Earn Asuran points as you go maybe?

I would have said try a 16v16 (alliance battle style) but maybe thats too big!

I think this would really add something new and different to pvp. Imagine taking a 8 man team of

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

We aren't.

12 chars.....

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

Isn't Polymock bugged and exploitable?

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Bad idea. People with better pieces would easily kill those with worse pieces.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Yichi
We aren't.

12 chars.....
There ya are. On a sidenote, HB also has alot of potential but is a disaster because Anet couldn't give a damn. What makes you think they'd keep PvP polymock interesting with updates?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Polymock is about spamming the same stuff over and over again, its like Warriors using Flare in AB!

Plus it sucks. ¬_¬

Tyla

Emo Goth Italics

Join Date: Sep 2006

Please....god....no.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Quote:
Virtually every campaign/expansion has added atleast something to pvp
Yes the three campaigns added to PvP, if you count AB and HB as real PvP.

The ONLY expansion is GWEN and it DID NOT add to PvP, as you stated, are there other expansions no one else knows about?

Your opening statement is false, and so is you way of thinking on this idea.

/not signed

Also, for the record

Quote:
So when are we getting Poly PvP
Quote:
then maybe add a polymock title which will have pve benefits
These statements make no sense whatsoever

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

It would be fun but I rather have a RA with a randomizer for the skills i get each match. Totally random every time

Side note I would suck since I have been stuck at gads encampment since GWEN was released (just waiting for a gold polymock pc to drop for me)

Skawtt

Skawtt

Lion's Arch Merchant

Join Date: Jun 2005

Oregon

W/N

Ive played some Polymock and I think it would be fun for 1v1 pvp matches...you know if it didnt suck and wasnt boring.

Fire Imp I choose you!.....ugh

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

Well the current problem is, we were excited about Polymocks when its information was first released. Now we are getting bored, even the people who liked it. And so why? The primary reason is the rewards are horrible from playing Polymocks. You will no longer gain any Asura reputation points once you reach rank 8 in Asura title. Also, the normal reward itself isn't very motivating to keep players attached to the game itself. Together, it concludes the end of enjoyment of Polymock.

At this point, it seems there's a need to make a PvP system of Polymock to renew this game once again. However, the current situation is, Guild Wars is coming to an end. The only chance to see such idea to be implemented is in Guild Wars 2. So be patience.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Um, isn't the basis of PvP to have a better skill set, weapon set, armor set, and know how to use them? Polymock gives you no choice on skills/armor/weapons, just what pieces to use. Same for things like Dwarven Boxing - no choices to be made.

Zaris

Zaris

Krytan Explorer

Join Date: Jun 2007

The Netherlands

they should have never made polymock in the first place
its not fun or needed at all

IlikeGW

Jungle Guide

Join Date: Aug 2005

We won't see it. GW:EN is "just a crappy expansion" and so they didn't feel the need to do sensible things like give a character slot or add any pvp.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by MagmaRed
Um, isn't the basis of PvP to have a better skill set, weapon set, armor set, and know how to use them? Polymock gives you no choice on skills/armor/weapons, just what pieces to use. Same for things like Dwarven Boxing - no choices to be made.
The ideas explained better in the OP now!

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

I don't think this would work, based on ANets handling of certain PvP areas in the past (HA, Heroes Battles)

HB isn't real pvp in my opinion, but it has not shown too much potential in the way it's been handled.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, Polymock, Norn tournaments, Devourer+Junundu arenas,

Of course, just as they are in PvE they can't be added.

Polymock could be done in teams of two.
People would have to decide in which player to focus their attacks and such.

The Norn tournaments could be in the King of Fighters way instead of the Street Fighter way.
Teams of 3 players than enter and fight separately.

And the Dwarven brwaling could be made in parties of 8 vs 8.

They would need a bit of rework, but the data is there.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by RTSFirebat
Polymock is about spamming the same stuff over and over again, its like Warriors using Flare in AB!

Plus it sucks. ¬_¬
Polymock was a big dissapointment for me, chess like was a flat out lie :/.

I'd rahter play hero battles.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Diddy bow
Polymock was a big dissapointment for me, chess like was a flat out lie :/.

I'd rahter play hero battles.
The idea of 8v8 polymock battless dont apeal? Imagine 4 titans + 4 jins vs 4 mersaat + 4 somet else! The combinations are quite big and couuld get very tactfull. All trying to maintain control of a flag point! It could get fun

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by freekedoutfish
The idea of 8v8 polymock battless dont apeal? Imagine 4 titans + 4 jins vs 4 mersaat + 4 somet else! The combinations are quite big and couuld get very tactfull. All trying to maintain control of a flag point! It could get fun
Lmao no it doesn't appeal to me at all.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

For polumock, 3vs3(each one using one piece) or 2v2(using each one 3 pieces) would work, but not 8v8.

If Polymock and Miniatures were unified...

Brrrr! That would be awesome.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

There have been countless threads with this same idea, and no serious player likes it.

Quote:
Originally Posted by freekedoutfish
Concidering they added hero battles, which (from what ive heard from the majority) was a complete disaster then why not something which actually has a lot more potential.
The "majority" you speak of must have never HB'd before, or they're really bad at it because real people aren't subject to the aggro bubble. Polymock is too bugged, and the player with the best pieces will always win. Polymock is unenjoyable, buggy, and a complete disaster and shameful idea that almost ruined GWEN, except the fact it's mostly optional.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

lol I'm sorry, but the game is too clunky, just lacks fun for some reason.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

The idea of polymock fails period its boring

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

hopefully never

ThisSuddenInjury

Banned

Join Date: Oct 2007

Canada

PM ME Top 100 xp

Rt/D

Quote:
Originally Posted by Orange Milk
Yes the three campaigns added to PvP, if you count AB and HB as real PvP.

The ONLY expansion is GWEN and it DID NOT add to PvP, as you stated, are there other expansions no one else knows about?

Your opening statement is false, and so is you way of thinking on this idea.

/not signed

Also, for the record




These statements make no sense whatsoever

lol you're dumb, nerd.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by freekedoutfish
The ideas explained better in the OP now!
It is still a non PvP idea. 1-v-1 would be the only way Polymock could be used. Otherwise, it becomes normal PvP with different classes/skills, but NO CHOICE. Look at how Polymock is.

1) 1 player against an NPC
2) 3 pieces to choose from, you use them in any order you choose
3) arena is a SMALL spot, with limited movement (you can move enough to dodge attacks, but not much else)

Where do you get to select skills to make a better build, that may surprise your opponent? Right now, if someone was using a Ruby Djinn polymock piece, I would know what skills he would be using.

What weapon do you get to use? Does it effect the match in any way? Health mods, enchantment mods, etc. all come in to play with PvP, can we use a Shield with 20% duration mods for conditions?

Polymock was meant as a PvE feature, and it is a bad one in my opinion. Making it PvP would be a waste of time, as it would only be popular to people who don't know how to play PvP, and they would get bored of it fast.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I thought freeky fish hated polymock cos he found it too hard. And the poor fish thinks he could fare against people now? O.o

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by bhavv
I thought freeky fish hated polymock cos he found it too hard. And the poor fish thinks he could fare against people now? O.o
That was very valuable. -End Sarcasm.



The point I assume he's trying to make is that Polymock and the Norn Arenas and such are fun mini-games and some of the community enjoys playing them, but would like to see more done with them. I personally see nothing wrong with that, as I don't see any negative effects. As for buying better pieces versus players who come in with standard pieces, the only thing I could suggest would be tiered arenas for polymock.

By the way, people, the fact that you personally would not like taking advantage of this update does not justify it as a bad idea.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Polymock hard?

No one that has tried it would say so.
It's completely about strategy and skill. You have to predict enemi'es next move and go ahead of it.

On top of that, no one would force anyone to play, the ones that likes a mode, play it, the ones that do not like it, don't play it.
It's not like absolutely anyone makes GvG or HvH or just PvE, or just farming and nothing more. People can choose.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Earth
Bad idea. People with better pieces would easily kill those with worse pieces.
That was dealt with in the OP. I'll quote that part.

Quote:
Originally Posted by freekedoutfish
[*]Polymock pieces are unlocked using balth faction from the existing rewards NPC, and tougher pieces obviously cost more faction.
Personally I'd prefer a simply 1k or 3k balth cost for each piece so that people can quickly unlock all the Polymock pieces, thus becoming competitive quicker. I'd also prefer it if the balth unlocked Polymock pieces can only be used by PvP characters, so that the market for the Polymock pieces remains stable.

Any piece you add to any of your characters should also be unlocked.

Quote:
Originally Posted by Alexandra-Sweet
Isn't Polymock bugged and exploitable?
Can anyone be more specific on any currently existing bugs with Polymock ?

Naturally they would need to be fixed.

I'm not too sure about any forms of Polymock other than just making the current setup into a 1v1 PvP arena.

My thoughts on the rewards:

- Putting points into the Asura title doesn't make much sense because it's a character based title, so points will be wiped every time the player rerolls the PvP character.
- As it's a PvP area, Balthazar points should be awarded alongside any other rewards.
- Setting up an Automated tournament system for Polymock with tournament rewards points might make a decent reward system. As would a Polymock ladder.
- A title would also be a decent reward. Either make a new title track, or make Polymock a year round way to put points on the Gamer title.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The only problem with polymock is lag.

With lag, you can't win, because you play alone an no-one is supproting you.

Rugal

Rugal

Academy Page

Join Date: Mar 2007

Wallachia

Defenders of Existence

N/W

Polymock is fun, but Blarp is ridiculously hard. That is why people don't like it.