I did run a search, but nothing addressed these two in specific. My question is this:
If I combine [skill]verata's sacrifice[/skill]%[skill]infuse condition[/skill] will the synergy be, all creatures get +10 regen all conditions remain on creatures?
and if so can I feel free to spam: [skill]chilblains[/skill] and [Angorodon's Gaze]
And When in trouble or at your own decision you could use [skill]purge conditions[/skill] to drop all degen if nessecery.
These skills when combined seem to = some crazy power, if properly timed. you could use the conditions coming on to you to your benefit. than either send them back to minions and use regen to counter or simply purge them all.
Does this make sence, or in the end is it all too much skill bar usage to be powerfull?
[skill]Animate Flesh Golem[/skill][skill]animate bone fiend[/skill][skill]verata's sacrifice[/skill][skill]chilblains[/skill][skill]purge conditions[/skill][skill]infuse condition[/skill] [Angorodon's Gaze] [SELF HEAL]..I havent decided which yet
NOTE Angordon's Gaze: Spell. Steal 15...63...75 Health from target foe. If you are suffering from a Condition, you gain 12 Energy.
Verata's Sacrifice + Infuse Condition ?
tinygod
Pyro maniac
no,
[skill]Draw Conditions[/skill] + [skill]Infuse Condition[/skill] is good tho
and FG sucks ..
[skill]Draw Conditions[/skill] + [skill]Infuse Condition[/skill] is good tho
and FG sucks ..
DDL
Seems to require spreading attributes a tad too thinly to be effective. Ideally if you're pushing death, you'd want to minimise investment in curses and/or blood, or you'll never get enough soul reaping to support the minions.
Admittedly the e-bonus from Angorodon's is unlinked, but it's still less than it costs in the first place, so you're hardly going to be spamming it AND chilblains (which is obscenely expensive). You could spam it on it's own fairly effectively, though.
Still: infuse condition would stop angorodon's doing anything, since you'd basically never GET any conditions.
Chilblains, Angorodons and then plague touch/sending to get rid of it would be a more effective use, possibly. But there are better e-management strategies.
Admittedly the e-bonus from Angorodon's is unlinked, but it's still less than it costs in the first place, so you're hardly going to be spamming it AND chilblains (which is obscenely expensive). You could spam it on it's own fairly effectively, though.
Still: infuse condition would stop angorodon's doing anything, since you'd basically never GET any conditions.
Chilblains, Angorodons and then plague touch/sending to get rid of it would be a more effective use, possibly. But there are better e-management strategies.
tinygod
ahh I see your point now.
Okay here is a revised build based on suggestions. I think this will work.
[skill]animate bone fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Contagion[/skill][skill]verata's sacrifice[/skill][Angorodon's Gaze][skill]purge conditions[/skill][skill]taste of death[/skill][skill]Dark Bond[/skill]
this Might actually have a use. I'm rather new to MM'ing insdie fo GW. So my choice of minions is probably not the best. Could use a tweak there for usre. And im not sure if the Health Regen is good enough. Basically Im Going to try and Run an MM that has very little chance of dying. While still maintaining a very good amount of Pressure on PVE mobs.
This is by no way a farming build, just a good all around PVE build to use in a PVE group.
So with High Death magic the chain would go like this:
Get up your Minions cast [skill]Contagion[/skill]. Once mob has spread some Conditions for you. [skill]Verata's Sacrifice[/skill] followd by [angordon's Gaze] than [skill]Purge conditions[/skill]. Lastly you would use [skill]Taste of death[/skill] on one of the [skill]animate shambling horror[/skill]'s to create a Jagged Horror (which cause Bleeding on attack) Thus adding to the MASS Degen this build is designed to spread.
Okay here is a revised build based on suggestions. I think this will work.
[skill]animate bone fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Contagion[/skill][skill]verata's sacrifice[/skill][Angorodon's Gaze][skill]purge conditions[/skill][skill]taste of death[/skill][skill]Dark Bond[/skill]
this Might actually have a use. I'm rather new to MM'ing insdie fo GW. So my choice of minions is probably not the best. Could use a tweak there for usre. And im not sure if the Health Regen is good enough. Basically Im Going to try and Run an MM that has very little chance of dying. While still maintaining a very good amount of Pressure on PVE mobs.
This is by no way a farming build, just a good all around PVE build to use in a PVE group.
So with High Death magic the chain would go like this:
Get up your Minions cast [skill]Contagion[/skill]. Once mob has spread some Conditions for you. [skill]Verata's Sacrifice[/skill] followd by [angordon's Gaze] than [skill]Purge conditions[/skill]. Lastly you would use [skill]Taste of death[/skill] on one of the [skill]animate shambling horror[/skill]'s to create a Jagged Horror (which cause Bleeding on attack) Thus adding to the MASS Degen this build is designed to spread.
Xylia
As stated above, it looks like your build requires a high spec in too many attributes.
If you're looking for a self condition inflict to synergize with [wiki]Angorodon's Gaze[/wiki], I'd recommend [wiki]Signet of Agony[/wiki] or [wiki]Blood Drinker[/wiki], as both are low cost and blood magic, so you don't have to spec another attribute.
This will not work with [wiki]infuse conditions[/wiki], as it will immediately transfer all conditions to your minions, so you'll never be able to cast Angorodon's gaze and get the +12 energy for having a condition.
What you could do is this:
Use signet of agony, blood drinker, or other condition inflicting skill
Spam angorodon's gaze until your health starts to get low, re-applying conditions as needed.
Use something like [wiki]purge conditions[/wiki] to remove all conditions from yourself.
Obviously, this doesn't leave a lot of time or energy for creating minions. This would be more effective as a blood spike bar. You could use Reaper's mark for energy management or Melandru's Resilience for energy and health management. Blood spike is not the most effective bar in the game, but it is usable:
Blood Magic: 12+3+1
Soul Reaping: 12+1
[skill]Reaper's Mark[/skill] ([skill]Blood Drinker[/skill] or [skill]Signet of Agony[/skill]) [wiki]Angorodon's Gaze[/wiki][skill]Vampiric Gaze[/skill][skill]barbed signet[/skill][skill]purge conditions[/skill][skill]signet of lost souls[/skill](optional or res)
You could also do something like this:
Blood Magic: 12+3+1
Soul Reaping: 10+1
Wilderness Survival: 8
[skill]Melandru's Resilience[/skill][skill]Blood Drinker[/skill][skill]Signet of Agony[/skill][wiki]Angorodon's Gaze[/wiki][skill]Vampiric Gaze[/skill][skill]barbed signet[/skill][skill]signet of lost souls[/skill](optional or res)
or
Blood Magic: 12+3+1
Soul Reaping: 10+1
Restoration Magic: 8
[skill]Reaper's Mark[/skill] ([skill]Blood Drinker[/skill] or [skill]Signet of Agony[/skill]) [wiki]Angorodon's Gaze[/wiki][skill]Vampiric Gaze[/skill][skill]barbed signet[/skill][skill]resilient weapon[/skill][skill]signet of lost souls[/skill][skill]Flesh of my flesh[/skill]
If you're looking for a self condition inflict to synergize with [wiki]Angorodon's Gaze[/wiki], I'd recommend [wiki]Signet of Agony[/wiki] or [wiki]Blood Drinker[/wiki], as both are low cost and blood magic, so you don't have to spec another attribute.
This will not work with [wiki]infuse conditions[/wiki], as it will immediately transfer all conditions to your minions, so you'll never be able to cast Angorodon's gaze and get the +12 energy for having a condition.
What you could do is this:
Use signet of agony, blood drinker, or other condition inflicting skill
Spam angorodon's gaze until your health starts to get low, re-applying conditions as needed.
Use something like [wiki]purge conditions[/wiki] to remove all conditions from yourself.
Obviously, this doesn't leave a lot of time or energy for creating minions. This would be more effective as a blood spike bar. You could use Reaper's mark for energy management or Melandru's Resilience for energy and health management. Blood spike is not the most effective bar in the game, but it is usable:
Blood Magic: 12+3+1
Soul Reaping: 12+1
[skill]Reaper's Mark[/skill] ([skill]Blood Drinker[/skill] or [skill]Signet of Agony[/skill]) [wiki]Angorodon's Gaze[/wiki][skill]Vampiric Gaze[/skill][skill]barbed signet[/skill][skill]purge conditions[/skill][skill]signet of lost souls[/skill](optional or res)
You could also do something like this:
Blood Magic: 12+3+1
Soul Reaping: 10+1
Wilderness Survival: 8
[skill]Melandru's Resilience[/skill][skill]Blood Drinker[/skill][skill]Signet of Agony[/skill][wiki]Angorodon's Gaze[/wiki][skill]Vampiric Gaze[/skill][skill]barbed signet[/skill][skill]signet of lost souls[/skill](optional or res)
or
Blood Magic: 12+3+1
Soul Reaping: 10+1
Restoration Magic: 8
[skill]Reaper's Mark[/skill] ([skill]Blood Drinker[/skill] or [skill]Signet of Agony[/skill]) [wiki]Angorodon's Gaze[/wiki][skill]Vampiric Gaze[/skill][skill]barbed signet[/skill][skill]resilient weapon[/skill][skill]signet of lost souls[/skill][skill]Flesh of my flesh[/skill]
tinygod
Yeah, but that defeats what I am really Trying to do. Which I appoligize the Title doesnt clearly state.
My hopes is to create a MM that Spread Massive Degen and can keep his Minions alive with ease.
[skill]animate bone fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Contagion[/skill][skill]verata's sacrifice[/skill][Angorodon's Gaze][skill]purge conditions[/skill][skill]taste of death[/skill][skill]Dark Bond[/skill]
This is the bar I think I will put into practice. See My reply above yours for furter explination.
ON a side not. I apoligize in advanced, im still learning the who [ skill] system so I was editing my post OVER AND OVER again while you were replying. Whic is why you missed it.
My hopes is to create a MM that Spread Massive Degen and can keep his Minions alive with ease.
[skill]animate bone fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Contagion[/skill][skill]verata's sacrifice[/skill][Angorodon's Gaze][skill]purge conditions[/skill][skill]taste of death[/skill][skill]Dark Bond[/skill]
This is the bar I think I will put into practice. See My reply above yours for furter explination.
ON a side not. I apoligize in advanced, im still learning the who [ skill] system so I was editing my post OVER AND OVER again while you were replying. Whic is why you missed it.
distilledwill
I like the general idea, although I dont see the point of having purge conditions in there. As you cant suffer from conditions whilst under Contagion and you dont really want to be removing them from your minions with anything but verata's sacrifice. Draw would be better as then you can pass them onto those around you.
Moloch Vein
Verata's Sacrifice will not keep your minions alive.
MBP
Using [skill]virulence[/skill] [skill]signet of agony[/skill] [skill]plague sending[/skill] while mming might be a better way to go
Coloneh
Quote:
Originally Posted by tinygod
My hopes is to create a MM that Spread Massive Degen and can keep his Minions alive with ease.
something along the line of...
[skill]Animate Bone Minions[/skill][skill]Animate Shambling Horror[/skill][skill]Death Nova[/skill][skill]Jagged Bones[/skill][skill]Putrid Flesh[/skill][skill]Ulcerous Lungs[/skill]
that looks like a pretty rediculous amount of degen.
and then...
[skill]Blood of the Master[/skill]and[skill]Consume Corpse[/skill] or [skill]Signet of Lost Souls[/skill] or something
[skill]Animate Bone Minions[/skill][skill]Animate Shambling Horror[/skill][skill]Death Nova[/skill][skill]Jagged Bones[/skill][skill]Putrid Flesh[/skill][skill]Ulcerous Lungs[/skill]
that looks like a pretty rediculous amount of degen.
and then...
[skill]Blood of the Master[/skill]and[skill]Consume Corpse[/skill] or [skill]Signet of Lost Souls[/skill] or something
Cherng Butter
Quote:
Originally Posted by distilledwill
I like the general idea, although I dont see the point of having purge conditions in there. As you cant suffer from conditions whilst under Contagion and you dont really want to be removing them from your minions with anything but verata's sacrifice. Draw would be better as then you can pass them onto those around you.
You actually do suffer from the conditions, I thought.
Xylia
Quote:
Originally Posted by tinygod
My hopes is to create a MM that Spread Massive Degen and can keep his Minions alive with ease.
[skill]animate bone fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Contagion[/skill][skill]verata's sacrifice[/skill][Angorodon's Gaze][skill]purge conditions[/skill][skill]taste of death[/skill][skill]Dark Bond[/skill]
Quote: Originally Posted by Moloch Vein Verata's Sacrifice will not keep your minions alive. This is true (in battle at least). It only makes minions a little less squishy. It will, however, make them last longer between battles. Blood of the master is a better in-battle heal. [wiki]Heal area[/wiki] is a better heal between battles, but it requires you to spec in healing prayers.
Quote:
Originally Posted by Cherng Butter
You actually do suffer from the conditions, I thought.
I believe you are correct. Foes also suffer from them, they are not transfered to the foes.
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