An Assassin in Fort Aspenwood
morimoto
i usually play AB with my assassin and do fairly well with the various builds that i have.
last night i played some fort aspenwood with my brother and i totally got my ass handed to me. i tried several of the AB builds i usually use, but each game i played was terrible. i was set on fire, bombarded by turtles (i am kurzick), and generally mobbed.
i am thinking i need a build that will take out turtles and monks. maybe some sort of AOE. i am not sure about the need to snare ppl. maybe i should focus on running amber?
does anyone have thoughts or tips on how to have fun with an assassin in fort aspenwood?
last night i played some fort aspenwood with my brother and i totally got my ass handed to me. i tried several of the AB builds i usually use, but each game i played was terrible. i was set on fire, bombarded by turtles (i am kurzick), and generally mobbed.
i am thinking i need a build that will take out turtles and monks. maybe some sort of AOE. i am not sure about the need to snare ppl. maybe i should focus on running amber?
does anyone have thoughts or tips on how to have fun with an assassin in fort aspenwood?
Keekles
If you want to run amber, you could try running a shadow form runner.
You should also be able to run a deadly arts spammer there too
(I haven't played in aspenwood for ages).
DB-Moebius works decently for AOE.
You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]
(Don't think anything will die in one combo to the above chain though)
For enchants, I'd either use a conjure or Strength of Honor or Judges insight.
You should also be able to run a deadly arts spammer there too
(I haven't played in aspenwood for ages).
DB-Moebius works decently for AOE.
You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]
(Don't think anything will die in one combo to the above chain though)
For enchants, I'd either use a conjure or Strength of Honor or Judges insight.
ensoriki
Shadow Form Running is great fun,
>.> its even fun to take out npcs with shadow form as a luxon >.>
Anyways
Shattering assault in fort aspenwood is more useful if your a luxon IMO to go through the kurz elementalist and the monks who are protting on them.
If your a kurzick you want a running build, or a build used to defend the base, speccing in both just makes you half-assed at both
also sadly shadow steps don't work so great (by that I mean AoD and Shadow meld T_T)
because those gates get repaired and crap.
>.> its even fun to take out npcs with shadow form as a luxon >.>
Anyways
Shattering assault in fort aspenwood is more useful if your a luxon IMO to go through the kurz elementalist and the monks who are protting on them.
If your a kurzick you want a running build, or a build used to defend the base, speccing in both just makes you half-assed at both
also sadly shadow steps don't work so great (by that I mean AoD and Shadow meld T_T)
because those gates get repaired and crap.
Diddy bow
Best to go a mainly attack build with some running/ healing utility imo, Dash works fine. You can somtimes get the least helpful of teams and be forced to solo bases/ run amber .
Bowstring Badass
Quote:
Originally Posted by Keekles
For enchants, I'd either use a conjure or Strength of Honor or Judges insight. Ignore this part of keekles. As 2 of those choices are garbage .
Run an unblockable combo with Way of Perfection as your enchant it is a cheap skill 5 energy lasts 60 seconds 30 sec recharge. Shadow Stepping is alright if used correctly but it is hard to use cause gets constantly getting repaired.
Bobby2
/disagree
I think Shattering + Judge's Insight is quite good
whereas WoP needs a dedicated crit build to be worthwhile.
I think Shattering + Judge's Insight is quite good
whereas WoP needs a dedicated crit build to be worthwhile.
ensoriki
Shadowy burden+ way of perfection will do Judges Insight's job just fine
But if you use Shadowy Burden and Judges insight ...>.>
But if you use Shadowy Burden and Judges insight ...>.>
Bowstring Badass
Quote:
Originally Posted by Bobby2
I think Shattering + Judge's Insight is quite good
whereas WoP needs a dedicated crit build to be worthwhile. Not really. I use at as enchant to connect with [skill]Golden Phoenix Strike[/skill]. But Golden Fox Strike works as well besides Judges Insight is a garbage skill but as ensorki said Shadowy Burden would do the same thing. WoP doesn't need a dedicated crit bar to be USEFUL.
But we all know
[skill]Mark of Instability[/skill]
[skill]Black Spider Strike[/skill]
[skill]Shattering Assault[/skill]
Falling Lotus Strike
[skill]Twisting Fangs[/skill]
Is ftw.
Bobby2
Shadowy Burden is better than Judge's Insight. No problem there. But I still think WoP is kinda crap.
Combo's nice. Though I'd rather replace Shattering with TF, ending in BoS and save the elite for something else. There are other ways to remove (most) enchantments. Still somewhat energy-heavy; (full) 30e-bar required to be on the safe side? (not counting any Shadow Step entry)
Not something I'd soon run though, since I'd hate Teh Downtime.
Combo's nice. Though I'd rather replace Shattering with TF, ending in BoS and save the elite for something else. There are other ways to remove (most) enchantments. Still somewhat energy-heavy; (full) 30e-bar required to be on the safe side? (not counting any Shadow Step entry)
Not something I'd soon run though, since I'd hate Teh Downtime.
ghostlyfenix
sundering= useless on daggers dont bother with judges, sundering works best on high damage ranged weapons eg. axe/scythes
X Cytherea X
kurzick aspenwood capper/runner a/w:
golden, wild, blossom, moebius, critical def, crit eye, dash, sprint.
this guy basically can solo the npcs at amber mines and then run amber with two running skills
no, it is not for soloing turtles + the mobs surrounding them although it can help
golden, wild, blossom, moebius, critical def, crit eye, dash, sprint.
this guy basically can solo the npcs at amber mines and then run amber with two running skills
no, it is not for soloing turtles + the mobs surrounding them although it can help
Shuuda
Quote:
Originally Posted by Keekles
You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]
(Don't think anything will die in one combo to the above chain though)
For enchants, I'd either use a conjure or Strength of Honor or Judges insight. Assassin's Remedy is one of the best options for an enchantment for that combo.
Bowstring Badass
Quote:
Originally Posted by Shuuda
Assassin's Remedy is one of the best options for an enchantment for that combo.
Agreed.
1234
1234
KikiRae
If you're luxon, I wouldn't recommend using melee at all. There are too many npcs that will contradict the melee aspect..
And, if they have a bonder, you're quite useless unless you're a caster.
But who would waste skills where they could hit through wards, and take hexes off of yourself? That would be redundant.
If you're kurzick.. almost anything works. You should probably use critical defenses and other skills to keep this up, if you're getting amber, otherwise you won't live long.
And, if they have a bonder, you're quite useless unless you're a caster.
But who would waste skills where they could hit through wards, and take hexes off of yourself? That would be redundant.
If you're kurzick.. almost anything works. You should probably use critical defenses and other skills to keep this up, if you're getting amber, otherwise you won't live long.
jayce
as a kurzick, i tend to live just fine without any kind of blocking skills such as critical defenses. besides most people i run into brings some unblockable skills in the first place. in my opinion, high mobility, stealth and self healing goes a long way for an assassin in aspenwood. you may not put down some of your targets as fast as other assassin builds, but i think that you will be best suited to do whats really necessary which includes both running amber and defending the fort.
Jayce Of Underworld
Jayce Of Underworld
Dehumanizzer
I would like to see the crit-scythe build for a sin, the one that can take on the mob around turtles. Anybody with the experience?
FoxBat
Onslaught and attacker's insight. Grenth's aura if you want self heal. Energy will kinda suck compared to mysticism, would really be better as a derv, but it should be workable.
Alternatively, shroud of distress if you like living on the edge, just cover it with something...
Alternatively, shroud of distress if you like living on the edge, just cover it with something...
Dehumanizzer
Thanks for answers; I will try to "dervish" turtles. On the other hand, I quite enjoy playing assassin, so will keep on trying to find some nice working build.
I will post here if I'd have any success.
I will post here if I'd have any success.
Our Virus
Run the A/Me assacaster and cast people to death. Much safer since you can cast without running closer to turtles/more foes, and the damage is quite consistent
undead living
Personally I find an assassin that uses wastrels is effective. I don't bother with turtles unless unprotected, but I back line the luxons. Healers and casters. Wastrels with the basic kd chain. Scorpion wire to snare/ start the chain. Using brutal weapon as a buff, since you hardly get any enchantments on you.
paranon
last post:Aug 07, 2011, 07:10 AM
thread open since:Jan 10, 2008, 08:20 PM
closed..
thread open since:Jan 10, 2008, 08:20 PM
closed..