An Assassin in Fort Aspenwood

morimoto

morimoto

Academy Page

Join Date: May 2006

Ft. Worth TX

House of Soot?!

Mo/W

i usually play AB with my assassin and do fairly well with the various builds that i have.

last night i played some fort aspenwood with my brother and i totally got my ass handed to me. i tried several of the AB builds i usually use, but each game i played was terrible. i was set on fire, bombarded by turtles (i am kurzick), and generally mobbed.

i am thinking i need a build that will take out turtles and monks. maybe some sort of AOE. i am not sure about the need to snare ppl. maybe i should focus on running amber?

does anyone have thoughts or tips on how to have fun with an assassin in fort aspenwood?

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

If you want to run amber, you could try running a shadow form runner.

You should also be able to run a deadly arts spammer there too

(I haven't played in aspenwood for ages).

DB-Moebius works decently for AOE.

You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]

(Don't think anything will die in one combo to the above chain though)

For enchants, I'd either use a conjure or Strength of Honor or Judges insight.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Shadow Form Running is great fun,
>.> its even fun to take out npcs with shadow form as a luxon >.>

Anyways

Shattering assault in fort aspenwood is more useful if your a luxon IMO to go through the kurz elementalist and the monks who are protting on them.

If your a kurzick you want a running build, or a build used to defend the base, speccing in both just makes you half-assed at both

also sadly shadow steps don't work so great (by that I mean AoD and Shadow meld T_T)
because those gates get repaired and crap.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Best to go a mainly attack build with some running/ healing utility imo, Dash works fine. You can somtimes get the least helpful of teams and be forced to solo bases/ run amber .

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Keekles

For enchants, I'd either use a conjure or Strength of Honor or Judges insight. Ignore this part of keekles. As 2 of those choices are garbage .

Run an unblockable combo with Way of Perfection as your enchant it is a cheap skill 5 energy lasts 60 seconds 30 sec recharge. Shadow Stepping is alright if used correctly but it is hard to use cause gets constantly getting repaired.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

/disagree

I think Shattering + Judge's Insight is quite good

whereas WoP needs a dedicated crit build to be worthwhile.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Shadowy burden+ way of perfection will do Judges Insight's job just fine


But if you use Shadowy Burden and Judges insight ...>.>

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Bobby2
/disagree

I think Shattering + Judge's Insight is quite good

whereas WoP needs a dedicated crit build to be worthwhile. Not really. I use at as enchant to connect with [skill]Golden Phoenix Strike[/skill]. But Golden Fox Strike works as well besides Judges Insight is a garbage skill but as ensorki said Shadowy Burden would do the same thing. WoP doesn't need a dedicated crit bar to be USEFUL.

But we all know

[skill]Mark of Instability[/skill]
[skill]Black Spider Strike[/skill]
[skill]Shattering Assault[/skill]
Falling Lotus Strike
[skill]Twisting Fangs[/skill]

Is ftw.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Shadowy Burden is better than Judge's Insight. No problem there. But I still think WoP is kinda crap.

Combo's nice. Though I'd rather replace Shattering with TF, ending in BoS and save the elite for something else. There are other ways to remove (most) enchantments. Still somewhat energy-heavy; (full) 30e-bar required to be on the safe side? (not counting any Shadow Step entry)

Not something I'd soon run though, since I'd hate Teh Downtime.

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

sundering= useless on daggers dont bother with judges, sundering works best on high damage ranged weapons eg. axe/scythes

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

kurzick aspenwood capper/runner a/w:

golden, wild, blossom, moebius, critical def, crit eye, dash, sprint.

this guy basically can solo the npcs at amber mines and then run amber with two running skills

no, it is not for soloing turtles + the mobs surrounding them although it can help

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Keekles

You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]

(Don't think anything will die in one combo to the above chain though)

For enchants, I'd either use a conjure or Strength of Honor or Judges insight. Assassin's Remedy is one of the best options for an enchantment for that combo.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Shuuda
Assassin's Remedy is one of the best options for an enchantment for that combo. Agreed.

1234

KikiRae

Ascalonian Squire

Join Date: May 2007

If you're luxon, I wouldn't recommend using melee at all. There are too many npcs that will contradict the melee aspect..

And, if they have a bonder, you're quite useless unless you're a caster.

But who would waste skills where they could hit through wards, and take hexes off of yourself? That would be redundant.

If you're kurzick.. almost anything works. You should probably use critical defenses and other skills to keep this up, if you're getting amber, otherwise you won't live long.

jayce

Frost Gate Guardian

Join Date: Aug 2005

N/

as a kurzick, i tend to live just fine without any kind of blocking skills such as critical defenses. besides most people i run into brings some unblockable skills in the first place. in my opinion, high mobility, stealth and self healing goes a long way for an assassin in aspenwood. you may not put down some of your targets as fast as other assassin builds, but i think that you will be best suited to do whats really necessary which includes both running amber and defending the fort.



Jayce Of Underworld

Dehumanizzer

Pre-Searing Cadet

Join Date: Mar 2011

Europe

KISS

A/

I would like to see the crit-scythe build for a sin, the one that can take on the mob around turtles. Anybody with the experience?

Celeborn10

Celeborn10

Frost Gate Guardian

Join Date: Dec 2006

In my lair...

R/Mo

Quote:
Originally Posted by Dehumanizzer
View Post
I would like to see the crit-scythe build for a sin, the one that can take on the mob around turtles. Anybody with the experience? Holy Necro Batman!

It's too convoluted to work. The hammer warriors will knock-lock you without block and the turtle itself will prove problematic because it can teleport you and enchant strip you. If you stack dervish enchants you will end up having Critical Defenses constantly renewing on top of the stack. Checked PvE/PvP builds, doesn't look hopeful but maybe someone more up to date could finagle a build.

I have seen 'sins take on the turtle squads effectively in melee but that was two years ago and it was Moebious Strike builds. There have since been a few builds that relied upon Damage on Movement and Degen hexes that were very effective but those were nerfed. Personally I used Moriz's A/W Shovesin or A/E Wastrel's and focused on running amber and killing solo AoE'rs before they got to Green.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Onslaught and attacker's insight. Grenth's aura if you want self heal. Energy will kinda suck compared to mysticism, would really be better as a derv, but it should be workable.

Alternatively, shroud of distress if you like living on the edge, just cover it with something...

Dehumanizzer

Pre-Searing Cadet

Join Date: Mar 2011

Europe

KISS

A/

Thanks for answers; I will try to "dervish" turtles. On the other hand, I quite enjoy playing assassin, so will keep on trying to find some nice working build.
I will post here if I'd have any success.

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Run the A/Me assacaster and cast people to death. Much safer since you can cast without running closer to turtles/more foes, and the damage is quite consistent

undead living

Wilds Pathfinder

Join Date: Jan 2008

Nobl

N/Me

Personally I find an assassin that uses wastrels is effective. I don't bother with turtles unless unprotected, but I back line the luxons. Healers and casters. Wastrels with the basic kd chain. Scorpion wire to snare/ start the chain. Using brutal weapon as a buff, since you hardly get any enchantments on you.

paranon

paranon

Site Contributor

Join Date: Aug 2006

UK

[Zraw]

Mo/

last post:Aug 07, 2011, 07:10 AM
thread open since:Jan 10, 2008, 08:20 PM
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