Exploit and the Economy
Jetdoc
I'm glad that I got the Tormented Scythe I've been saving for before this came out...you gotta figure with a significant supply valve turned off, the armbrace market is going to have some pressure upward...how significant is yet to be seen.
Gregslot
Quote:
Originally Posted by Coridan
yeah there is no longer any thrill in the game for me... I am a low end casual player who likes to go after rare items... there are non in GW except for asian minis...which the market for controlled by an elite group of players...there for no casual/semi hardcore player can ever afford one... I have well over 1 million gold./ectos and still consider myself casual...not a beginner...but not a hard core player either with 5-6 hrs logged in daily..more like 5-6hrs a week....and now i don't even do that
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Im not asking for ALL your stuff, but some will really really really make a difference to me!
And seriously, there are people that HOLD stacks of ectos and do nothing with it, you can help people like me to complete my armors, after that i wont need any actual gold so ill be able to focus on vanquishin and pvp titles.
That will make the game much better to me...
And arent tormented weapons ugly as the devil turned upside down? Why bother with them? You cant really add the to the HoM so where is the point of getting it?
D8tura
There's an economy???
Zahr Dalsk
Quote:
Originally Posted by upier
I don't care really.
My capture siggies still cost 1k and my armour still costs 15k. |
Quote:
Originally Posted by Gregslot
And arent tormented weapons ugly as the devil turned upside down? Why bother with them? You cant really add the to the HoM so where is the point of getting it?
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lacasner
@ gregsalot, the reason people are holding ecto, at least people like me, is because ectro prices are shitty atm, and have been shitty for a while. Im just a cheapskate I guess and dont like losing 2k+ for every 100e or more ive ever had.
Malice Black
GW economy lol
It stinks worse then an open sewer. But, that being said a few extra gems isn't going to hurt anyone. Tormented shit was never going to hold any sort of value anyway. Looking at 100k a piece by summer.
It stinks worse then an open sewer. But, that being said a few extra gems isn't going to hurt anyone. Tormented shit was never going to hold any sort of value anyway. Looking at 100k a piece by summer.
Cuthroat Dibbler
Quote:
Originally Posted by D8tura
There's an economy???
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Sadly, they've been stealing from the cookie jar waaay longer than any of us realised. Now that we truly begin to understand how unrealistic our chances are at getting the good stuff we turn away.
Twas a good 2 n half years tho
DreamCatcher
Quote:
Originally Posted by upier
I don't care really.
My capture siggies still cost 1k and my armour still costs 15k. |
Anyway, I've been in pre-searing since pretty much the beginning and have seen exploiters pop up out of nowhere, dominating the market with exploited yet vastly superior stuff...I survived even though I hated the cheating that went around there, still found enjoyment, particularly when chatting with other people.
I know very well some people cheated their way into wealthiness within a minute that took me 2 years to build up...I guess that's just the way it is. It's this way in every game, be it virtual, be it in real life.
Sometimes cheaters get cought and sometimes not.
I play the game in a way I find fun to play and am thankfull I'm not one of the poor ones, I got most of my gold by running missions and by timely selling mats.
I'm also a casual player which knows that a perfect collector weapon is just as good as a 100k++ ultra-special-mega-omnycool skinned ultra-antinoobly-rare plain-and simple item...half of having gold in this game is how you make it...the other half is how you spend it.
Martin Alvito
Quote:
Originally Posted by Oofus
There are still multiple people out there trading with trade windows full of duped Armbraces, you think a few gems can do any more damage than that? The economy is allready fubar.
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Still, 1500+ arms for a minipet (see: closed Polar Bear bidding in High End) indicates that the economy is done.
The lessons of the last few years of GW, for those who would be ultra-rich:
1) Risk aversion is not an option
2) Have multiple usable accounts in order to manage ban risks
3) Abuse every available exploit like there's no tomorrow.
4) Trade effectively
Note that, before all the exploits, rule #4 was rule #1. However, the longer the game has been in release, the less effective 'legitimate' mechanisms of gaining wealth are. This results because exploits distort the economy sharply in favor of a limited few, and also because exploits become more prevalent as the game becomes more complex and increasingly comprised of badly tested code. (as compared to the code in the original release, which was extensively playtested)
Dallcingi
Quote:
Originally Posted by Tom Swift
lol -
When they add items that sell for more than 1500 armbraces, do you think ANet actually cares about the economy? |
Quote:
Originally Posted by Martin Alvito
3) Abuse every available exploit like there's no tomorrow.
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Martin Alvito
Quote:
Originally Posted by Dallcingi
The players are the one that sets the price of "rare" items that high.... not Anets fault at all, hence the 100k trading cap. Anet can not control the price of braces. If people say an arm is 50e, then it must be 50e...
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1) supply
2) demand for intended use
3) demand for use as currency
You are correct to state that player demand isn't ANet's fault, but the limited supply of the desirable rare minis, everlasting tonics, etc., the stackability of armbraces and the fact that duped arms could not be hunted down and destroyed are all ANet's fault. Blame is shared but the dev team is hardly exempt.
Martin Alvito
Quote:
Originally Posted by Dallcingi
Then there will be no tomorrow for the exploiter, look at those 117 accounts that were banned for mallyx...
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1) Most exploits do not result in bans. LONG list of these.
2) If the merchandise was moved off that account by the time the banstick hit...
Such risks can in principle be managed. One account to cheat with, one account to stash the goods on, one account that is actually used. Maximum risk: $80-$120 or so. Figure that, at bargain basement 'black' market prices, someone could have made that back in hours. So the player that cheats risks $120 or so (two accounts) plus time invested in farming against the potential for the equivalent of thousands of dollars in IRL cash?
People go to jail for accepting those risks. And ANet wonders why people cheat?
Shadowspawn X
Quote:
Originally Posted by cosyfiep
the economy, geez, wish it would just be me and the merchant/material traders....
this would get rid of people buying gold to some extent....all items within the reach of the people, then no need of gold sellers. ugh, the economy. |
GrimEye
When people say "economy is broken" to mean prices are getting lower, in a way, it is good. But actually only "vanity" or "elitist" items are being affected by the "brokeness". Items like armor, dyes, keys, skills, insignias, are basically the same prices as before as over two years ago. But even items like dyes, ectos, and runes prices go higher or lower, these are still within the reach of casual and hardcore players.
On green items, well, the gw system, will eventually lead to glut of greens. There is no real concrete way taking "greens" out of the systems - like random breaking of armors and weapons on upgrade - unless you INTENTIONALLY trashed it on the bin. And I have the feeling not many people do that regularly. Glut of minis and perfect items are also inevitable with current gw system.
My take.
On green items, well, the gw system, will eventually lead to glut of greens. There is no real concrete way taking "greens" out of the systems - like random breaking of armors and weapons on upgrade - unless you INTENTIONALLY trashed it on the bin. And I have the feeling not many people do that regularly. Glut of minis and perfect items are also inevitable with current gw system.
My take.
Aum
What if all weapons and shields had a percentage chance to break after some well defined amount of time and usage?
o m g pizowned
Quote:
Originally Posted by Coridan
yeah there is no longer any thrill in the game for me... I am a low end casual player who likes to go after rare items... there are non in GW except for asian minis...which the market for controlled by an elite group of players...
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elite group of ebayers/dupers*
viper11025
Mallyx got me vabbian armor (ursanway), and the skins mostly stink there. So, I don't really see the fuss about this other then ppl over doing something and seriosly kicking us around.
(Honestly, revert the drops and ban the gold traders.Done.)
(Honestly, revert the drops and ban the gold traders.Done.)
volsung
Quote:
Originally Posted by Martin Alvito
Still, 1500+ arms for a minipet (see: closed Polar Bear bidding in High End) indicates that the economy is done. |
*sits and thinks what would bring them out of the woodwork??*
ahhhhhhh haaaaaa, i know i make a new item[polar bear] & only release a very small number [under10 i believe], then track who buys them & trades them & what for on the data base, save lots time checking everyones account!
makes you think huh lol
Aum
I have got to believe that Anet's database is "good enough" for a simple SQL query to be run to produce a list of accounts with a specific type of item with quantities greater than "such and such".
This is simple stuff. Unless of course the database design has serious flaws.
This is simple stuff. Unless of course the database design has serious flaws.
NeHoMaR
Economy solution for every exploit: Customization for everything.
I mean, if someone exploit and get a tormented weapon, it will be custom, cannot sell. The same with everything, gems, and most of drops. That way exploiting won't destroy economy at all, just make someone look good, the exploiter ONLY.
I mean, if someone exploit and get a tormented weapon, it will be custom, cannot sell. The same with everything, gems, and most of drops. That way exploiting won't destroy economy at all, just make someone look good, the exploiter ONLY.
Solus Spartan
Quote:
Originally Posted by NeHoMaR
Economy solution for every exploit: Customization for everything.
I mean, if someone exploit and get a tormented weapon, it will be custom, cannot sell. The same with everything, gems, and most of drops. That way exploiting won't destroy economy at all, just make someone look good, the exploiter ONLY. |
upier
Quote:
Originally Posted by NeHoMaR
Economy solution for every exploit: Customization for everything.
I mean, if someone exploit and get a tormented weapon, it will be custom, cannot sell. The same with everything, gems, and most of drops. That way exploiting won't destroy economy at all, just make someone look good, the exploiter ONLY. |
Let's not.
BenjZee
Poster by Gregslot:
And arent tormented weapons ugly as the devil turned upside down? Why bother with them? You cant really add the to the HoM so where is the point of getting it?
I hate this veiw...what would you do if HOM was never made? the point in the weapons is for if you want them. The point in playing the game is for fun
And arent tormented weapons ugly as the devil turned upside down? Why bother with them? You cant really add the to the HoM so where is the point of getting it?
I hate this veiw...what would you do if HOM was never made? the point in the weapons is for if you want them. The point in playing the game is for fun
Martin Alvito
Quote:
Originally Posted by volsung
ahhhhhhh haaaaaa, i know i make a new item[polar bear] & only release a very small number [under10 i believe], then track who buys them & trades them & what for on the data base, save lots time checking everyones account!
makes you think huh lol |
Banning people for being rich turns efforts to protect the integrity of the in-game economy into a witch hunt.
Quote:
Originally Posted by NeHoMaR
Economy solution for every exploit: Customization for everything.
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Suppose you could only get a mini Ghostly by winning 20 straight matches in the Hall of Heroes. Suppose you could only get a mini Rollerbeetle by breaking 480k in rollerbeetle. Such minis would still be super-rare but also non-negotiable - upshot is people enjoy utility from possessing the ultra-rare item, and will therefore play in order to chase after it. They would also be entirely merit-based; you'd never be able to run up to someone displaying a mini Ghostly and call the player an eBaying nublet.
Also, you can manipulate this system in two ways to keep things interesting:
1) have items that are available for breadth of accomplishments (certain tiers in all forms of PvP; for accomplishments in PvP *and* PvE, etc.)
2) obviously, make some things comparatively easy to get and some harder to get. Tie some items to the speed with which someone accomplishes missions, henching all of the missions, etc. The list of possibilities and combinations would be huge, and only limited by the ingenuity of the designers.
Being able to distinguish at a glance who is experienced and who is not would be quite nice; the rank system in HA was originally intended to do this, but of course as time passes the meaning of attaining any given rank decreases. This method would provide both incentive to play (and play BETTER), both of which would result in benefits.
It would also exacerbate elitism to a certain extent, but as that's already a problem I fail to see how this is a severe drawback.
ANet seems to have caught on to this with the Bonus Mission Pack; I hope they carry this method out to its logical conclusion as they design GW2.