I have 10 character slots and each one has different primary profession. All are PvE characters. I been trying to find the best secondary for each of my primaries, but I don't want the same secondaries on different primaries. Let me list my current professions:
N/Me (Locked)
E/Me
R/N
W/Me
A/R
Me/W
Mo/E
P/D
RT/? (I haven't picked a secondary yet)
D/? (Going to have an Assassin secondary)
As you can see from the list above I have multiple Mesmer secondaries. I want to change 2 of them to a different profession. I have a lot of playing time invested in my N/Me so I wanna keep it's secondary. The other two (E/Me and W/Me) I want to change them to a different profession.
So if you had 10 different primaries, what secondaries would you give them? Remember, no two characters should have the same secondary.
10 professions 10 different secondaries
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Good combinations for ranger:
R/Rt [skill=text]Splinter weapon[/skill] with [skill=text]Barrage[/skill]
R/Mo [skill=text]mending touch[/skill]
R/P Chucker (Beastmaster with adrenaline spear attacks)
R/W Thumper (Beastmaster with hammer knockdowns)
R/Me [skill=text]epidemic[/skill] (but you dont want Me so ignore)
Things I use for my Monk (mind you it's for pvp):
Mo/A [skill=text]Return[/skill], [skill=text]Dark Escape[/skill]
Mo/W [skill=text]Balanced Stance[/skill], [skill=text]Shield Bash[/skill]
Mo/E [skill=text]Glyph of Lesser Energy[/skill], [skill=text]Grasping Earth[/skill]
Dervish:
D/W [skill=text]wild blow[/skill] guaranteed unblockable crit on a scythe? FTW
R/Rt [skill=text]Splinter weapon[/skill] with [skill=text]Barrage[/skill]
R/Mo [skill=text]mending touch[/skill]
R/P Chucker (Beastmaster with adrenaline spear attacks)
R/W Thumper (Beastmaster with hammer knockdowns)
R/Me [skill=text]epidemic[/skill] (but you dont want Me so ignore)
Things I use for my Monk (mind you it's for pvp):
Mo/A [skill=text]Return[/skill], [skill=text]Dark Escape[/skill]
Mo/W [skill=text]Balanced Stance[/skill], [skill=text]Shield Bash[/skill]
Mo/E [skill=text]Glyph of Lesser Energy[/skill], [skill=text]Grasping Earth[/skill]
Dervish:
D/W [skill=text]wild blow[/skill] guaranteed unblockable crit on a scythe? FTW
Quote:
Originally Posted by Pyro maniac
why ..... ?
unlock all 9 per character >.< Well I do plan to do that eventually but I was trying to see if I can set up an ideal roster of 10 primaries all with different secondaries.
The Monk is probably the most popular secondary, I just didn't want half my characters devoted to monking. I know what I'm saying isn't practical. Its just a personal preference.
So far I've decided to go with this:
N/RT
E/Me
R/N
W/Mo
A/R
Me/W
Mo/E
P/D
RT/P
D/A
I originally wanted to keep my Necro locked with Me because I've been so accustom to it. I think the RT/P is going to be weird, I'm not sure if its going to be a good idea. I think its really hard to find an idea secondary without sharing it with other characters.
unlock all 9 per character >.< Well I do plan to do that eventually but I was trying to see if I can set up an ideal roster of 10 primaries all with different secondaries.
The Monk is probably the most popular secondary, I just didn't want half my characters devoted to monking. I know what I'm saying isn't practical. Its just a personal preference.
So far I've decided to go with this:
N/RT
E/Me
R/N
W/Mo
A/R
Me/W
Mo/E
P/D
RT/P
D/A
I originally wanted to keep my Necro locked with Me because I've been so accustom to it. I think the RT/P is going to be weird, I'm not sure if its going to be a good idea. I think its really hard to find an idea secondary without sharing it with other characters.
Quote:
Originally Posted by Marty Silverblade
Don't like the Rt/P? Swap the /P for the /Mo, so you can have Rt/Mo (seen a few around but don't know how good they are), and W/P gets you Godmode and that's fun to have.
I agree with those about the Warrior/Paragon. I'm not crazy about putting a monk secondary on a Ritualist.
I haven't played with Ritualist to know which is the most favorable secondary for them. I suppose I can check the Ritualist for the census of popular secondary.
I haven't played with Ritualist to know which is the most favorable secondary for them. I suppose I can check the Ritualist for the census of popular secondary.
Quote:
Originally Posted by Washi
N/Me
E/Mo
R/P
W/Rt
A/E
Me/N
Mo/A
P/D
RT/R
D/W A Warrior/ Ritualist is an interesting build. I noticed you have a N/Me and a P/D which is what I had in my original list. One rule I forgot to mention is you can't have two builds with the same professions, (N/Me and Me/N).
You almost have it. Its not easy because one the builds might end up getting the short end of the deal. I prefer a Necromancer/Mesmer over a Mesmer/Necromancer.
E/Mo
R/P
W/Rt
A/E
Me/N
Mo/A
P/D
RT/R
D/W A Warrior/ Ritualist is an interesting build. I noticed you have a N/Me and a P/D which is what I had in my original list. One rule I forgot to mention is you can't have two builds with the same professions, (N/Me and Me/N).
You almost have it. Its not easy because one the builds might end up getting the short end of the deal. I prefer a Necromancer/Mesmer over a Mesmer/Necromancer.
U
Here's my Contribution:
A - D (moebius blossom mystic regen or scythe sins)
D - E (obsidianfleshderv, conjure dervs, e-management)
E - Mo (classic, hybrid nuke/prots, or other builds)
Me - N (necrosis fast caster, sig of illusions summonmancer/bomber)
Mo - Me or E or A (sorry to break your format, but PvE monks need E-Management, or take Assassin secondary for PvP)
N - Me (per original post)
P - W (godmode - period. save yourselves adrenaline paragon)
R - Rt (Classic combo - for a reason, it works)
Rt - P (strange combo maybe, but a spirit strength spear chucker is just NASTY, and I'm running out of options)
W - A or R (assassin has some nice self-heals and ability to get the tank into the frontline quickly and some decent blocks, but i also like putting W/E W/Rt)
Strange restrictions. Seems like some kind of wierd obsession/compulsion or something.
*EDIT AFTER READING OP SUBSEQUENT POSTS:
Even stranger restrictions, but here is a list directly in response to your original request and with subsequent rules:
A - D (moebius blossom mystic regen or scythe sins)
D - E (obsidianfleshderv, conjure dervs, e-management)
E - A (nuke, some prots from A, shadowstep-nuke combos, master of farming)
Me - Rt (sig of illusions weapon support specialist/restoration mesmer, can run the full ritual lord with a mesmer primary - spirits not affected by Sig of Illusions, but weaopns & spells are, or just classic dom/insp/illusion mesmer with fast cast)
Mo - P (party support, shielded monk, great bonder with -2/ench shield possibilities and command/motivation shouts, 55 farmer possible but not optimized)
N - Me (per original post)
P - W (godmode - period. save yourselves adrenaline paragon)
R - N (toucher, or standard ranger with pet/bow and some necro ench ripping/condition removal)
Rt - Mo (uber farmer - read up on it)
W - R (iway, thumpers, tons of options)
This combination is the most cheese i could come up with given the restrictions you placed.
Lots of overpowered stuff there though, I'm proud of it.
A - D (moebius blossom mystic regen or scythe sins)
D - E (obsidianfleshderv, conjure dervs, e-management)
E - Mo (classic, hybrid nuke/prots, or other builds)
Me - N (necrosis fast caster, sig of illusions summonmancer/bomber)
Mo - Me or E or A (sorry to break your format, but PvE monks need E-Management, or take Assassin secondary for PvP)
N - Me (per original post)
P - W (godmode - period. save yourselves adrenaline paragon)
R - Rt (Classic combo - for a reason, it works)
Rt - P (strange combo maybe, but a spirit strength spear chucker is just NASTY, and I'm running out of options)
W - A or R (assassin has some nice self-heals and ability to get the tank into the frontline quickly and some decent blocks, but i also like putting W/E W/Rt)
Strange restrictions. Seems like some kind of wierd obsession/compulsion or something.
*EDIT AFTER READING OP SUBSEQUENT POSTS:
Even stranger restrictions, but here is a list directly in response to your original request and with subsequent rules:
A - D (moebius blossom mystic regen or scythe sins)
D - E (obsidianfleshderv, conjure dervs, e-management)
E - A (nuke, some prots from A, shadowstep-nuke combos, master of farming)
Me - Rt (sig of illusions weapon support specialist/restoration mesmer, can run the full ritual lord with a mesmer primary - spirits not affected by Sig of Illusions, but weaopns & spells are, or just classic dom/insp/illusion mesmer with fast cast)
Mo - P (party support, shielded monk, great bonder with -2/ench shield possibilities and command/motivation shouts, 55 farmer possible but not optimized)
N - Me (per original post)
P - W (godmode - period. save yourselves adrenaline paragon)
R - N (toucher, or standard ranger with pet/bow and some necro ench ripping/condition removal)
Rt - Mo (uber farmer - read up on it)
W - R (iway, thumpers, tons of options)
This combination is the most cheese i could come up with given the restrictions you placed.
Lots of overpowered stuff there though, I'm proud of it.
W/P (Enduring harmony + FGJ = win)
R/Rt (Splinter Barrage ownz)
Mo/E (Glyph Lesser, I think this ones obvious)
E/Me (Arcane echo met shower anyone?)
N/MO (MM w/ aegis or a 55 SS nec, yes please)
ME/N (Hexes/Shutdown is always a good thing)
P/W (Godmode is gud)
D/A (Teleport avatars r win)
A/D (Way of the master + scythes = rapage)
Rt/R (Reverse splinter barragers can be good. weapon Spell Beastmasters can be really fun if ran right)
The only one I'm not 100% sure is that good is the rit. Other than that the rest are pretty much fact.
What do I win btw?
R/Rt (Splinter Barrage ownz)
Mo/E (Glyph Lesser, I think this ones obvious)
E/Me (Arcane echo met shower anyone?)
N/MO (MM w/ aegis or a 55 SS nec, yes please)
ME/N (Hexes/Shutdown is always a good thing)
P/W (Godmode is gud)
D/A (Teleport avatars r win)
A/D (Way of the master + scythes = rapage)
Rt/R (Reverse splinter barragers can be good. weapon Spell Beastmasters can be really fun if ran right)
The only one I'm not 100% sure is that good is the rit. Other than that the rest are pretty much fact.
What do I win btw?
U
Quote:
Originally Posted by Yichi
W/P (Enduring harmony + FGJ = win)
R/Rt (Splinter Barrage ownz)
Mo/E (Glyph Lesser, I think this ones obvious)
E/Me (Arcane echo met shower anyone?)
N/MO (MM w/ aegis or a 55 SS nec, yes please)
ME/N (Hexes/Shutdown is always a good thing)
P/W (Godmode is gud)
D/A (Teleport avatars r win)
A/D (Way of the master + scythes = rapage)
Rt/R (Reverse splinter barragers can be good. weapon Spell Beastmasters can be really fun if ran right)
The only one I'm not 100% sure is that good is the rit. Other than that the rest are pretty much fact.
What do I win btw? This doesn't follow the OPs criteria. Read thread, and GL try again. But good choices overall.
R/Rt (Splinter Barrage ownz)
Mo/E (Glyph Lesser, I think this ones obvious)
E/Me (Arcane echo met shower anyone?)
N/MO (MM w/ aegis or a 55 SS nec, yes please)
ME/N (Hexes/Shutdown is always a good thing)
P/W (Godmode is gud)
D/A (Teleport avatars r win)
A/D (Way of the master + scythes = rapage)
Rt/R (Reverse splinter barragers can be good. weapon Spell Beastmasters can be really fun if ran right)
The only one I'm not 100% sure is that good is the rit. Other than that the rest are pretty much fact.
What do I win btw? This doesn't follow the OPs criteria. Read thread, and GL try again. But good choices overall.
