Hey there folks, this is the BM build I'm running right now. It works well, but I'm looking for a change. I want to keep running Beast Master, but I would like some new skills. anyways, here is what I'm running.
[skill]Feral Lunge[/skill][skill]Bestial Pounce[/skill][skill]Bestial Mauling[/skill][skill]Lightning Reflexes[/skill][skill]Call of Haste[/skill][skill]Charm Animal[/skill][skill]Heal as One[/skill][skill]Resurrection Signet[/skill]
My beast master build. Please Rate
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Not bad as far as pet builds go.
If I were to make any changes I would drop Feral Lunge for [skill=text]Poisonous Bite[/skill] while the damage delt isn't the best, the degen is a lot nicer ^^
Never Rampage Alone could replace Lightning Reflexes but your energy might start to hurt. Although a lot of spells in the build are only 5e so it should work alright considering your Sunspear is high enough (and it should be, if not its easy enough)
But I would give it 7/10
If I were to make any changes I would drop Feral Lunge for [skill=text]Poisonous Bite[/skill] while the damage delt isn't the best, the degen is a lot nicer ^^
Never Rampage Alone could replace Lightning Reflexes but your energy might start to hurt. Although a lot of spells in the build are only 5e so it should work alright considering your Sunspear is high enough (and it should be, if not its easy enough)
But I would give it 7/10
Personally I think poisonous bite is one of the worst skills can go on a bar. No offense to those who DO like it, but in my opinion apply poison with 3 in WS goes a lot further ;P
[skill]Predatory Bond[/skill] is really good in a pinch, but with heal as one AND a monk it's unnecessary. As far as attacks go, my faves tend to lean towards the spammable... like [skill]Predator's Pounce[/skill] and [skill]Disrupting Lunge[/skill] is IMHO far better than the Bestial Mauling, more utility. If you do decide to try out apply poison, you can't go wrong swapping out LR for Natty Stride.
[skill]Predatory Bond[/skill] is really good in a pinch, but with heal as one AND a monk it's unnecessary. As far as attacks go, my faves tend to lean towards the spammable... like [skill]Predator's Pounce[/skill] and [skill]Disrupting Lunge[/skill] is IMHO far better than the Bestial Mauling, more utility. If you do decide to try out apply poison, you can't go wrong swapping out LR for Natty Stride.
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Originally Posted by lennymon
Personally I think poisonous bite is one of the worst skills can go on a bar. No offense to those who DO like it, but in my opinion apply poison with 3 in WS goes a lot further ;P
As much as I love AP on a Bow build, I have to disagree with you here. Poisonous Bite has zero cast time, and costs much less energy, its a good skill for a beastmaster.
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Originally Posted by Washi
As much as I love AP on a Bow build, I have to disagree with you here. Poisonous Bite has zero cast time, and costs much less energy, its a good skill for a beastmaster.
I know most feel this way, I just like to spread it around. I'd feel differently if bite had +damage or something else. But apply costs 7e at 13 expertise and lasts 24secs, and I can poison more than one guy every 7 seconds. Even with a staff...
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Originally Posted by Terraban
If I ever take a Beast Master, he is taking Infuriating Heat to make the good characters better.
Oh! it's on! Is this implying that you feel you are posting something useless? As that's the general take I had on your post as well. |
[skill]heal as one[/skill] is fit more towards thumpers and spear chukers that use their pet as a secondary weapon to their own.
as a pure beast master I'd suggest a real beast mastery elite such as [skill]Enraged Lunge[/skill] and [skill]ferocious strike[/skill]
think about it this way, a bow ranger usually has a bow attack elite doesnt it?
crip shot, BA, BHA, PA, Punishing Shot, whatever else
a warrior usually has his weapon mastery's elite doesnt it?
DSlash, Crip Slash, Eviscerate, Back Breaker, Devastating Hammer, whatever else
thus a beast master who uses his pet as his weapon should use an elite of his "weapon mastery"
yes I know that [skill]heal as one[/skill] is also in the beast mastery line but it isnt an attack skill and thus isnt inside the "weapon mastery" category
as a pure beast master I'd suggest a real beast mastery elite such as [skill]Enraged Lunge[/skill] and [skill]ferocious strike[/skill]
think about it this way, a bow ranger usually has a bow attack elite doesnt it?
crip shot, BA, BHA, PA, Punishing Shot, whatever else
a warrior usually has his weapon mastery's elite doesnt it?
DSlash, Crip Slash, Eviscerate, Back Breaker, Devastating Hammer, whatever else
thus a beast master who uses his pet as his weapon should use an elite of his "weapon mastery"
yes I know that [skill]heal as one[/skill] is also in the beast mastery line but it isnt an attack skill and thus isnt inside the "weapon mastery" category
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Originally Posted by KalleDamos
Actually when I use a bow ranger, i tend to use things like Melandru's resistance, Melandru's Arrows, Glass Arrows, and praticed stance over the common cookie cutter elites.
first of all, saying that all Bow Mastery elites are "cookie cutters" is just stupid...
second of all for Rangers it is true that Melandru's Arrows and Glass Arrows are also viable elites, when you look closely both of them add considerable damage. however Melandru's Resilence not Resistance is just sub par on any ranger bar and Practiced Stance has a very specific use, like in a Choking Gas Ranger which is so outdated...
when you look at the Beast Master, nothing outside the Beast Mastery line can help so you're limited to a Beast Mastery elite, now you need damage so Heal as One is kinda pointless, you're pet will be doing sub par damage and you will contribute 0 dmg to it... Rampage as One is the only elite that you should consider if you really dont like Enraged and Ferocious but even that is better on a hybrid(RaO Thumper fcol)
second of all for Rangers it is true that Melandru's Arrows and Glass Arrows are also viable elites, when you look closely both of them add considerable damage. however Melandru's Resilence not Resistance is just sub par on any ranger bar and Practiced Stance has a very specific use, like in a Choking Gas Ranger which is so outdated...
when you look at the Beast Master, nothing outside the Beast Mastery line can help so you're limited to a Beast Mastery elite, now you need damage so Heal as One is kinda pointless, you're pet will be doing sub par damage and you will contribute 0 dmg to it... Rampage as One is the only elite that you should consider if you really dont like Enraged and Ferocious but even that is better on a hybrid(RaO Thumper fcol)
He did not say all bow elite's are cookie cutters.
I doubt the combo Bestial Pounce / Bestial Mauling will see it's effect often. you have no control over when your pet hits so Pounce would have to accidentally hit when a foe is casting and Mauling - and thus daxe - depends on this condition. I think bringing concussion shot - even with low marks - is a better way to apply daze and you'll free up one slot.
I doubt the combo Bestial Pounce / Bestial Mauling will see it's effect often. you have no control over when your pet hits so Pounce would have to accidentally hit when a foe is casting and Mauling - and thus daxe - depends on this condition. I think bringing concussion shot - even with low marks - is a better way to apply daze and you'll free up one slot.
C
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Originally Posted by quickmonty
I like to use the Sunspear title skill Never Rampage Alone as it gives you and pet a 25% speed buff and +3 health regen at r8
The big problem with that skill is the energy cost is way to high for what you get, in fact even if it was 15 it would still be high, thus few bother to uses it.
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Originally Posted by Terraban
If I ever take a Beast Master, he is taking Infuriating Heat to make the good characters better.
lol. That goes for you never run beastmaster lol.
@cobalt- never rampage alone is better then rampage as one and frees an elite skill for your bar and with a spear and coupled with [skill]Ferocious Strike[/skill] or [skill]Strike as one[/skill] (yeah I know strike as one is garbage but its fun to play with so lay off) it can be quite good.
@cobalt- never rampage alone is better then rampage as one and frees an elite skill for your bar and with a spear and coupled with [skill]Ferocious Strike[/skill] or [skill]Strike as one[/skill] (yeah I know strike as one is garbage but its fun to play with so lay off) it can be quite good.

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Originally Posted by Cobalt
The big problem with that skill is the energy cost is way to high for what you get...
Huh, how can you say that? It's energy/duration ratio is similar to Tiger's Fury and Heket's Rampage but without their drawbacks, it is a IAS for both you and your pet and it adds a +3 health regen on top of it all.
If I'm going w/ a beast mastery build, I still would include *some* bow attacks; you are still going to attack, aren't you?
I prefer heal s one since it heals you, your pet, and can rez your pet - it saves you 2-3 slots in that way.
As for the sunspear skill, it is affected by expertise, so having a good rating there helps a lot, too.
Another thing that I've found to work well, if you have factions, is to take ritualist as your secondary and use skills like nightmare/splinter weapon on you and your pet, and ancestors rage on your pet.
I prefer heal s one since it heals you, your pet, and can rez your pet - it saves you 2-3 slots in that way.
As for the sunspear skill, it is affected by expertise, so having a good rating there helps a lot, too.
Another thing that I've found to work well, if you have factions, is to take ritualist as your secondary and use skills like nightmare/splinter weapon on you and your pet, and ancestors rage on your pet.
If I run Beast Mastery in PvE, I run [skill=text]Enraged Lunge[/skill]. The two are pretty much mutual.
[skill=text]Call of Protection[/skill]
[wiki]Feral Aggression[/wiki]
[skill=text]Otyugh's Cry[/skill]
[skill=text]Enraged Lunge[/skill]
[wiki]Great Dwarf Weapon[/wiki]
[skill=text]Comfort Animal[/skill]
[skill=text]Charm Animal[/skill]
[wiki]Sunspear Rebirth Signet[/wiki]
You get around 60-70DPS and a 20-40% chance of knocking down the target every time your pet attacks.
Use a Zealous Spear to keep up with energy needs. 15-16 Beast Mastery and 13 Expertise.
If you're more into interrupting and disabling casters, which I think is what you want with your build, then try something like:
[skill]Expert's Dexterity[/skill][skill]Disrupting Lunge[/skill][skill]Distracting Shot[/skill]
[wiki]Never Rampage Alone[/wiki] is really for pet/weapon hybrids in PvE. Unfortunately, those aren't exactly optimal.
Heal as One doesn't save you any slots in PvE... pet heal and rez is already one slot (Comfort Animal) and you don't need a self-heal in PvE as a backline Ranger.
[skill=text]Call of Protection[/skill]
[wiki]Feral Aggression[/wiki]
[skill=text]Otyugh's Cry[/skill]
[skill=text]Enraged Lunge[/skill]
[wiki]Great Dwarf Weapon[/wiki]
[skill=text]Comfort Animal[/skill]
[skill=text]Charm Animal[/skill]
[wiki]Sunspear Rebirth Signet[/wiki]
You get around 60-70DPS and a 20-40% chance of knocking down the target every time your pet attacks.
Use a Zealous Spear to keep up with energy needs. 15-16 Beast Mastery and 13 Expertise.
If you're more into interrupting and disabling casters, which I think is what you want with your build, then try something like:
[skill]Expert's Dexterity[/skill][skill]Disrupting Lunge[/skill][skill]Distracting Shot[/skill]
[wiki]Never Rampage Alone[/wiki] is really for pet/weapon hybrids in PvE. Unfortunately, those aren't exactly optimal.
Heal as One doesn't save you any slots in PvE... pet heal and rez is already one slot (Comfort Animal) and you don't need a self-heal in PvE as a backline Ranger.
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Originally Posted by KalleDamos
[skill]Feral Lunge[/skill][skill]Bestial Pounce[/skill][skill]Bestial Mauling[/skill][skill]Lightning Reflexes[/skill][skill]Call of Haste[/skill][skill]Charm Animal[/skill][skill]Heal as One[/skill][skill]Resurrection Signet[/skill]
Not bad, but I find Bestial Pounce hard to use on spells which take less than 2 seconds to cast. I prefer a spearchucker.
[skill]Disrupting Throw[/skill][skill]apply poison[/skill][skill]Feral Lunge[/skill][skill]never rampage alone[/skill][skill]call of protection[/skill][skill]heal as one[/skill][skill]resurrection signet[/skill][skill]charm animal[/skill]
The zero (or one if you use a rune) attribute apply poison meets the requirement for disrupting throw. Use a req9 spear and put everything else in expertise and beast mastery. You can get some good damage from autoattacks, an interrupt every ten seconds, and you can stack poison and bleeding. Fairly effective for most areas. Call of protection is an off skill, replace it with a spear or pet attack if you find yourself having excess energy.
[skill]Disrupting Throw[/skill][skill]apply poison[/skill][skill]Feral Lunge[/skill][skill]never rampage alone[/skill][skill]call of protection[/skill][skill]heal as one[/skill][skill]resurrection signet[/skill][skill]charm animal[/skill]
The zero (or one if you use a rune) attribute apply poison meets the requirement for disrupting throw. Use a req9 spear and put everything else in expertise and beast mastery. You can get some good damage from autoattacks, an interrupt every ten seconds, and you can stack poison and bleeding. Fairly effective for most areas. Call of protection is an off skill, replace it with a spear or pet attack if you find yourself having excess energy.
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