people who live their lives harnessing their hate, their pain, and their unwavering sense of justice. Shadebinder's only motto is "bind evil, and kill it's source" and they truly fight fire with fire. By absorbing the most powerful energies of evil into their bodies they can become what they hate, and use such power to kill their enemies.
Nickname: "Soulless Judge" "Heartbinder"
Basic Statistics
Max Health- 480
Max Energy- 40
Max Weapon- Sadist Whip (5 - 37 damage, +10% damage)
Max Focus- Black Thread (+12 energy, Engantlements last 33% longer)
New Additions
Whip-
This weapon is built in with a neat effect, in the hands of a Shadebinder, it has a 1% chance to weaken foes, but only for up to 5 seconds.
Seal spells-
A spell that can be used more efficiently by shadebinders, a hex spell type that can also be used on the caster. Seals cannot stack.
Tear-
a type of spell that allows the Shadebinder to inflict damage on a sealed foe.
Whip Attack-
an attack skill specifically for the whip weapon type.
Attributes
Hatred- (Primary Attribute)
for each point in this attribute, entanglements last 1% longer and tear's recharge 2% faster.
Capturing Strikes-
Increases the power of seal type hexes.
Twisted Justice-
Increases the power of Tears.
Whip Mastery-
Increases the power of Whip Attacks.
Sample Skills
Capturing Strikes
Crippling Shadows- 5 energy 1/2 cast 20 recharge
(Seal) For 5...10 seconds, target foe moves 75% slower and cannot strike a critical hit.
Double Agent Armor- 5 energy 1 cast 30 recharge
(Seal) for 5...10 seconds, target foe is surrounded by a Double Agent Armor. That foe cannot attack and moves 25% slower, but takes no damage from any source except holy.
Exposing Manipulation- 10 energy 3 cast 15 recharge
(Seal) for 5 seconds, target foe cannot block or dodge and all allies attacking that foe inflict +5...10% damage.
Mirrored Application- 5 energy 1/2 cast 45 recharge
(Seal) you move 90% slower for 5...10 seconds. While under this Seal, the next time you would take damage, you take 25...50% less and that amount is reflected at the attacker.
Snake's Seal- 10 energy 1 cast 15 recharge
(Seal) for 5 seconds, target foe has an energy regeneration of 0 and cannot gain energy in any way. Whenever that target would gain energy, they are poisoned for 5...10 seconds instead.
Energetic Barrier- 5 energy 1/2 cast 30 recharge
[Elite Seal] for 20 seconds, you move 90% slower. While this seal is active, all allies within your area recieve 25...80% less damage from all non-physical damage. Whenever damage is reduced you gain 5...10 health.
Cursed Markings- 10 energy 1 cast 20 recharge
[Elite Seal] for 5...10 seconds, target foe moves 95% slower and suffers -1...5 health degeneration. If that foe does not die while under the effects of this seal, that foe gains 20 energy. Otherwise, you gain 5...20 energy.
Marked Summoning- 5 energy 1/2 cast 60 recharge
[Elite Seal] target touched foe is under the effects of Marked Summoning for 5...15 seconds. If that foe summons a creature or spirit while under the effects of this seal, that foe also sacrifices 5...20% maximum health.
Reflected Curse- 5 energy 1/2 cast 60 recharge
(Seal) for 5...20 seconds, you cannot be the target of hexes or seals. If you are the target of a hex or seal, it is reflected at the caster. For each hex and seal reflected, this seal takes an additional 10 seconds to recharge.
Twisted Justice
Righteous Suffering- 5 energy 1/4 cast 8 recharge
(Tear) if target foe is under the effects of a seal, that seal is removed and that foe is struck for 5...60 shadow damage. If that seal was cast by an ally, it recharges 75% faster.
Punishment- 10 energy 1 cast 12 recharge
[Elite Tear] if target foe has less then 5...50% maximum health and is under the effects of a seal, all foes within the area suffer the same hexes and conditions of that foe with 80% reduced durations.
Shadow Fangs- 5 energy 1 cast 20 recharge
(Tear) send out two shadow fangs at target foe. Each successful hit removes up to 1...2 enchantments and strikes for 5...40 piercing damage.
Draw Life- 10 energy 1/2 cast 60 recharge
(Tear) if target foe is under the effects of an elite seal, that foe shadowsteps to you and for 5...10 seconds suffers -1...7 health and energy degeneration. If that foe's energy or health reach zero, you gain 5...50 health, 5...20 energy, and that foe shadowsteps back to his original location. Otherwise, you both shadowstep back to that foe's original location and are struck for 50 damage.
Draw Evil- 5 energy 1 cast 30 recharge
(Tear) if you are under the effects of a hex, the caster shadowsteps to your location and is knocked down. Otherwise, one nearby foe shadowsteps to your location and is struck for 5...60 shadow damage. If that foe is hexed, they shadowstep back to their original location.
Condensed Energy- 5 energy 4 cast 6 recharge
(Tear) Send out a Condensed ball of shadow energy at target foe. If that foe or you is under the effects of a seal, this ball explodes striking that foe and all adjacent foes for 5...120 shadow damage. Otherwise, it strikes for 5...90 shadow damage. This spell's cast time is unaffected by fast casting or skills that increase casting speed.
Released Shadows- 5 energy 1 cast 20 recharge
(Tear) remove 1 seal from yourself. All nearby foes are struck for 5...80 shadow damage.
Whip Mastery
Cracking Whips- 5 energy 1 cast 12 recharge
(Seal) for 10 seconds, you move 25% slower and strike for 25% less damage but your whip attacks strike 20...50% faster.
Holding Strike- 5 energy 8 recharge
(Whip Attack) if this attack hits, target struck foe moves 33% slower for 5...10 seconds.
Chilling Crack- 5 energy 14 recharge
(Whip Attack) if this attack hits, it strikes for +5...40 cold damage. If this attack misses, all nearby foes are crippled for 5...10 seconds.
Judgement's Strike- 5 energy 20 recharge
[Elite Whip Attack] if this attack hits a foe under the effects of a seal, it strikes for +5...60 damage and causes bleeding and crippling for 5...15 seconds.
Cruel Strangling- 5 energy 30 recharge
[Elite Whip Attack] if this attack hits, both you and target foe cannot move or attack for 5 seconds. While this attack is in effect, the struck foe suffers -2...4 health degeneration.
Twin Lash- 5 energy 8 recharge
(Whip Attack) if you are under the effects of a seal, you strike twice. This attack strikes for +5...20 damage.

a shadebinder concentrating shadow energies to unleash a Condensed Energy spell.

a female shadebinder using her powers to kill an apparition.
a powerful shadebinder using mirrored application.
Class Strengths:
* Able to do very well against solitary opponents
* Able to build up large amounts of damage by combining seals and tears
* Able to do close range damage using whips
* Able to inflict serious short term damage using certain tear spells.
Class Weaknesses:
* Unable to do well against multiple opponents, or opponents spread out in a large area
* Unable to inflict high long term damage such as high degeneration
* Unable to inflict many conditions
* Unable to survive very long against warriors or other melee characters if they are able to reach the shadebinder.
Please give me your opinion, whether it be good or bad...or completely off topic like this next statement
Forks!!!!!!!!!!!!!!!!!!!
