Eaiser HM dungeons?

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

Just thought id get everyones opinions on what dungeons in hm everyone thought were the easier of the bunch. Ive done killroys and snowman's, just finished arachni's haunt. Anyone have a suggestion on the one i do next? U was thinking either bogroots or griff/teks war, i play a ss, run sabs necro heros, with a few minor changes, if that makes a difference.

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

Well bogroots is pretty simple except for that one little area. [wiki]Stormcloud Incubus[/wiki] patrols that will rip the party to little pieces in seconds, even faster with DP. Sometimes they're hiding instead of patrolling, waiting for the right opportunity which ever they do, nasty things will happen. Once you get past these it's smooth sailing however.

Darkrime Delves might be a little easier since you dont have to fight against those little buggers, unless, you get the "paladin" Bloodcurdler spawn (6-7 of them), then just rezone until it's something different. Hex Removal will help everyone to remove backfire & Vision of Regret.

Ooze Pit only seems harmless . It's not though, i'd leave that for a while. Cathedral of Flames is nothing too serious either except you should skip those enchanted weapons by taking that other route, just remember that the end-boss will spam the servant spell.. a lot. She can spawn endless number of them.

Edit: We had 20 servants one time - she would have spawned more i bet. In NM you could ignore these but in HM - if there is a lot of them you cant ignore them :P. That spell was(is?) too fast for even heroes to interrupt sometimes.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Agreed with Jaceb.

Also Oola's lab, Arachni's Haunt, Raven's point, Bloodstone, were all easy enough. There was a thread about this not long ago that might have better answers for you.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Cathedral of flames dungeon is easy in HM
they run em with with smiter and 600
i run them frequently and earn good cash with it
if you get lucky even a ruby djinn polymock piece

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by N1ghtstalker
Cathedral of flames dungeon is easy in HM
they run em with with smiter and 600
i run them frequently and earn good cash with it
if you get lucky even a ruby djinn polymock piece LOL... you know just because a certain monk build can run the dungeon doesnt make it easy. If you're not a primary Monk or Rit and not looking to pay for a run through the dungeon it'll be considerably harder.

... and ditto for shards.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

bogroots is easy, getting to it is very difficult. Due to the completely different nature of the foes you'll face in the swamp and the dungeon. I suggest Red team for Bogroot.

Anyway, I did Oola's, HoS, Raven's Point and Bloodstone without any consumables so they're very easy (as I suck)

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

For some reason oolas took me 2 tries in hm, not sure why. As far as easy goes (as an ele primary) Darkrime delves, raven's point, bogroot, arachni, sepulchre of dagrimmar, catacombs, and cathedral were pretty easy.

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

awseome thanks for the suggestions, the only thing that really hurts me and my party are mass interupts and holy damage.

ill let everyone know how it goes

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

I've done all the dungeons but two (the Managerie and Slaver's) in hard mode as a warrior primary with the 3 necro build (where applicable) and Herta, Zho, Mhenlo and Lina.

The only ones I had any real frustration were Shards and Vloxen. Some were kinda annoying, but not to the same level as these two. For Frostmaw's, I just made sure to flag everyone behind me and run ahead to pull the wurm pop ups on me, which made life much easier. I found it harder doing it in normal mode, which was my first time ever tackling the dungeon. I am in no way a "leet" player, so if you take your time and work through them, they should all be doable.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Anduin
I've done all the dungeons but two (the Managerie and Slaver's) in hard mode as a warrior primary with the 3 necro build (where applicable) and Herta, Zho, Mhenlo and Lina.

The only ones I had any real frustration were Shards and Vloxen. Some were kinda annoying, but not to the same level as these two. For Frostmaw's, I just made sure to flag everyone behind me and run ahead to pull the wurm pop ups on me, which made life much easier. I found it harder doing it in normal mode, which was my first time ever tackling the dungeon. I am in no way a "leet" player, so if you take your time and work through them, they should all be doable. Very impressed that you H-H's Frostmaw's, what did do about the massive Incubus Spawn on the 2nd level?

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Frostmaw HM is very henchable, you just have to be patient and take your time. Doing it in NM some time before and knowing what to expect makes a huge difference. I was able to do it with the 3 necro team as a BHA ranger, though I guess echo+technobabble is great too.

I think I wiped once on that incubus spawn because I forgot where it was and got wurms and Djinn at the same time. Careful pulling did the rest.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by tekDragon
Frostmaw HM is very henchable, you just have to be patient and take your time. Doing it in NM some time before and knowing what to expect makes a huge difference. I was able to do it with the 3 necro team as a BHA ranger, though I guess echo+technobabble is great too.

I think I wiped once on that incubus spawn because I forgot where it was and got wurms and Djinn at the same time. Careful pulling did the rest. I guess I'll breeze thru NM first to get a feel for it though, how long does it take? I didn't get the impression the HM was THAT hard, I hit some terrible, terrible agro with popups and managed to shrug off a lot of it (Save Yourselves ftw )

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

see, this is the prob im running into, im a necro, with sabs necros, and i cant find a build that i like to replace his hexer, which is 5/8ths the same as mine. and for pulling, my minions are always behind for some reason, so the flesh wall, is not in the front where they need to be.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Minions are behind you as they're getting enchanted with jagged bones and corpse explosion. Just keep an eye on the MM and wait until he's ready to go before aggroing. Could always temp disable those skills when you want to fight if you don't want to wait for him to finish.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by boogerboy72
see, this is the prob im running into, im a necro, with sabs necros, and i cant find a build that i like to replace his hexer, which is 5/8ths the same as mine. and for pulling, my minions are always behind for some reason, so the flesh wall, is not in the front where they need to be. Just play the hexer yourself, or go as an N/Me and bring echo+technobabble, and pain inverter. Dazed wurms being hit by minions are no threat at all. Or... use the free slot to bring yourself a decent healer, a decent paragon (for energy and defencive anthem), or a BHA ranger if you dont mind micromanaging the BHA.

For the minion master in the team I've gotten in the habbit of flagging him/her just about 1/4 of an aggro circle ahead of the party, closer to the mob I'm about to aggro. So when I pull the minions are usually the first to engage. Doesn't always work because of pops but I guess that's what you have pain inverter for.

Henching the dungeon HM must have taken me in the 2hr range. Probably faster than when I did it the first time in NM too... Though I hear "save yourselves" paragons can do it a whole lot faster... I should get my para to frostmaw to see but I've not much time to game these days.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by tekDragon
LOL... you know just because a certain monk build can run the dungeon doesnt make it easy. If you're not a primary Monk or Rit and not looking to pay for a run through the dungeon it'll be considerably harder.

... and ditto for shards. that's not a big problem rly
with the quest of Temple of the damned comes a reward of 1.5k wich you need for the dungeon
and on the way there you can get some nice drops
always make nice profit
that's why the running is so popular

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Of course... but I'm under the impression that this guy's not looking for a run.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by tekDragon
Of course... but I'm under the impression that this guy's not looking for a run. it would be easier
but he could try it offcourse

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Just did Rragar's last night. I got to level 3 h/h, but my team was all 60dp except me (candy canes) and we couldn't beat the necro boss that drops the key.

So, my brother decided to help me, and we beat it with heroes with no consumables. I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by Cherng Butter
Very impressed that you H-H's Frostmaw's, what did do about the massive Incubus Spawn on the 2nd level? I can't even remember. We wiped a few times through, but killed enough monsters to remove all dp.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Anduin
I can't even remember. We wiped a few times through, but killed enough monsters to remove all dp. Ahh, well I should be able to power thru with 36 Honeycombs :P

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by Anduin
So, my brother decided to help me, and we beat it with heroes with no consumables. I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough. Again... the difference is brining another person. Doing the dungeon with HnH without any consumables is every bit as difficult as people say. See your first attempt for reference.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Quote:
Originally Posted by Anduin
Just did Rragar's last night. I got to level 3 h/h, but my team was all 60dp except me (candy canes) and we couldn't beat the necro boss that drops the key.

So, my brother decided to help me, and we beat it with heroes with no consumables. I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough. Yeah, I thought the same thing actually - the very first group on the very first level is the toughest in the whole dungeon I think (if you want to cheat here, they don't settle - so you can lure them into the entrance room and round the corner, die and be rebirthed - at the cost of 15DP to one character with the rest left unscathed. The mob will stay where you lure them to).

Nec boss was okay for me, although I had to aggrolock the whole boss group and pick them off one by one. The fleshreaver harrowers were a nasty surprise though. Hadn't really thought about the fact that fleshreavers had hybrid rit-healers. Had been concentrating on picking off the hounds first for their PBAoE damage, and a couple of party wipes on lvl 3 taught me to watch what the other mobs in their groups were doing. O_o

I loved the fact in this dungeon that you can just duck straight past two-thirds of the mobs on the last level. I didn't fight a thing between the necro boss and Rragar.

One thing I did note here - I don't think blinding works on Hidesplitter any more (if it ever did - although I ran a bsurge build in soft mode too, I didn't watch carefully enough to check). Using bsurge alone, NO brown arrow appeared on Hidesplitters bar, while using cracked armour or enervating charge it did. Can't tell you what the effect was though, as we were hiding behind the rock for the whole fight.

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

Quote:
Originally Posted by Anduin
I thought this dungeon was going to be super tough from the way it has been described, which is why I saved it for second last. Just take your time, and it shouldn't be too tough. Just some thoughts that i had earlier.. You know i think most of these above average dungeons, like that one and Vloxen (maybe Shards of Orr also) the problem is not always the incoming damage that you have to deal with but the multiple elements you have to fight against at the same time.

Sometimes all of that can be too much for basic HnH handle. A good example of this is the first fight against the summit caster group at Vloxen or the other large summit groups later.

Charr much like Summit are strong in healing and in melee damage but summit are stronger in mesmer interrupts but then weaker in ranger interrupts. Charr and Summit can both have the so called "dream-team" that can withstand tons of damage and with a little luck they can survive it too or make a miracle comeback and kick your arse for it . (FS gets ganked when nobody is watching - most common versus summit usually).

Charr melee vs Summit melee is almost even in power, except, [wiki]Dwarven Battle Stance[/wiki] warrior can make any monk/caster be a little annoyed. Plus those Devastator's KD/Aftershock Combo , monk's just love it . Summit lacks in AoE Power but makes it up with necro/rit's, it was rather funny to watch when two of them had raised 29 minions in Vloxen. Boom, the shrine nearly exploded when they did.

I've been to both places and i think summit can still wipe you faster than charr but then again so do the Charr with their Ranger power. Yeah, just some thoughts. Maybe [wiki]Hidesplitter[/wiki] is already blind? :P. His picture almost suggests that.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by tekDragon
Again... the difference is brining another person. Doing the dungeon with HnH without any consumables is every bit as difficult as people say. See your first attempt for reference. Again? Doesn't there have to be a first time in order for there to be an "again"?

I could have done it by myself, but I over aggroed and died one too many times due to my impatience, and racked up too much dp on the second level. Had I had taken more time, watched how far patrols went before attacking other groups, and yadda yadda, it would not have been such a headache.

Smart play removes 60% of that dungeons difficulty.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by Anduin
Smart play removes 60% of that dungeons difficulty.
True for pretty much every dungeon. Though depending on your primary sometimes the leftover difficulty is too much to handle for HnH without power candy.



I dont mind at all that there are dungeons that are that tough though. If there hadnt been any I would have been disappointed.