Hi people.
I've noticed that if you post a motherload of suggested skill changes, they all tend to go unheard, especially since you'll have a hard time making everyone agree with everything.
Thus I'm only posting one request here to the skill balancing team. I don't know if they read this forum very diligently but it can't hurt to try.
Quite simply, as per the thread title, I request Wail of Doom to be made a shout. It makes perfect sense lore-wise, more so than the current implementation, and it would bypass spell hating. Since WoD isn't used a lot, making the skill a little more attractive could be a good thing for PvP reasons, also making the N primary a little more desirable.
My ideal change to the skill would be:
Wail Of Doom
Elite Shout
10e
<No skill activation time>
10r
Sacrifice 10% Health, and target foe is interrupted. All shouts end on target foe, and if target foe was attacking, all of that foe's attack skills are disabled for 0...12...16 seconds.
The phrase "if target foe was attacking" could be changed to "if target foe was using an attack skill" or "if target foe was using a skill" for some moderation to this effect.
However, simply retyping the skill as a Shout would be a start.
Comments, flames, anything?
Kindly, Moloch
Make Wail Of Doom a Shout
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^ Right now it's 15/15. I suggested change to the duration of the disabling, also possibly change to skill behavior. Right now it's just "stick on any attacker and boom". Still the skill is rarely used, and it's one of the only potentially interesting N primary skills for serious PvP concerns.
I do believe it would be immensely attractive were it given the power to end active shouts. Might be enough to see N return to active play in higher-level PvE. It's also a skill effect that should've existed a long time ago, in my humble opinion.
What do you feel about the main request (i.e. making it Shout)?
I do believe it would be immensely attractive were it given the power to end active shouts. Might be enough to see N return to active play in higher-level PvE. It's also a skill effect that should've existed a long time ago, in my humble opinion.
What do you feel about the main request (i.e. making it Shout)?
^ AB isn't exactly high-level PvP. God knows necromancers need a way back into that.
It would be stronger and more attractive were the recharge shorter. Shout-disabling effect would make it very strong for serious PvP. Retyping to "Shout" would make it capable of targetting spell-shielded creatures, make it immune to spell-hate and more. Since shout hate is so terribly weak in GW, this change would be a major buff.
At the same time this would actually be a viable way to "hex" frontline that was immune to HEV. The change to the skill behavior (only on attack skill or only on skill = disable) would remove the "skill-less" aspect of it.
It would be stronger and more attractive were the recharge shorter. Shout-disabling effect would make it very strong for serious PvP. Retyping to "Shout" would make it capable of targetting spell-shielded creatures, make it immune to spell-hate and more. Since shout hate is so terribly weak in GW, this change would be a major buff.
At the same time this would actually be a viable way to "hex" frontline that was immune to HEV. The change to the skill behavior (only on attack skill or only on skill = disable) would remove the "skill-less" aspect of it.
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Originally Posted by Moloch Vein
^ AB isn't exactly high-level PvP. God knows necromancers need a way back into that.
It would be stronger and more attractive were the recharge shorter. Shout-disabling effect would make it very strong for serious PvP. Retyping to "Shout" would make it capable of targetting spell-shielded creatures, make it immune to spell-hate and more. Since shout hate is so terribly weak in GW, this change would be a major buff. At the same time this would actually be a viable way to "hex" frontline that was immune to HEV. The change to the skill behavior (only on attack skill or only on skill = disable) would remove the "skill-less" aspect of it. |
Shout doesnt make that much sense as a necro has never had any shouts.... thats more towards the warrior and paragon class. Curses and hexes :P
But I vote we change the name to Wail Of DOH!
While I like the flavor behind this idea, I feel it's one that poses more problems than is worthwhile.
As it stands, Wail of Doom has a 1/4th second activation, cannot be activated while using other skills, can be interrupted, and is affected by the Daze condition. Making it a shout would compleately change all of that. Additionally, it would introduce a PvP ready shout to the one class with three shout-hate skills; Vocal minority, ulcerous lungs, and well of silence. It would be the only shout for a spellcasting class in PvP.
Causing Wail to be a chant would provide the least disturbence to its functionality. However, even then it would create several problems and dilemas. It would be the only non paragon chant, the only chant used against foes, ect ect. As far as it goes, I think it's best left leaving it as a spell. However, I would like to see a flavor hint added to the "Wail" aspect of it, similar to that of Cry of Fustration.
As it stands, Wail of Doom has a 1/4th second activation, cannot be activated while using other skills, can be interrupted, and is affected by the Daze condition. Making it a shout would compleately change all of that. Additionally, it would introduce a PvP ready shout to the one class with three shout-hate skills; Vocal minority, ulcerous lungs, and well of silence. It would be the only shout for a spellcasting class in PvP.
Causing Wail to be a chant would provide the least disturbence to its functionality. However, even then it would create several problems and dilemas. It would be the only non paragon chant, the only chant used against foes, ect ect. As far as it goes, I think it's best left leaving it as a spell. However, I would like to see a flavor hint added to the "Wail" aspect of it, similar to that of Cry of Fustration.
Changing it to a shout would only eliminate the chance of it being interrupted, and it's a 1/4s cast so I don't know what good it'll do. It ending shouts would be interesting I guess, but removing shouts off rangers/warriors (which is who you'd mostly be putting this on) isn't as useful as removing them off monks and other squishies.
It has potential as a skill but I really doubt it will see play (even with the proposed changes) simply because there are stronger forms of anti melee that actually create pressure. (zzz battery running low on laptop, can't charge. i'll try expand later)
It has potential as a skill but I really doubt it will see play (even with the proposed changes) simply because there are stronger forms of anti melee that actually create pressure. (zzz battery running low on laptop, can't charge. i'll try expand later)
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Originally Posted by Lord Twitchiopolis
As it stands, Wail of Doom has a 1/4th second activation, cannot be activated while using other skills, can be interrupted, and is affected by the Daze condition. Making it a shout would compleately change all of that.
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| Additionally, it would introduce a PvP ready shout to the one class with three shout-hate skills; Vocal minority, ulcerous lungs, and well of silence. It would be the only shout for a spellcasting class in PvP. |
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Originally Posted by RhanoctJocosa
Changing it to a shout would only eliminate the chance of it being interrupted, and it's a 1/4s cast so I don't know what good it'll do. It ending shouts would be interesting I guess, but removing shouts off rangers/warriors (which is who you'd mostly be putting this on) isn't as useful as removing them off monks and other squishies.
It has potential as a skill but I really doubt it will see play (even with the proposed changes) simply because there are stronger forms of anti melee that actually create pressure. (zzz battery running low on laptop, can't charge. i'll try expand later) |
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Originally Posted by Moloch Vein
Doesn't it make sense? After all it's called "Wail" of Doom. That seems pretty sensible to me.
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Lets make big hands come out of the sky and protect you when the w/mos use healing hands!
better yet phoenix will actually have one now!
just get away from the whole it makes sense cause of it's name thing.
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Originally Posted by RhanoctJocosa
Changing it to a shout would only eliminate the chance of it being interrupted, and it's a 1/4s cast so I don't know what good it'll do. It ending shouts would be interesting I guess, but removing shouts off rangers/warriors (which is who you'd mostly be putting this on) isn't as useful as removing them off monks and other squishies.
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My feel (as I'm thinking), and I did create this thread to start discussion about the skill, is that the shout-ending effect, Attack skill disable only on attack skill usage, and modifications to R and E-cost would create a good result.
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Originally Posted by ShadowsRequiem
it doesnt really matter for the name given to it...........
Lets make big hands come out of the sky and protect you when the w/mos use healing hands! better yet phoenix will actually have one now! just get away from the whole it makes sense cause of it's name thing. |
Like other people have said in other places, Wail could be very overpowered if buffed too much. Part of guild wars is countering the other team's skills, but even counters have counters. There really isn't a counter to Wail - once you've used it on someone, there's nothin they can do about it. The req on it is so easy to meet, and it's a 1/4 cast.
I think it should actually be made a hex so it's removable.....then it could be safely buffed.
I think it should actually be made a hex so it's removable.....then it could be safely buffed.
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Originally Posted by Cathode_Reborn
Like other people have said in other places, Wail could be very overpowered if buffed too much. Part of guild wars is countering the other team's skills, but even counters have counters. There really isn't a counter to Wail - once you've used it on someone, there's nothin they can do about it. The req on it is so easy to meet, and it's a 1/4 cast.
I think it should actually be made a hex so it's removable.....then it could be safely buffed. |
[QUOTE=Cathode_Reborn]Like other people have said in other places, Wail could be very overpowered if buffed too much.[QUOTE]Very true. However that's why I suggest a buff-nerf. Change the disable duration down. Reduce the recharge. Make it disable only on interruption of an attack Skill.
In my opinion, Wail of Doom is a key skill that could become the base of a meaningful necromancer role for higher-end PvP.
Making it a Hex would completely destroy the skill for competitive PvP.
In my opinion, Wail of Doom is a key skill that could become the base of a meaningful necromancer role for higher-end PvP.
Making it a Hex would completely destroy the skill for competitive PvP.
