Replacement for Rit Lord?

Sanakthe Victus

Sanakthe Victus

Academy Page

Join Date: Dec 2007

Holland

N/Mo

Hi people!

I just started a new character, a Ritualist obviously. Right now I'm working on this build:

http://pvxwiki.com/wiki/Build:Rt/any...nergy_Rit_Lord

I got all the skills except for Ritual Lord. So my question is: Is there a good replacement for it? As it takes a while before I can capture it.

And also which armour/weapon is needed in this build? And which Runes should I put on my armour?

Help would be appreciated!

Greetings,

Sanakthe

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

[skill]Soul Twisting[/skill]
i love that i use it more then rit lord itself

Lord Twitchiopolis

Lord Twitchiopolis

Ascalonian Squire

Join Date: Jan 2008

MEEP

Rt/

Problem with that is that it'll be just as long before he can cap it.
I'd suggest Weapon of Quickening as a replacement until you can cap Rit Lord

Tyla

Emo Goth Italics

Join Date: Sep 2006

Weapon of *whatever it's called, from the Rit Afflicted boss*

Lord Twitchiopolis

Lord Twitchiopolis

Ascalonian Squire

Join Date: Jan 2008

MEEP

Rt/

Quote:
Originally Posted by tyla salanari
Weapon of *whatever it's called, from the Rit Afflicted boss* That's what I suggested ^_^
As far as equipment, you're only spells will be your elite, item spell, and Flesh of my flesh. Since you'll be holding an urn most of the time, you're weaponry doesn't matter. Here, in addition to the Communing, spawning, and restoration runes, I'd suggest attunement runest for more energy or vitae/vigor if you find that you aren't having energy problems. Insignia in your armor should wither be radiant for energy or herald's/shamans/ghoast forge (only if using weapon of quickening) for armor since you'll constantly have spirits and be holding an item.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

oops yeah my reading comprehension is low :P
well then i suggest
[skill]Attuned Was Songkai[/skill]
or maybe
[skill]Spirit Channeling[/skill]
i dont like rit lord it is too energy fragile but thats my opinion

bosstweed

bosstweed

Academy Page

Join Date: Dec 2007

Michigan

Rt/

Quick note for that build: try and fit "Summon Spirits" on there for PvE. It will make you much more mobile and therefor much more useful in missions 'n stuff.

Also, as a temporary replacment for Rit Lord, serpents quickness can do the trick (somewhat.)

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

If you want a faster recharge I suggest [skill]weapon of quickening[/skill]

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

SQ + Attuned was Sonkai

btw hai Sanakthe

Sanakthe Victus

Sanakthe Victus

Academy Page

Join Date: Dec 2007

Holland

N/Mo

Thanks guys for the tips! I will try and capture the [skill]Weapon of Quickening[/skill] skill.

Although I can't use it while I'm using a Spirit skill. Ah well..

Quote:
Originally Posted by Pyro maniac
SQ + Attuned was Sonkai

btw hai Sanakthe Hai hai! :P

Sanakthe Victus

Sanakthe Victus

Academy Page

Join Date: Dec 2007

Holland

N/Mo

Ok, I have captured [skill]Weapon of Quickening[/skill].

My build looks like this at the moment:

[skill]Weapon of Quickening[/skill][skill]Boon of Creation[/skill][skill]Shelter[/skill][skill]Union[/skill][skill]Displacement[/skill][skill]Empowerment[/skill][skill]Mighty Was Vorizun[/skill][skill]Flesh of My Flesh[/skill]

Comunning at 9
Restoration at 4
Spawning at 9

So I still have to upgrade my attributes + I have to capture Ritual Lord.

zling

zling

Desert Nomad

Join Date: Apr 2006

not bad, but perhaps you can find somewhere to fit some resto skills like wielder's boon and mend body and soul. you have a weapon spell, item spell and spirits. use those for some resto skills to keep urself alive.

Sanakthe Victus

Sanakthe Victus

Academy Page

Join Date: Dec 2007

Holland

N/Mo

Quote:
Originally Posted by zling
not bad, but perhaps you can find somewhere to fit some resto skills like wielder's boon and mend body and soul. you have a weapon spell, item spell and spirits. use those for some resto skills to keep urself alive. Ok, will check it out. Which skill would you suggest to take out?

This Build is pretty good imo. Only thing is that Weaopon of Quickening has a two second casting time. But generally when I join a team and we're doing a mission, the only damage they get is 20-38 dmg. per hit.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

[skill]Assassin's Promise[/skill]