So, I have this problem. My textures in Guild Wars keep ''Ripping'', I have vertical sync on, and I have tried triple buffering, higher refresh rate, vertical sync, etc. But nothing I do makes my textures stop ripping. Every time I turn my char, they go all choppy and rip up, and it hurts my eyes really bad, not to mention its ugly. So I was wondering if anyone knows a solution?
My video card is an 8600GT, so you know.
''Texture Ripping"?
1 pages • Page 1
Y
Well, my textures are fine, everything looks accordingly, and my PC is very cool, its just when I turn the textures rip up.
Also; I have the latest drivers. And Adam, Vertical Sync is set to ''Application Controlled'' in the control panel, so I figured Guild Wars would handle it from there - and It does make me get like 100 fps when I turn it off, so I know it's functioning.
Also; I have the latest drivers. And Adam, Vertical Sync is set to ''Application Controlled'' in the control panel, so I figured Guild Wars would handle it from there - and It does make me get like 100 fps when I turn it off, so I know it's functioning.
A
C
Quote:
|
Originally Posted by Brianna
So, I have this problem. My textures in Guild Wars keep ''Ripping'', I have vertical sync on, and I have tried triple buffering, higher refresh rate, vertical sync, etc. But nothing I do makes my textures stop ripping. Every time I turn my char, they go all choppy and rip up, and it hurts my eyes really bad, not to mention its ugly. So I was wondering if anyone knows a solution?
My video card is an 8600GT, so you know. |
One very off-hand guess: I've seen very nasty framerate-while-turning problems caused by gateway's EZTune and other monitor crapware. In addition to being totally unnecessary, it seems that this junk can cause really nasty conflicts with your video drivers.
Quote:
|
Originally Posted by Chthon
Normally that kind of thing is caused by turning v-synch off, so you've kinda ruled out the most likely suspect.
One very off-hand guess: I've seen very nasty framerate-while-turning problems caused by gateway's EZTune and other monitor crapware. In addition to being totally unnecessary, it seems that this junk can cause really nasty conflicts with your video drivers. |
Vsync will wait for a vertical sync even if your frame rate is below your refresh rate. That will cause choppy animation, but never tearing. My first guess would be to look in your application profiles in the nVidia control panel, or whatever they're calling it this week. Watch your frame rate as well, using the -perf switch on your shortcut. If your frame rate is going above your refresh rate, something is disabling your vertical sync.
Quote:
|
Originally Posted by Brianna
Update: The game runs like a dream in Full-screen mode. But in window mode it's all sorts of messed up, wonder if it's some settings somewhere then. And Chuck, I tried that ''default profile'', didn't change a thing.
|
Quote:
|
Originally Posted by TreeDude
Vsync does not work windowed. It is a fullscreen only function. As is antialaising.
|
Ah, I use the Nvidia profiles for forcing AA and AF, maybe those don't work windowed. But I know for sure Vsync only works fullscreen.
It seemed fine on your other card because your FPS was below your refresh rate. The tearing effect your see is when your FPS are above your refresh rate and frames start overlapping.
It seemed fine on your other card because your FPS was below your refresh rate. The tearing effect your see is when your FPS are above your refresh rate and frames start overlapping.
Hmm.... I know tearing can still happen no matter what your FPS, but it should be reduced when your FPS are below your refresh rate. Try triple buffering without vsync, I know that helps sometimes.
Also, are your using an LCD or a CRT? I know tearing becomes less noticeable on an LCD. I never use vsync anymore since I got my LCD.
Also, are your using an LCD or a CRT? I know tearing becomes less noticeable on an LCD. I never use vsync anymore since I got my LCD.
Okay, I think I might know a reason but I need some confirmation. I'm running a VGA Cable from my LCD Monitor, and my video card only supports DVI. So I'm using a VGA to DVI Converter for it. Should that be fine, or do I need to go buy a real DVI cable?
Because I read a thread, it was old, that mentioned something about DVI being capped out at 60hz refresh rate, but I have to run 70 on this or else I lose tons of image quality and it looks messed up.
Because I read a thread, it was old, that mentioned something about DVI being capped out at 60hz refresh rate, but I have to run 70 on this or else I lose tons of image quality and it looks messed up.
A
Quote:
|
Originally Posted by Brianna
Okay, I think I might know a reason but I need some confirmation. I'm running a VGA Cable from my LCD Monitor, and my video card only supports DVI. So I'm using a VGA to DVI Converter for it. Should that be fine, or do I need to go buy a real DVI cable?
Because I read a thread, it was old, that mentioned something about DVI being capped out at 60hz refresh rate, but I have to run 70 on this or else I lose tons of image quality and it looks messed up. |
Keep in mind that lcd monitors do not actually have a refresh rate, at least not in the same sense as a traditional crt monitor does; there is no photon gun scanning across the screen, which is what the refresh rate is. As such, any tearing is going to be the result of the image to be displayed occurring between screen-image updates. There is some other factor getting in the way. As others have pointed out, playing in windowed mode basically cripples your video card's ability to process things, and so you should stick to full screen mode, where it can perform as it was intended to.

