What Happened to Slaver's Exile?
Tristan Dark
Out of pure curiosity, since last night in Slaver's Exile (only Duncan's area, haven't noticed this in thom/rand, selve, or forge), the aggro has not been staying on the tank. Regardless of who I have gone with (and I have been going with people who have been doing it flawlessly many times), the aggro just runs right by the tank no matter how far away we are, and the first group obliterates us.
Did Anet do something to make it harder? (regardless of mode, the aggro still does this even in NM)
If so, why wasn't it mentioned in the game updates?
Of course, if this is just one long string of bad luck, disregard this. My guild and many others have told me that the same things have been happening to them in Duncan's area of Slaver's.
Did Anet do something to make it harder? (regardless of mode, the aggro still does this even in NM)
If so, why wasn't it mentioned in the game updates?
Of course, if this is just one long string of bad luck, disregard this. My guild and many others have told me that the same things have been happening to them in Duncan's area of Slaver's.
End
I think it might just be your bad luck because I personally didn't have that problem today... maybe I'm just lucky though

Brianna
Do you have cookies in your pockets? that'd be a logical explanation, I know they love cookies.
You can't see me
My senses tell me that you are standing too close to the tank, or you have a bad tank. I only seem to have that problem on a few mobs in Duncan. The key is to stay at least 1.5 agro bubbles away from the tank when he's gathering agro. If your group does not have this concept down I suggest finding a new PuG. What can also be the casue of this is your tank standing too far away from physical barriers, which are key in tanking Slaver's Exile. If you're tank is standing too far away, get a new tank.
Also, make sure your elementalists start the attack with meteor shower, and not Savanah Heat for knockdown on top of snares.
Also, make sure your elementalists start the attack with meteor shower, and not Savanah Heat for knockdown on top of snares.
ValaOfTheFens
Quote:
Originally Posted by Brianna
Do you have cookies in your pockets? that'd be a logical explanation, I know they love cookies.
|
That happened to me the other day in Cathedral of Flames. The Charr just ran past Melonni and took a bite out of me. I was wearing tat armor so I don't have any pockets for cookies.

Zeek Aran
Quote:
Originally Posted by ValaOfTheFens
*lol* Snails love cookies too.
That happened to me the other day in Cathedral of Flames. The Charr just ran past Melonni and took a bite out of me. I was wearing tat armor so I don't have any pockets for cookies. ![]() |
upier
BTW - does this part of the game NEED aggro control?
Or can be it be done without the use of farming strategies?
(Just wondering since I don't have GWEN ....)
Or can be it be done without the use of farming strategies?
(Just wondering since I don't have GWEN ....)
MisterB
Just don't use a tank.
Problem solved.
There might be something to this cookie business, too. Make sure you query all party memebers before heading out just in case. Especially the monks. Monsters know monks have the tastiest cookies.
Problem solved.
There might be something to this cookie business, too. Make sure you query all party memebers before heading out just in case. Especially the monks. Monsters know monks have the tastiest cookies.
TaCktiX
Quote:
Originally Posted by upier
BTW - does this part of the game NEED aggro control?
Or can be it be done without the use of farming strategies? (Just wondering since I don't have GWEN ....) |
Curse You
Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|

ShadowsRequiem
Whats a tank?
Oo
Oo
arcanemacabre
Quote:
Originally Posted by ShadowsRequiem
Whats a tank?
Oo |

Sakura Az
Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|
slavers.. been too lazy to go in there recently.. but somedays you just have a bad time with agro, today was one of those days for me, couldn't get them to stop going straight for my monks or getting them off of my monks.
zwei2stein
Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|
If you l2p, tank only slows you down and wastes party slot.
Aum
Tank biases aside, no area in the game requires any character class... except of course Monk.
MisterB
No, not even Monk. There's the 12 Warriors in the Deep, Avarre has run 8 Mesmers in FoW, I saw an 8 Paragon team in FoW, and I seem to recall an 8 Ranger team in UW when the game first came out. That's just a few I've seen here on Guru. I'm sure it has been done many more times with other classes.
A11Eur0
Tank in slaver's = ball up enemies at a corner, survives 100% damage input, and allows nukers behind to do their job safely and efficiently.
I've noticed a large difference in speed through Slaver's with a tank and without...(ele tank dc'd so monk bonded my ranger, used as a tank with stances, beat Forge that way, but lost alot of aggro sometimes.)
I've noticed a large difference in speed through Slaver's with a tank and without...(ele tank dc'd so monk bonded my ranger, used as a tank with stances, beat Forge that way, but lost alot of aggro sometimes.)
Tristan Dark
Disregard that, it was massively bad luck. It was just a lot of it happening at once.
But I appreciate the advice. Each run after, I took notes on what went wrong, and most of those showed up here in the explanations, believe it or not. Woot for the dispelling of a rather disturbing hunch, and double woot for the ridding of the bad luck.
Part of Duncan itself is luck, as PuG situations will have the inevitable ragequit or disconnect (de facto ragequit, etc.). 80% of the time (minus this bad luck streak that prompted the study and creation of this thread), when 8/8 stayed, victory was attained.
Again, thanks for clearing it up!
But I appreciate the advice. Each run after, I took notes on what went wrong, and most of those showed up here in the explanations, believe it or not. Woot for the dispelling of a rather disturbing hunch, and double woot for the ridding of the bad luck.
Part of Duncan itself is luck, as PuG situations will have the inevitable ragequit or disconnect (de facto ragequit, etc.). 80% of the time (minus this bad luck streak that prompted the study and creation of this thread), when 8/8 stayed, victory was attained.
Again, thanks for clearing it up!
upier
Quote:
Originally Posted by Curse You
So how then did I manage to do Justiciar Thommis with just Heroes and Henchmen, with no tank or comsumables?
![]() |
Quote:
Originally Posted by Sakura Az
i'm convinced that no area in the game requires the use of a tank. tanks just slow down the killing.^^ thats my opinion on it anyways.
slavers.. been too lazy to go in there recently.. but somedays you just have a bad time with agro, today was one of those days for me, couldn't get them to stop going straight for my monks or getting them off of my monks. |
Quote:
Originally Posted by zwei2stein
No, you dont. (HM duncan, no "tanks" or "consumables" were necesary, hell, didnt even use good ol SY).
If you l2p, tank only slows you down and wastes party slot. |
blue.rellik
Quote:
Originally Posted by A11Eur0
Tank in slaver's = ball up enemies at a corner, survives 100% damage input, and allows nukers behind to do their job safely and efficiently.
I've noticed a large difference in speed through Slaver's with a tank and without...(ele tank dc'd so monk bonded my ranger, used as a tank with stances, beat Forge that way, but lost alot of aggro sometimes.) |
Alexandra-Sweet
Ursan, anyone?

Faer
Tanks are so baaaaed.
I wish the AI would learn that if a single high AL or heavily protted target was the only thing within aggro range, that it should run past that target and go for all the sexy squishies that are undoubtedly half an aggro bubble behind it.
plz anet plz i rly need
I wish the AI would learn that if a single high AL or heavily protted target was the only thing within aggro range, that it should run past that target and go for all the sexy squishies that are undoubtedly half an aggro bubble behind it.
plz anet plz i rly need
blue.rellik
Quote:
Originally Posted by Faer
Tanks are so baaaaed.
I wish the AI would learn that if a single high AL or heavily protted target was the only thing within aggro range, that it should run past that target and go for all the sexy squishies that are undoubtedly half an aggro bubble behind it. plz anet plz i rly need |
Asha Rai
Perhaps I'm missing something, but what is wrong with tanking? If all mobs are attacking just one or two guys up front (or a minion wall), the prot monk has a much easier time, and aoe skills (splinter barrage, sf, sh, ms, ancestors rage, cry of pain, aoe snares, etc) are far more effective. On the other hand, if agro is spread through the party, everyone will be taking damage and getting interrupted, heroes and squishies will be too busy kiting to do damage and you have a recipe for a wipe. In the majority of guildwars this isn't an issue since its pretty easy, and careful agro control will only slow you down. But in a difficult place like slavers, I can't see why maintaining agro on select players is a bad thing.
I acknowledge there are many strategies for destroying monsters, but why all the tanking hate?
I acknowledge there are many strategies for destroying monsters, but why all the tanking hate?
Chrono Re delle Ere
There is no need for a tank, otherwise I would not explain myself how I did manage to do Thommis, Selvetarm and the other guy (not forgewright, neede real team there
) and Duncan himself just by hero/henching. And no, I was not using ursan -.-

Mineria
Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|
She did entire Slavers with no tank what so ever.
Only heroes and henchmen, warrior and dervish where not included.
Melkorium
Yeah, tanks are not NEEDED, they're just one way of skinning the Slaver's cat. A pretty slow way in my opinion. I just romped it with H/H and no consumables

zwei2stein
Quote:
Originally Posted by Asha Rai
... heroes and squishies will be too busy kiting to do damage and you have a recipe for a wipe. ...
|
On the other hand, when tankway looses aggro, exact thing you described happens - except, squishies have no idea how to kite as a) they either stand there and cast and die or b) run around randomly withot casting anything and transfer aggro to a) group squishies. Monks used to focus on healing one person are unable to prioritize heals and prots. And in adition to all that you have one completelly useless party member out there.
Gregslot
So what was your teamset with hero and henchies?
My only problem at Slavers are the interrupts and the sandstorm (wich henchman seem to like to stay in the middle and attack, even beeing a monk)
My only problem at Slavers are the interrupts and the sandstorm (wich henchman seem to like to stay in the middle and attack, even beeing a monk)
Faer
Quote:
Originally Posted by blue.rellik
What happens if it's a warrior spamming 'SY?'. Then the mobs will focus on the warrior again!
|
Quote:
Originally Posted by Asha Rai
I acknowledge there are many strategies for destroying monsters, but why all the tanking hate?
|
2. It's a heck of a lot less action-packed than balanced, which tends to make things boring and repetitive (also known as "grindy").
3. If the tank loses aggro, everyone else is ****ed. The team builds aren't set up to deal with party-wide pressure properly.
4. Warriors were made to deal damage.
Tarkin
the summits from duncan are the best foes you will find, they have MM, Rezmers, good monks with interupts, barrage rangers everyfoe have double class...
They are very hard to kill without consumables, ursan or a tank strategy
They are very hard to kill without consumables, ursan or a tank strategy
Asha Rai
Quote:
Originally Posted by zwei2stein
Well played Duality way certainly wont be overloaded enough to wipe. Thats whole point of runing it.
On the other hand, when tankway looses aggro, exact thing you described happens - except, squishies have no idea how to kite as a) they either stand there and cast and die or b) run around randomly withot casting anything and transfer aggro to a) group squishies. Monks used to focus on healing one person are unable to prioritize heals and prots. And in adition to all that you have one completelly useless party member out there. |
Wrath of m0o
Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|
Gregslot
So... can anyone tell me what were your teamset, please?
I am having some trouble on finding what i need to get through slavers with H/H!
I am having some trouble on finding what i need to get through slavers with H/H!
strat_53711
Post your H/H Team build, I'm curious to see what team builds are faster than Ob Flesh Tank, 3 SH Ele's, Rit/Ranger Splinter Barrager FS, SS/SoS/Swap Necro, Bonder/PS Monk and Healer Monk.
If everyone party member knows his/her job, all areas of Slaver's Exile goes pretty quick.
If everyone party member knows his/her job, all areas of Slaver's Exile goes pretty quick.