Out of pure curiosity, since last night in Slaver's Exile (only Duncan's area, haven't noticed this in thom/rand, selve, or forge), the aggro has not been staying on the tank. Regardless of who I have gone with (and I have been going with people who have been doing it flawlessly many times), the aggro just runs right by the tank no matter how far away we are, and the first group obliterates us.
Did Anet do something to make it harder? (regardless of mode, the aggro still does this even in NM)
If so, why wasn't it mentioned in the game updates?
Of course, if this is just one long string of bad luck, disregard this. My guild and many others have told me that the same things have been happening to them in Duncan's area of Slaver's.
What Happened to Slaver's Exile?
1 pages • Page 1
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
My senses tell me that you are standing too close to the tank, or you have a bad tank. I only seem to have that problem on a few mobs in Duncan. The key is to stay at least 1.5 agro bubbles away from the tank when he's gathering agro. If your group does not have this concept down I suggest finding a new PuG. What can also be the casue of this is your tank standing too far away from physical barriers, which are key in tanking Slaver's Exile. If you're tank is standing too far away, get a new tank.
Also, make sure your elementalists start the attack with meteor shower, and not Savanah Heat for knockdown on top of snares.
Also, make sure your elementalists start the attack with meteor shower, and not Savanah Heat for knockdown on top of snares.
Quote:
|
Originally Posted by Brianna
Do you have cookies in your pockets? that'd be a logical explanation, I know they love cookies.
|
That happened to me the other day in Cathedral of Flames. The Charr just ran past Melonni and took a bite out of me. I was wearing tat armor so I don't have any pockets for cookies.

Quote:
|
Originally Posted by upier
BTW - does this part of the game NEED aggro control?
Or can be it be done without the use of farming strategies? (Just wondering since I don't have GWEN ....) |
Quote:
|
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|
slavers.. been too lazy to go in there recently.. but somedays you just have a bad time with agro, today was one of those days for me, couldn't get them to stop going straight for my monks or getting them off of my monks.
Quote:
|
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
|
If you l2p, tank only slows you down and wastes party slot.
A
No, not even Monk. There's the 12 Warriors in the Deep, Avarre has run 8 Mesmers in FoW, I saw an 8 Paragon team in FoW, and I seem to recall an 8 Ranger team in UW when the game first came out. That's just a few I've seen here on Guru. I'm sure it has been done many more times with other classes.
A
Tank in slaver's = ball up enemies at a corner, survives 100% damage input, and allows nukers behind to do their job safely and efficiently.
I've noticed a large difference in speed through Slaver's with a tank and without...(ele tank dc'd so monk bonded my ranger, used as a tank with stances, beat Forge that way, but lost alot of aggro sometimes.)
I've noticed a large difference in speed through Slaver's with a tank and without...(ele tank dc'd so monk bonded my ranger, used as a tank with stances, beat Forge that way, but lost alot of aggro sometimes.)
Disregard that, it was massively bad luck. It was just a lot of it happening at once.
But I appreciate the advice. Each run after, I took notes on what went wrong, and most of those showed up here in the explanations, believe it or not. Woot for the dispelling of a rather disturbing hunch, and double woot for the ridding of the bad luck.
Part of Duncan itself is luck, as PuG situations will have the inevitable ragequit or disconnect (de facto ragequit, etc.). 80% of the time (minus this bad luck streak that prompted the study and creation of this thread), when 8/8 stayed, victory was attained.
Again, thanks for clearing it up!
But I appreciate the advice. Each run after, I took notes on what went wrong, and most of those showed up here in the explanations, believe it or not. Woot for the dispelling of a rather disturbing hunch, and double woot for the ridding of the bad luck.
Part of Duncan itself is luck, as PuG situations will have the inevitable ragequit or disconnect (de facto ragequit, etc.). 80% of the time (minus this bad luck streak that prompted the study and creation of this thread), when 8/8 stayed, victory was attained.
Again, thanks for clearing it up!
Quote:
|
Originally Posted by Curse You
So how then did I manage to do Justiciar Thommis with just Heroes and Henchmen, with no tank or comsumables?
![]() |
Quote:
|
Originally Posted by Sakura Az
i'm convinced that no area in the game requires the use of a tank. tanks just slow down the killing.^^ thats my opinion on it anyways.
slavers.. been too lazy to go in there recently.. but somedays you just have a bad time with agro, today was one of those days for me, couldn't get them to stop going straight for my monks or getting them off of my monks. |
Quote:
|
Originally Posted by zwei2stein
No, you dont. (HM duncan, no "tanks" or "consumables" were necesary, hell, didnt even use good ol SY).
If you l2p, tank only slows you down and wastes party slot. |
Quote:
|
Originally Posted by A11Eur0
Tank in slaver's = ball up enemies at a corner, survives 100% damage input, and allows nukers behind to do their job safely and efficiently.
I've noticed a large difference in speed through Slaver's with a tank and without...(ele tank dc'd so monk bonded my ranger, used as a tank with stances, beat Forge that way, but lost alot of aggro sometimes.) |



