Would economy improve if weapons/shields broke and armor AL decreased over time
Aum
I have seen many threads where the economy is referenced as broken. Interested on thoughts about the economy improving if weapons and shields broke over time/usage and if armor AL decreased over time/usage.
Thoughts?
Thoughts?
Empraim Wainwright
imo that type of gold sink suck and have made me quit a bunch of games.
Noms
Equipment degradation has never been a good idea in any game ever. It just interrupts your fun with trips back to town, really. Wouldn't have too much of an effect on the already pretty broken economy either imo, other than even more gold farmers.
zwei2stein
Quote:
Originally Posted by Empraim Wainwright
imo that type of gold sink suck and have made me quit a bunch of games.
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Besides, economy would be much worse. Why buy that precious weapon when you cant wield it except for screenshot (and make qq threads when you forgot to swap to your normal weapon set and lost some durability on your rare)? Everyone would just use collectors stuff and lol at you for tryng to sell em gold/green for more than 5k.
Only thing worth trading would be upgrades (IF they didn't degrade) and even them, market would be limited as people would reuse them over and over on new items (thanks to perfect salvage kit)
Edge Martinez
Quote:
Originally Posted by Empraim Wainwright
imo that type of gold sink suck and have made me quit a bunch of games.
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I would not mind seeing actual enemy skills, however, that destroyed weapons or shields.
themeteor
well firstly little harsh on both casual players who can afford to constantly replace armour and shields and more hardcore who can't use there more expensive stuff that they spent ages farming/trading/however else people make money to get.
Secondly (this only counts if the "problem is things getting cheaper, just started playing after a break):
I maintain that the economy is in better shape with as things get cheaper more people can get more stuff which is what every real economy wants if your going to moan say some like "it is harder to make a good amount of profit which is reducing the amount of trade occurring."
Secondly (this only counts if the "problem is things getting cheaper, just started playing after a break):
I maintain that the economy is in better shape with as things get cheaper more people can get more stuff which is what every real economy wants if your going to moan say some like "it is harder to make a good amount of profit which is reducing the amount of trade occurring."
Brianna
No thanks.. not replacing/fixing FoW armor.
Solus Spartan
We actually want LESS gold sinks, that's whats killing the economy.
Diddy bow
A feature that might have worked at the start but it would just annoy people now.
Turtle222
this would just encourage more bot farming and general grind. I would hate to replace my Amyth. Aegis because it broke. it would make the game too gear-reliant anyway
ax mastery
If i had to replace my tormented shield, i think i would have to go to your house and stick a pole through your computer.
RhanoctJocosa
I'm all for implementing a durability count for all items, and a cost for replenishing an item's durability points. I don't think it would fix the economy though, loot scaling, mini pets and such have killed it too much already.
EDIT: (to everyone attempting to show off in this thread, [email protected])
EDIT: (to everyone attempting to show off in this thread, [email protected])
ValaOfTheFens
No thanks. I'm too poor to pay armor and weapon upkeep. This would make prestige armor and rare skinned weapons an unsupportable expense. Can you imagine the cost of upkeep on Fissure armor or a Destroyer weapon?
zwei2stein
Quote:
Originally Posted by RhanoctJocosa
I'm all for implementing a durability count for all items, and a cost for replenishing an item's durability points.
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Hell, why it would be good idea in any game.
Bryant Again
Not too sure...In WoW it's more of a death penalty, and Guild Wars already has one of those.
Yawgmoth
Yes, the economy is broken, overflooded with top quality gear which makes it near impossible to sell almost anything. It's not about making profit or getting high prices, low prices wouldn't necessarily be bad if things actually did sell. It's so bad even a full-blown auction house wouldn't help.
But item decay would not be a solution, not at all. It would cause more player hate and ragequitting the game than any update before. And if there was a way to repair damaged items it would be simply an annoying goldsink. If there was no repairing it would cause players to just use those cheap greens/golds and not use expensive stuff at all. It would increase demand for the lower end stuff obviously, but doing it this way with all the negative aspects of it is not worth it.
I'd say the damage done to the economy by [1. easily mass farmable greens, 2. inscribable items, 3. very high gold item drop rate in hard mode, abused by farmers farming 10-15 golds per hour] cannot be undone. I can't think of any solution, anything that would make people start to buy stuff again.
But item decay would not be a solution, not at all. It would cause more player hate and ragequitting the game than any update before. And if there was a way to repair damaged items it would be simply an annoying goldsink. If there was no repairing it would cause players to just use those cheap greens/golds and not use expensive stuff at all. It would increase demand for the lower end stuff obviously, but doing it this way with all the negative aspects of it is not worth it.
I'd say the damage done to the economy by [1. easily mass farmable greens, 2. inscribable items, 3. very high gold item drop rate in hard mode, abused by farmers farming 10-15 golds per hour] cannot be undone. I can't think of any solution, anything that would make people start to buy stuff again.
slowerpoke
i dont think so, tim
ensoriki
Wanna fix the economy?
make more bosses have 1k+ health
Hell give some bosses Aura's that affect monsters near them >.>
Green prices go up.
Also
AL go down? Wonderful PvE players pvp even less!
make more bosses have 1k+ health
Hell give some bosses Aura's that affect monsters near them >.>
Green prices go up.
Also
AL go down? Wonderful PvE players pvp even less!
Ork Pride
Yes, it would have removed some of the gold that farmers were apparently putting into the game that forced anet to make loot-scaling.
RhanoctJocosa
Quote:
Originally Posted by zwei2stein
I would love to to hear why you think its a good idea in GWs, it should be entertaining.
Hell, why it would be good idea in any game. |
To OP: Even if it's a good idea, ANet will not implement it because all their resources and efforts are focused on GW2. Hopefully the don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that up.
Esan
Eq degradation is just a regressive taxation system. You want to reduce money supply? Implement a flat tax on all trades, subsidizing some essentials like kits and keys.
zwei2stein
Quote:
Originally Posted by RhanoctJocosa
It adds a sense of realism to the game and forces people to, if you may, suck less. That is, don't want to have to constantly repair your armour? Stop dying/taking so much damage.
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Punishing people for sucking this way is stupid because you are basically taking away any possiblity to suck less (how are they gonna afford skills they need to suck less. sorrect insignia, etc ...), how are they gonna lern2play when they can do no damage and have al of their armor reduced to starter level without funds to get it back.
Also, taking damage is not playing well. Average squishy in tankway group can be far far from being good player, yet he would have no armor related costs. Moreover, single spike dropping him down would be of little effect on his costs.
The the other hand, proper team would be taking very high damage per capita, but would flawess all enemies in record time. Yet they would be punished for being faster and more eficient.
This kind of logic does not stand.
As for sense of realism. I suggest character sleep. for every 16 hours of gameplay you need to spend at least 8 hour in sleep mode. You need to hit "Zzzz" button at least one in minute or that minute does not count as sleep mode (to prevent afking from this important gameplay element).
Malice Black
You expect people not to suck in a game that doesn't reward good play? I laugh...hard.
You play a free game, you take the crap that comes with it. Granted people in P2P games can suck, but there is less of them.
You play a free game, you take the crap that comes with it. Granted people in P2P games can suck, but there is less of them.
ShadowsRequiem
Worst thread EVER
genofreek
Hell no, I've quit games that had armor/weapon degeneration in the past and don't want to see it here. It's not fun to have a weapon shatter and be lost forever in the heat of battle, leaving you defenseless. Storage is already at something of a premium without forcing everyone to take along a few emergency backup weapons and extra armor.
And I for one don't want to have to go through the trouble of defeating Abaddon/Shiro again to get at another set of elite armor.
And I for one don't want to have to go through the trouble of defeating Abaddon/Shiro again to get at another set of elite armor.
Tender Wolf
If weapons broke over time, I'd probably quit the game. Who wants to shell out cash to buy weapons all the time just because they broke? I don't care about the economy to be honest, so I think it would be stupid if they made weapons break over time. You basically wasted money to buy or make them then.
great sir s
*small font*
(runescape....)
trying not to think about it.....
(runescape....)
trying not to think about it.....
Zahr Dalsk
Would make me quit if implemented.
I MP I
I'd totally uninstall for good if something like that was added to guildwars. Really wouldn't improve the economy, everyone would just be broke.
MirkoTeran
Quote:
Originally Posted by Tender Wolf
If weapons broke over time, I'd probably quit the game.
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As much as I would love to see the above part happen, the idea still sucks.
/not signed.
RedStar
Quote:
Originally Posted by Aum
I have seen many threads where the economy is referenced as broken. Interested on thoughts about the economy improving if weapons and shields broke over time/usage and if armor AL decreased over time/usage.
Thoughts? |
Nobody wants to fight and all of a sudden : "oh no, my sword broke, now I'm gonna be almost useless for the rest of the mission/elite area."
I prefer to use my money to buy armors , and not to fix them.
Uber Mass
another marvelous idea... not...
lutz
You have 00:00:01 to name a game in which Equipment Degradation was beneficial.
I thought so.
I thought so.
Bryant Again
Quote:
Originally Posted by zwei2stein
I am all for making people sucking less, hoewever:
Punishing people for sucking this way is stupid because you are basically taking away any possiblity to suck less (how are they gonna afford skills they need to suck less. sorrect insignia, etc ...), how are they gonna lern2play when they can do no damage and have al of their armor reduced to starter level without funds to get it back. ... This kind of logic does not stand. |
zwei2stein
Quote:
Originally Posted by Bryant Again
As stated, it's kind of what DP does, only that you don't have to pay for it. People still get punished for sucking.
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But they are not being debilitated. They can eventually afford proper/better tools (if they dont already have them.).
FeroxC
Having to repair them wouldn't be so bad just annoying and unneeded. But i'd quit if i ended up loosing them.
CougarTheTall
Personally, I think it would be funny if the Emporer gave everyone a tormented weapon of their choice and a rare Asian mini-pet of their choice during the Canthan new year as presents.
That would effectivly destroy the economy and force a new one to emerge. Also, it would teach all the players how un-important the ingame economy is for the fact that there is no rare weapon, min-pet, or armor in the game that will somehow hamper your progress or effectiveness throughout the game if you don't own it.
Vanity will do strange things to you.
That would effectivly destroy the economy and force a new one to emerge. Also, it would teach all the players how un-important the ingame economy is for the fact that there is no rare weapon, min-pet, or armor in the game that will somehow hamper your progress or effectiveness throughout the game if you don't own it.
Vanity will do strange things to you.
Longasc
It does not work in GW and does not belong into GW.
Yet I want to mention a game where equipment degradation was implemented and where it was working great: Ultima Online.
It also had a crafting system and you could have blacksmiths repair your gear.
But GW does not offer anything like that - it would be just annoying for a Diablo-style game.
Yet I want to mention a game where equipment degradation was implemented and where it was working great: Ultima Online.
It also had a crafting system and you could have blacksmiths repair your gear.
But GW does not offer anything like that - it would be just annoying for a Diablo-style game.
Phoenix Tears
hell... absolutely NO !!!
Cale Roughstar
Quote:
Originally Posted by ShadowsRequiem
Worst thread EVER
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Quoted for truth.
Only thing I can say about this is that it would piss people off, many over the edge. If I lost any of my weps to this I would quit and never come back.