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Originally Posted by Stormlord Alex
The original Baldur's Gate, where swords and stuff would break before cleansing the taint from the Nashkel (iirc) Mines.
Added a gameplay/plot element which was pretty sweet, tbh. And because it didn't affect your +1 longswords and stuff, your phat lewts were fine (anyone else like Ankheg plate?  )

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Normal weapons still broke after cleansing the mines. Magic weapons were immune to it, though. Normal weapons broke in the second game too.
I don't see how that negatively affected anything (not directed at the person I quoted, but at everyone else saying it is always a bad thing).
To everyone saying "what benefit did it add?" Does everything have to be beneficial? If that were the case, bosses wouldn't be able to cream a whole team in one hit. What a loaded question.
Oh, and to the person who was talking about gold worth in Diablo 2: Gold is worth nothing in that game, and never was. It drops easily from enemies, and can be quickly recovered if lost. Diablo 2's "economy" was always setup on items ("Stone of Jordan"s being the main thing).
For some games, item degradation works (Diablo, Diablo 2, Baldur's Gate, Baldur's Gate 2, these being the only games with it that I've played) and for others it doesn't. Seriously, it never made me angry or anything, I don't know where all of this "it sucks always" crap is coming from. It was part of the game, and you dealt with it.