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Originally Posted by RPGmaniac
One thing I don't understand is why people say the health sacrifice gets higher with higher health. Yes, the number gets higher but it's still the same % of your max health. So either way, you're sacrificing the same proportion of your health.
Am I missing something with that thinking?
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If you have 500 health, and you use a skill that sacrifices 10%, you lose 50 health. If you add Survivor Insignias, and boost your health to 540, you now sacrifice 54 health. Big deal, right, just 4 more health lost. Now, consider if your self heal gives you 50 health back. You can easily heal yourself back to max, or even wait for a second sacrifice. With 10 minions, an MM sacrifices 25% health though. So at 500, that is a loss of 125 health. At 540, you lose 135 health. Its a matter of how easily the lost health can be restored. If it takes 2 casts of the healing spell, then it isn't helping much.
I do NOT suggest having LOW health for an MM. But I do not think increasing the health will benefit you, as it means the healing needs to be greater. I use hero MMs all the time, except in areas with little to no corpses. I rarely have the MM die until almost everyone else is dead, or unless all the minions were killed. Build I use almost never changes.
16 Death Magic (Superior Death Magic rune)
10 Soul Reaping (Major Soul Reaping rune)
10 Healing Prayers
4 Blood Magic (Minor Blood Magic rune) - think its 4, whatever is left over
[skill]Animate Shambling Horror[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Bone Horror[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Heal Area[/skill][skill]Dark Bond[/skill]
I don't have to babysit, but I do occassionally have to flag when Livia wants to recast Death Nova and Jagged Bones on them all instead of catching up for the next fight.