Vigorous spirit - good, bad or ugly
Asha Rai
Not a skill I've seen mentioned much, and I'm wondering what people's opinions of it are. My monk's current skill bar looks like:
[skill]word of healing[/skill][skill]signet of rejuvenation[/skill][skill]dwayna's kiss[/skill][skill]vigorous spirit[/skill][skill]guardian[/skill][skill]shield of absorption[/skill][skill]mend condition[/skill][skill]cure hex[/skill]
[skill]word of healing[/skill][skill]signet of rejuvenation[/skill][skill]dwayna's kiss[/skill][skill]vigorous spirit[/skill][skill]guardian[/skill][skill]shield of absorption[/skill][skill]mend condition[/skill][skill]cure hex[/skill]
Pyro maniac
has become a cheap cover enchantment with some healing over time
It's still bad if you actually want to heal with it
It's still bad if you actually want to heal with it
RhanoctJocosa
It's pretty good if your build has a lot of physicals and if used as a cover enchantment.
Flem
If your a healer focused on healing a tank or tanks, it's a good combo with healing seed. Combine those two with the elite Healing Hands and you've got a perma-full HP smiling warrior.
Stormlord Alex
I don't like it, tbh.
It's useable if your team is physical-heavy and has enchantments worth covering, as it can provide quite substantial healing over time if your physicals don't suck and are actually hitting things
However... heals-over-time are generally either wasteful - the target doesn't need the heal and VS is doing nothing - or not strong enough... that 20 health gained per swing isn't going to save anyone from the wrath of an Ele boss.
On top of that, there's generally stronger, more flexible skills you could bring instead to an already-packed monk bar - for example, on your build, a massive prot like Aegis or Protective Spirit will go a long way to reducing the pressure you have to deal with.
It's useable if your team is physical-heavy and has enchantments worth covering, as it can provide quite substantial healing over time if your physicals don't suck and are actually hitting things
However... heals-over-time are generally either wasteful - the target doesn't need the heal and VS is doing nothing - or not strong enough... that 20 health gained per swing isn't going to save anyone from the wrath of an Ele boss.
On top of that, there's generally stronger, more flexible skills you could bring instead to an already-packed monk bar - for example, on your build, a massive prot like Aegis or Protective Spirit will go a long way to reducing the pressure you have to deal with.
LifeInfusion
if people flare spam (lol) or use attacks (physicals) it pays off its cost. If your team is mostly casters it is a waste other than triggering Dwayna's Kiss.
There's better enchantments tbh (Just not in Healing prayers, surprise surprise).
There's better enchantments tbh (Just not in Healing prayers, surprise surprise).
Asha Rai
I forgot to mention that bar goes on my hero monk. Prot spirit and aegis I normally give to my ele hero (if I take two the other gets prot spirit and extinguish) since they have mind blast to power it.
The Meth
Its good anti pressure and lasts forever, so I would say its decent, the problem with the skill is that the target its most effective on, warriors, aren't the ones who are going to be dieing first. Its rather rubbish on casters since they are casting maybe once every 2 or 3 seconds vs a warrior attacking in 1 second. Pressure generally isn't what gets you in pve anyway, its overpowered 'x' one-shotting your backline.
Solus Spartan
Ugly Ugly Bar. In this bar, Healing Light > Woh.
JR
Quote:
Originally Posted by Solus Spartan
Ugly Ugly Bar. In this bar, Healing Light > Woh.
Er, no.
As others have said, Vigorous Spirit is good if you have a few Physicals in the group.
As others have said, Vigorous Spirit is good if you have a few Physicals in the group.
ender6
Quote:
Originally Posted by Solus Spartan
Ugly Ugly Bar. In this bar, Healing Light > Woh.
Not even close to true.
A monk who can manage his energy doesn't require the conditional 3 energy kickback. In addition, you are sacraficing a bigger heal/quicker heal, for this.
@OP -- as others have mentioned, VS is best used as a cover enchant. If you are doing a B/P run VS can also play out nicely. Another trick to using VS to your advantage in a B/P party is sticking it on the pets, the enemy will waste their enchant stripping on those, and then you are free to use your more important enchants without worry. At least for the next 20secs.
PS your bar isn't bad, but considering all of your skills are 5e, i would drop signet of rejuvination (simply isn't needed) and add Prot Spirit.
A monk who can manage his energy doesn't require the conditional 3 energy kickback. In addition, you are sacraficing a bigger heal/quicker heal, for this.
@OP -- as others have mentioned, VS is best used as a cover enchant. If you are doing a B/P run VS can also play out nicely. Another trick to using VS to your advantage in a B/P party is sticking it on the pets, the enemy will waste their enchant stripping on those, and then you are free to use your more important enchants without worry. At least for the next 20secs.
PS your bar isn't bad, but considering all of your skills are 5e, i would drop signet of rejuvination (simply isn't needed) and add Prot Spirit.
Chthon
VS is a "bar-topper." It doesn't provide the sort of acute healing you need to pull someone back from the danger zone, but it does provide a cheap way to consistently move up the bars people who are in no immediate danger so that they are more likely to stay out of immediate danger.
In that sense, it's best compared to other bar-toppers. Sig of Rejuv has pretty much replaced Sig of Devotion as "the" bar-topper, so that's the first comparison to make.
Another interesting comparison is VS versus LoD. (I've always considered LoD as more of a party-sig-of-devotion-ish bar-topper than anything else.) These days LoD is costing you ~.71 e/sec and ~.39 cast-time/sec for a party heal of ~9.43 heal/team member/sec (at rank 14) with a heal/team member/e of 13.2. Maintaining it across the whole party, VS costs ~1.3 e/sec and ~.27 cast-time/sec for a party heal between ~7.0 (hornbow) and ~14.3 heal/team member/sec (sword/axe/daggers (excluding double strikes)) (at rank 14) with a heal/team member/e of between ~5.3 (hornbow) and ~10.71 (sword/axe/dagger).
In that sense, it's best compared to other bar-toppers. Sig of Rejuv has pretty much replaced Sig of Devotion as "the" bar-topper, so that's the first comparison to make.
Another interesting comparison is VS versus LoD. (I've always considered LoD as more of a party-sig-of-devotion-ish bar-topper than anything else.) These days LoD is costing you ~.71 e/sec and ~.39 cast-time/sec for a party heal of ~9.43 heal/team member/sec (at rank 14) with a heal/team member/e of 13.2. Maintaining it across the whole party, VS costs ~1.3 e/sec and ~.27 cast-time/sec for a party heal between ~7.0 (hornbow) and ~14.3 heal/team member/sec (sword/axe/daggers (excluding double strikes)) (at rank 14) with a heal/team member/e of between ~5.3 (hornbow) and ~10.71 (sword/axe/dagger).
pooface_po
I like to use vigorous spirit with dismiss. I don't use VS for the healing, but rather to cover prot spirit and provide a cheap enchantment to trigger the healing bonus of dismiss condition
System_Crush
Vigorous works as an assassin self heal, before factions though I used to use it on my monk all the time, reason was it worked well in combination with [skill=text]Divine Boon[/skill] and [skill=text]Symbiosis[/skill] which I was running at the time.
With [skill=text]Divine Boon[/skill], it wasn't the healing of VS that offered the perks, it's a quickly recharging 5 energy enchantment, the healing boon and favor offer covered what I wanted to heal mostly, then VS would keep that person health from dropping too drastically until [skill=text]Dwayna's Kiss[/skill] was ready.
With [skill=text]Divine Boon[/skill], it wasn't the healing of VS that offered the perks, it's a quickly recharging 5 energy enchantment, the healing boon and favor offer covered what I wanted to heal mostly, then VS would keep that person health from dropping too drastically until [skill=text]Dwayna's Kiss[/skill] was ready.
LightningHell
Quote:
I tend to not like VS because it doesn't usually heal people when you want them healed. It's good enough for PvE, I guess, where damage is pretty sporadic and spread out.
Grammar
Vig Spirit is one of this skills that looks good on paper, but doesn't really have much use on the battlefield.
Basically, all it really does for you is fuel Kiss and Dismiss while giving you small top-off heals here and there.
It's certainly not a bad skill; it's decent enough as a slot-filler fluff kind of skill if you can't find anything else to run with that slot. But there are certainly better options out there for that slot.
I tried using it on a monk hero after the cast time buff, but I found it of little relevance.
Heroes use it poorly anyway. They cast it the same way they cast Shield of Absorption, Shielding Hands, and Guardian: as a damage reducing prot on a target taking sizable damage, which is NOT how Vig Spirit should be used.
Basically, all it really does for you is fuel Kiss and Dismiss while giving you small top-off heals here and there.
It's certainly not a bad skill; it's decent enough as a slot-filler fluff kind of skill if you can't find anything else to run with that slot. But there are certainly better options out there for that slot.
I tried using it on a monk hero after the cast time buff, but I found it of little relevance.
Heroes use it poorly anyway. They cast it the same way they cast Shield of Absorption, Shielding Hands, and Guardian: as a damage reducing prot on a target taking sizable damage, which is NOT how Vig Spirit should be used.
Ensign
I used to use Vigorous Spirit quite a bit back in the day, even before the buff. I've also been playing around with it a bit since the obliteration of LoD.
It isn't horrid. One of the more attractive things about it is how you can maintain it on a ton of people before engaging to get a long lasting effect out of your energy. It's also really nice for the early stages of a fight, as it gives a little top off heal when it goes on, and continues to do so, cleaning up a lot of incidental damage as it comes in - so you don't have to spend time casting if people start taking actual damage.
Thing is, when you start taking actually dangerous amounts of damage, enough that you're not perpetually riding the top of your energy, you stop using Vigorous Spirit entirely. It's a fine skill when you're just trying to clean up meaningless damage as cheaply as possible, but it's useless when people are in danger of dying. I found that in crunch situations, the skill might as well have not been on my bar. It probably delayed the crunch a bit longer; but for the most part, it's a skill that performs very well at a largely meaningless job.
It isn't horrid. One of the more attractive things about it is how you can maintain it on a ton of people before engaging to get a long lasting effect out of your energy. It's also really nice for the early stages of a fight, as it gives a little top off heal when it goes on, and continues to do so, cleaning up a lot of incidental damage as it comes in - so you don't have to spend time casting if people start taking actual damage.
Thing is, when you start taking actually dangerous amounts of damage, enough that you're not perpetually riding the top of your energy, you stop using Vigorous Spirit entirely. It's a fine skill when you're just trying to clean up meaningless damage as cheaply as possible, but it's useless when people are in danger of dying. I found that in crunch situations, the skill might as well have not been on my bar. It probably delayed the crunch a bit longer; but for the most part, it's a skill that performs very well at a largely meaningless job.
Winterclaw
Quote:
Originally Posted by LightningHell
It's good enough for PvE, I guess, where damage is pretty sporadic and spread out.
It also works on a handful of older warrior farming builds, but not so much anymore.
Terraban
I would say that it has possibly the highest heal per energy ratio....but generally people don't like heal over time skills. Personally, I like it simply for the awesome heal per energy ratio.
Winterclaw
Energy efficiency doesn't make it the best skill for reasons Ensign stated. If you need to heal someone 100-200 hp now, VS isn't going to cut it and you now have a teammate to res and DP to deal with.
Draginvry
I don't like it solely because it is really only usefull on warriors and dervs, and practically useless on anyone else. If I'm taking damage on my necro, I'm going to be running to shake of my opponents, not trying to cast spells to trigger a weak VS.
Basically, VS is only good on characters who will be spamming attacks consistently. It doesn't help anybody who needs to use a lot of mobility in battle, or anyone with long casting spells.
Basically, VS is only good on characters who will be spamming attacks consistently. It doesn't help anybody who needs to use a lot of mobility in battle, or anyone with long casting spells.
Biostem
There are a few "basic" skills you need on a healing monk; a direct heal that recharges quickly is important, as is readily available condition and hex removal. Other than that, you want a rez and the other slots are open. While in no way perfect, here's a build I often put on my hero monks:
[skill]healing whisper[/skill][skill]vigorous spirit[/skill][skill]healing seed[/skill][skill]healing breeze[/skill][skill]empathic removal[/skill][skill]signet of devotion[/skill][skill]reversal of fortune[/skill][skill]resurrection chant[/skill]
Now, depending upon that hero's rating in divine favor, I may swap:
signet of devotion for [skill]signet of rejuvenation[/skill]
I may also get rid of empathic removal, have separate condition & hex removal skills, then add a different elite like [skill]healer's boon[/skill] or [skill]word of healing[/skill]
[skill]healing whisper[/skill][skill]vigorous spirit[/skill][skill]healing seed[/skill][skill]healing breeze[/skill][skill]empathic removal[/skill][skill]signet of devotion[/skill][skill]reversal of fortune[/skill][skill]resurrection chant[/skill]
Now, depending upon that hero's rating in divine favor, I may swap:
signet of devotion for [skill]signet of rejuvenation[/skill]
I may also get rid of empathic removal, have separate condition & hex removal skills, then add a different elite like [skill]healer's boon[/skill] or [skill]word of healing[/skill]
System_Crush
Quote:
Originally Posted by Biostem
There are a few "basic" skills you need on a healing monk;
[skill]healing breeze[/skill]
Is NOT one of them, definitely after you pass level 10! Fixed if for ya, though that build needs some serious attention to end up remotely ok, how much protection prayers are you using? Not a lot I imagine, as you are using only [skill=text]Reversal of Fortune[/skill] which is actually pretty poor at low protection, compared to other protection spells.
Also if you are going to use Vigorous, replace breeze with [skill=text]Dwayna's Kiss[/skill], they just go well together.
As for the spamming of attacks, swords and axes attack once every 1.33 seconds(though most people use IAS) many spells have a cast time of 1 second, many monk spells have less.
Technically if you are a healing spammer Vigorous should heal you for 200 or more health even without the divine favor bonus from the initial cast.
[skill]healing breeze[/skill]
Is NOT one of them, definitely after you pass level 10! Fixed if for ya, though that build needs some serious attention to end up remotely ok, how much protection prayers are you using? Not a lot I imagine, as you are using only [skill=text]Reversal of Fortune[/skill] which is actually pretty poor at low protection, compared to other protection spells.
Also if you are going to use Vigorous, replace breeze with [skill=text]Dwayna's Kiss[/skill], they just go well together.
As for the spamming of attacks, swords and axes attack once every 1.33 seconds(though most people use IAS) many spells have a cast time of 1 second, many monk spells have less.
Technically if you are a healing spammer Vigorous should heal you for 200 or more health even without the divine favor bonus from the initial cast.
LouAl
I used it fairly recently (on a Hero in 4-person HM) and it worked pretty well.
When combined with Healer's Boon, it does somewhere in the neighborhood of 30 points per action which cleans up most of the incidental damage that you encounter. This leaves your main attention and healing to those that really need it. Also, people aren't usually lower than 100% health when they aren't being mobbed, which makes it easier to survive a spike when it comes. Plus, you can use Dwayna's Kiss on the same bar with Spotless Soul, Patient Spirit, a direct heal, and some utility.
Seemed to do pretty well, 30 hp ever 1.5 seconds or so is not bad, but it's definitely not the best thing in the world.
When combined with Healer's Boon, it does somewhere in the neighborhood of 30 points per action which cleans up most of the incidental damage that you encounter. This leaves your main attention and healing to those that really need it. Also, people aren't usually lower than 100% health when they aren't being mobbed, which makes it easier to survive a spike when it comes. Plus, you can use Dwayna's Kiss on the same bar with Spotless Soul, Patient Spirit, a direct heal, and some utility.
Seemed to do pretty well, 30 hp ever 1.5 seconds or so is not bad, but it's definitely not the best thing in the world.
Tab
AFAIK, Healer's Boon doesn't affect it.
LouAl
hmmm, you could be right...I was also using life attune for some of teh stuff and easily could have switched them in my head
meh, either way, it is still not the best thing in the world, but still not horrible
meh, either way, it is still not the best thing in the world, but still not horrible
Joshie0808
Wellll
Healing breeze sucks like stated above, after you pass level 10. Even with the buff to its duration (15s now i think, before it was 10s). Regeneration is usually pretty crappy in high level PvE, where foes WAYYY out dmg the regeneration of healing breeze or any other regen = a waste of energy because you need to use another straight heal on top of breeze.
Also back to vigorous spirit, yes its great to take if you have lots of physicals in the party. However, warriors are generally not the best to cast it on, and you may also reconsider bringing it if all you have in your party are warriors. Generally, I usually bring it when there are scythe dervs, or even better, Barrage rangers in the party.
Someone said eariler that HL > WoH?
HL has.. energy management. But medium heal capability and slow(er) recharge.
Using WoH, you get spike healing power, fast(er) recharge, faster cast times.
The fact that WoH more than doubles the healing of HL if condition is met makes it MUCH more viable than healing light. E-management can be done through other means too.. GoLE, inspiration magic (mesmer 2ndary), or just good monking technique and not spamming heals/overlapping heals.
Healing breeze sucks like stated above, after you pass level 10. Even with the buff to its duration (15s now i think, before it was 10s). Regeneration is usually pretty crappy in high level PvE, where foes WAYYY out dmg the regeneration of healing breeze or any other regen = a waste of energy because you need to use another straight heal on top of breeze.
Also back to vigorous spirit, yes its great to take if you have lots of physicals in the party. However, warriors are generally not the best to cast it on, and you may also reconsider bringing it if all you have in your party are warriors. Generally, I usually bring it when there are scythe dervs, or even better, Barrage rangers in the party.
Someone said eariler that HL > WoH?
HL has.. energy management. But medium heal capability and slow(er) recharge.
Using WoH, you get spike healing power, fast(er) recharge, faster cast times.
The fact that WoH more than doubles the healing of HL if condition is met makes it MUCH more viable than healing light. E-management can be done through other means too.. GoLE, inspiration magic (mesmer 2ndary), or just good monking technique and not spamming heals/overlapping heals.
Angel Puriel
Vigrorous Spirit works best on Assassins, followed by Dervishes and Warriors. Just about 90% of Assassins in PvE will be using Critical Agility (+33% IAS), while the other 10% either doesn't have it (newbie Sin/no NF) or are just retarded. Keep this on an Assassin and you'll almost never have to worry about healing them, especially if they have a self-heal of their own.
Other than using it on Sins, Wars, and Dervs, VS is a good pre-buff, cover enchant, and trigger for certain heals that require target to be enchanted. You don't use VS to heal people when they've already lost health or low on health, but I think everyone already knows this obvious fact.
Other than using it on Sins, Wars, and Dervs, VS is a good pre-buff, cover enchant, and trigger for certain heals that require target to be enchanted. You don't use VS to heal people when they've already lost health or low on health, but I think everyone already knows this obvious fact.
Tyla
I think it's ugly....+10 regen style heal, me no liek.
And it depends on ias/casting spams.
Only use I would have is a cover enchant.
And it depends on ias/casting spams.
Only use I would have is a cover enchant.
Grammar
Quote:
Originally Posted by Angel Puriel
You don't use VS to heal people when they've already lost health or low on health, but I think everyone already knows this obvious fact.
Heroes don't. Maybe they didn't get the memo.
Pure God Alaina
I Personally dont use vigorous spirit i prefer to use patient spirit ,as it can also be used as a cover enchantment with a nice heal : ))
blurmedia
http://i19.tinypic.com/89vobw5.jpg
It must be good! (img stolen from QQ forums ;d)
It must be good! (img stolen from QQ forums ;d)
Age
It is not so bad on tankings Eles as well although I don't use it that often.
deluxe
I'm loving the skill, it fits nicely in a build with a lot of physicals. (paragons, warriors etc.) It also makes a lot of hexes a lot less lethal. Spiteful 33-19=14
And offcourse, it's an awesome cheap cover
And offcourse, it's an awesome cheap cover
NamelessBeauty
Vig spirit is not good for caster but it's uber for DPS char such as Para, W, Sin or Derv. Last 30 sec, 19 heal at 14 Healing Prayer. You end up healing more than anything in this game over time from just 5 energy.
Assuming a sin attacking non-stop with an attack boost skill. 30x19 = 570 heal. That's insane lol! Full bar for just 5 energy.
Assuming a sin attacking non-stop with an attack boost skill. 30x19 = 570 heal. That's insane lol! Full bar for just 5 energy.
JDRyder
i hated the skill for a long time but now Lod is gone for the most part it can be used as some what of a party heal, just keep it on your self and melee classes/rangers. A build i started using after i saw it in a [sup] match is
healing 12+1+1
divine 12+1
vigorous spirit
dwayna's kiss
Patient spirit
divine intervention
healers covent
spotless soul
spotless mind
contemplation of purity
works good in this build
healing 12+1+1
divine 12+1
vigorous spirit
dwayna's kiss
Patient spirit
divine intervention
healers covent
spotless soul
spotless mind
contemplation of purity
works good in this build
[DE]
Quote:
Originally Posted by NamelessBeauty
Vig spirit is not good for caster but it's uber for DPS char such as Para, W, Sin or Derv. Last 30 sec, 19 heal at 14 Healing Prayer. You end up healing more than anything in this game over time from just 5 energy.
Assuming a sin attacking non-stop with an attack boost skill. 30x19 = 570 heal. That's insane lol! Full bar for just 5 energy. No.
123456789
Assuming a sin attacking non-stop with an attack boost skill. 30x19 = 570 heal. That's insane lol! Full bar for just 5 energy. No.
123456789
NamelessBeauty
Quote:
Originally Posted by JDRyder
i hated the skill for a long time but now Lod is gone for the most part it can be used as some what of a party heal, just keep it on your self and melee classes/rangers. A build i started using after i saw it in a [sup] match is
healing 12+1+1
divine 12+1
vigorous spirit
dwayna's kiss
Patient spirit
divine intervention
healers covent
spotless soul
spotless mind
contemplation of purity
works good in this build Hmm, wat a build, I gotta watch more GvG match to see this build!
To "The Phantom": What do you mean by no? It's the calculation of the healing effect till Vig Spirit expire (assuming all conditions are met.)
healing 12+1+1
divine 12+1
vigorous spirit
dwayna's kiss
Patient spirit
divine intervention
healers covent
spotless soul
spotless mind
contemplation of purity
works good in this build Hmm, wat a build, I gotta watch more GvG match to see this build!
To "The Phantom": What do you mean by no? It's the calculation of the healing effect till Vig Spirit expire (assuming all conditions are met.)
Biostem
I don't want to come across as naive, but after you've covered the bases of a lump-healing spell, a rez, and condition/hex removal, you are still left w/ a few skill slots to fill. If for no other reason, the fairly long duration, low energy cost, and decent effect, make [skill]vigorous spirit[/skill] a good choice as a filler.