Illusionary weaponry
Ezco Monkey Man
I heard there was a uw build using IW //Sure cant seem to figure 1 out any ideas
Utaku
It's basically a 55 monk going mesmer primary and killing stuff with IW.
So 5 sup runes, no health bonus, -50 health cesta, a sword/axe, prot spirit and regen...
So 5 sup runes, no health bonus, -50 health cesta, a sword/axe, prot spirit and regen...
Kattar
Search button is ftw...
Try PvXwiki as well. Loads of builds there.
Try PvXwiki as well. Loads of builds there.
Ezco Monkey Man
allright still havent really found what im lookin for but thx anyways
Kattar
http://www.guildwarsguru.com/forum/s...php?t=10244557
LouAl
[email protected]
@Ezco
I'm not 100% sure the 55mes build still works in UW (I haven't tried it in months). Basically, the setup is the same as the 55mo, but you use IW as your damage instead of SoJ. Much slower than pretty much anything else, but (again, this is dated info) you usedta could get better drops because you killed them all one at a time...not that the better drops offset taking the extra time.
Anyway, since you are haing a hard time (and since I have been a jerk in may other threads recently), here ya go:
[skill]illusionary weaponry[/skill][skill]protective spirit[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]balthazar's spirit[/skill][skill]essence bond[/skill]
Illusion 16 (this is the only critical one since you are only dealing dmg through IW, you want it as high as possible. however, you could drop it one or two if you had to)
Healing 8 (I think, whatever gets you 3 in mending and 7 in breeze)
Prot 7-9 ish (not as critical, the lower you go, the more you are forced to cast PS)
FC whatever is left
(other attbs as needed)
That's the basic core of the build. You also need something for interrupts (skull crack, distracting blow) and something for dying nightmares.
Not sure on the DMs anymore...they used to be handled with Power Drain, but I think that was changed to a 1 sec cast, unless that was changed back...you can still do it, but you have to be watching carefully and two is almost certain death unless you time your re-PS perfectly. Cry of Frustration might work against two, I have heard that it does but have never tested it, but you would still have to get them close and time it properly. Basically, if a DM pops, you better get behind a spirit if you wanna live.
As for the interrupts, you can always use Sympathetic/Ancestor's Visage to drain adrenaline/energy, but they don't last very long anymore, so if you only use one, you have to time your casts very carefully (even with just one, you can still keep the aataxes from making you bleed which almost makes breeze un-needed...almost).
Anyway, give something a try (read the 55 monk/necro stuff and adapt it, there is also a lot of info on the 55 mes, but it is likely to be dated since it never was as popular as the 55 mo or nec).
If you want, pm me ingame and I'll see what I can show you (not that I'm an expert): Mylo Aires
@Ezco
I'm not 100% sure the 55mes build still works in UW (I haven't tried it in months). Basically, the setup is the same as the 55mo, but you use IW as your damage instead of SoJ. Much slower than pretty much anything else, but (again, this is dated info) you usedta could get better drops because you killed them all one at a time...not that the better drops offset taking the extra time.
Anyway, since you are haing a hard time (and since I have been a jerk in may other threads recently), here ya go:
[skill]illusionary weaponry[/skill][skill]protective spirit[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]balthazar's spirit[/skill][skill]essence bond[/skill]
Illusion 16 (this is the only critical one since you are only dealing dmg through IW, you want it as high as possible. however, you could drop it one or two if you had to)
Healing 8 (I think, whatever gets you 3 in mending and 7 in breeze)
Prot 7-9 ish (not as critical, the lower you go, the more you are forced to cast PS)
FC whatever is left
(other attbs as needed)
That's the basic core of the build. You also need something for interrupts (skull crack, distracting blow) and something for dying nightmares.
Not sure on the DMs anymore...they used to be handled with Power Drain, but I think that was changed to a 1 sec cast, unless that was changed back...you can still do it, but you have to be watching carefully and two is almost certain death unless you time your re-PS perfectly. Cry of Frustration might work against two, I have heard that it does but have never tested it, but you would still have to get them close and time it properly. Basically, if a DM pops, you better get behind a spirit if you wanna live.
As for the interrupts, you can always use Sympathetic/Ancestor's Visage to drain adrenaline/energy, but they don't last very long anymore, so if you only use one, you have to time your casts very carefully (even with just one, you can still keep the aataxes from making you bleed which almost makes breeze un-needed...almost).
Anyway, give something a try (read the 55 monk/necro stuff and adapt it, there is also a lot of info on the 55 mes, but it is likely to be dated since it never was as popular as the 55 mo or nec).
If you want, pm me ingame and I'll see what I can show you (not that I'm an expert): Mylo Aires
Kattar
I do think you need both Sympathetic and Ancestor's Visage for this to work. Cast one until it runs out and then cast the other, alternating each when the other runs out.
I remember that much from my solo farming days.
I remember that much from my solo farming days.
LouAl
that surely made it easier do deal with interrupts, but it works with only one. At 16 Illusion, it lasts 12 seconds (10+20%), you just have to be careful when you recast to time it between attacks. With a little bit of fast casting, there is almost never a problem. Also, if you use both, you really lose any/all ability to deal with DMs without taking out something else (ie essence bond) aside from running with your hands waving above your head and screaming "PLEASE DON'T HURT ME!" I don't think that HM would be doable with only one, but I can't say for sure.
Kattar
Yeah, you maybe right. Since I never did it in UW or in HM, I don't know. It was the old Me/E build with Mantra of Earth and that other ele skill that converted everything to Earth damage.
But that got nerfed.
But that got nerfed.
LouAl
yeah, it definitely works smoother to take them both. The issue in UW is that you have to deal with interrupts from aataxes and grasping darknesses and you have to deal with the rend enchants from DMs. It's just a skill slot issue. Maybe there are new skills that can make it easier, but I haven't tested it in a while.
With only one SV or AV, you have to do things a little differently.
Against aataxes, you precast immediately before they hit you. Just don't accidentally trigger bleeding and you can easily survive without Breeze against two or less, and you only have to use breeze once against three (at least twice against four).
Against Grasping Darnknesses, I usually precasted IW and then waited until they had all used their energy interrupt (usually they use it on their first or second hit), then cast SV. That way, you can attack them the whole tie with SV up without having to stop to cast IW. When SV ends, cast PS/Breeze IMMEDIATELY and then wait. IIRC, the recharges between their energy gain/adrenal gain and SV end up so that if you cast SV immediately when ready, they will get it almost every time. You have to wait a few seconds after it is ready to let them use their energy interrupt and then use SV. HOWEVER, if you wait too long, their Skull Crack will be charged and they'll get you. It's really a case of splitting hairs, but you can usually thin them out pretty quickly and when there are only 2 or 3, it is really easy to time it.
A word of caution: The Grasping darknesses are fast, they charge Fear Me fast, they charge Skull Crack fast, they attack fast. If you waste energy on casting Breeze or PS when they aren't quite needed, you will probably run out of energy and die.
Against the DMs, the best thing to do is play with your sound on. That way, you can hear them pop, and immediately switch and Drain them. If you hear two pop, run! If one does get you, STOP ATTACKING, especially if you are fighting aataxes, and immediately recast PS...everything else can wait as long as you get PS back up. Once it is up, you can either run, or try to put your enchants back up. I generally recommend running.
With only one SV or AV, you have to do things a little differently.
Against aataxes, you precast immediately before they hit you. Just don't accidentally trigger bleeding and you can easily survive without Breeze against two or less, and you only have to use breeze once against three (at least twice against four).
Against Grasping Darnknesses, I usually precasted IW and then waited until they had all used their energy interrupt (usually they use it on their first or second hit), then cast SV. That way, you can attack them the whole tie with SV up without having to stop to cast IW. When SV ends, cast PS/Breeze IMMEDIATELY and then wait. IIRC, the recharges between their energy gain/adrenal gain and SV end up so that if you cast SV immediately when ready, they will get it almost every time. You have to wait a few seconds after it is ready to let them use their energy interrupt and then use SV. HOWEVER, if you wait too long, their Skull Crack will be charged and they'll get you. It's really a case of splitting hairs, but you can usually thin them out pretty quickly and when there are only 2 or 3, it is really easy to time it.
A word of caution: The Grasping darknesses are fast, they charge Fear Me fast, they charge Skull Crack fast, they attack fast. If you waste energy on casting Breeze or PS when they aren't quite needed, you will probably run out of energy and die.
Against the DMs, the best thing to do is play with your sound on. That way, you can hear them pop, and immediately switch and Drain them. If you hear two pop, run! If one does get you, STOP ATTACKING, especially if you are fighting aataxes, and immediately recast PS...everything else can wait as long as you get PS back up. Once it is up, you can either run, or try to put your enchants back up. I generally recommend running.
Ezco Monkey Man
Thx for the overwhelming responce appriciate all the help