loot scaling
Operun Agemo
People who play in normal size parties, including parties of heroes and henchman, will see no difference at all from loot scaling. At the same time, they will notice that normal mode is now much easier to farm, and that the introduction of Hard Mode provides a place they can play where the loot is better than ever before. Thus, people who play the game primarily in parties will simply make more money than they previously did.
People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place.
People who were advanced solo farmers and who were earning vastly more money through solo farming than through playing the game normally will see the full effect of loot scaling. They will earn less gold and common loot from solo farming than they did in the past. The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party. While gold and common loot are thus reduced for these players by loot scaling, certain other types of loot are completely unaffected. For example, Skill Tomes are completely unaffected by loot scaling, so they still drop eight times as frequently for solo farmers than they do for people who play in parties. Thus, advanced solo farmers will find that certain types of farming are still extremely productive for them, but they may have to change what and where they farm if they want to earn as much money as they did before."
ok i read all of this and i understand whats being said. what i do not understand is why the guy in full obsidian is getting req 7 elemental swords and why i get req 13 hammers. is obsidian armor a magical charm? if so then how am i supposed to get it if i dont got any money because i get req 13 hammers? some times the drops get so ludicrous that i wonder if anet is playing a joke on me.
People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place.
People who were advanced solo farmers and who were earning vastly more money through solo farming than through playing the game normally will see the full effect of loot scaling. They will earn less gold and common loot from solo farming than they did in the past. The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party. While gold and common loot are thus reduced for these players by loot scaling, certain other types of loot are completely unaffected. For example, Skill Tomes are completely unaffected by loot scaling, so they still drop eight times as frequently for solo farmers than they do for people who play in parties. Thus, advanced solo farmers will find that certain types of farming are still extremely productive for them, but they may have to change what and where they farm if they want to earn as much money as they did before."
ok i read all of this and i understand whats being said. what i do not understand is why the guy in full obsidian is getting req 7 elemental swords and why i get req 13 hammers. is obsidian armor a magical charm? if so then how am i supposed to get it if i dont got any money because i get req 13 hammers? some times the drops get so ludicrous that i wonder if anet is playing a joke on me.
Patsrule711
Lots of luck. Did it drop for him or did he buy this req7 ele sword. He might have made a ton of money before loot scaling happened who knows.
End
Because his req 7 ele sword was most likely a gold drop and thus not affect by loot scaling if I am corrected. 2 full fow armor point to that he knows where to farm and does it often. 3 anet isn't playing a joke in a way they punish the middle people (which it seems like you are) while advanced farmers get the benefits from hm farming and normal player get the benefit of easier enemies where as its the mid range people who dont do either but do a mix f the both where they don't get the full benefit of hm farming nor the full benefit of easier enemies. Thats just the way I see it. If my understanding of loot scaling is off or you just disagree then thats your veiwpoint.
SilentNite
ok here's the deal, he got EXTREMELY LUCKY if that dropped for him. now think about this...how much have you farmed??? not nearly as much as he has, dont think he just went outside and farmed once and got this drop...i guarantee this guy has been farming MUCH more than your giving him credit for...with the amount of hours he's put in im guessing it was just a lucky, every now and then, good drop. if you compare your hours to his, and the quality/amount of drops...it would probably average out to the same amount, you just dont farm as much=less chance of high quality items dropping over that LONGGG period of time
Kanyatta
Quote:
Originally Posted by Operun Agemo
what i do not understand is why the guy in full obsidian is getting req 7 elemental swords and why i get req 13 hammers.
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Although most of you may consider me cynical for this, but I would guess your guy with full FoW armor and a req 7 elemental sword could be a gold buyer. Trust me, I've tried farming, and it's hard to get the 1 mil~ish for FoW armor, I tried saving for 8 months and never got even close, I got to about 275k and i stopped trying, and then on top of that, Elemental Swords are the 2nd most expensive sword (i think) and req 7 are not easy to come by. I would think it to be a stretch that this person farmed that much money to get all of this.
Luck is a huge factor in farming, the best drop I've ever gotten was a req 11 colossal scimitar, and that was after 10~ hours of farming. The next best drop ever was probably..... Kanaxai's Mallet
SilentNite
kanyatta might be right about the gold buying...but you have no idea how hard it is to do that with anet monitoring acct's...and look at the total number of ppl with FoW armor...not an outrageous number, but a good many...though the possibility is there of him buying gold, i think his farming might still be legit.
Kanyatta
Anet is way too strict sometimes on the gold buying and jump to too many conclusions.
I was helping a friend transfer money from his 1st account to his 2nd (I think it was to buy a Guild Hall in another guild, because it was only like, 20k) and I got banned for 3 days because of it, and they thought I bought gold from him.
Seriously Anet, just go to GToB ID1, or Ascalon ID1 and that is all the proof you need for how prevalent gold buying is. It's being ignored so much it's hard to believe they have no idea.
I was helping a friend transfer money from his 1st account to his 2nd (I think it was to buy a Guild Hall in another guild, because it was only like, 20k) and I got banned for 3 days because of it, and they thought I bought gold from him.
Seriously Anet, just go to GToB ID1, or Ascalon ID1 and that is all the proof you need for how prevalent gold buying is. It's being ignored so much it's hard to believe they have no idea.
viper11025
Simple, Ive actually wrote some science to this with a friend. The number of people doing the same thing at the same time affects drops at a rate that is rediculous.
As an example, CoF. During Peak hours you get more golds, because alot of ppl have over farmed it. Not better but more. (2 man)
As an example, CoF. During Peak hours you get more golds, because alot of ppl have over farmed it. Not better but more. (2 man)
Skyy High
Old money is probably one of the biggest factors as well. Loot scaling didn't remove the stacks and stacks of ectos people had previously build up. And let's not even get started into possible remnants of duping -_-
SilentNite
kanyatta u have NO idea how long it takes to ban someone, alot of work goes into it, u cant just instantley ban someone....they permanently ban the accts tho too...oh and just to let u know, your not technically allowed to transfer between accts, or at least so i've heard, my friend did and got a ban. and usually when they ban someone its because large amounts of gold have been transferred...now idk about your case, but on gold selling anet does a VERY good job in my opinion...even though u see gold sellers its probably unbelievable how many gold sellers have already been banned...plus there's only so much time to ban the massive amount of sellers!...but back to the actual thread topic, i agree with skyy, u never know and to conclude, farming good items is mostly complete luck if you get something like a r7 ele sword
Kanyatta
I realize it's hard to ban gold sellers, because they all use trial accounts (or so I assume) because they're all lvl 1 necros with the name "asld drtl"
I always assumed GM's could just go "/ban <acct name>"
I always assumed GM's could just go "/ban <acct name>"
boogerboy72
i was banned within 2 hours of spamming fs before i knew about the trade chat
/embarrased
/embarrased
SilentNite
yea well u cant just /ban...its well i dont wanna say "legal" but they have to sort of prove that this person has violated the rules you know?...and bummer booger lol...but now the spammers arent being persecuted as much, which is a disappointment.
I Phoenix I
I don't think req 7 inscriptables drop...
And Ele Swords are inscriptable...
So he must have 1337 h4x0rs
And Ele Swords are inscriptable...
So he must have 1337 h4x0rs
Kanyatta
The word is inscribable btw
I once had a req 7 celestial shield drop for me, never anything inscribable tho
I once had a req 7 celestial shield drop for me, never anything inscribable tho
Shayne Hawke
Quote:
Originally Posted by Operun Agemo
ok i read all of this and i understand whats being said. what i do not understand is why the guy in full obsidian is getting req 7 elemental swords and why i get req 13 hammers. is obsidian armor a magical charm? if so then how am i supposed to get it if i dont got any money because i get req 13 hammers? some times the drops get so ludicrous that i wonder if anet is playing a joke on me.
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2. Farming.
3. Luck.
4. He bought them.
Wait, I forgot...
5. Why is this in Sardelac? This isn't even a suggestion.
SilentNite
i guess this goes under the...want to see something changed?...segment
idk i completely agree with hawke tho
idk i completely agree with hawke tho
gameshoes3003
/notsigned
I'm assuming from the title and your long-winded speech that you want the amount of gold and items scaled down to fit the party size.
So say there's a party of eight and there's an 80 gold drop. If a person was soloing, he'd get a 10 gold drop instead. And he'd also get 1/8 of the items dropped.
I'm a moderate farmer, I do PvP or missions more often and I got to say that I like it when I get the maximum benefit from farming.
I have one time dedicated about 6 hours into farming one Saturday, that's how I got so much money! Then I spent it all... Then I realized that 6 hours of farming is dull so I decided to do more PvP stuff and PvE (without farming).
But when I do my occasional farming run, I'd like getting something out of it.
I'm assuming from the title and your long-winded speech that you want the amount of gold and items scaled down to fit the party size.
So say there's a party of eight and there's an 80 gold drop. If a person was soloing, he'd get a 10 gold drop instead. And he'd also get 1/8 of the items dropped.
I'm a moderate farmer, I do PvP or missions more often and I got to say that I like it when I get the maximum benefit from farming.
I have one time dedicated about 6 hours into farming one Saturday, that's how I got so much money! Then I spent it all... Then I realized that 6 hours of farming is dull so I decided to do more PvP stuff and PvE (without farming).
But when I do my occasional farming run, I'd like getting something out of it.
I Phoenix I
Quote:
Originally Posted by Kanyatta
The word is inscribable btw
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Quote:
Inscriptible \In*scrip"ti*ble\, a. Capable of being inscribed; inscribable. |
politicsxxox
in my opinion , loot scaling is really on sided , but once a gold drops for that character , it will continue dropping just for that character. It happens all the time in DoA, where the first 2 people who get gems end up getting all the gems in the run.
RPGmaniac
Quote:
Originally Posted by I Phoenix I
Quote:
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Kanyatta
Quote:
Originally Posted by politicsxxox
in my opinion , loot scaling is really on sided , but once a gold drops for that character , it will continue dropping just for that character. It happens all the time in DoA, where the first 2 people who get gems end up getting all the gems in the run.
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politicsxxox
Quote:
Originally Posted by Kanyatta
I remember ranger-trapping the UW, and with 4 Rangers, usually 1 person would get 3 ectos, and the other 3 would maybe get 1 between them. Usually, only half the party would get ecto, with one person getting significantly lower amounts. Maybe coincidence? but it seemed to happen almost every run.
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Perkunas
Quote:
Originally Posted by politicsxxox
in my opinion , loot scaling is really on sided , but once a gold drops for that character , it will continue dropping just for that character.
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Kanyatta
Quote:
Originally Posted by Perkunas
Same can be said for greens. Over past couple of days, I took a couple of my guildmates to The Falls for Totem Axes. The first one I took thru got 4 gold drops, I got 1 purple, no Totems for either of us. The second one through got 1 gold, 2 purples, and I got 5 golds and 2 Totem Axes. Made another trip with the second one again with similar results, only 1 axe though. Where is the fairness? I gave him a Totem Axe.
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