Is There Any Point Bringing Koss (Warrior Hero) Into Your PvE Party?

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

E/

I was just wondering whether or not to include Koss in the 3 heroes I usually take into PvE with me because he can only attack 1 thing at a time. I prefer attacking multiple enemies so I usually take Acolyte Sousoke (Fire Ele), Dunkoro (Healer) & Olias (Minion Master) + myself (Fire Ele).

I was just wondering if anybody actually takes Koss and if so, what is your reasoning for it seeing as he can only attack 1 thing at a time (or a few with hundred blades)?

Thanks.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I never take Koss or any warrior Hero with me, but that's because, like you, I usually bring an MM if I'm H&Hing. When I do want a melee hero with me I tend to use a Dervish instead.

I can't say there's any particular reason for it, though.

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Because spreading out damage may not always be the best solution

Granted, I don't take certain heroes unless I need them for a quest/mission, Koss is one of those heroes

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

I barely take koss, and if I do it's because I need a tanker. But I mainly use Melonni, Razah and Dunkoro. I hardly ever use Tahlkora and Koss, because I find that they're useless, since I have all but two NF heroes.

But I know what you mean, by saying he's pointless.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I never take Koss because the warrior henchmen do his job just fine.

The henchie eles and necros however, are subpar compared to mine. I run Vekk, Zhed, and Olias at all times.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

I usually bring Jora + Vekk + Zhed. Sometimes Jora gets switched for Livia (MM) depending on the zone.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by whufc89
I was just wondering whether or not to include Koss in the 3 heroes I usually take into PvE with me because he can only attack 1 thing at a time. I prefer attacking multiple enemies so I usually take Acolyte Sousoke (Fire Ele), Dunkoro (Healer) & Olias (Minion Master) + myself (Fire Ele).

I was just wondering if anybody actually takes Koss and if so, what is your reasoning for it seeing as he can only attack 1 thing at a time (or a few with hundred blades)?

Thanks.
It's a matter of complexity and survivability. Generally speaking, you don't need much form your warrior hero/henchman other than they can stay alive and attack. With most of the other classes, however, you are looking to accomplish a very specific goal. That goal or the means to accomplish it is rarely provided by the pre-built henchmen. It is possibly one of the reasons 7 heroes are not permitted - you could create the "perfect" party if that was the case.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

I sometimes use warrior heroes for certain builds where I want lots of single target damage, but generally the reason I don't use a warrior hero in normal play is because the henchies aren't all that bad, since half the damage a warrior does is just auto attacking whereas casters are completely dependent on their skill sets (and therefore are worse off since hench skill sets are overall rather meh). Its not that the heroes are bad, its just that the difference between a well built necro or ritualist hero and their hench counterparts is far greater then that of a warrior hero and its counterparts.

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

E/

OK guys thanks a lot. What do you think of the healer hench though? Would it be worth it to bring an extra damage dealing hero & just let the hench do the healing or should I bring Dunkoro?

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

By and large, I've found that while the monk henchies are reasonably good, my heroes can do the job better. My party almost always includes both Dunkoro and Tahlkora as backrow support; but then again, my general strategies are based around attrition rather than strong DPS (I play mesmer, so I need the monsters to stay alive a little bit longer for my hexes to have full effect).

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

I spend my hero spots on character types you cannot get from henchies. devona does fine.

EDIT: same with monks, the occasional RC, sometime a WoH in areas where the henchies suck, but having heroes do damage is better.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Personally I feel the monk henchies do quite well, I normally run 1 mm + 2 fire eles, 1 mm + 2 splinter rangers, 2 mms + paragon, 2 mms + ss necro, or some kind of combination of it. Groups die so fast that it really doesnt matter how much healing you have, since they never get past the minions. In areas without corpses eles with a ward or two and paragon shouts help your party survive a ton while still dealing good damage. Myself I usually make the macgyver of the group, scrounging together whatever kind of special shutdown, disruption, protection the party needs that hero's don't use well.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I prefer to run 3 damage heros and use the hench monks, they are sufficient for most areas that one can H/H.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I prefer to go with a hench warrior. They Leeroy just fine.

Zeuki

Zeuki

Academy Page

Join Date: Oct 2007

Do you need to know?

Kentucky Fried Delak [KFD]

E/

Eh, I usually run Jora, Livia, and Hayda (Now anyway). Depending on the area, I'll switch Jora out for any of the ranger heros for another splinter barrager. Build I'm using for Jora/any of the warrior heros is fairly useful in spreading more AoE damage and poison around.

Generally run this build on Jora

[skill]Cleave[/skill][skill]Cyclone Axe[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Frenzy[/skill][skill]Sprint[/skill][skill]"Watch Yourself!"[/skill][skill]Apply Poison[/skill]

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

I brg Koss always, Give him Hundred Blades, Burst of aggression and splinter weapon and watch him go nuts.

He uses my group interuption build just perfectly.

Try and copy that you dumb henchies.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Hundred Blades sucks, no matter what.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

yeah, devona with backbreaker is better than hundread blades any day of the week.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I take koss on occassion. I usually set him up as war/ele and get him to bring high damage skills as well as some wards. This is all dependent on where i'm going at the time, but depending on the situation he can be quite useful, and as far as warriors go he aggroes far less than any of the war henchmen.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Hundred Blades is not the proper use of a warrior, nor is "tanking."

I took Koss, Jora, and Goren along with my warrior to kill Cyndr and the Great Destroyer. Cyndr was not able to refresh his armor before we killed him. I also like to load running builds on the 3 warrior heroes as a distraction if I want to run someplace in a hurry. If hero AI could use adrenaline skills , I would take them more often.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I do tend to take Koss along, I want someone to keep the melee away from my casters, I also want survivability.
Heros I can flag into combat henchies attack who I attack so if an assassin gets to my healer me attacking brings the henchie warrior and all his little friends to my healer.

Koss used to use dragon slash but I think quivering blade and plague touch works better.

Then its usually Hero healer and necro, but sometimes I use Healer and dervish heroes.

Depends on my class and the area we are in

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

My pve is W
ive fit my heroes to match and complement eachother builds.

Party List:
Me W (dragon slash and all adren build)
Olias N (barbs,ss, mark of pain style bar)
Talkora Mo/E (high prot style bar)
General Morgan P (motivation skills)

If I was to take henchies with....

Warrior (because of olias)
Monk
Monk
Fire ele (usually)

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

If I ever bring koss its only because I need him for a mission or quest.

Otherwise my heroes are:

General Morgahn (p/w with cautery sig or expel depending on zone)
Hayda (p/w with cruel spear)
Livia (ss/barbs)

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

I usually bring my own healers where possible, I sometimes like to control their spells. I'll also bring one mm hero, the henchie ele's seem to do their job fine.

UnKn0wN415

UnKn0wN415

Frost Gate Guardian

Join Date: Oct 2007

Bay Area

Looking 4 PvP Guild!

R/

only time I have Koss on my team was when I was doing the last mission on faction and the one miss on NF when you have to fight shiro...

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Yes, I use Koss quite often.
Most of the time I use a D-slash build on him and use two Command paragons to fuel themselfs, Koss and the warrior hench I take.
I still need to test if a dervish works better in this team build though.

Single target damage is no big problem except in areas with large mobs.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

I always use Koss (unless I'm playing my warrior, in which case I take Margrid or Jin) although my nec now takes Jora instead.

Of course, this is when I'm playing by myself. If I'm pugging, then I'll only bring him if our party needs a warrior.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

The only times I bring a warrior is when I am playing my Ritualists. I need someone to focus my Splinter Weapon and Ancestor's Rage.

Koss uses a DSlash build, but I am thinking of whether Eviscerate/Execution is better.

Khazad Guard

Krytan Explorer

Join Date: Jul 2007

Australia

No Loitering In The Guild [Hall]

E/

I rarely take a Warrior hero. I usually run Fire Ele (me), Tahlkora (Healing Monk), hayda (Support Paragon) and Livia (Minion Master). Apart from that if I am running somewhere and just need someone to take the brunt, I use a Warrior hero.

Anyway, is there really any difference between Tahlkora, Dunkoro and Odgen? I always here "Tahlkora sucks", but arent they all the same? :S

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I take a Warrior hero for skills like Triple Chop, so I can take a Rit hero (or play Rit myself) to turn PvE into lulz-mode.

Dkraftwerk

Dkraftwerk

Ascalonian Squire

Join Date: Mar 2007

Me/Mo

I usually tend to bring Koss, Dunkoro and one random third but have been mixing it up more lately. I've been using Melonni, Gwen and General Morghan a lot more and it's worked pretty well. I'm also trying to get more skills for Olias so I can make a decent MM.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I take him now and then but I run him as a W/A

Barbarous Slice
Sun and Moon Slash
Dragon Slash
"For Great Justice!"
Endure Pain
Smoke Powder Defense
Shadow refuge
Rez Sig

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

I never take Koss, though I DO take jora. Only when I'm a monk though, so I can set her up as a proper tank. Sometimes I like to mess with a steady stance hero in the earlier parts of the game also. They run steady stance so well lol.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Who I take depends what class I play.

If I play a melee class, I take a caster, a ranger, and a healer/protector.

If I play my Ranger, I take Koss, a caster, heal/prot.

If I play Ele or Mes, I take Koss, Ranger, and heal/prot.

Depending on the area I am playing in, Koss uses either axe or sword. IMO Koss is indispensible, a little gungho, but important to me.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by whufc89
OK guys thanks a lot. What do you think of the healer hench though? Would it be worth it to bring an extra damage dealing hero & just let the hench do the healing or should I bring Dunkoro?
When I'm doing H&H I bring along the henchie healers (both), but when I'm doing a group with another player (or players) I bring a hero monk as they can be a bit better (depending upon the build).

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

Well apart from one particular mission on NF (maybe for cantha too) , koss or any other warrior hench isn't that needed . [wiki]Shiro[/wiki] Tagachi be that NM or HM - at least for HM the hench warrior has the wrong skills to live vs him and that might be end of the party too if the warrior dies. That actually is the only place where a warrior is a good idea unless you plan to tank him yourself .