Hard Mode fixes? hmm.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

Generating intrest in Hard Mode!

1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one. Perhaps named Lesser and Greater to inhibit scam attempts. Good idea Askani

2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??

A vanquish chest would have been nice for Snake Dance and/or Lonars Pass. ! /rant

3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!

4) STOP setting me back to Normal Mode after I visit my Guild Hall. please!

5) Have ability to merch items on maps. Since I highly doubt they'd add NPCs to the game, how about an update that allows us to sell drops to Collectors and Material crafters, since nearly every map has at least one. Good Idea mike. I just had this problem.

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Some are nice. At the #2, I'd suggest the higher the foes the bigger the reward is in the chest. But idd after vanquishing there should spawn a chest.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by sterbenx2
1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one.

2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??

A vanquish chest would have been nice for Snake Dance and/or Lonars Pass. ! /rant

3) Add greens to Proph bosses in HM

4) STOP setting me back to Normal Mode after I visit my Guild Hall. please
1. It's indeed pretty dumb to recieve a non-max green while vanquishing. /signed

2. Vanquishing could use slightly better rewards yes. /signed

3. More max damage, perfect modded greens? sure. /signed

4. /SIGNED !

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

I agree with you on all points, except I am a bit skeptical about adding greens.

We really don't need the price of greens to go down anymore by making replica modded greens an easy farm.

On all others, /sign

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

1 /sign
2 /sign
3 /not sign. there is one green for every mod for every weapon really, they're mostly <5k... I don't think there's much need for it to be honest.
4 /sign. i thought this was a bug fix at first... was does it go to NM!?

good ideas. Everlong.

Askani

Pre-Searing Cadet

Join Date: Feb 2007

North Dakota

Unaffiliated

R/

1) You would have to add a whole set of greens with different names or you risk scamming. Prob not worth it.

2) You already get a reward based on the number you vanquish, I see no reason to add another reward, except maybe improving the gold reward a bit.

3) No opinion, although doubtful it would happen.

4) It may be that since the guild hall is on the PvP Island (Cant remember the name atm) it doesn't have a HM. I haven't paid much attention but I don't think there is a HM toggle there, in which case when you go back to a PvE outpost you are defaulted to NM. This may not be changeable.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

1. As long as the 'low-level' counterparts are renamed with a 'Lesser <Item name>':

Lesser Jin's Hornbow
Piercing damage: 10-16 (Requires 5 Marksmanship)
Damage +10%
Armor -10 (while attacking)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +15

Jin's Hornbow
Piercing damage: 15-28 (Requires 9 Marksmanship)
Damage +15%
Armor -10 (while attacking)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +30

2. It could just be an unlocked chest. There is a place that well deserves it, at least: Majestic Rest. It could be a 'Rotten Chest', that spawns after vanquishing the area (Not just killing RotScale)

3. There are some Bosses that do not have green items, like the Afflited Bosses, but all of them should have... maybe with Normal and Hard counterparts like suggestion 1 says.

4. Yeah, it's annoying.

Physical

Physical

Frost Gate Guardian

Join Date: Mar 2006

The Netherlands

Needs a GvG guild..

R/Mo

I really do agree with 2, this makes some places very very interesting to vanquish!

1+2+4 /signed

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

There's another thread around here somewhere that suggested adding Vanquishing chests to areas. The thread dissolved into a ruckus about whether:
A. The chest should be 1 time only or everytime you vanquish
B. What about easy or glitched areas with only 1 or 2 enemies to kill?

I still think it's a good idea. Add a vanquishing chest to every area and scale the rewards in the chest according to how many monsters were killed:
Vanquished 1-10 enemies: Chest drops 1g to 5g
Vanquished 11-50 enemies: Chest drops 20g to 100g or a bad purple.
Vanquished 50-100 enemies: Chest drops a common gold
Vanquished 100-200 enemies: Chest drops a random gold or nice rare material.
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.


I don't care for the extra greens idea. We have too many greens now.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Signed to all. Anything to make Vanquishing more worth it and get more people involved. I'm fortunate to have a guild that likes doing it, but others aren't so lucky.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Only one I'd /sign is the one about the vanquisher chest, and there's already a thread for that.

I don't see a point to anything else.

serod

serod

Academy Page

Join Date: Mar 2007

R/

1)/ Signed
2)/Notsigned Vanquish is not an elite area like UW or FoW
3)/Signed
4)/Signed for god's sake

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by TheRaven
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.
I don't really care about Rare Crafting Mats or a decent Gold here and there, but please, don't give out rare minis for something that takes little skill to accomplish.

IMO

Winning HoH > Vanquishing some area outside Kamadan or Ascalon

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed to everything

I love this suggestion.

mike7333

mike7333

Academy Page

Join Date: Mar 2007

Ireland

Blood Stain[Bs]

W/

how about adding a merchant into most explorable areas? worse than having full bags ^^ and getting loads more drops

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by TheRaven
There's another thread around here somewhere that suggested adding Vanquishing chests to areas. The thread dissolved into a ruckus about whether:
A. The chest should be 1 time only or everytime you vanquish
B. What about easy or glitched areas with only 1 or 2 enemies to kill?

I still think it's a good idea. Add a vanquishing chest to every area and scale the rewards in the chest according to how many monsters were killed:
Vanquished 1-10 enemies: Chest drops 1g to 5g
Vanquished 11-50 enemies: Chest drops 20g to 100g or a bad purple.
Vanquished 50-100 enemies: Chest drops a common gold
Vanquished 100-200 enemies: Chest drops a random gold or nice rare material.
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.


I don't care for the extra greens idea. We have too many greens now.
Peoples will abuse the ares with 200+ monsters as its FAR easier than in HA to get the chest. So the last idea is a BIG no no.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

Quote:
Originally Posted by mystical nessAL
Peoples will abuse the ares with 200+ monsters as its FAR easier than in HA to get the chest. So the last idea is a BIG no no.
How is it possible to abuse an area where you would have to score 200+ kills to get the chest to spawn? It takes a fair amount of time to get 200 or better kills. Dungeon chests can have a chance for decent drops and most are not difficult at all to reach and you certainly don't have to get 200+ kills to reach them either.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Quote:
Originally Posted by sterbenx2
How is it possible to abuse an area where you would have to score 200+ kills to get the chest to spawn? It takes a fair amount of time to get 200 or better kills. Dungeon chests can have a chance for decent drops and most are not difficult at all to reach and you certainly don't have to get 200+ kills to reach them either.
Istan Island some areas there have 200 enemies + i think, takes around an hour to do an area, also one or 2 parts allow you to bring in 6 to an area that was designed for 4, if i remember correctly, not much effort required imo.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

Still wouldn't convince me that it would be a market breaking mechanic. The market is broken as it is anyway. Its far too easy to get a green that you need or buy it cheap. max9 golds are everywhere and are often merched as people can't stand waiting around for hours trying to get buyers that will only pay 1 or 2k for them. BMP made is easy as button mashing to get max9 stuff. Even the upgrade componants are cheap. 1.5k for 15^50 inscriptions!?

lets see 1k max9 axe
1.5k 15^50 incription
3k 20/20 sundering axe haft
3k +30 Health axe grip

axe is worth.. 8k. and this is based on prices I was getting in LA last night.
Only high end ultra rare skins are worth anything at all. unless you deal in minis or tomes. You won't be makin squat. Fill vault page with max stuff, sell all for 20k.

Point is the economy in GW works great for being able to afford stuff you need. Better than ever in fact. But, selling stuff now, LOL! Everyday I try to sell the 40+ items I have that are worth selling.. everyday I sell 1 or 2.. Yesterday was a very good day, I let of 5 items! The economy sucks, let more items in and just merch everything you don't want/need/use.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by sterbenx2
How is it possible to abuse an area where you would have to score 200+ kills to get the chest to spawn? It takes a fair amount of time to get 200 or better kills. Dungeon chests can have a chance for decent drops and most are not difficult at all to reach and you certainly don't have to get 200+ kills to reach them either.
Not only is it the spawn, but, just think about it.

Which is easier, killing 200+ PvE monsters, or winning the Hall of Heroes? Count the amount of people that have killed 200+ HM Monsters, then count the number of people that have won Halls. It would be abused by the fact you're getting the same reward for something that is far easier than actually earning it.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

1. /Neutral. I like greens, but nothing on noob island has a skin I'd want to stare at forever. :P
2. /Signed... but keep the rewards low, I'm talking booze/sweets/200g low, or make it a one-time deal. No minis, rares, golds, greens, high-end materials, etc.
3. /Neutral. I like greens, but apparently I'm in the minority. And honestly, the game already has more than enough.
4. I haven't had any problems remembering to turn HM back on, but apparently others have. /signed.
5. Definitely /signed!

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

Quote:
Originally Posted by Kanyatta
Not only is it the spawn, but, just think about it.

Which is easier, killing 200+ PvE monsters, or winning the Hall of Heroes? Count the amount of people that have killed 200+ HM Monsters, then count the number of people that have won Halls. It would be abused by the fact you're getting the same reward for something that is far easier than actually earning it.
nobody said anything about the SAME reward.. maybe something decent tho. I agree with keeping it limited to sweets, alcohol and other such minor things. besides. PvP and PvE are two totally different things. PvP doesn't deserve PvE rewards the Zaishen Key system is total fail. As is PvP.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by sterbenx2
nobody said anything about the SAME reward
I beg to differ

Quote:
Originally Posted by TheRaven
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.
It's the exact same thing except for the "related to the campaign vanquished" part

So... yea

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

A free chest for vanquishing HM would be ok with me. Should just be a treasure chest that doesn't require a lockpick, same drops.
I've won HoH's and 1.) it's much more difficult than taking some heros and spending 90 minutes killing stuff. 2.) the drops out of the HoH's chest is waaay too good for this kind of reward. Multiple Stygian Reavers, celestial sigils, zaishen keys, minis.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

/Signed if i can get free chests from the areas i'm already vanquished.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

Quote:
Originally Posted by Kanyatta
I beg to differ



It's the exact same thing except for the "related to the campaign vanquished" part

So... yea
Vanquished 200+: Chest is similiar to HoH chest

but I don't think they should drop minis. EVER, there are too many of them in game already.