I have to agree with Numa's post that the Heros/henchmen are
the single best feature of GW1. It'd be a shame to lose them. No other MORPG offers anything like this! A single "Companion NPC" seems like a real step backward from this system, in my opinion, although how this all is going to work is still awfully vague so I'm trying to remain hopeful. (Come on, ArenaNet, throw us some info. bones! A press release. Something!

)
I do enjoying grouping occasionally, but I also like soloing, and I like being able to play through a mission or dungeon with just one friend or two (plus Heroes). Most of all, I like having the
option of playing the way I want to play. When I read the article quote (which is really from PC Gamer's overview of games coming in 2008), my heart skipped a beat at the line...
Quote:
… If you’re just grinding, you’ll be able to join up with an AI party, but playing with real-life online humans will net you more experience.
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Why? Because it sounded like henchmen/Heroes might ... possibly ... still be around in GW2. People who would prefer that the h/h be eliminated really should just play WoW; WoW is the perfect game for players who are looking for mandatory player grouping for all instance content.
...Now, if GW2 wants to be
truly groundbreaking, they would add a feature allowing players to play their alts as their Heroes for all instanced areas. This would allow a group of two players (or even one player), the option of getting through, say, a five-man instance dungeon as you might find in World of Warcraft on their own.
The difficulty here is that the dungeons in WoW are considerably more complex, requiring five players to act individually, than anything in GW1, so I do not see how you could balance things out equitably. Trying to get through a WoW-like five-man dungeon with one player and four AI/Hero NPCs, for example, would be extremely difficult, I think, and would require a lot of micromanagement.
Still, the beauty of using alts as Heroes is that you (and a friend or two) could choose which of the characters you wanted to play as your primary toon and there would never be an issue of the endless and tiresome "LF for healer and tank for XYZ Dungeon!"
I'd rather see much slower leveling, but leveling that included you and your alts. So, too with faction. Let's have it accrue very slowly but have it apply accountwide. If soloing means getting less xp than grouping, as stated in the quote above, I'm not sure I would care about that. As long as I can still solo with an "AI party" whenever I want to, I'll be a happy camper.