Well, I want to make a new character and I've been thinking about Rits. They seem pretty functional, whether it's offensive/defensive spirits, channeling, or restoration, and more.
What I was wondering though, is there a place for Rits in high end pve? If I said for example, "healing rit lfg Duncan HM" would I be standing there forever being laughed at or would groups take me?
Ritualist - a place in high-end pve?
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Originally Posted by Icey
The last Hierophant quest is in need of a serious change! Currently the only professions getting picked into groups are the monks and eles...Everyone else is pretty much left out. But on other quests I think healing rits do good.
That has nothing to do with slavers exile and everything to do with PUGS being made up of bad players. I never go anywhere without a rit along wether it be slavers, doa or anything in between.
In answer to the OP, it depend's. The average PUG may be hesitant to take you, however if there is a decent group forming you have a fair chance of getting a team. Tbh though i would recommend going with a guild group as teh average PUG will typically play Tank n spank which is pretty slow and VERY boring.
In answer to the OP, it depend's. The average PUG may be hesitant to take you, however if there is a decent group forming you have a fair chance of getting a team. Tbh though i would recommend going with a guild group as teh average PUG will typically play Tank n spank which is pretty slow and VERY boring.
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Quote:
Originally Posted by Whiskeyjack
That has nothing to do with slavers exile and everything to do with PUGS being made up of bad players. I never go anywhere without a rit along wether it be slavers, doa or anything in between.
In answer to the OP, it depend's. The average PUG may be hesitant to take you, however if there is a decent group forming you have a fair chance of getting a team. Tbh though i would recommend going with a guild group as teh average PUG will typically play Tank n spank which is pretty slow and VERY boring.
Well I guess slavers exile quests are full of bad player according to you, because thats all I see in party search pugs EVERYTIME I am in that area.
To answer the OP, you're best bet on doing most quests are through guildies.
In answer to the OP, it depend's. The average PUG may be hesitant to take you, however if there is a decent group forming you have a fair chance of getting a team. Tbh though i would recommend going with a guild group as teh average PUG will typically play Tank n spank which is pretty slow and VERY boring.
Well I guess slavers exile quests are full of bad player according to you, because thats all I see in party search pugs EVERYTIME I am in that area.
To answer the OP, you're best bet on doing most quests are through guildies.
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Originally Posted by Xiooua
Like others have said, get into a good PvE guild. The average pug doesn't understand just how useful a Ritualist can be.
Ditto.
Ritualists have some of the most potent regular skills in the game. Splinter Weapon alone warrants a place in almost any PvE team. The damage from it can be staggering, especially if it's you using it with Barrage. Warmongers Weapon is great for throwing on a fast attacking, single target striker like a sword warrior or assassin. Weapon of Shadow works wonders at saving a team-mate from a beating. Nightmare Weapon is great for tapping down single targets with very little energy use, it also turns D-Shot into a 53 dmg hit which is nice (D-Shot lives on my Rt/R skill-bar
) Spirits Strength {E} when combined with Weapon of Aggression can put out some serious damage all by itself. The list goes on...
Trouble is, most PUGs think Ritualists stink and no matter how much you try and educate them they won't learn. Join a decent PvE guild and you'll be appreciated and accepted a whole lot more.
Ritualists have some of the most potent regular skills in the game. Splinter Weapon alone warrants a place in almost any PvE team. The damage from it can be staggering, especially if it's you using it with Barrage. Warmongers Weapon is great for throwing on a fast attacking, single target striker like a sword warrior or assassin. Weapon of Shadow works wonders at saving a team-mate from a beating. Nightmare Weapon is great for tapping down single targets with very little energy use, it also turns D-Shot into a 53 dmg hit which is nice (D-Shot lives on my Rt/R skill-bar
) Spirits Strength {E} when combined with Weapon of Aggression can put out some serious damage all by itself. The list goes on...Trouble is, most PUGs think Ritualists stink and no matter how much you try and educate them they won't learn. Join a decent PvE guild and you'll be appreciated and accepted a whole lot more.
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Quote:
Originally Posted by BigDave
Trouble is, most PUGs think Ritualists stink and no matter how much you try and educate them they won't learn. Join a decent PvE guild and you'll be appreciated and accepted a whole lot more.
Rits are in the same boat as paragons and sins. Most people think they suck because most people suck at playing them - no matter how insanely powerful they are in the hands of a good player.
Bad rits tend to push out the direct damage channeling spells or spam spirits - neither of which are very helpful.
Bad rits tend to push out the direct damage channeling spells or spam spirits - neither of which are very helpful.
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The best thing you can do as a Ritualist is Channeling + Weapon Spells.
I would not really take a "Healer Rit", too. You can do a mix of offense and healing character, but as a pure Healer N/Rt and Monks really outclass you.
With Splinter Weapon at 16 Channeling, Vampiric Weapon, Warmonger/Whatever or Weapon of Warding (Restoration) and Spirit Rift/Ancestors Rage plus Offering of Spirit (my fave elite) you can do so much for your party.
Do not get me wrong, Restoration has some awesome spells, too, but Channeling has great energy management and provides IMO just more.
People are also right, in a PvE world where Elementalists, Monks and Tanks are still considered way to go, people will not appreciate a Ritualist because they are dumb noobs. But you do not want to play with such inexperiened players either.
The bad thing is there are many bad Ritualists out there that do not know to play their very own class effectively. They do not add much and give the class a bad name. And good parties usually do not take strangers.
Sidenote: if you play a lot solo, Ritualist are a bit boring. They cast indirectly on allies most of the time, and this confuses the heroes. You will have to call often.
I would not really take a "Healer Rit", too. You can do a mix of offense and healing character, but as a pure Healer N/Rt and Monks really outclass you.
With Splinter Weapon at 16 Channeling, Vampiric Weapon, Warmonger/Whatever or Weapon of Warding (Restoration) and Spirit Rift/Ancestors Rage plus Offering of Spirit (my fave elite) you can do so much for your party.
Do not get me wrong, Restoration has some awesome spells, too, but Channeling has great energy management and provides IMO just more.
People are also right, in a PvE world where Elementalists, Monks and Tanks are still considered way to go, people will not appreciate a Ritualist because they are dumb noobs. But you do not want to play with such inexperiened players either.
The bad thing is there are many bad Ritualists out there that do not know to play their very own class effectively. They do not add much and give the class a bad name. And good parties usually do not take strangers.
Sidenote: if you play a lot solo, Ritualist are a bit boring. They cast indirectly on allies most of the time, and this confuses the heroes. You will have to call often.
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