1) When you flag your heros and hechies they should space out just like they
space out around you. This is the main probelm with spellcaster players -
getting you heros into position. Often they all stand in the same spot and
are taken out by enemy AoE spells.
2) When you move, heros/hechies should run only if they are outside a varied range
from you. The range should vary based on the relative player/hero health:
if the player has low health and he runs, the run radious should be larger
if the player and heros have about the same health - the radious should be small
- we're all hurting - stay together and retreat
- we're all heathy - stay together, maybe there's another group comming and we don't
want to aggro them
- player is hurting, but heros are health - stay and fight. You see this all the time
your taking damage, you run, and your healthy monks just run leaving you to your fate,
while your healthy attackers stop attacking and follow you
- heros hurting, player healthy - stay together and run with the player - he's trying
to save you all
This is a big problem with melee charaters with heros
3) Guard mode - attack anyone that comes with hero's aggro circle
Attack mode - attack anyone that comes within hero's aggro circle
increase follow player radius (will stay and fight more)
stand further ahead of player
4) MM heros - could stay a little closer to the player, but still not so close as
to aggro with all the minions
D

