Bring the GW:EN boss notification to other chapters

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

In GW:EN when you aggro a boss you get a message on screen saying "Defeat <boss name>". I'd like to see this implemented in other chapters.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Eh, I think it gets kinda annoying.

So no, cause I don't wanna always killa boss.

Besides, its not like I can't tell theres a boss there myself.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Puebert
Eh, I think it gets kinda annoying.

So no, cause I don't wanna always killa boss.

Besides, its not like I can't tell theres a boss there myself.
Instead of saying no, just ask for an option to enable/disable it.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

That notification has saved my life so many times. *cough* Molotov Rocktail *cough* I'd be behind this as long as you could disable this.

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

I'd vote for this change also as long as it was an option that could be toggled. At first I thought those messages were cool, but after awhile they started to get annoying. Having it be optional would be best.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This is a 'retroactive change'.

ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...

So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

/signed if you ca toggle it on/off

It can be very usefull for monster like Moloctov Rocktail

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah... imagine it:

"Defeat Maw the Mountain Heart!"

Thrilling.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

/signed if it is able to be toggled

because then I would turn it off all the time, i hate it

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/signed only if I could turn it off. I hate that thing in EotN

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by ValaOfTheFens
That notification has saved my life so many times. *cough* Molotov Rocktail *cough* I'd be behind this as long as you could disable this.
I've never seen it once because it's turned off.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Quote:
Originally Posted by Kanyatta
/signed if it is able to be toggled

because then I would turn it off all the time, i hate it
More or less QFT. The message is kind of distracting, so I'd like to be able to disable it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by genofreek
More or less QFT. The message is kind of distracting, so I'd like to be able to disable it.
Hey, maybe you should suggest that, sounds like a good idea, actually

O, btw, I apologize for giving my opinion? I'm not really sure what you want from me

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, for me it's not distrating, It it a warning... like when in those shooters you racha final boss:

DANGER! DANGER!
Boss aproaching!

Ah... ye olde school games...

Cargan

Cargan

Lion's Arch Merchant

Join Date: Jun 2007

Scotland

[ESP]

W/

Quote:
Originally Posted by MithranArkanere
This is a 'retroactive change'.

ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...

So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
agreed completely.

I was vanquishing Unwaking Waters today with a couple of friends and twice in that one area I didn't notice I was hacking and slashing away at a boss just because I had lost focus from vanquishing 2 other areas directly beforehand. It also makes them feel like more of a worth foe if they get to have their name flash up on the screen.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Having the option to toggle the notification on/off would be a good idea.

Though I can see a lot of people thinking its a bug when they run into the snow ettin bosses in Griffon's mouth. Maybe they will finally get a name

mrvrod

Guest01

Join Date: Jul 2006

I kinda like the message so...

/signed

But I do agree that it should be a toggle, for those that hate it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
Well, for me it's not distrating, It it a warning... like when in those shooters you racha final boss:

DANGER! DANGER!
Boss aproaching!

Ah... ye olde school games...
I know what game you're talking about, but I just can't put my finger on it. My brain is saying it's Star Fox 64, but my heart says I'm wrong. What game is that from?

Oh, btw, off topic alert

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by MithranArkanere
This is a 'retroactive change'.

ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...

So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
/sign /sign /sign /sign /sign /sign

Any features are released in a new campaign should eventually make its way back to the older games.

Oh, and did I mention /sign?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Tarun
Instead of saying no, just ask for an option to enable/disable it.
You can disable any messages shown on screen by going into options and unticking the box which displays it.

And you get that message in GWEN because of bounties where you are asked to kill a boss to get a reward. It doesnt really do any purpose because you can tell when you agro a boss in other campaigns because they attack you.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I found it to be quite cool feature actually, and would not mind to have it in earlier chapters.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Kanyatta
I know what game you're talking about ...
It sounds familiar, dunno, reminds me of the days of descent-2, but it had it's guide bot.

On topic. Notification will not really prepare you for something like that boss in Dalada Uplands and if you do know he's there, you won't need the notification.

Quote:
Originally Posted by freekedoutfish
... It doesnt really do any purpose because you can tell when you agro a boss in other campaigns because they attack you.
QFT

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's been used in MANY games.
Metal Slug, Mars Matrix, Metal Gear...

The Togo Bonus Mission has an even increased version, with cutscenes, as a parody to Kill Bill movies.

The thing is that there are some monsters that are unnoticed between other creatures, even with the area.

And patrols that may be walking around, surprising you.

And the warning thing is wuite cool and somehow thrilling.

It help players getting into the game.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Well, all right, for thrills and atmosphere, but with the appropriate music to go with it.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Makes me think of the anncouncer's voice in TF2. Why does the game need to be so bossy!

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
Metal Gear...
THATS THE ONE! ty