Bring the GW:EN boss notification to other chapters
1 pages • Page 1
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
S
This is a 'retroactive change'.
ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...
So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...
So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
K
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Quote:
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Originally Posted by MithranArkanere
This is a 'retroactive change'.
ANY retroative change will be good. ALWAYS. - Boss announcements. - Talking NPCS. - Weapon Crafters with different skins. - Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc. - End-mission chests. - Inscriptions. - Prophecies: #Challenges #Explorable versions of missions #Green drops #End-game area (Droknar's) #End-game green #End game animal companion Etc, etc, etc... So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns. |
I was vanquishing Unwaking Waters today with a couple of friends and twice in that one area I didn't notice I was hacking and slashing away at a boss just because I had lost focus from vanquishing 2 other areas directly beforehand. It also makes them feel like more of a worth foe if they get to have their name flash up on the screen.
Having the option to toggle the notification on/off would be a good idea.
Though I can see a lot of people thinking its a bug when they run into the snow ettin bosses in Griffon's mouth. Maybe they will finally get a name
Though I can see a lot of people thinking its a bug when they run into the snow ettin bosses in Griffon's mouth. Maybe they will finally get a name
m
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Quote:
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Originally Posted by MithranArkanere
Well, for me it's not distrating, It it a warning... like when in those shooters you racha final boss:
DANGER! DANGER! Boss aproaching! Ah... ye olde school games... |
Oh, btw, off topic alert
Quote:
|
Originally Posted by MithranArkanere
This is a 'retroactive change'.
ANY retroative change will be good. ALWAYS. - Boss announcements. - Talking NPCS. - Weapon Crafters with different skins. - Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc. - End-mission chests. - Inscriptions. - Prophecies: #Challenges #Explorable versions of missions #Green drops #End-game area (Droknar's) #End-game green #End game animal companion Etc, etc, etc... So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns. |
Any features are released in a new campaign should eventually make its way back to the older games.
Oh, and did I mention /sign?
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Quote:
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Originally Posted by Tarun
Instead of saying no, just ask for an option to enable/disable it.
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And you get that message in GWEN because of bounties where you are asked to kill a boss to get a reward. It doesnt really do any purpose because you can tell when you agro a boss in other campaigns because they attack you.

