heroes and hench are the world's stupidest AI (in HM ebon farming)
Dark Paladin X
I already equip my heroes that are durable and survive a lot in HM. Asura farming is no problem for me because I farm at the raptor cave outside of rata sum. But the biggest problem is ebon vanguard farming in HM in Dalada Uplands, where Aoe and DoT spells and skills are used (meteor shower is the worst). The big problem is that heroes and henchmen aren't quick enough when it comes to fleeing these kind of damage while the enemy flees them faster. I could blame my hero equipment for this, as I gave Master of Whispers superior death rune and major soul reaping rune with the GotY edition staff (mm master with dark bond and jagged bones, someone suggested me this over using animate flesh golem and using botm and heal area), vekk with Savannah Heat lacking defense skills, and Tahlkora a healer/protection hybrid using protective spirit (both vekk and the monk wore superior fire magic rune and superior healing prayers rune respectfully). Another thing is that heroes and henchies fail to prioritize on protecting the big damage dealer (me inside of the siege devourer) and also tend to over aggro even when I flagged them.
As such, I find it bad idea to farm ebon vanguard rep points in Hm with heroes and henchies, since they have the stupidest AI ever. As such, I'm joining a full human ppl party when it comes to this kind of farming. Other than that, I found no problems on farming norn, dwarven, and asura points (although the centaurs in varajar fells are a sorry pain in the ass, as well as the shock phantoms).
As such, I find it bad idea to farm ebon vanguard rep points in Hm with heroes and henchies, since they have the stupidest AI ever. As such, I'm joining a full human ppl party when it comes to this kind of farming. Other than that, I found no problems on farming norn, dwarven, and asura points (although the centaurs in varajar fells are a sorry pain in the ass, as well as the shock phantoms).
Kerwyn Nasilan
Sorry but we have heard it all before. QQ
Numa Pompilius
Believe it or not the AI has actually been improved. The original hero AI had the heroes walking very slowly back and forth inside the AoE from Maelstrom and Meteor Shower, and combined with the hero tendency to clump that meant that if the mobs managed to fire one of those spells at the heroes, there'd be casualties, and quite probably a complete wipe.
At least now the heroes walk out of the AoE, even if they don't seem to be in any real hurry.
The best tactic I've found is to always target mobs with Meteor Shower or Maelstrom first, and to bring at least one interrupt yourself.
As for the centaurs: Ward of Stability is your friend.
At least now the heroes walk out of the AoE, even if they don't seem to be in any real hurry.
The best tactic I've found is to always target mobs with Meteor Shower or Maelstrom first, and to bring at least one interrupt yourself.
As for the centaurs: Ward of Stability is your friend.
MisterB
Just do quests for your hero handbook in Hard mode. Problem solved.
Dark Paladin X
Quote:
Originally Posted by Numa Pompilius
Believe it or not the AI has actually been improved. The original hero AI had the heroes walking very slowly back and forth inside the AoE from Maelstrom and Meteor Shower, and combined with the hero tendency to clump that meant that if the mobs managed to fire one of those spells at the heroes, there'd be casualties, and quite probably a complete wipe.
At least now the heroes walk out of the AoE, even if they don't seem to be in any real hurry.
The best tactic I've found is to always target mobs with Meteor Shower or Maelstrom first, and to bring at least one interrupt yourself.
As for the centaurs: Ward of Stability is your friend. lol i thought that herta has ward of stability, before i realized she uses ward against melee (quite useful in mostly melee situations). That means I would have to change vekk's build so he can use armor of earth and ward of stability.
And for the hero handbook in HM, sometimes getting to the mission location is difficult (and doing the mish itself is more difficult, like Genius Operated Living Enchanted Manifestation, and fighting destroyers in HM may be harder than fighting mobs in realm of torment).
Other than that, the henchmen skill bars suck anyways, I'm going to see if I can my MM and my elementalist withstand heavy duty damage for ebon vanguard farming).
Note: my heroes and henches mostly got killed from Charr SEEKERS, not the Charr Flameshielders, as I take them out ASAP with the siege devourer.
If anyone wonder what the skills my heroes and I are equipped with, here they are from top to bottom: me (ebon and asura rank 2), vekk (now equipped with sup rune of fire magic), tahlkora, Master of whispers (replaced putrid bile with putrid flesh, and i think heal area and botm must be needed here)
At least now the heroes walk out of the AoE, even if they don't seem to be in any real hurry.
The best tactic I've found is to always target mobs with Meteor Shower or Maelstrom first, and to bring at least one interrupt yourself.
As for the centaurs: Ward of Stability is your friend. lol i thought that herta has ward of stability, before i realized she uses ward against melee (quite useful in mostly melee situations). That means I would have to change vekk's build so he can use armor of earth and ward of stability.
And for the hero handbook in HM, sometimes getting to the mission location is difficult (and doing the mish itself is more difficult, like Genius Operated Living Enchanted Manifestation, and fighting destroyers in HM may be harder than fighting mobs in realm of torment).
Other than that, the henchmen skill bars suck anyways, I'm going to see if I can my MM and my elementalist withstand heavy duty damage for ebon vanguard farming).
Note: my heroes and henches mostly got killed from Charr SEEKERS, not the Charr Flameshielders, as I take them out ASAP with the siege devourer.
If anyone wonder what the skills my heroes and I are equipped with, here they are from top to bottom: me (ebon and asura rank 2), vekk (now equipped with sup rune of fire magic), tahlkora, Master of whispers (replaced putrid bile with putrid flesh, and i think heal area and botm must be needed here)
cellardweller
I was going to post an offhand remark about how heroes are still better than your average guildwars player... then I saw your bars. If you want to see improvements in the ai, you should probably start by giving them decent builds - this forum and the respective profession forums are a good place to start researching.
Wakka
Quote:
Originally Posted by cellardweller
I was going to post an offhand remark about how heroes are still better than your average guildwars player... then I saw your bars. If you want to see improvements in the ai, you should probably start by giving them decent builds - this forum and the respective profession forums are a good place to start researching.
Haha ouch. But he is right ^^
Washi
Like ummm you need more mending on your monk.
No seriously, get rid of the healing breeze. And you got way to much skills on your monk that are hard to use properly. You have to remember that it's AI and you need to make it as simple as possible so they can handle it.
WOH and Dwayna's kiss are all you need for healing, get one condition removal and one hex removal and some mesmer interrupts are a good idea to keep his energy up. With those 2 big prots he will be out of energy in seconds, especially if you have a minion master (prot spirit on minions? yes pls...).
Necro can handle prots cause he has infinite energy, I suggest you look at Sab's minion bomber, he packs prot spirit and aegis.
No seriously, get rid of the healing breeze. And you got way to much skills on your monk that are hard to use properly. You have to remember that it's AI and you need to make it as simple as possible so they can handle it.
WOH and Dwayna's kiss are all you need for healing, get one condition removal and one hex removal and some mesmer interrupts are a good idea to keep his energy up. With those 2 big prots he will be out of energy in seconds, especially if you have a minion master (prot spirit on minions? yes pls...).
Necro can handle prots cause he has infinite energy, I suggest you look at Sab's minion bomber, he packs prot spirit and aegis.
Squishy ftw
Put aegis on your MM and Ele if it are the seekers causing all the trouble.
Oh,and please drop the firestorm, heal breeze kind of skills.
Oh,and please drop the firestorm, heal breeze kind of skills.
Lutae
The crappy player with a crappy skill bar wouldn't know how to give his or her heroes good skills, either. Add that to some of the inherent disadvantages of AI, and the average hero is probably worse than the average player... except for one thing.
Heroes never ragequit/disconnect/go afk.
Heroes never ragequit/disconnect/go afk.
Wakka
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System_Crush
I'm having real trouble figuring out which of those builds is the worst, but I'm going to go with yours.
You have [skill=text]Bloodsong[/skill] for the only skill from channeling, even agony without a hex would offer better value O.o
I'm only a beginning rit, and I can easily tell that that builds only useful feature is the blinding.
The minion bomber is pretty bad too.
You have [skill=text]Bloodsong[/skill] for the only skill from channeling, even agony without a hex would offer better value O.o
I'm only a beginning rit, and I can easily tell that that builds only useful feature is the blinding.
The minion bomber is pretty bad too.
kobey
the builds you posts and your title don't tally
why blame the heros when you are the one that gave them the builds?
why blame the heros when you are the one that gave them the builds?
Dark Paladin X
Two days ago, someone suggested this MM build, but I know botm needs to be in there. I have healing breeze because there times you have to deal with heavy degen. Finally, I have Death Pact Sig as a quick resurrection. Aegis is a nice suggestion, but shouldn't Lina have that already?
On the other hand, I need suggestions on how to make my heroes (particularly my fire elementalist) more durable and survive better in HM.
And if I were to equip power drain, would I have set my monk aggressive so she can use it.
On the other hand, I need suggestions on how to make my heroes (particularly my fire elementalist) more durable and survive better in HM.
And if I were to equip power drain, would I have set my monk aggressive so she can use it.
Wakka
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Also generally at least 2 Aegis is recommended in an 8 man team.
Squishy ftw
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Originally Posted by Dark Paladin X
Aegis is a nice suggestion, but shouldn't Lina have that already?
I normally have either 2 or 3x aegis with me. IF I could have only one, I'd bring a DA para along with it.
I don't like it when stuff hits my party
I normally have either 2 or 3x aegis with me. IF I could have only one, I'd bring a DA para along with it.
I don't like it when stuff hits my party
kobey
Quote:
Originally Posted by Dark Paladin X
And if I were to equip power drain, would I have set my monk aggressive so she can use it.
Just set her to 'guard' would be good enough for her to use it.
System_Crush
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Originally Posted by Squishy ftw
I normally have either 2 or 3x aegis with me. IF I could have only one, I'd bring a DA para along with it.
I just bring 1 aegis(at 14 PP) and [skill=text]Ward against Melee[/skill] it's easyer to maintain as well as they stack together.
Squishy ftw
Quote:
Originally Posted by System_Crush
I just bring 1 aegis(at 14 PP) and [skill=text]Ward against Melee[/skill] it's easyer to maintain as well as they stack together.
I didn't mention ward against melee but I always have 1 of those aswel
Normally it's 2x aegis and a ward
Just those 3 skill slots can prevent so much damage, making the life of your hench/hero monks a lot easier
Normally it's 2x aegis and a ward
Just those 3 skill slots can prevent so much damage, making the life of your hench/hero monks a lot easier
System_Crush
Quote:
Originally Posted by Squishy ftw
I didn't mention ward against melee but I always have 1 of those aswel
Normally it's 2x aegis and a ward
Just those 3 skill slots can prevent so much damage, making the life of your hench/hero monks a lot easier Lol you ain't so squisy then
Normally it's 2x aegis and a ward
Just those 3 skill slots can prevent so much damage, making the life of your hench/hero monks a lot easier Lol you ain't so squisy then
Martin Firestorm
Quote:
Originally Posted by Squishy ftw
I didn't mention ward against melee but I always have 1 of those aswel
Normally it's 2x aegis and a ward
Just those 3 skill slots can prevent so much damage, making the life of your hench/hero monks a lot easier I usually have a ward against melee and ward against elements on an ele hero, plus 1 aegis/prot sprirt on an MM hero (the Sab MM build). The heroes are real good about keeping up the wards no matter where you put them on the bar, and the H/Hs do a pretty good job of staying in the wards. Ok, they're really just clumping up as per usual, but this is one time when that's not such a bad thing.
Normally it's 2x aegis and a ward
Just those 3 skill slots can prevent so much damage, making the life of your hench/hero monks a lot easier I usually have a ward against melee and ward against elements on an ele hero, plus 1 aegis/prot sprirt on an MM hero (the Sab MM build). The heroes are real good about keeping up the wards no matter where you put them on the bar, and the H/Hs do a pretty good job of staying in the wards. Ok, they're really just clumping up as per usual, but this is one time when that's not such a bad thing.
Wakka
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Just be careful with your micromangement is all im trying to say ^^
Draikin
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Originally Posted by Wakka
While this is true, you will find the AI has a tendancy to (rightly so) use wards within range of whoever's getting beat on. This is all good untill you see VEkk sprint into the frontline to ward up Koss.
They won't run up to other heroes to use wards, the enemy has to come to them before they'll use it. If they're charging towards the enemy, it's most likely being caused by their AoE attacks (they ignore any called/locked target when using them).
Wakka
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gloria vander belt
flag your heroes in 3 different spots, henchmen may bunch but the AoE wont hit them all, and ur Heroe monk should be able to keep them alive, problme solved