Quote:
Originally Posted by Shadow Slave
My comment was merely aimed at those who think that in order to 'make Hard Mode more attractive', we should stop the use of PVE skills & Consumables.
-If that would seriously make HM more attractive, then just dont use them
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No, this does not work.
No thinking person can enjoy dumbing down himself to play inefficient and suck intentionally. Handicaps and limits to yourself work in golf where it is a competition between players, but not between players and AI.
About the 7 heroes, with 7 heroes I would not even have to play myself anymore at all. I would not even have to think the slightest which 3 to pick.
This would be an incredibly bad game design.
A lot of appeal gets lost if the solution to everything is to turn into a BEAR.
Even Joe Underaverage will get bored after a while after doing all the URSANWAY.
We need a better PvE experience, and introducing a HARD mode and then introducing items to make it EASY again is bizarre. We already have a normal mode that has been made so easy that you can hardly fail anymore at all.
The game does not encourage smart gameplay anymore, people can suck forever and still make it. This is bad for the players and the game alike. Playing Barbie with fancy gear and armors can only keep simple minds playing for longer periods.
That powerful potions are back and now named consumables is just awful. What is next, potion quaffing like in Diablo 2?
What is wrong with the players if they need
- IMBA URSAN BLESSING (a whole build/skill bar that can do next to anything)
- CONSUMABLES
- MORE CONSUMABLES
to find a game that is not too hard or demanding more enjoyable?
ANet needs to realize that they ultra easy game design creates legions of abysmal players that need Sucker's Blessing to enjoy a totally dumbed down game. If GW2 starts out with Forms like Ursan like GW1 does right now, it is doomed from the very beginning to the dumbest low-minded grind ever.