Save Yourselves on Assassin?
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What's up with all this 'non-survivability' crap I hear? If you pack Crit Defenses, WoP, Crit Agility, and Shadow Refuge if you really suck, you've got the equivalent of ~13 health regen (about 20-25 if you've got SR), 75% chance to block, and ~105 armor (with Nightstalker's). Plus, everyone else on your team's got perma +100 armor. No, you might not do quite as much damage as a warrior, or have quite as much survivability as a paragon, but you're more a mix between both. Oh, and if you've got some nice buffs from allies (Like Order of Pain or the Vampire), you can easily get close to 100 DPS.
Personally, I run duo assassins, each with save yourselves (Friend and I), with FGJ,it works fine with the rest of our set up, moebius+death blossom+critical agility, by the time you get to moebius with the first two attack skills we have the ability to maintain save yourselves for the rest of the fight, easily mitigating alot of dmg each of us would take+the rest of the party
Though Locust's Fury could supercharge SY! quickly, I don't think you should devote the whole build to keeping SY! up...Moebius + DB could gain adrenaline well enough, and at the same time output some sweet damage; you could throw FGJ! in there if you wanted too. I'm not Assassin expert, but I don't like the idea of autoattacking :P
Meh, unless you've got 7+ rank for 5s on SY!, you can't keep it up indefinitely with Moebius, and will have over a second of non-SY! And anyway, just have someone bring Great Dwarf Weapon (or whatever it is - the one that KD's), and a Crit Locust can pump out some good damage. IMO, if you don't have a paragon or a warrior, 'Sin takes the place.
Moebius/DB is like 4 adrenaline every 2.5 seconds (one dual, one offhand, and one auto attack). So SY!, at 4s, would be up for 4/5 of the time. With a high enough title, it would be up all the time. Even without a 5s SY!, though, I'd rather have that and 90 DPS rather than +100 armor up all the time.
With FJG you can keep SY! up for 20 seconds; after that, most of the mob should be dead so you don't need it up permanently anymore.
With FJG you can keep SY! up for 20 seconds; after that, most of the mob should be dead so you don't need it up permanently anymore.
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