Guild Wars 2

AltadnriaAyame

AltadnriaAyame

Pre-Searing Cadet

Join Date: Jan 2008

Nova Cat [MW]

I'm sure this will sound like a very noob question, but I recently looked online to see what kind of characters you can be in Guild Wars 2. It said that there is a choice between Asura, Charr, Human, Norn, and and Sylvari...now I'm not sure, but I think Human means the same characters we get now. I was just wondering if it was true or not.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Yes, our characters are human so humans in GW2 will be the same as what we have now.

Racial bonuses are possible though so humans might have something Charr and Asuras don't.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

I would assume so maybe not exactly the same char setup but yes same race from what I know

AltadnriaAyame

AltadnriaAyame

Pre-Searing Cadet

Join Date: Jan 2008

Nova Cat [MW]

Thanks lol ^_^

ajmorgan25

Frost Gate Guardian

Join Date: May 2006

Koss Stole My [WIFE]

It seems like I'm one of the very few people that's looking forward to GW2. I think GW2 will have all the stuff I like in GW, plus all the stuff I like in WOW. I don't really like WOW because I played it for about a week, but there are some good features in WOW that I would love to see in GW2.

AltadnriaAyame

AltadnriaAyame

Pre-Searing Cadet

Join Date: Jan 2008

Nova Cat [MW]

I've never played WoW, but I love the artwork. I just remembered another thing which I doubt is right, but i was wondering if our stuff from GW1 can be moved to GW2....highly doubt it though

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Quote:
Originally Posted by ajmorgan25
It seems like I'm one of the very few people that's looking forward to GW2. I think GW2 will have all the stuff I like in GW, plus all the stuff I like in WOW. I don't really like WOW because I played it for about a week, but there are some good features in WOW that I would love to see in GW2.
/Agree

I tried WoW for 3 days HATED the gfx, but loved the open world. The only thing guild wars is missing is an open world and a much higher level cap. If these features were added GuildWars would be 100 times more appealing than it is right now after playing for nearly three years and accomplishing everything I set out to do, plus once more on several other pve characters.

The only thing I HAVEN'T done yet is gain my rank 9. But if GuildWars 2 is around the corner, I see no point in grinding for it, just to leave it behind months after.

AltadnriaAyame

AltadnriaAyame

Pre-Searing Cadet

Join Date: Jan 2008

Nova Cat [MW]

What would be really cool is if we run into other people in the Wilderness...It would be really cool to battle someone else other than NPCs or in PVP

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

I agree, im happy they are extending the level cap and keeping the actual development the same. WoW has some good features as you have said, like the open world, and the talent system (though i do like the skill sytem better, they could implement the talents for the higher level development).

razuel

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by Dean Harper
I agree, im happy they are extending the level cap and keeping the actual development the same. WoW has some good features as you have said, like the open world, and the talent system (though i do like the skill sytem better, they could implement the talents for the higher level development).
It sounds like GW2 will have more of an open world than it currently has, at least.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I would prefer they did not have racial stat bonuses in GW2 for the simple reason that leads to min-maxing. Different armors or race-specific weapon skins, sure, but GW1 establishes that Charr/Norn/Asura are no stronger, faster, or smarter than humans stat-wise. *If* the different races were portrayed as having different stats or other modifiers, then I'd say fine, but that isn't the case.

As to the persistent world - well that is a double-edged sword; you now have to compete w/ others for things to hunt when out of a town, and you have to worry about kill stealers and griefers. Currently, if I leave a town or outpost, you can't follow me and meddle w/ my play.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Biostem
I would prefer they did not have racial stat bonuses in GW2 for the simple reason that leads to min-maxing. Different armors or race-specific weapon skins, sure, but GW1 establishes that Charr/Norn/Asura are no stronger, faster, or smarter than humans stat-wise. *If* the different races were portrayed as having different stats or other modifiers, then I'd say fine, but that isn't the case.

As to the persistent world - well that is a double-edged sword; you now have to compete w/ others for things to hunt when out of a town, and you have to worry about kill stealers and griefers. Currently, if I leave a town or outpost, you can't follow me and meddle w/ my play.
Some sort of PK system can fix that. Maybe not open but perhaps an option to let you hit player x, but you incur some sort of penalty. The penalty wouldn't be too steep as the idea would just be to tell the guy "back off" in a more forceful way.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Or they could just make it no attacking other players unless in special/extra dangerous areas. The fact that there r other people there around me would make me feel that the game is more MMO.

Also, does anyone care that ur characters from GW1 will be lost in GW2?

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Sir Tidus
Also, does anyone care that ur characters from GW1 will be lost in GW2?
A little, but I've gotten over it. If you think about it, your character isn't going to live for another 250 years. Plus a fresh start every now and then isn't a bad thing in my opinion.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by Sir Tidus
Or they could just make it no attacking other players unless in special/extra dangerous areas. The fact that there r other people there around me would make me feel that the game is more MMO.

Also, does anyone care that ur characters from GW1 will be lost in GW2?
It would be pretty awful to have characters that started in a new game at a high level w/ 1000's of gold and max items.

On a related note, if GW2 has a higher level cap, then the power scale would also be different - a level 20 character here would be as powerful as, perhaps, a level 50 character in GW2.

Torra

Torra

Academy Page

Join Date: Dec 2007

Australia

Empires Of The West

N/Mo

Quote:
Originally Posted by Sir Tidus
The fact that there r other people there around me would make me feel that the game is more MMO.
Guild Wars isn't a MMO, it's a Online RPG. That's i what i like about it, it's unique and not like the other 1000 online games out there. I don't really like it when there's other people around me when i play PvE that's not in my party since they steal kills and that gets annoying.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Lol, I have the exact opposite opinion. The fact that there r other people around me makes me feel... well... more real. If u know what I mean, I feel that is the whole point of these games, MMORPG (that's what GW is officially classified as).

Torra

Torra

Academy Page

Join Date: Dec 2007

Australia

Empires Of The West

N/Mo

Quote:
Originally Posted by Sir Tidus
(that's what GW is officially classified as).
No "Officially" Guild Wars is classified as a Online Role Playing Game as it's not Massively Multiplayer, when you go out of a town or outpost you get your own private copy of the map for you and your party members only.

Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game
as it says here: http://guildwars.com/products/guildwars/

Articus Red

Articus Red

Academy Page

Join Date: Apr 2007

California

E/Me

hm, will gw2 be an mmo? I kind of like the fact that you can run around and see random people talking. I feel like i can interact more with the people while exploring, ill see a lone person being attacked by two enemies and ill come and save the day and we'll be best friends forever. HAHA ok a little cheesy i know but yeah that would be cool. Or has that information about gw2 not been released?

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Quote:
Originally Posted by Torra
No "Officially" Guild Wars is classified as a Online Role Playing Game as it's not Massively Multiplayer, when you go out of a town or outpost you get your own private copy of the map for you and your party members only.


as it says here: http://guildwars.com/products/guildwars/
According to several PR's from ArenaNet GuildWars is considered by THEM as a "Competitive Online Role Playing Game", it was merely given the title "MMO" by people in the industry who didn't know by what else to call it.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Really. Oh, I didn't know. I like MMO better.

JackhammerJohn

JackhammerJohn

Pre-Searing Cadet

Join Date: Dec 2007

California

W/Me

Quote:
Originally Posted by Dean Harper
I agree, im happy they are extending the level cap and keeping the actual development the same. WoW has some good features as you have said, like the open world, and the talent system (though i do like the skill sytem better, they could implement the talents for the higher level development).
One of the best skill systems I ever played on was my first MMO, Asherson's Call. If you were using your sword or whatever skill the more you would build up your proficency. WoW has something like it as well.

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

It seems to me from what i've heard about WoW is that once you kill a boss, they have to revive, and sometimes that takes hours because of other people waiting to kill it, I dont know about anyone else, but im not waiting a couple of hours just to kill one boss.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by Rothaga
It seems to me from what i've heard about WoW is that once you kill a boss, they have to revive, and sometimes that takes hours because of other people waiting to kill it, I dont know about anyone else, but im not waiting a couple of hours just to kill one boss.
No. All dungeons/raids in WoW are instanced, just like Guild Wars. So you get your "own" boss. The open, persistent world is for questing/leveling/farming/grinding etc. All real endgame PvE is instanced.

Doofledust

Doofledust

Frost Gate Guardian

Join Date: Jun 2006

[wow]Killing a specific mob for a quest objective does require waiting around sometimes.[/wow]

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

U know, I think part of that waiting makes the game world seem more real. There shouldn't be just a boss for anyone to kill if they wanted. MMO is supposed to simulate a real fantasy world, that's y it's fun (I'm not saying that waiting is fun, but u can do a lot of other things instead of waiting). Overall, I think that one open world for everyone is better than ur own world. Just my opinion, but that's what MMO is.

ajmorgan25

Frost Gate Guardian

Join Date: May 2006

Koss Stole My [WIFE]

Along with the open world I'm also thinking that they will have an auction house, which is one of the most needed features in Guild Wars. I don't mind the raised level cap as long as the skill bar remains somewhat the same. In WOW you can have 70 skills equipped at one time and I hope GW keeps it small as it is now.