Big Price check(13 golds)

1 pages Page 1
bradktulu
bradktulu
Ascalonian Squire
#1
So, I've been spending all my time making money off mini pets but when it comes to value of weapons and what makes a weapon valuable I'm at loss
so I come to you to help me with my understanding of weapon selling.
I would love a price check on these items but also if you have the time could you maybe suggest a decent guideline to follow when pricing weapons, and also with some of this would it be more profitable to sell the mods instead of the full thing and I thank you in advance.

1. Sundering Barrel Hammer of Hammer Mastery
blunt Dmg: 19-35 (Req 11 hammer mastery)
Armor Penetration +20% (Chance 19%)
Hammer Mastery +1(20% chance while using skills)
Inscription: "Too Much Information"
Damage +14% (vs. Hexed Foes)

2. Barrel Hammer
Blunt Dmg 19-35 (req 10 Hammer Mastery)
Inscription "I have the power"
Energy +5

3. Foehammer of Deathbane
blunt dmg: 19-35 (Req 13 Hammer Mastery)
Inscription: Show me the money
Improved Sale value
Dmg +19% (Vs. Undead)

4.Fiery Break Hammer
Fire DMG: 19-35 (Req 10 HM)
Inscription "Too Much Information"
Damage +15% (vs. Hexed Foes)

5. Icy Granite Hammer of Enchanting
Cold Dmg: 19-35 (Req 13 HM)
Enchantments last 19% longer
Inscription: Don't Fear the reaper
Damage +20% (while hexed)

6. Icy Barrel Hammer of Shelter
Cold Dmg 19-25 (req 10 HM)
Armor +7 (Vs. Physical Damage)
Inscription "Strength and Honor"
Damage +14%(While health is above 50%)

7. Ebon War Hammer of Fortitude
Earth Dmg 19-35(Req 11 HM)
Health +29
Inscription "Guided by fate"
Damage +15% (while enchanted)

8. Icy Runic Hammer
Cold Dmg: 19-35 (Req 13 HM)
Inscription "Strength and Honor"
Damage +14% (while health is above 50%)

9. Flatbow
Piercing Dmg: 15-28(Req 11 Marksmanship)
Inscription "Don't think twice"
Halves Casting time of spells (Chance 10%)

10. Barbed Composite Bow of Defense
Piercing Dmg: 15-28(Req 12 Marksmanship)
Armor +5
Inscription "Strength and Honor"
Damage +15% (while health is above 50%)

11. Longbow of Shelter
Piercing Dmg: 15-28 (req 11 Marksmanship)
Armor +7 (vs. physical damage)
Inscription "Strength and Honor"
Damage +14% (while Health is above 50%)

12: Ebon Elonian Daggers
Earth Dmg: 7-17 (Req 12 Dagger Mastery)
Inscription "Vengeance is ine"
Damage +19% (while Health is below 50%)

13. Lotus Shield of Valor
Armor: 15 (req 9 strength)
Inscription "Nothing to fear"
Received Physical Damage -3 (while hexed)
Luke D
Luke D
Furnace Stoker
#2
1. merch
2. salvage inscription. if hammer survives a few k max imo, or hero/merch
3. merch
4. merch
5. merch
6. a few k max imo, or hero/merch (if 19-25 dmg wasn't a typo,then merch right away)
7. merch imo. salvage inscription first if you wish
8. merch for req 13
9. merch.
10. salvage 15^50, armor mod if you want, merch if it survives
11. merch
12. merch
13. merch. salvage inscription first if you wish

As far as the general guide to pricing weapons goes, there really isn't one. You just have to watch trading in game and here on guru until you get to know prices. Basically, a weapon's skin, req, damage, rarity (color), and inherent mod (or if it's inscribable), give it its value. Changeable mods don't make much, if any, difference in the price of the weapon. If a weapon's so bad that you need to add mods to sell it, then someone will just buy it for the mods and you probably won't get their full value. If the weapon's good enough to sell by itself, it will sell whether or not you spend money on mods for it. Just spend hours upon hours watching trade here and in game and you'll eventually get at least some idea of weapon prices. And continue posting PC's here to learn the value of what you have already.