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Does banning bots bring additional revenue to Anet?
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Originally Posted by Risus
Also, I don't think it could cost $80 to ban a bot.
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I remember reading somewhere that developers usually get around 10-20% of the publisher's profit in royalties. This would translate to a developer income of well under $5 per game sold, probably more like $1
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Originally Posted by Entreri
It does only take a low level support guy to check log files. This is a reasonable assumption. If you disagree, explain why a low level support guy wouldn't be able to handle making a ban.
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| Here's another thought. Active players have support costs also. If an account gets banned, it no longer has those support costs. |
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Case 1 - Bot guy buys a new account for 50 bucks, he gets banned. A-net made say 35 bucks originally off the account (they don't make the full retail price) Case 2 - Bot guy buys a used account off someone for 10 bucks. A-net still made 35 bucks originally off the account because that's what the original guy paid. |
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| Also, like mentioned above, every active account also takes money to maintain. |
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| 'Does the action of banning an account cost more then the money A-net made from selling the account?'. Gaile says yes, I say no. |
hmmmm..... bots.
I use to play another mmo, Silkroad. I left coz of the impossiblity to lvl up because on the overwhelming number of bots, the lack of support(fixing bugs, banning bots, undating skills), the way people bot openly and without any mesure taken by the game company, the fact that buying goodies from the ingame store will give you a huge advantage over other players. I came to GW after serching the big G for entries about GW+bots. The result was: not too many result. Now if you really want to know what botting is try Silkroad. If you're able to log in(next to impossible on certain servers without paying for a premium access ticket), go in any town at the potion shop and watch the huge rows of GoldBots coming in and out.
GW as got great support, they are listening to players and are always looking for ways to improve game play.
The cost of banning bots, making money or not out of banning them is of no importance. ANET is doing something about them and that is to me the only important part.
I use to play another mmo, Silkroad. I left coz of the impossiblity to lvl up because on the overwhelming number of bots, the lack of support(fixing bugs, banning bots, undating skills), the way people bot openly and without any mesure taken by the game company, the fact that buying goodies from the ingame store will give you a huge advantage over other players. I came to GW after serching the big G for entries about GW+bots. The result was: not too many result. Now if you really want to know what botting is try Silkroad. If you're able to log in(next to impossible on certain servers without paying for a premium access ticket), go in any town at the potion shop and watch the huge rows of GoldBots coming in and out.
GW as got great support, they are listening to players and are always looking for ways to improve game play.
The cost of banning bots, making money or not out of banning them is of no importance. ANET is doing something about them and that is to me the only important part.
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Originally Posted by Taki
If you get paid a salary and say, work at a company's help desk/suport center, whether you get 10 calls one day and 120 the next, your salary remains the same regardless of the number of calls processed.
Unless their support gets paid by the hour or by number of tickets opened/closed that claim is complete bullshit. Perhaps they're using logic like "if we didn't have a support team then we wouldn't have to pay them." |
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Originally Posted by Taki
If you don't know what the hell you're talking about, stfu.
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Originally Posted by Fril Estelin
Have you ever looked at a log? If you think that you can be "low level support" and understand logs, I think you don't understand the logic behind them. They're not a list of nice messages (e.g. "the user did this", "the server did that") but usually complex sequence of command input and output.
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Originally Posted by Entreri
Pull logs, review parameters, check chat logs, appraise trade histories... if you're looking somewhere specific due to a /report (which has the time logged) I don't see the sum of these actions taking more then 10 minutes on average. For arguments sake, lets say a low level support guy makes $20 an hour has as one of his tasks... we're looking at $3.33 spent for a ban.
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Originally Posted by Xylia
In addition to the fact that I think you are underestimating the amount of time they spend reviewing the logs...
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Originally Posted by Xylia
So if that employee spends even 1 hour reviewing logs, then they've probably spent more than a-net makes off of one sale of prophecies (which is retailing for about $30 now, so there's no way that they could make $40, even if they got 100% of the cost, which they don't).
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1. Support guy gets the user name of a player suspected to be a bot via automated methods.
2. He checks if they're online, if not leave them on the list and go to the next guy
3. He finds a guy online and messages them. "Hey, this is Anet tech support. Please talk to me and let me know if you're a bot". Have the gw code make it obvious this is coming from an admin and difficult to miss.
(wait 1 minute)
4. Observe that the player is doing stuff/farming. Message them again. "This is Anet tech support. I'm going to have to put a ban on your account if you don't respond. Please let me know you're here."
(wait 1 minute)
5. Give a final warning
6. If they kept farming and didn't answer any of these or change behavior then place the ban. Log the time for reference if they challenge it.
7. Go back to 1
Done in under 5 minutes. Anet doesn't do this (I assume, cause I've never heard of anyone being questioned in game). Here's the point... why doesn't Anet do this? The implied answer is because this is more work then Anet currently spends on determining who is a bot. If they were spending more then five minutes on making the ban, they would do this and save money.
You don't need the CEO, or a programmer, or even a high level support guy to do the steps above.
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Originally Posted by Fril Estelin
And we should give you more credit because of ... ? Honestly, either you write a perfect mathematical inequation disproving Gaile's statement (you'd have to know exactly how much Anet earns, the employee salaries, cost of maintaining servers, etc.), or you're simply giving an unfounded subjective opinion (which is your right, but it should be treated as an opinion and nothing more).
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You should give me credit because I point out the reasoning behind what I say. You're using a logical fallacy called Appeal to Authority. Things aren't right or wrong simply based on who said them.
I disagree with the second part of your statement about needing exact numbers too. Do you really need to pull out a tape measure to verify that two inch shoes won't fit on your feet? If I told you Beijing was 2 miles away from Los Angeles, would you need to measure the exact distance between Beijing and Los Angeles in order to say I was wrong? Would that just be your 'unfounded subjective opinion' until you did measure it exactly?
You can estimate to see if something is way off. That's what I'm doing here.
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Originally Posted by Entreri
Don't think they spend one hour reviewing logs of each bot. If they did it would be horribly inefficient. Here's why:
1. Support guy gets the user name of a player suspected to be a bot via automated methods. 2. He checks if they're online, if not leave them on the list and go to the next guy 3. He finds a guy online and messages them. "Hey, this is Anet tech support. Please talk to me and let me know if you're a bot". Have the gw code make it obvious this is coming from an admin and difficult to miss. (wait 1 minute) 4. Observe that the player is doing stuff/farming. Message them again. "This is Anet tech support. I'm going to have to put a ban on your account if you don't respond. Please let me know you're here." (wait 1 minute) 5. Give a final warning 6. If they kept farming and didn't answer any of these or change behavior then place the ban. Log the time for reference if they challenge it. 7. Go back to 1 Done in under 5 minutes. Anet doesn't do this (I assume, cause I've never heard of anyone being questioned in game). Here's the point... why doesn't Anet do this? The implied answer is because this is more work then Anet currently spends on determining who is a bot. If they were spending more then five minutes on making the ban, they would do this and save money. You don't need the CEO, or a programmer, or even a high level support guy to do the steps above. |
Banning something is not something to be done lightly. So support has to go through log files and go through them more then once. You are right about one thing, it is very very inefficient, which means time is wasted, along with money.
And while we are on that subject, have you ever seen a log file? Do you honestly believe its something as simple as a text file that reads "player a moves right y times, moves forward z times, mashes button x times, etc..." Its in code, with a crazy number of other information all jumboed in a mess that will make your eyes bleed if you stare at it long enough. 10 minutes is no where near enough time to read a log file.
Bottom line, bots are bad for the game. They introduce excessive amounts of gold into the game and ruin economies. That means bad publicity, which means less games sell, which also means money lost. GW is also set up so that rather then paying a monthly subscription, those fees are paid for by people buying additional campaigns, botters don't do that, which again means money lost. Then theres the stolen accounts which support has to spend time tracking user activity, pulling up account info/keys, verifying owners, reissuing keys, and then repeating on all the accounts that have had contact with it, which means money lost. Accounts brought with stolen cards have to be refunded, authorities contacted, more info tracked down, bandwidth/server space wasted by accounts that shouldn't have been, more tracking of user activities and those they've traded with. It adds and adds and adds, thats all money being spent and wasted and of no benefit to Anet.
Yes, I've always found it amusing the theories on why they make money from bots. The vast majority of arguments against it show a severe lack of knowledge on how costs are figured in a business. Take the line "Also, I don't think it could cost $80 to ban a bot." - yea sure, all the money you pay for the game goes into support, there are no fixed costs, no overhead, no publisher, no retailer, no infrastructure, no transportation cost - nope nothing all goes into support and banning bots.
Of course, that is why a great deal of people never make it into management and even then stay in low to mid level positions. It is also why they tend to think their bosses stupid and almost always find that their promoted co-worker "betrays" them - there are many people I would *love* to see put in the management position they think they know so well.
Of course, that is why a great deal of people never make it into management and even then stay in low to mid level positions. It is also why they tend to think their bosses stupid and almost always find that their promoted co-worker "betrays" them - there are many people I would *love* to see put in the management position they think they know so well.
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Originally Posted by Entreri
You can estimate to see if something is way off. That's what I'm doing here.
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Until you've tried the shoe on your feet, you can tell me your opinion about whether it fits you, but it's all very subjective. How many people claiming "this is going to work" but then it does not work?
Once more, until you put your subjective opinion into number, it will remain what it is, i.e., an unfounded opinion, and nothing more.
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Originally Posted by Killed u man
Hmm, Also, it costs Anet 80$ too ban a guy?
Lol...(If you have no common sense/clue what you're talking about, then don't ) |
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Originally Posted by Thorondor Port
lmaolmaolmaoWAITwaitwait.
It costs Anet more to ban someone than the purchase of a new game? uh....whos doing these bans? They're not getting paid enough |
After the hilarity of whiny fools like Chunky Monkey and, recently, the 117, that guy deserves a raise for all the giggles he's given us Gurus

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Originally Posted by strcpy
Of course, that is why a great deal of people never make it into management and even then stay in low to mid level positions. It is also why they tend to think their bosses stupid and almost always find that their promoted co-worker "betrays" them
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| there are many people I would *love* to see put in the management position they think they know so well. |
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Originally Posted by DarkFlame
Because there's such a thing as bot tenders waiting to respond to such a prompt. Because such responses can also be scripted. Because there's also such a thing as a language barrier. Because one can turn off all chat and set their status to offline. Because one can be playing for so long they don't even realize someones talking to them, or being spammed with whispers/guild/alliance chat. Because there's also such an excuse as that they are playing on an old crap machine and are horribly lagged. And a half dozen other excuses I'm too tired to think of/make up.
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Perhaps you never the congo lines of bots they had at altrumn, granite citadel, bergen hot (bot) springs. The bots likely did none of the stuff you suggested above and you could go and see full lines of these guys at any time of the day. Come back in a week and they would be there. If a dead obvious bot wasn't getting banned, why waste time building a smarter one?
By the way, you are using a Perfect Solution Fallacy argument. Seat belts don't save 100% of the people who get in car crashes but they're still good to use. Every solution doesn't need to fix the problem 100% to be worthwhile.
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Originally Posted by DarkFlame
And while we are on that subject, have you ever seen a log file? Do you honestly believe its something as simple as a text file that reads "player a moves right y times, moves forward z times, mashes button x times, etc..." Its in code, with a crazy number of other information all jumboed in a mess that will make your eyes bleed if you stare at it long enough. 10 minutes is no where near enough time to read a log file.
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The support guy wouldn't be expected to go through logs directly. He would use the log reader.
The description "in code, with a crazy number of other information all jumboed in a mess that will make your eyes bleed if you stare at it long enough" doesn't apply to any log I've ever seen. Even logging just intended for the programmer. Possibly if you weren't looking at a log at all but directly at network packets. Nobody's going to do that for each and every case of a potential bot. Not at A-net, not at any MMO.
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Originally Posted by DarkFlame
Bottom line, bots are bad for the game. They introduce excessive amounts of gold into the game and ruin economies. That means bad publicity, which means less games sell, which also means money lost..... (snip)
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Originally Posted by Fril Estelin
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Originally Posted by Fril Estelin
Or because you underestimated their server costs by a factor of 10.
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Originally Posted by Fril Estelin
Once more, until you put your subjective opinion into number, it will remain what it is, i.e., an unfounded opinion, and nothing more.
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Originally Posted by Entreri
I backed up what I said with reasoning and you didn't.
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This is the last time I'll reply to your dummy comments.
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Originally Posted by Fril Estelin
instead of answering what you think ANet staff is paid you're asking me to tell you how much
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Originally Posted by Entreri
For arguments sake, lets say a low level support guy makes $20 an hour has as one of his tasks
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Originally Posted by Xylia
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Well I doubt that. And the infestation of bots we had stands as evidence. Their removal did not appear to be the work of a large team or an important issue and it wasn't until fairly recently that we saw them being seriously addressed. So was it because ANET spent more money to increase their support team or did the issue grow so big (and public) that they were they forced to stop ignoring it and take action with existing support? Only Anet knows for certain but I doubt they would take on the considerable costs that come with additional employees at this stage in the game's life cycle. That'd be pretty foolish.
To continue the trend of pointing out the obvious, remember that this is just my opinion, none of us know Anet's calculations behind the cost of banning a bot VS the profit from a new game (recalling that new bot accounts often come from existing accounts), Gaile is just PR, and forums are a place where people discuss their personal views.
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Originally Posted by Entreri
I think you're missing the point. This was a response to Xylia's implication that it is currently taking A-net hours to tell if somebody is a bot or not. I suggested a theoretical cost effective way to catch some bots. The really, really lazy bots where they don't do all those things you suggest. There's not a solution where you're going to catch every bot. There are solutions where you can catch some bots that don't require somebody to look at logs for hours.
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Also, your "estimate" can't be relied upon, because you have no experience to base it on. It's really just a guess. Yes, 2-inch shoes won't fit your feet, but you can estimate that because you can look at the shoes and compare them to your feet. But you don't know how much effort it takes to ban a bot. You've never banned bots before (that's obvious based on your method).

Lol...