Coward <3

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Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

[skill]"Coward!"[/skill][skill]Frenzy[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Rush[/skill][skill]"For Great Justice!"[/skill][skill]Death Pact Signet[/skill]
gogo.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Exactly what I was thinking. Seems quite fun, in RA at least.

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Jungle Guide

Join Date: Oct 2006

Under a bridge

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Mo/

I've been trying it out, it's actually incredibly effective. FGJ gives you basically a 20 second Bull's Charge with no drawback.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Even when FGJ is down, you'll still be able to keep your target down for a majority of the time. As long as you don't run into anti melee, you'll be able to pretty much shut down someone with this build.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

It's still bad. And the fact that you need to hit once more to use sev-gash is a huge drawback.

Sure it's cool for RA, but isn't everything?

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

what about using it on a assassin? (ok wrong forum tho)
sin elites are crap anyway

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Jungle Guide

Join Date: Oct 2006

Under a bridge

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Mo/

Quote:
Originally Posted by RhanoctJocosa
It's still bad. And the fact that you need to hit once more to unless sev-gash is a huge drawback.

Sure it's cool for RA, but isn't everything? Don't be such a killjoy.

Tyla

Emo Goth Italics

Join Date: Sep 2006

It looks fun to play with.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by RhanoctJocosa
It's still bad. And the fact that you need to hit once more to unless sev-gash is a huge drawback.

Sure it's cool for RA, but isn't everything? Well, I've yet to see a build that can pretty much permanently shut down someone while doing damage in RA. Tbh I'd rather run this in RA atm then anything else.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

It's a shame there's not enough space on the bar for [skill=text]sight beyond sight[/skill]. That thing's almost viable!

With an enchant weapon on switch... blind immunity, anyone?

Anyho, aye.

<3 coward

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

<3 coward indeed.

Just got 14 consecs in ra(monk left then) with me as backbreaker and another warrior running a coward build. Monks should bring a portable couch because they spend far more time on their ass than anything else. And that's how it should be ^^

coward <3

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Say let me try use it with [skill]Awe[/skill]

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by yum
Say let me try use it with [skill]Awe[/skill] 10e skill for a 5 second daze...not worth it imo. There also isn't really any room for it.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

I was considering trying out Coward when I saw the update, maybe I'll go do that now.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Just thought of something. Replace s&m with steelfang slash, and you'll be able to keep your foe knocked down indefinitely (as long as they kite).

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Quote:
Originally Posted by Arkantos
Well, I've yet to see a build that can pretty much permanently shut down someone while doing damage in RA. Heh, I see my post on the warrior forum got bumped to page 2 pretty fast >_>.

http://www.guildwarsguru.com/forum/s...php?t=10242456

EDIT: Ugh, I just remembered something. FA as a Kurzick is going to be TONS more annoying now. 4 Warriors spamming Coward for only 4 adrenaline now >_<.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

my dervish needs "coward" now

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Tried out a coward warrior in AB. Needless to say, people are dumb, and coward owned.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by Arkantos
Well, I've yet to see a build that can pretty much permanently shut down someone while doing damage in RA. Tbh I'd rather run this in RA atm then anything else. I remember running a funny bar in RA that looked something like this:

Devastating Hammer, Crushing Blow, Auspicious Blow, "On your Knees!", Enraging Charge, "For Great Justice!", Enduring Harmony, Res Signet


KD bars are good fun to play with in RA, seeing how no one bothers to do anything to stop them.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

So, enemy doesn't move and you have an useless elite?

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite? Enemy doesn't move and they get their face beat in. Coward! isn't and will never be a *strong* skill to bring on a warrior, but ffs it's gay on a Paragon.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by RhanoctJocosa
Enemy doesn't move and they get their face beat in. Coward! isn't and will never be a *strong* skill to bring on a warrior, but ffs it's gay on a Paragon. Dear lord, it must be completely insane on a para, especially considering they don't really need their elite.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Who said I would use Coward on my warrior?
Constant kd, some random daze now and then <3

moko

moko

??uo??o??

Join Date: May 2006

it is indeed a Paragon elite. why would you run it on a Warrior, absolutely no need at all.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Coward is really a useless skill on a war, I am still waiting for the buff to "None Shall Pass!".

That skill sounds great, but its just not practical. And does anyone know why its in Tactics?

I would love to see it changed to 5-10sec recharge, 90%failure if Strength was under 4. This would keep other classes from abusing it and would make it spamable, though with high cost still doable on any adren war build.
Would need some tweeking to find the right balance, but its really not useable as it is now.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

if enemy dosnt move you just beat on them til they are dead. the point of kiting is not to be dead by standing still.

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Jungle Guide

Join Date: Oct 2006

Under a bridge

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Mo/

Quote:
Originally Posted by Arkantos
Just thought of something. Replace s&m with steelfang slash, and you'll be able to keep your foe knocked down indefinitely (as long as they kite). That's what I was running before i changed to S&M. It's nice, but not really needed. The final attack skill is down to preference though.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite?
No, enemy doesn't move and you keep hitting it until it dies.

Quote:
it is indeed a Paragon elite. why would you run it on a Warrior, absolutely no need at all. I agree it's much better on a paragon, in a 8v8 setting. In RA/AB paragons aren't that great, and people are stupid, so running it on a warrior owns.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite? If the enemy doesn't move, then they're incredibly bad and you can kill them with ease.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite? If the enemy doesn't move, you don't even need an elite.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The issue I have with Steelfang Slash with Coward is that they're both adrenaline skills. Sure they're KDed but you can't unload anything until after you've hit hit them again leaving a gap for prot to be thrown before Steelfang Slash hits. Obviously not an issue for RA/AB though.

Looks good on assassins and gons though for sure.

Quote:
Originally Posted by Stormlord Alex
If the enemy doesn't move, then they're incredibly bad and you can kill them with ease. My riposte dolyak tank says otherwise! 1v1 me noob.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Racthoh
My riposte dolyak tank says otherwise! 1v1 me noob. Okie-doke, lemme just roll a cripshot...

... or survivor necro

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Stormlord Alex
Okie-doke, lemme just roll a cripshot...

... or survivor necro Only a mending warrior with Healing hands can match that :P

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

or a warrior with [skill]life siphon[/skill]

Feurin Longcastle

Feurin Longcastle

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by MBP
or a warrior with [skill]life siphon[/skill] Better yet:

Krazax

Krazax

Academy Page

Join Date: Sep 2005

I hate that Rit Sig. I got it thinking how cool it would be to have, and then used it repeatedly and quickly realized how much of a waist it is. Oh lookie! I ressed the looser who couldn't stay alive in record time! Oh lookie! They killed him again and this time..

I died with him.


Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug*

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Krazax
I hate that Rit Sig. I got it thinking how cool it would be to have, and then used it repeatedly and quickly realized how much of a waist it is. Oh lookie! I ressed the looser who couldn't stay alive in record time! Oh lookie! They killed him again and this time..

I died with him.


Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug* DPSig is good if your team isn't shit.

And Rush > Enraging. You can Frenzy more readily.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i've been fooling around with this in AB:

14 sword, 9 str, 11 tac
sever
gash
sun and moon
"coward!" {e}
rush
heal sig
frenzy
shield bash

i think i've just created the undisputed king of melee.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

I've been running Coward! with Dismember, Executioner's Chop, and Disrupting Chop...is it a better idea to run sword, or is it just up to personal preference?

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Axes have Eviscerate.. Swords don't really have anything that can match that so... Nevertheless, it's still preference