So, enemy doesn't move and you have an useless elite?
Enemy doesn't move and they get their face beat in. Coward! isn't and will never be a *strong* skill to bring on a warrior, but ffs it's gay on a Paragon.
Coward <3
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Quote:
Originally Posted by RhanoctJocosa
Enemy doesn't move and they get their face beat in. Coward! isn't and will never be a *strong* skill to bring on a warrior, but ffs it's gay on a Paragon.
Dear lord, it must be completely insane on a para, especially considering they don't really need their elite.
y
Coward is really a useless skill on a war, I am still waiting for the buff to "None Shall Pass!".
That skill sounds great, but its just not practical. And does anyone know why its in Tactics?
I would love to see it changed to 5-10sec recharge, 90%failure if Strength was under 4. This would keep other classes from abusing it and would make it spamable, though with high cost still doable on any adren war build.
Would need some tweeking to find the right balance, but its really not useable as it is now.
That skill sounds great, but its just not practical. And does anyone know why its in Tactics?
I would love to see it changed to 5-10sec recharge, 90%failure if Strength was under 4. This would keep other classes from abusing it and would make it spamable, though with high cost still doable on any adren war build.
Would need some tweeking to find the right balance, but its really not useable as it is now.
Quote:
Originally Posted by Arkantos
Just thought of something. Replace s&m with steelfang slash, and you'll be able to keep your foe knocked down indefinitely (as long as they kite).
That's what I was running before i changed to S&M. It's nice, but not really needed. The final attack skill is down to preference though.
Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite?
No, enemy doesn't move and you keep hitting it until it dies.
Quote:
| it is indeed a Paragon elite. why would you run it on a Warrior, absolutely no need at all. I agree it's much better on a paragon, in a 8v8 setting. In RA/AB paragons aren't that great, and people are stupid, so running it on a warrior owns. |
The issue I have with Steelfang Slash with Coward is that they're both adrenaline skills. Sure they're KDed but you can't unload anything until after you've hit hit them again leaving a gap for prot to be thrown before Steelfang Slash hits. Obviously not an issue for RA/AB though.
Looks good on assassins and gons though for sure.
Quote: Originally Posted by Stormlord Alex
Looks good on assassins and gons though for sure.
Quote: Originally Posted by Stormlord Alex
If the enemy doesn't move, then they're incredibly bad and you can kill them with ease.
My riposte dolyak tank says otherwise! 1v1 me noob.
I hate that Rit Sig. I got it thinking how cool it would be to have, and then used it repeatedly and quickly realized how much of a waist it is. Oh lookie! I ressed the looser who couldn't stay alive in record time! Oh lookie! They killed him again and this time..
I died with him.
Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug*
I died with him.
Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug*
Quote:
Originally Posted by Krazax
I hate that Rit Sig. I got it thinking how cool it would be to have, and then used it repeatedly and quickly realized how much of a waist it is. Oh lookie! I ressed the looser who couldn't stay alive in record time! Oh lookie! They killed him again and this time..
I died with him.
Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug* DPSig is good if your team isn't shit.
And Rush > Enraging. You can Frenzy more readily.
I died with him.
Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug* DPSig is good if your team isn't shit.
And Rush > Enraging. You can Frenzy more readily.
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