Quote:
Originally Posted by DarkNecrid
They weren't in developement in the same time, WoW started before Guild Wars since the developers didn't leave for a bit into the Wow developement.
And terrible graphics does not make a terrible game, thats just silly. WoW chose to take less intensive graphics so TONS of people could play it, it has less requirements than GW, and more than 10 mil play it.
GW inherently chose better graphics.
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You're preaching to the choir about terrible graphics not necessarily meaning a lesser game. I still play games from the early 90s, like the Ultima series and Starcontrol, and some of the classic old platformers (Commander Keen, Duke Nukem, etc). All of these games have something going for them, and it clearly isn't the graphics. When a game has nothing else going for it, however, the graphics do play a very major factor, and in my opinion, WoW doesn't have a lot going for it. But I don't want to start that argument all over again. Different people have different opinions, and I respect that.
Anyway, GW and WoW clearly were in development at the same time, even if one started before the other. The fact that WoW started its development before GW, and the fact that GW had updated its graphics for its beta in the same year that WoW was released could lead to some interesting discussion (if the inevitable flame war could be prevented, but if it could, it wouldn't be inevitable). GW is a piece of art. It's beautiful. WoW, on the other hand, is designed to be a money-maker, and thus obviously had to sacrifice some elements.
It's interesting to see how games are developed over time. To see which ideas make it into the game, and which are deemed impossible without a major overhaul, or deemed not suitable for the type of game the developers are trying to make. It'd be interesting to see more of this sort of thing.