might be in the wrong place but..
Magikarp
and forgive me if it is, but Jesus do i love sight beyond sight. i loved it before, and i love it even more now that it's been buffed. DPS+SBS+warrior bar of choice=<3.
comments on viability of SBS in competitive play?
comments on viability of SBS in competitive play?
Stormlord Alex
It's certainly decent, with an enchants sword on switch you can keep it up all the time, or roundabouts.
However, you've gotta be fairly confident that you actually need specific lind protection, otherwise I'd still probably stick to the greater versatility of Mending Touch or just let my backline deal with it.
Though, as this is indeed the PvE forum.... Shards of Orr = even more pwnd
However, you've gotta be fairly confident that you actually need specific lind protection, otherwise I'd still probably stick to the greater versatility of Mending Touch or just let my backline deal with it.
Though, as this is indeed the PvE forum.... Shards of Orr = even more pwnd
Burst Cancel
Blind doesn't matter in Shards of Orr, neither does your class. Everyone brings AoE holy like Light of Deldrimor and fast-recharge stuff like Glyph of Renewal and lawl all the way to the chest. The dungeon is an utter joke even in hard mode.
Utaku
Quote:
Originally Posted by Burst Cancel
Blind doesn't matter in Shards of Orr, neither does your class. Everyone brings AoE holy like Light of Deldrimor and fast-recharge stuff like Glyph of Renewal and lawl all the way to the chest. The dungeon is an utter joke even in hard mode.
Sure but sometimes you're stuck with heroes and henchies, then blind matters.
Burst Cancel
Bring 3 smiters, Light of Deldrimor, Glyph of Renewal, hench monks. By the time the first volley goes off, I highly doubt there will be anyone left to blind you.
This is also ignoring the fact that you only ever have to fight about half of the enemies you see. Shards is kind of curious in that the spawns are tightly clustered by default, and the corridors and rooms are very wide, allowing you to run by most of the groups.
This is also ignoring the fact that you only ever have to fight about half of the enemies you see. Shards is kind of curious in that the spawns are tightly clustered by default, and the corridors and rooms are very wide, allowing you to run by most of the groups.
Racthoh
I'd say the layers of defense a warrior has to swing through is more of an issue nowadays than blind competitive wise.
Feurin Longcastle
Quote:
Originally Posted by Racthoh
I'd say the layers of defense a warrior has to swing through is more of an issue nowadays than blind competitive wise.
QFT. Unless of course you're planning on making a return visit to Kryta province, where groups of 3-4 Undead Sorcerors welcome you with their 1/4 sec Blinding Flashes. (*mumble* Tyrian Guardian so not worth the stress)
RotteN
blind reduction rune + blind reduction shield usually does the job fine in PvP. Besides, enchantments can be stripped...
in PvE, i guess it could have it's uses in blindspam zones, but not many of those around ...
in PvE, i guess it could have it's uses in blindspam zones, but not many of those around ...
Crom The Pale
[skill]Warrior's Cunning[/skill]
Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength.
Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength.
deluxe
Quote:
Originally Posted by Crom The Pale
[skill]Warrior's Cunning[/skill]
Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength. I think that skill could use a 30 second recharge, to make it on par with the dervish/sin counterparts.
Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength. I think that skill could use a 30 second recharge, to make it on par with the dervish/sin counterparts.
Magikarp
amen about WC. 5..10..11 seconds (skill) 45 second recharge.
imo, really balanced, and a lot more fair to us swinging the metal.
imo, really balanced, and a lot more fair to us swinging the metal.
BSSuperman
Wow - did this thread get hijacked -
To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -
Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha
LOL
And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)
oops edit - competitive play???? Take D/Slash FGJ and WY instead....
To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -
Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha
LOL
And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)
oops edit - competitive play???? Take D/Slash FGJ and WY instead....
Pyro maniac
Quote:
Originally Posted by BSSuperman
Wow - did this thread get hijacked -
To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -
Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha
LOL
And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)
oops edit - competitive play???? Take D/Slash FGJ and WY instead.... 12 sec (+ enchanting mod = 14 secs) immunity to blind is good ..
oh and it's 5 energy btw
and antidote signet is bad
To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -
Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha
LOL
And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)
oops edit - competitive play???? Take D/Slash FGJ and WY instead.... 12 sec (+ enchanting mod = 14 secs) immunity to blind is good ..
oh and it's 5 energy btw
and antidote signet is bad
Syrinx_dm
Quote:
Originally Posted by Pyro maniac
...
and antidote signet is bad I’m curious why you feel that way?
Personally, I'm a big fan of Antidote Signet. Blindness used to be my Warrior’s major weakness, and a 0 energy + quick recharge solution was a fairly straight forward way around the problem!
and antidote signet is bad I’m curious why you feel that way?
Personally, I'm a big fan of Antidote Signet. Blindness used to be my Warrior’s major weakness, and a 0 energy + quick recharge solution was a fairly straight forward way around the problem!
Magikarp
i'd take remedy sig before i took antidote... and purge before remedy... and mending touch before it all...
Teutonic Paladin
Antidote Signet may remove Blind consistently but it won't remove anything else. Also, /R offers little/nothing to warriors.
Crom The Pale
Quote:
Originally Posted by Teutonic Paladin
Antidote Signet may remove Blind consistently but it won't remove anything else. Also, /R offers little/nothing to warriors.
I have to dissagree, there are a number of good war/ranger builds.
I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy.
I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy.
Teutonic Paladin
Quote:
Originally Posted by Crom The Pale
I have to dissagree, there are a number of good war/ranger builds.
I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy. What on earth are you talking about? I can't think of ANY.
I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy. What on earth are you talking about? I can't think of ANY.
Scary Raebbit
IWAY
wait, no
wait, no
zwei2stein
Quote:
Originally Posted by BSSuperman
Wow - did this thread get hijacked
Hijack merge!
Warriors cunning: now you ignore effects of blind.
Warriors cunning: now you ignore effects of blind.
Adam144
Quote:
Originally Posted by Teutonic Paladin
What on earth are you talking about? I can't think of ANY.
0mg apply pois0n
Teutonic Paladin
I hope that's a joke, 15 energy, huge cast time, useless attribute, very very low damage, why on earth would you use Apply Poison on a warrior?
Kendar Muert
How about poison tip signet? Tiger Stance? Melandrus Resilience? Troll Unguent? Anything in the beast mastery line also works well.
If used correctly, a Warrior/Ranger can be very powerful.
You were saying?
If used correctly, a Warrior/Ranger can be very powerful.
You were saying?
Arkantos
Quote:
Originally Posted by Kendar Muert
How about poison tip signet? Tiger Stance? Melandrus Resilience? Troll Unguent? Anything in the beast mastery line also works well.
If used correctly, a Warrior/Ranger can be very powerful.
You were saying? Bad, worse, lolwhat?, srsly?, I hope you're joking, respectively.
If used correctly, a Warrior/Ranger can be very powerful.
You were saying? Bad, worse, lolwhat?, srsly?, I hope you're joking, respectively.
Teutonic Paladin
Quote:
Originally Posted by Kendar Muert
How about poison tip signet? Tiger Stance? Melandrus Resilience? Troll Unguent? Anything in the beast mastery line also works well.
If used correctly, a Warrior/Ranger can be very powerful.
You were saying? Tiger's Stance is a Warrior skill. Tiger's Fury is a ranger beast mastery skill with a low duration and a large energy cost. Poison Tip Signet is an incredibly low damage skill, if you took that one second casting it to just swing your weapon you'd overpower it. Melandru's Resilience is an elite. Troll Unguent requires a huge investment, casts in three seconds, and gives mediocre regeneration. Beast Master warriors are bad.
If used correctly, a Warrior/Ranger can be very powerful.
You were saying? Tiger's Stance is a Warrior skill. Tiger's Fury is a ranger beast mastery skill with a low duration and a large energy cost. Poison Tip Signet is an incredibly low damage skill, if you took that one second casting it to just swing your weapon you'd overpower it. Melandru's Resilience is an elite. Troll Unguent requires a huge investment, casts in three seconds, and gives mediocre regeneration. Beast Master warriors are bad.