might be in the wrong place but..

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

and forgive me if it is, but Jesus do i love sight beyond sight. i loved it before, and i love it even more now that it's been buffed. DPS+SBS+warrior bar of choice=<3.

comments on viability of SBS in competitive play?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

It's certainly decent, with an enchants sword on switch you can keep it up all the time, or roundabouts.

However, you've gotta be fairly confident that you actually need specific lind protection, otherwise I'd still probably stick to the greater versatility of Mending Touch or just let my backline deal with it.

Though, as this is indeed the PvE forum.... Shards of Orr = even more pwnd

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Blind doesn't matter in Shards of Orr, neither does your class. Everyone brings AoE holy like Light of Deldrimor and fast-recharge stuff like Glyph of Renewal and lawl all the way to the chest. The dungeon is an utter joke even in hard mode.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Quote:
Originally Posted by Burst Cancel
Blind doesn't matter in Shards of Orr, neither does your class. Everyone brings AoE holy like Light of Deldrimor and fast-recharge stuff like Glyph of Renewal and lawl all the way to the chest. The dungeon is an utter joke even in hard mode. Sure but sometimes you're stuck with heroes and henchies, then blind matters.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Bring 3 smiters, Light of Deldrimor, Glyph of Renewal, hench monks. By the time the first volley goes off, I highly doubt there will be anyone left to blind you.

This is also ignoring the fact that you only ever have to fight about half of the enemies you see. Shards is kind of curious in that the spawns are tightly clustered by default, and the corridors and rooms are very wide, allowing you to run by most of the groups.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I'd say the layers of defense a warrior has to swing through is more of an issue nowadays than blind competitive wise.

Feurin Longcastle

Feurin Longcastle

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Racthoh
I'd say the layers of defense a warrior has to swing through is more of an issue nowadays than blind competitive wise. QFT. Unless of course you're planning on making a return visit to Kryta province, where groups of 3-4 Undead Sorcerors welcome you with their 1/4 sec Blinding Flashes. (*mumble* Tyrian Guardian so not worth the stress)

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

blind reduction rune + blind reduction shield usually does the job fine in PvP. Besides, enchantments can be stripped...

in PvE, i guess it could have it's uses in blindspam zones, but not many of those around ...

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

[skill]Warrior's Cunning[/skill]

Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by Crom The Pale
[skill]Warrior's Cunning[/skill]

Now this skill is so in need of a buff, nothing extreme, but the recharge either has to drop (20-30seconds seams balanced) or should scale with Strength. I think that skill could use a 30 second recharge, to make it on par with the dervish/sin counterparts.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

amen about WC. 5..10..11 seconds (skill) 45 second recharge.

imo, really balanced, and a lot more fair to us swinging the metal.

BSSuperman

BSSuperman

Frost Gate Guardian

Join Date: Oct 2006

Prophets of Dhuum[wii]

W/

Wow - did this thread get hijacked -

To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -


Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha

LOL

And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)


oops edit - competitive play???? Take D/Slash FGJ and WY instead....

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by BSSuperman
Wow - did this thread get hijacked -

To original Ops 5 seconds of not getting blinded for 10 NRG (and then skill downtime QQ) = not great in a warrior bar -


Go /R secondary and take the purification signet instead - cost no NRG, it recharges every 3 seconds and gets rid of poison and disease at the same time - its so gg ood its almost cheating.. FTW dont forget to put FGJ D/Slash and Save Yourselves (rank 3 or more) and you is INVINCIBLE muahahaha

LOL

And no this isnt the right place take yewr filfy ritewlist skills inta da ritewlist forum (joke ^^)


oops edit - competitive play???? Take D/Slash FGJ and WY instead.... 12 sec (+ enchanting mod = 14 secs) immunity to blind is good ..
oh and it's 5 energy btw

and antidote signet is bad

Syrinx_dm

Ascalonian Squire

Join Date: Oct 2007

Atlanta, Georgia, USA

W/R

Quote:
Originally Posted by Pyro maniac
...
and antidote signet is bad I’m curious why you feel that way?

Personally, I'm a big fan of Antidote Signet. Blindness used to be my Warrior’s major weakness, and a 0 energy + quick recharge solution was a fairly straight forward way around the problem!

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

i'd take remedy sig before i took antidote... and purge before remedy... and mending touch before it all...

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

Antidote Signet may remove Blind consistently but it won't remove anything else. Also, /R offers little/nothing to warriors.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Teutonic Paladin
Antidote Signet may remove Blind consistently but it won't remove anything else. Also, /R offers little/nothing to warriors. I have to dissagree, there are a number of good war/ranger builds.

I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy.

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

Quote:
Originally Posted by Crom The Pale
I have to dissagree, there are a number of good war/ranger builds.

I would even go so far as to say there are more skills from the ranger line that a war could use than from the monk line so many enjoy. What on earth are you talking about? I can't think of ANY.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

IWAY

wait, no

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by BSSuperman
Wow - did this thread get hijacked Hijack merge!

Warriors cunning: now you ignore effects of blind.

Adam144

Frost Gate Guardian

Join Date: Aug 2007

Castleford, England

None

E/

Quote:
Originally Posted by Teutonic Paladin
What on earth are you talking about? I can't think of ANY. 0mg apply pois0n

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

I hope that's a joke, 15 energy, huge cast time, useless attribute, very very low damage, why on earth would you use Apply Poison on a warrior?

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

How about poison tip signet? Tiger Stance? Melandrus Resilience? Troll Unguent? Anything in the beast mastery line also works well.



If used correctly, a Warrior/Ranger can be very powerful.

You were saying?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Kendar Muert
How about poison tip signet? Tiger Stance? Melandrus Resilience? Troll Unguent? Anything in the beast mastery line also works well.



If used correctly, a Warrior/Ranger can be very powerful.

You were saying? Bad, worse, lolwhat?, srsly?, I hope you're joking, respectively.

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

Quote:
Originally Posted by Kendar Muert
How about poison tip signet? Tiger Stance? Melandrus Resilience? Troll Unguent? Anything in the beast mastery line also works well.

If used correctly, a Warrior/Ranger can be very powerful.

You were saying? Tiger's Stance is a Warrior skill. Tiger's Fury is a ranger beast mastery skill with a low duration and a large energy cost. Poison Tip Signet is an incredibly low damage skill, if you took that one second casting it to just swing your weapon you'd overpower it. Melandru's Resilience is an elite. Troll Unguent requires a huge investment, casts in three seconds, and gives mediocre regeneration. Beast Master warriors are bad.