What Skills are "Overused"?
ensoriki
LoL at people who say twisted fangs is over used.
If a skill is good and has a legitimate reason for being used a lot its not over used >.>
jagged strike
Orison of Healing
Healing Signet
Troll Unguent
If a skill is good and has a legitimate reason for being used a lot its not over used >.>
jagged strike
Orison of Healing
Healing Signet
Troll Unguent
bhavv
Ursan just needs removing from the game. Whoever made it needs removing from Anet HQ.
Selket
Reversal is the most used spell in the game o;
and don't forget GolE
lulz how were these not mentioned?
and don't forget GolE
lulz how were these not mentioned?
Sora
I don't know, but most people with those overused skills are considered good player.
While people who go their own way are often not good enough, or even bad.
While people who go their own way are often not good enough, or even bad.
Darkobra
Quote:
Originally Posted by trobinson97
Edit: Is it me, or do threads like this pop up to with an ulterior motive (i.e. complain about Ursan)? Lol.
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Diddy bow
Reversal of fortune.
When is that not been on every monks bar? its been a staple skill from day one ^^.
When is that not been on every monks bar? its been a staple skill from day one ^^.
Numa Pompilius
Quote:
Originally Posted by bhavv
Ursan just needs removing from the game. Whoever made it needs removing from Anet HQ.
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It would be interesting to have heard the discussions at ANet before these skills were introduced; I know the GW1 team is working with a skeleton crew now, with most of the talent now working on GW2, but it's still hard to imagine that no-one realized that this was a skill which had no drawback, which didn't synergize with other skills, and which became more powerful the more people in the team used it.
So someone in charge must have defended Ursan. That guy needs to be relieved of taking any design decisions ever again. He's clearly not up to the task.
Tyla
Quote:
Originally Posted by freaky naughty
It's overused because it's the best not because of noobs.
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I used to think it's a positive thing for Mesmers, ect...in PvE, but now? Game destroying in the longrun.
bhavv
So since WoH is now overused does that get nerfed next? I would rather have LoD reduced back to 1 sec cast and increase the recharge to 8 seconds.
If people like a skill, you dont nerf it to oblivion. Thank god searing flames still works and hasnt been nerfed too hard. Other elites need buffing to same as SF and what LoD used to be, not nerfing. Look at poor healing burst and double dragon
If people like a skill, you dont nerf it to oblivion. Thank god searing flames still works and hasnt been nerfed too hard. Other elites need buffing to same as SF and what LoD used to be, not nerfing. Look at poor healing burst and double dragon
Wish Swiftdeath
tbh ROF is overused as well
most people spam it...
rather than look at the situation
most people spam it...
rather than look at the situation
trobinson97
Quote:
Originally Posted by Numa Pompilius
So true. The norn skills are the beginning of the end of GW, because they totally destroy all variety and require no player-skill at all. People defending it are doing so because it is broken, because it allows steamrolling the content in record time, so they don't have to spend more than the absolute minimum time playing the game. Even ANet should see a problem with that line of reasoning.
It would be interesting to have heard the discussions at ANet before these skills were introduced; I know the GW1 team is working with a skeleton crew now, with most of the talent now working on GW2, but it's still hard to imagine that no-one realized that this was a skill which had no drawback, which didn't synergize with other skills, and which became more powerful the more people in the team used it. So someone in charge must have defended Ursan. That guy needs to be relieved of taking any design decisions ever again. He's clearly not up to the task. |
Also top it with all that destroying the game in the long term bullshit. It's not destroying anything in the long term. The long term is over. It happened in the past 3 years or so. GW2 is on the way, and GW1 is on the way out. There is no long term.
Maybe you're right though. Maybe Anet should listen to you and relieve whoever defended Ursan. I mean, seeing your impressive track record for making great games with balanced content that enjoyable by and accessible to both the hardcore and casual gamer and all, why shouldn't they listen to you, the proven expert? What were those titles again?
Saphrium
Shield of Judgement
Mechz
Quote:
Originally Posted by Sirius-NZ
Yeah, that's like UB. You could say it's overused, but all that would mean is "people are using it more than I'd like them to", which is entirely subjective and thus not subject to any kind of definition. It certainly isn't used more than makes sense, because UB really *is* that powerful.
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Zahr Dalsk
Quote:
Originally Posted by Numa Pompilius
It would be interesting to have heard the discussions at ANet before these skills were introduced
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ArenaNet Worker 2: We're making teh leet skillzorz for GWEN!
Izzy: We need something to keep the PvE scrubs occupied while we nerf everything.
ArenaNet Worker 3: How about a leet skill that replaces their skill bars!
ArenaNet Worker 1: OMG that's so leet!
Izzy: I dunno, that might make them too happy, and remember, the point here is to show them that we care more about PvP than PvE.
ArenaNet Worker 2: It sounds like a good idea to me though...
Izzy: Oh, whatever. *writes down details* Here, how about this?
ArenaNet Workers 1, 2, and 3: OMG those skills are teh win! OMG OMG OMG let's release GWEN now!
Izzy: But it's not done yet...
ArenaNet Workers 1, 2, and 3: We're teh PROPHECIES team! We can release an incomplete, expansion! Not like those damn Factions team, making good products...
Izzy: Fine. Let's add annoying creates to the main port cities.
ArenaNet Worker 1: Sounds good. I'll let the boss know.
On topic: Protective Spirit. Farming, anyone?
chowmein69
ursan's blessing.
prism2525
Everyone's entitled to use skills how often he likes and we have no right to moan about it, Ursan or otherwise. If you think a skill is 'overused', don't use it yourself; it should help bring down the 'overused meter'.
genofreek
Firestorm and Mending. They may have their place in the game, but I still cry a bit when I see them, especially on Warriors.
Operative 14
To be honest, I'd have to say no skill is overused becuase the entire point of the game is to find good skills, wisely incoporate them into your skill bar, and effectively create a build out of the skills at your disposal. What I am saying is that if a skill is overused, it's usually becuase it's a good spell, not becuase it is overrated.
In general, I find that most people of certain proffessions usually use builds with specific skills. I.E., MM's using Flesh Golom or Fire Ele's using Savanah Heat. They aren't bad skills, just.... popular.
Granted, a Firestorm wielding Tank sort of misses the mark...
In general, I find that most people of certain proffessions usually use builds with specific skills. I.E., MM's using Flesh Golom or Fire Ele's using Savanah Heat. They aren't bad skills, just.... popular.
Granted, a Firestorm wielding Tank sort of misses the mark...
Grasping Darkness
splinter barrage makes me lol
echo ss makes me want to vomit
meteor shower makes me rage
echo ss makes me want to vomit
meteor shower makes me rage
Death By Ketchup
Sin:shadow prison
rit: splinter weapon, warmongers weapon
paragon: well i see agressive refrain a lot in pvp
derv: avatar of balthazar, (I have no idea why considering there are so many better elites )wearying strike
warrior:frenzy
ranger:natural stride, magebane shot, d-shot, savage shot
mesmer:deversion, PD
Monk: prot spirit,WoH
ele:flare, fire storm, metor shower
necro:spiteful spirit, flesh golem,sig of lost souls
Well not that all the skills i listed are bad(some are,but then some are awsome) but I see them on almost every bar, prot spirit is on every bar you see but then you kinda need it to prevent getting insta spiked.
rit: splinter weapon, warmongers weapon
paragon: well i see agressive refrain a lot in pvp
derv: avatar of balthazar, (I have no idea why considering there are so many better elites )wearying strike
warrior:frenzy
ranger:natural stride, magebane shot, d-shot, savage shot
mesmer:deversion, PD
Monk: prot spirit,WoH
ele:flare, fire storm, metor shower
necro:spiteful spirit, flesh golem,sig of lost souls
Well not that all the skills i listed are bad(some are,but then some are awsome) but I see them on almost every bar, prot spirit is on every bar you see but then you kinda need it to prevent getting insta spiked.
maraxusofk
omg Searing flames. its an ok skill but not neawrly as good as the use it warrants. now mind blast......
yesitsrob
Onn the subject of not a great skill and used too often by the average GW player then...
Orison of Healing - Poor Red-Bar SKill
Ursan Blessing (PVE) - Great too for a bad player, gimps a good player
Mending - It's sad the number of people in RA that still use it
Healing Breeze - It is stronger since it's buff, but way overrused
Searing Flames - It's just so inferior to Mind Blast bars
- Sure there are many other meh skills that the average player seems to like a lot, but these ones I've noticed a lot as of late.
Empathy is not overrused, it's a fricking nasty skill now, which will never see any competitive play with it being a Hex in the Dom line that has to stick - Which limits it to Arenas (from what I can tell anyway)
Orison of Healing - Poor Red-Bar SKill
Ursan Blessing (PVE) - Great too for a bad player, gimps a good player
Mending - It's sad the number of people in RA that still use it
Healing Breeze - It is stronger since it's buff, but way overrused
Searing Flames - It's just so inferior to Mind Blast bars
- Sure there are many other meh skills that the average player seems to like a lot, but these ones I've noticed a lot as of late.
Empathy is not overrused, it's a fricking nasty skill now, which will never see any competitive play with it being a Hex in the Dom line that has to stick - Which limits it to Arenas (from what I can tell anyway)
Miska Bow
Quote:
Originally Posted by TheRaven
I have to say Ursan Blessing only because if you don't have it you cannot play with others. You must H/H. Ursan is a great skill, so for that reason it isn't "overused" to have it on your bar, but if it becomes a requirement to be included in any group then that is definitely overuse.
My Ele has recently finished NF and so I went to visit the DOA. I'd never been there and was looking forward to checking it out. Unfortunately I could not find a pug. Several groups were forming asking for Ursan warriors and monks. I saw a non-Ursan warrior trying to find a group and about 5 people told him to leave or get Ursan. He replied that he didn't own EotN. Many folks then said that only Ursan warriors or monks could do DOA. All others had no business even being in the Gate of Anguish. I left. I could tell that my nuker would never find a group so now I'm working on getting my warrior thru NF so that again, I might explore the DOA area. This isn't right. I'm sure there were sucessful groups beating the DOA quests before EotN was published. EDIT: Englitdaudelin, you'll be happy to know that only 1 of the 5 Nukes you named is a staple on my nuker's bar and that's Fireball. I won't say that I don't use MS on occasion, but it isn't my favorite. I prefer Echo/Savanna Heat. I run with 102 energy and rarely dip below 40 energy. It's nice not having a 25e spell. |
I experience the same thing in DoA. After 2 days of trying to find a team I blew a fuse and flared in the ALL channel at all those ''rooxing expert master of all''. that day i almost quit GW. Since then i very rarely PuG. I know i miss out on some nice decent players, but ending up with with that kind of player makes me want to puke. Those people should be hang by their balls
Overuse? (as in use without any good reason) troll onguent in pve.
Gift3d
Healing Breeze
FLARE [;OgVCoMrEuAtgSwSgwgxADoAA]
Ursan Blessing
Searing Flames.
SF is such a horrible skill unless you have someone constantl bipping you.
FLARE [;OgVCoMrEuAtgSwSgwgxADoAA]
Ursan Blessing
Searing Flames.
SF is such a horrible skill unless you have someone constantl bipping you.
Biostem
Quote:
Originally Posted by Im Using The Force
Who decides or What factors are used to decide a skill is "Underused"? I think a better measure is to decide what skills are "Overused" & work backwards or are these skills judged to be perfect? Certainly Wards are "Overused". Are they perfect? Theres quite a list of Perfect skills by this measure.
Too many for me to list but the constituency surely has an opinion. |
What conditions does a skill require to perform at its utmost?
If the answer is "none", or one that is easily attainable, then the skill is very good, and thus "better".
If the answer requires several steps, or a multitude of prerequisites, then it is not as good. If the requirements are hard to obtain, or offer a very short window of opportunity, then the skill is not desirable.
Another factor is the "cost" of the skill - how much energy/adrenaline does it take, what's the casting time, recharge, range, etc. Often a mediocre skill w/ a proportionally low energy cost, low recharge time, low activation time, or fast recharge may be preferable over a "better" skill w/ worse stats.
There is no canon definition, however, of what over- or underperforms...
doudou_steve
Personnaly, i pretty like Ursan, but i'm wondering why people flame it?
Im Using The Force
Originally, I had HA & GvG in mind along with the fact that certain skills are so "Overused" that you can predict Skill Bars in HA & GvG from the outset of a Match. Its been obvious for a long time that anything that isnt GvG or HA gets very little attention from the development squad.... so be it, But why are the same weapon spells ,wards , & shouts allowed to persist without any adjustment at all? Sure theyre everywhere... they cant be rended. We're to a point where lack of imagination & effort has made pvp crazy stale but at least people can spam weapon spells,shouts, & wards over & over. My question to you is " At what point is a skill " Overused " ?
Feurin Longcastle
Quote:
Originally Posted by doudou_steve
Personnaly, i pretty like Ursan, but i'm wondering why people flame it?
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My vote is going to have to go with Ursan Blessing as well.
Stupid Shizno
most over used skill in the game is QQ
oh wait, not a skill.
oh wait, not a skill.
Snow Bunny
Quote:
Originally Posted by Sarevok Thordin
Warrior :Frenzy,
Mesmer: Diversion Ranger: Apply Poison, Troll Monk: Guardian Dervish: Mystic Regen |
Frenzy is an excellent skill, and not overused.
Diversion is very key in MoR bars, and remains a nuisance against monks at large.
Apply Poison is the best preparation, bar none, and troll is a good HoT for splitting rangers
Guardian is one of the more difficult skills for people to use, if only because you have to actively have good awareness.
Mystic Regen simply provides good output at a fairly minimal level.
Searing Flames is much too overused, as is Ursan.
Bryant Again
Is "overused" applying to popular skills or bad skills that are frequently used? I'd like to think it's the latter but it looks like it could apply to good skills, as well. Nonetheless, I've started to see a lot of people picking up IWay again. Did it get a buff in the last patch or something?? I don't think I saw it.
From the first paragraph it appears that I'm hearing yet again the "it's not your instance, so why does it affect you?" argument. I'm always confused with this. Would it be fine and legit if ANet introduced a skill with instant recharge, no cost, instant cast time, that killed all enemies in the instance? If not, then where is a line drawn?
My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.
If they're such experts, I don't see why they'd degrade the quality of their game. And the fact that it's getting more people playing together depends on what they did to achieve that - I'm pretty sure you could get a lot of people to play together if you made it so 100k dropped each time you kill a monster in a full-human party.
Quote:
Originally Posted by trobinson97
Sorry to point this out to you(well, not really), but you are wrong. I don't defend Ursan for any of those reasons you so boldly stated people defend it for. I defend it because it's a PvE ONLY skill that people can choose to/choose not to use when they go play against GW AI in their own instance. I don't have to use it, and I don't have to group with anyone who does. No one can use it against me either, thus I am completely unaffected by it's existence.
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My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.
Quote:
Originally Posted by trobinson97
Maybe you're right though. Maybe Anet should listen to you and relieve whoever defended Ursan. I mean, seeing your impressive track record for making great games with balanced content that enjoyable by and accessible to both the hardcore and casual gamer and all, why shouldn't they listen to you, the proven expert?
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AshenX
Barrage. Seriously the number of times I've seen, "B/P lfg," in areas where the build just isnt appropriate. Barragers...I can say it because I've been it : )
Ashen
Ashen
Lord Sojar
Quote:
Originally Posted by Ekelon
Splinter Weapon
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RoF...
Heal Party
Word of Healing
trobinson97
Quote:
Originally Posted by Bryant Again
From the first paragraph it appears that I'm hearing yet again the "it's not your instance, so why does it affect you?" argument. I'm always confused with this. Would it be fine and legit if ANet introduced a skill with instant recharge, no cost, instant cast time, that killed all enemies in the instance? If not, then where is a line drawn?
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Quote:
Originally Posted by Bryant Again
My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.
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Quote:
Originally Posted by Bryant Again
If they're such experts, I don't see why they'd degrade the quality of their game. And the fact that it's getting more people playing together depends on what they did to achieve that - I'm pretty sure you could get a lot of people to play together if you made it so 100k dropped each time you kill a monster in a full-human party.
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DivineEnvoy
I'm not flaming you, but if you are going to use the same argument repeatedly, it seems to be better to improve the logics in your points.
Problem with this is that Anet has not introduced any god-mode related skills to be used in gameplay, and Ursan is no place in near to god-mode. Your point is more or less just an exaggeration to promote Ursan of being a god-mode skill. In other words, you may seem a bit biased when comes to this argument. I'm not trying to defend Ursan here, but as a reader, I really don't like to read biased arguments.
Here's a possible fix:
One of the purposes in playing a game is to have an entitlement from playing the game, and this may include beating a certain mission or farming a certain weapon, but with a skill like Ursan, the so-called entitlement can become rather meaningless. In saying this, I'm not claiming to be an elitist who tries to dictate how others should play the game, but my point is, I believe there is a need to have entitlements within Guild Wars, despite the upcoming release of Guild Wars 2. My question is, how far can the line be drawn to satisfy both parties?
This argument experiences a similar problem. You have demoted the players who use Ursan will become inexperienced players, but the fact is, that do not apply to all the Ursan users. Secondly, don't use emotions such as you being happy as one of your points when comes to an argument; it is quite weak.
A Possible fix:
The reason to my protest toward Ursan is more or less just the fact that it kills the variety of the game. Although it is believed that many other professions were unable to find groups until Ursan's existence, it is discovered that many players would use Ursan to breach through normal mode, where these areas were supposed to encourage a variety of gameplay. With this said, I'm not trying to dictate the gameplays of others, but rather, I would like to see different professions finding for groups and have fun together.
In this case, the quality of the game is already nearly nothingless as Guild Wars 2 is about to release, and it's only one year now. And in my perspective, most the people I know have already quit the game, and this includes the top PvP players who had their names shined on the official Guild Wars page. And once again, you made another exaggeration to Ursan being god-mode, since it does not drop 100k each time you kill a monster. The fact is, you are just able to go through areas little bit faster, although I believe hardcore players who know the secrets to builds can go even faster.
A Possible fix:
I would define the quality of the game as more or less the entitlement to playing the game. Even so, I do not believe that everyone should follow my way when they are playing, but my point is, after loot scaling, skill packs and now Ursan, don't we need even just a bit of entitlement? With this said, I'm not claiming that only elitists should earn certain achievements, but instead, I believe that if there is a task that's easier, it would encourage many people to do it; however, what's the meaning left in doing this task? Although everyone has a different purpose to play this game, I believe a line should be set to satisfy both parties, since after all, we are part of Guild Wars.
With all these said, I'm not debating for either side as I have had enough from the other five Ursan threads. If my point here may seem offensive, I apologize.
Quote:
Originally Posted by Bryant Again
Would it be fine and legit if ANet introduced a skill with instant recharge, no cost, instant cast time, that killed all enemies in the instance? If not, then where is a line drawn?
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Here's a possible fix:
One of the purposes in playing a game is to have an entitlement from playing the game, and this may include beating a certain mission or farming a certain weapon, but with a skill like Ursan, the so-called entitlement can become rather meaningless. In saying this, I'm not claiming to be an elitist who tries to dictate how others should play the game, but my point is, I believe there is a need to have entitlements within Guild Wars, despite the upcoming release of Guild Wars 2. My question is, how far can the line be drawn to satisfy both parties?
Quote:
Originally Posted by Bryant Again
My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.
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A Possible fix:
The reason to my protest toward Ursan is more or less just the fact that it kills the variety of the game. Although it is believed that many other professions were unable to find groups until Ursan's existence, it is discovered that many players would use Ursan to breach through normal mode, where these areas were supposed to encourage a variety of gameplay. With this said, I'm not trying to dictate the gameplays of others, but rather, I would like to see different professions finding for groups and have fun together.
Quote:
Originally Posted by Bryant Again
If they're such experts, I don't see why they'd degrade the quality of their game. And the fact that it's getting more people playing together depends on what they did to achieve that - I'm pretty sure you could get a lot of people to play together if you made it so 100k dropped each time you kill a monster in a full-human party.
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A Possible fix:
I would define the quality of the game as more or less the entitlement to playing the game. Even so, I do not believe that everyone should follow my way when they are playing, but my point is, after loot scaling, skill packs and now Ursan, don't we need even just a bit of entitlement? With this said, I'm not claiming that only elitists should earn certain achievements, but instead, I believe that if there is a task that's easier, it would encourage many people to do it; however, what's the meaning left in doing this task? Although everyone has a different purpose to play this game, I believe a line should be set to satisfy both parties, since after all, we are part of Guild Wars.
With all these said, I'm not debating for either side as I have had enough from the other five Ursan threads. If my point here may seem offensive, I apologize.
Bryant Again
Ursan discussion migrating over yonder. Sorry for derailing it more than I intended, guru : ( Don't use IWAY!
Stranger The Ranger
Quote:
Originally Posted by AshenX
Barrage. Seriously the number of times I've seen, "B/P lfg," in areas where the build just isnt appropriate. Barragers...I can say it because I've been it : )
Ashen |
I call them (Barrage-) Rammo's :> (I mean... Barrage is Mending for Rangers after all...)