What Skills are "Overused"?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

LoL at people who say twisted fangs is over used.
If a skill is good and has a legitimate reason for being used a lot its not over used >.>


jagged strike
Orison of Healing
Healing Signet
Troll Unguent

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Ursan just needs removing from the game. Whoever made it needs removing from Anet HQ.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Reversal is the most used spell in the game o;

and don't forget GolE

lulz how were these not mentioned?

Sora

Sora

Lion's Arch Merchant

Join Date: Mar 2006

Hong Kong

Guardian of Old Ascalon (GoA)

E/

I don't know, but most people with those overused skills are considered good player.
While people who go their own way are often not good enough, or even bad.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by trobinson97
Edit: Is it me, or do threads like this pop up to with an ulterior motive (i.e. complain about Ursan)? Lol.
You win a gummy bear! It's still a little "overpowered", though. You know, because every one has them.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Reversal of fortune.

When is that not been on every monks bar? its been a staple skill from day one ^^.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by bhavv
Ursan just needs removing from the game. Whoever made it needs removing from Anet HQ.
So true. The norn skills are the beginning of the end of GW, because they totally destroy all variety and require no player-skill at all. People defending it are doing so because it is broken, because it allows steamrolling the content in record time, so they don't have to spend more than the absolute minimum time playing the game. Even ANet should see a problem with that line of reasoning.

It would be interesting to have heard the discussions at ANet before these skills were introduced; I know the GW1 team is working with a skeleton crew now, with most of the talent now working on GW2, but it's still hard to imagine that no-one realized that this was a skill which had no drawback, which didn't synergize with other skills, and which became more powerful the more people in the team used it.

So someone in charge must have defended Ursan. That guy needs to be relieved of taking any design decisions ever again. He's clearly not up to the task.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by freaky naughty
It's overused because it's the best not because of noobs.
I'd say it's because of both.
I used to think it's a positive thing for Mesmers, ect...in PvE, but now? Game destroying in the longrun.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

So since WoH is now overused does that get nerfed next? I would rather have LoD reduced back to 1 sec cast and increase the recharge to 8 seconds.

If people like a skill, you dont nerf it to oblivion. Thank god searing flames still works and hasnt been nerfed too hard. Other elites need buffing to same as SF and what LoD used to be, not nerfing. Look at poor healing burst and double dragon

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

tbh ROF is overused as well

most people spam it...
rather than look at the situation

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Numa Pompilius
So true. The norn skills are the beginning of the end of GW, because they totally destroy all variety and require no player-skill at all. People defending it are doing so because it is broken, because it allows steamrolling the content in record time, so they don't have to spend more than the absolute minimum time playing the game. Even ANet should see a problem with that line of reasoning.

It would be interesting to have heard the discussions at ANet before these skills were introduced; I know the GW1 team is working with a skeleton crew now, with most of the talent now working on GW2, but it's still hard to imagine that no-one realized that this was a skill which had no drawback, which didn't synergize with other skills, and which became more powerful the more people in the team used it.

So someone in charge must have defended Ursan. That guy needs to be relieved of taking any design decisions ever again. He's clearly not up to the task.
Sorry to point this out to you(well, not really), but you are wrong. I don't defend Ursan for any of those reasons you so boldly stated people defend it for. I defend it because it's a PvE ONLY skill that people can choose to/choose not to use when they go play against GW AI in their own instance. I don't have to use it, and I don't have to group with anyone who does. No one can use it against me either, thus I am completely unaffected by it's existence.

Also top it with all that destroying the game in the long term bullshit. It's not destroying anything in the long term. The long term is over. It happened in the past 3 years or so. GW2 is on the way, and GW1 is on the way out. There is no long term.


Maybe you're right though. Maybe Anet should listen to you and relieve whoever defended Ursan. I mean, seeing your impressive track record for making great games with balanced content that enjoyable by and accessible to both the hardcore and casual gamer and all, why shouldn't they listen to you, the proven expert? What were those titles again?

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Shield of Judgement

Mechz

Frost Gate Guardian

Join Date: Dec 2006

Dayton, OH

The Epic Fail Guild [EFG]

A/

Quote:
Originally Posted by Sirius-NZ
Yeah, that's like UB. You could say it's overused, but all that would mean is "people are using it more than I'd like them to", which is entirely subjective and thus not subject to any kind of definition. It certainly isn't used more than makes sense, because UB really *is* that powerful.
But it is subject to definition, since postulates are fragile and hollow to begin with.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Numa Pompilius
It would be interesting to have heard the discussions at ANet before these skills were introduced
ArenaNet Worker 1: Hay guys, what's goin' on?
ArenaNet Worker 2: We're making teh leet skillzorz for GWEN!
Izzy: We need something to keep the PvE scrubs occupied while we nerf everything.
ArenaNet Worker 3: How about a leet skill that replaces their skill bars!
ArenaNet Worker 1: OMG that's so leet!
Izzy: I dunno, that might make them too happy, and remember, the point here is to show them that we care more about PvP than PvE.
ArenaNet Worker 2: It sounds like a good idea to me though...
Izzy: Oh, whatever. *writes down details* Here, how about this?
ArenaNet Workers 1, 2, and 3: OMG those skills are teh win! OMG OMG OMG let's release GWEN now!
Izzy: But it's not done yet...
ArenaNet Workers 1, 2, and 3: We're teh PROPHECIES team! We can release an incomplete, expansion! Not like those damn Factions team, making good products...
Izzy: Fine. Let's add annoying creates to the main port cities.
ArenaNet Worker 1: Sounds good. I'll let the boss know.

On topic: Protective Spirit. Farming, anyone?

chowmein69

Forge Runner

Join Date: Jan 2007

ursan's blessing.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Everyone's entitled to use skills how often he likes and we have no right to moan about it, Ursan or otherwise. If you think a skill is 'overused', don't use it yourself; it should help bring down the 'overused meter'.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Firestorm and Mending. They may have their place in the game, but I still cry a bit when I see them, especially on Warriors.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

To be honest, I'd have to say no skill is overused becuase the entire point of the game is to find good skills, wisely incoporate them into your skill bar, and effectively create a build out of the skills at your disposal. What I am saying is that if a skill is overused, it's usually becuase it's a good spell, not becuase it is overrated.

In general, I find that most people of certain proffessions usually use builds with specific skills. I.E., MM's using Flesh Golom or Fire Ele's using Savanah Heat. They aren't bad skills, just.... popular.

Granted, a Firestorm wielding Tank sort of misses the mark...

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

splinter barrage makes me lol
echo ss makes me want to vomit
meteor shower makes me rage

Death By Ketchup

Death By Ketchup

Frost Gate Guardian

Join Date: Mar 2007

Canada

Eternal Transcendence [DRMR]

A/

Sin:shadow prison
rit: splinter weapon, warmongers weapon
paragon: well i see agressive refrain a lot in pvp
derv: avatar of balthazar, (I have no idea why considering there are so many better elites )wearying strike
warrior:frenzy
ranger:natural stride, magebane shot, d-shot, savage shot
mesmer:deversion, PD
Monk: prot spirit,WoH
ele:flare, fire storm, metor shower
necro:spiteful spirit, flesh golem,sig of lost souls

Well not that all the skills i listed are bad(some are,but then some are awsome) but I see them on almost every bar, prot spirit is on every bar you see but then you kinda need it to prevent getting insta spiked.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

omg Searing flames. its an ok skill but not neawrly as good as the use it warrants. now mind blast......

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Onn the subject of not a great skill and used too often by the average GW player then...

Orison of Healing - Poor Red-Bar SKill
Ursan Blessing (PVE) - Great too for a bad player, gimps a good player
Mending - It's sad the number of people in RA that still use it
Healing Breeze - It is stronger since it's buff, but way overrused
Searing Flames - It's just so inferior to Mind Blast bars
- Sure there are many other meh skills that the average player seems to like a lot, but these ones I've noticed a lot as of late.

Empathy is not overrused, it's a fricking nasty skill now, which will never see any competitive play with it being a Hex in the Dom line that has to stick - Which limits it to Arenas (from what I can tell anyway)

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Quote:
Originally Posted by TheRaven
I have to say Ursan Blessing only because if you don't have it you cannot play with others. You must H/H. Ursan is a great skill, so for that reason it isn't "overused" to have it on your bar, but if it becomes a requirement to be included in any group then that is definitely overuse.

My Ele has recently finished NF and so I went to visit the DOA. I'd never been there and was looking forward to checking it out. Unfortunately I could not find a pug. Several groups were forming asking for Ursan warriors and monks. I saw a non-Ursan warrior trying to find a group and about 5 people told him to leave or get Ursan. He replied that he didn't own EotN. Many folks then said that only Ursan warriors or monks could do DOA. All others had no business even being in the Gate of Anguish.

I left. I could tell that my nuker would never find a group so now I'm working on getting my warrior thru NF so that again, I might explore the DOA area. This isn't right. I'm sure there were sucessful groups beating the DOA quests before EotN was published.

EDIT: Englitdaudelin, you'll be happy to know that only 1 of the 5 Nukes you named is a staple on my nuker's bar and that's Fireball. I won't say that I don't use MS on occasion, but it isn't my favorite. I prefer Echo/Savanna Heat. I run with 102 energy and rarely dip below 40 energy. It's nice not having a 25e spell.

I experience the same thing in DoA. After 2 days of trying to find a team I blew a fuse and flared in the ALL channel at all those ''rooxing expert master of all''. that day i almost quit GW. Since then i very rarely PuG. I know i miss out on some nice decent players, but ending up with with that kind of player makes me want to puke. Those people should be hang by their balls

Overuse? (as in use without any good reason) troll onguent in pve.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Healing Breeze

FLARE [;OgVCoMrEuAtgSwSgwgxADoAA]

Ursan Blessing

Searing Flames.


SF is such a horrible skill unless you have someone constantl bipping you.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by Im Using The Force
Who decides or What factors are used to decide a skill is "Underused"? I think a better measure is to decide what skills are "Overused" & work backwards or are these skills judged to be perfect? Certainly Wards are "Overused". Are they perfect? Theres quite a list of Perfect skills by this measure.
Too many for me to list but the constituency surely has an opinion.
I think there's an even better way to determine this:

What conditions does a skill require to perform at its utmost?

If the answer is "none", or one that is easily attainable, then the skill is very good, and thus "better".

If the answer requires several steps, or a multitude of prerequisites, then it is not as good. If the requirements are hard to obtain, or offer a very short window of opportunity, then the skill is not desirable.

Another factor is the "cost" of the skill - how much energy/adrenaline does it take, what's the casting time, recharge, range, etc. Often a mediocre skill w/ a proportionally low energy cost, low recharge time, low activation time, or fast recharge may be preferable over a "better" skill w/ worse stats.

There is no canon definition, however, of what over- or underperforms...

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

Personnaly, i pretty like Ursan, but i'm wondering why people flame it?

Im Using The Force

Academy Page

Join Date: Apr 2007

Primal Fire

N/

Originally, I had HA & GvG in mind along with the fact that certain skills are so "Overused" that you can predict Skill Bars in HA & GvG from the outset of a Match. Its been obvious for a long time that anything that isnt GvG or HA gets very little attention from the development squad.... so be it, But why are the same weapon spells ,wards , & shouts allowed to persist without any adjustment at all? Sure theyre everywhere... they cant be rended. We're to a point where lack of imagination & effort has made pvp crazy stale but at least people can spam weapon spells,shouts, & wards over & over. My question to you is " At what point is a skill " Overused " ?

Feurin Longcastle

Feurin Longcastle

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by doudou_steve
Personnaly, i pretty like Ursan, but i'm wondering why people flame it?
The primary reason is that it's a single skill that is sufficiently powerful to take on even the hardest zones in PvE. No other skills are needed and it's accessable to every class, and works better the more people use it. It eliminates a need to work out builds and strategies, which people see as detracting from the game.

My vote is going to have to go with Ursan Blessing as well.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

most over used skill in the game is QQ

oh wait, not a skill.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Sarevok Thordin
Warrior :Frenzy,
Mesmer: Diversion
Ranger: Apply Poison, Troll
Monk: Guardian
Dervish: Mystic Regen
....

Frenzy is an excellent skill, and not overused.
Diversion is very key in MoR bars, and remains a nuisance against monks at large.
Apply Poison is the best preparation, bar none, and troll is a good HoT for splitting rangers
Guardian is one of the more difficult skills for people to use, if only because you have to actively have good awareness.
Mystic Regen simply provides good output at a fairly minimal level.

Searing Flames is much too overused, as is Ursan.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Is "overused" applying to popular skills or bad skills that are frequently used? I'd like to think it's the latter but it looks like it could apply to good skills, as well. Nonetheless, I've started to see a lot of people picking up IWay again. Did it get a buff in the last patch or something?? I don't think I saw it.

Quote:
Originally Posted by trobinson97
Sorry to point this out to you(well, not really), but you are wrong. I don't defend Ursan for any of those reasons you so boldly stated people defend it for. I defend it because it's a PvE ONLY skill that people can choose to/choose not to use when they go play against GW AI in their own instance. I don't have to use it, and I don't have to group with anyone who does. No one can use it against me either, thus I am completely unaffected by it's existence.
From the first paragraph it appears that I'm hearing yet again the "it's not your instance, so why does it affect you?" argument. I'm always confused with this. Would it be fine and legit if ANet introduced a skill with instant recharge, no cost, instant cast time, that killed all enemies in the instance? If not, then where is a line drawn?

My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.

Quote:
Originally Posted by trobinson97
Maybe you're right though. Maybe Anet should listen to you and relieve whoever defended Ursan. I mean, seeing your impressive track record for making great games with balanced content that enjoyable by and accessible to both the hardcore and casual gamer and all, why shouldn't they listen to you, the proven expert?
If they're such experts, I don't see why they'd degrade the quality of their game. And the fact that it's getting more people playing together depends on what they did to achieve that - I'm pretty sure you could get a lot of people to play together if you made it so 100k dropped each time you kill a monster in a full-human party.

AshenX

Frost Gate Guardian

Join Date: Jan 2008

Orange County, CA.

Black Flag

R/

Barrage. Seriously the number of times I've seen, "B/P lfg," in areas where the build just isnt appropriate. Barragers...I can say it because I've been it : )

Ashen

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Ekelon
Splinter Weapon
QFT.

RoF...
Heal Party
Word of Healing

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Bryant Again
From the first paragraph it appears that I'm hearing yet again the "it's not your instance, so why does it affect you?" argument. I'm always confused with this. Would it be fine and legit if ANet introduced a skill with instant recharge, no cost, instant cast time, that killed all enemies in the instance? If not, then where is a line drawn?
I don't like to argue "what ifs". Fact of the matter is, there is no skill like that in the game; there is not a skill that comes remotely close to it, so why would I waste my time trying to defend it. It doesn't exist. Ursan does, and yes you are reading the "it's not my instance, so it doesn't affect me." Why do I make that argument? Simple, it's true. If or when Anet introduces a skill that does the things you described, I'll remember to let you know how I feel about it.

Quote:
Originally Posted by Bryant Again
My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.
If someone thinks Ursan makes them good, so what? Is your ego that sensitive that people doing things that you do in a quicker manner it makes you feel like a lesser player/person? Or is it that you're trying to convince me that you think so highly of yourself along with being the most compassionate PvE crusader playing this game that you want everyone playing GW to be as skillful in PvE as you?



Quote:
Originally Posted by Bryant Again
If they're such experts, I don't see why they'd degrade the quality of their game. And the fact that it's getting more people playing together depends on what they did to achieve that - I'm pretty sure you could get a lot of people to play together if you made it so 100k dropped each time you kill a monster in a full-human party.
Again, I don't participate in those arguments. They're weak and have nothing to do with anything currently in game.

DivineEnvoy

Lion's Arch Merchant

Join Date: Sep 2005

Me/P

I'm not flaming you, but if you are going to use the same argument repeatedly, it seems to be better to improve the logics in your points.

Quote:
Originally Posted by Bryant Again
Would it be fine and legit if ANet introduced a skill with instant recharge, no cost, instant cast time, that killed all enemies in the instance? If not, then where is a line drawn?
Problem with this is that Anet has not introduced any god-mode related skills to be used in gameplay, and Ursan is no place in near to god-mode. Your point is more or less just an exaggeration to promote Ursan of being a god-mode skill. In other words, you may seem a bit biased when comes to this argument. I'm not trying to defend Ursan here, but as a reader, I really don't like to read biased arguments.

Here's a possible fix:

One of the purposes in playing a game is to have an entitlement from playing the game, and this may include beating a certain mission or farming a certain weapon, but with a skill like Ursan, the so-called entitlement can become rather meaningless. In saying this, I'm not claiming to be an elitist who tries to dictate how others should play the game, but my point is, I believe there is a need to have entitlements within Guild Wars, despite the upcoming release of Guild Wars 2. My question is, how far can the line be drawn to satisfy both parties?

Quote:
Originally Posted by Bryant Again
My own reasoning for being against it is because it encourages bad gameplay and inhibits improvement. At this point, I'd be rather content if people were just alerted to the power of Ursan. I'd be pretty happy - not perfectly happy - if there was a big warning label on the skill that said "this skill does not make you a better player." I can understand if they don't want to improve, that's fine, but at least let them know. I could go on but I'm further detracting from the thread.
This argument experiences a similar problem. You have demoted the players who use Ursan will become inexperienced players, but the fact is, that do not apply to all the Ursan users. Secondly, don't use emotions such as you being happy as one of your points when comes to an argument; it is quite weak.

A Possible fix:

The reason to my protest toward Ursan is more or less just the fact that it kills the variety of the game. Although it is believed that many other professions were unable to find groups until Ursan's existence, it is discovered that many players would use Ursan to breach through normal mode, where these areas were supposed to encourage a variety of gameplay. With this said, I'm not trying to dictate the gameplays of others, but rather, I would like to see different professions finding for groups and have fun together.

Quote:
Originally Posted by Bryant Again
If they're such experts, I don't see why they'd degrade the quality of their game. And the fact that it's getting more people playing together depends on what they did to achieve that - I'm pretty sure you could get a lot of people to play together if you made it so 100k dropped each time you kill a monster in a full-human party.
In this case, the quality of the game is already nearly nothingless as Guild Wars 2 is about to release, and it's only one year now. And in my perspective, most the people I know have already quit the game, and this includes the top PvP players who had their names shined on the official Guild Wars page. And once again, you made another exaggeration to Ursan being god-mode, since it does not drop 100k each time you kill a monster. The fact is, you are just able to go through areas little bit faster, although I believe hardcore players who know the secrets to builds can go even faster.

A Possible fix:

I would define the quality of the game as more or less the entitlement to playing the game. Even so, I do not believe that everyone should follow my way when they are playing, but my point is, after loot scaling, skill packs and now Ursan, don't we need even just a bit of entitlement? With this said, I'm not claiming that only elitists should earn certain achievements, but instead, I believe that if there is a task that's easier, it would encourage many people to do it; however, what's the meaning left in doing this task? Although everyone has a different purpose to play this game, I believe a line should be set to satisfy both parties, since after all, we are part of Guild Wars.

With all these said, I'm not debating for either side as I have had enough from the other five Ursan threads. If my point here may seem offensive, I apologize.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Ursan discussion migrating over yonder. Sorry for derailing it more than I intended, guru : ( Don't use IWAY!

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

Quote:
Originally Posted by AshenX
Barrage. Seriously the number of times I've seen, "B/P lfg," in areas where the build just isnt appropriate. Barragers...I can say it because I've been it : )

Ashen
QFT

I call them (Barrage-) Rammo's :> (I mean... Barrage is Mending for Rangers after all...)