An assassin is like Raymond Oliver Thorne in the book The Exile
Kill everyone and if you run into a problem, KILL moar
A Sword Assassin is like the Twix Rabbit.
Kid's are going to call you silly
Assassins look cool with swords. [ideas]
2 pages • Page 2
Another sword assassin thread....
No, ninjas probably wouldn't use swords because ninjas didn't need to fight - they just needed to kill an unsuspecting target quickly which would be much easier with a dagger or through the use of poisons. So your idea of 'being a ninja' is outta here.
Sword assassin builds suck. There's your build outta here.
The only thing I agree with is that assassins do look pretty good with swords. But hey, Shiro's Blades look like swords, so just get those!
PLEASE, no more threads in the assassin forum about sword 'sins or ninjas, unless they're either well thought out and sensible or funny.
No, ninjas probably wouldn't use swords because ninjas didn't need to fight - they just needed to kill an unsuspecting target quickly which would be much easier with a dagger or through the use of poisons. So your idea of 'being a ninja' is outta here.
Sword assassin builds suck. There's your build outta here.
The only thing I agree with is that assassins do look pretty good with swords. But hey, Shiro's Blades look like swords, so just get those!
PLEASE, no more threads in the assassin forum about sword 'sins or ninjas, unless they're either well thought out and sensible or funny.
Warrior's use the sword the best: Swordsmanship at 14/15(?) with Dragon Slash = Spammage + more damage.
And honestly do get Shiro's Blades. Those are bad ass. Not to mention the vamp mod to deal extra damage, and the +30hp for an extra ump to surviving. Just remember to switch them out.
Sword skills don't really have high damage output right away; an Assassin deals out damage fast and quick; that's again why the Warrior rocks with the sword, they can stick around long enough to release those moves.
Nothing in the swords skill says "I'm spammable and I do high damage from the get go."
I think ANet thought this possiblity out well and made it so that A/W w/ Swords never succeeded. That way we can still have a use for Warriors with swords.
-end post with ramble-
And honestly do get Shiro's Blades. Those are bad ass. Not to mention the vamp mod to deal extra damage, and the +30hp for an extra ump to surviving. Just remember to switch them out.
Sword skills don't really have high damage output right away; an Assassin deals out damage fast and quick; that's again why the Warrior rocks with the sword, they can stick around long enough to release those moves.
Nothing in the swords skill says "I'm spammable and I do high damage from the get go."
I think ANet thought this possiblity out well and made it so that A/W w/ Swords never succeeded. That way we can still have a use for Warriors with swords.
-end post with ramble-
C
Clarissa you run <13DM on a dagger sin? My DM is always at 14, the prereq isn't an issue. Still have 13 CS, or 8 CS + artificial energy management.
On the sword:
- relatively crap dmg range: weak crits
- no skills that do something extra on crit
...just choose another weapon. Really ANYTHING would be better.
On the sword:
- relatively crap dmg range: weak crits
- no skills that do something extra on crit
...just choose another weapon. Really ANYTHING would be better.
Honestly, they should just put a big billboard sign in here with what a real assassin is, although wiki is quite accurate on most of these things, ALLWAYS take wiki with a grain of salt, any idiot can post there.
I'm planning on maybe making the "assassin guide sticky", havent made my mind up, but anyway:
Assassin: Originated from the middle east, it currently means a hired killer, hitman and the sort. Assassins are ALLWAYS contracted killers, though the term assassin is used for more than that, it is technically wrong to call anything other than a contracted killer an assassin.
Since the term assassin can apply to any contracted killer, the way an assassin works can be anything, and with any weapon.
A good image of the ORIGINAL assassin would be the assassins from Assassin's Creed, although maybe a bit overpowered.
Ninja: Although popular, a lot of information on true ninja's (aka Shinobi's) is debatable, the true origin of ninja's is unknown, but the ninja's from most records are probably no older than 300 years.
Ninja's are Assassins: This is partially true (NOT vice versa, Assassins are NOT all Ninja) most Ninja did all the dirty work of their Shogun (similar to a European Noble) and were of a low class.
Ninja's used many weapons and with the passing of time their arsenal grew, but they allways used small, easy to hide weapons NOT big-ass swords. the biggest weapon they used was probably the Ninjaken, a straight sword between a wakizashi and katana in length, and even then it wasn't used for combat as much as other weapons.
Now, there's far more info about this, but I'm holding it to a minimum it for now.
Guild Wars' type of Assassin: Look at the GW Assassin as a merging of both the original Assassin and the classic Ninja WITH a bit of Shaolin martial artist thrown in. Neither the Assassin nor a Ninja would bother with all the fancy footwork, it's kill the target, disappear, no sidestrolling.
Any Assassin/Ninja caught during the mission would commit suicide, as irony would have it, THIS is something Anet copied quite well.
I'm planning on maybe making the "assassin guide sticky", havent made my mind up, but anyway:
Assassin: Originated from the middle east, it currently means a hired killer, hitman and the sort. Assassins are ALLWAYS contracted killers, though the term assassin is used for more than that, it is technically wrong to call anything other than a contracted killer an assassin.
Since the term assassin can apply to any contracted killer, the way an assassin works can be anything, and with any weapon.
A good image of the ORIGINAL assassin would be the assassins from Assassin's Creed, although maybe a bit overpowered.
Ninja: Although popular, a lot of information on true ninja's (aka Shinobi's) is debatable, the true origin of ninja's is unknown, but the ninja's from most records are probably no older than 300 years.
Ninja's are Assassins: This is partially true (NOT vice versa, Assassins are NOT all Ninja) most Ninja did all the dirty work of their Shogun (similar to a European Noble) and were of a low class.
Ninja's used many weapons and with the passing of time their arsenal grew, but they allways used small, easy to hide weapons NOT big-ass swords. the biggest weapon they used was probably the Ninjaken, a straight sword between a wakizashi and katana in length, and even then it wasn't used for combat as much as other weapons.
Now, there's far more info about this, but I'm holding it to a minimum it for now.
Guild Wars' type of Assassin: Look at the GW Assassin as a merging of both the original Assassin and the classic Ninja WITH a bit of Shaolin martial artist thrown in. Neither the Assassin nor a Ninja would bother with all the fancy footwork, it's kill the target, disappear, no sidestrolling.
Any Assassin/Ninja caught during the mission would commit suicide, as irony would have it, THIS is something Anet copied quite well.
they do look awesome with swords. thats why my sin got s Shinobi Blade WHEN he runsafter hes 70 armor is just enough to kill someone and run away rly fast b4 he dies. 
daggers are ftw. in sick and tired of ppl running d/a me/a mo/a r/a with daggers, and ppl tryin to find sins other weapons.
enough!
sins=daggers.
tanks= swords, axe etc.
derv= scythe.
u see my point?

daggers are ftw. in sick and tired of ppl running d/a me/a mo/a r/a with daggers, and ppl tryin to find sins other weapons.
enough!
sins=daggers.
tanks= swords, axe etc.
derv= scythe.
u see my point?
C
Quote:
u see my point?
Of course. The high crit rate and energy regen of a sin doesn't mesh at ALL with a scythe. Let's not talk about the fun of bunny thumpers, either.
As for crazy DM levels, I just prefer to put my cash into survivability on the sin. High energy rate and more consistent crits are preferable over negligible boosts over a DM of 10-11, for me. Using more than a minor rune other than Vigor on a sin is fail. Better HP means less worrying about sin survivability.
Oh, and it's a warrior, not a tank. A tank is something with a big gun and treads used in the Army and Marines.
Of course. The high crit rate and energy regen of a sin doesn't mesh at ALL with a scythe. Let's not talk about the fun of bunny thumpers, either.
As for crazy DM levels, I just prefer to put my cash into survivability on the sin. High energy rate and more consistent crits are preferable over negligible boosts over a DM of 10-11, for me. Using more than a minor rune other than Vigor on a sin is fail. Better HP means less worrying about sin survivability.
Oh, and it's a warrior, not a tank. A tank is something with a big gun and treads used in the Army and Marines.
One thing though; mixing it up usually results in gimmicky builds (raping Scythe Sins and SpiStr Rt/A's with Rend comes to mind)
Up until now the Warrior has proved best at this IMO, cr W/P Spearchucker - W/D Scythe War, though the Ranger runs a close second (what was ANet thinking when they devised Expertise?)
Up until now the Warrior has proved best at this IMO, cr W/P Spearchucker - W/D Scythe War, though the Ranger runs a close second (what was ANet thinking when they devised Expertise?)
T
A
Quote:
Originally Posted by Bobby2
(what was ANet thinking when they devised Expertise?)
They were thinking of making an overpowered attribute to give Rangers so they can spam attacks skills without worry of running out of energy. They tried to reproduce this great idea by giving Sins Critical Strikes.
N
