Avatar of Balthazar
Zahr Dalsk
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Originally Posted by kosh
ppl that by there avatar jun 08 should not call other ppl nobbs cough cough
I don't know if you're aware of this, but your ingame account is not linked to your Guild Wars Guru account. Therefore it doesn't really say anything, and you have to judge people by their posts, not their join date.
By the way, learn the difference between noob and newbie. Learn to spell while you're at it.
By the way, learn the difference between noob and newbie. Learn to spell while you're at it.
~ Dan ~
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Originally Posted by KalleDamos
okay, everyone raise your hands if your in the roster of the top 10 GvG guilds, that means acctivly playing ing GvG, also anyone raise your hand if you have won any offical tournoments lately? No? Then I see no experts' here. It is this kinda of mentality that seems to radiate off these fourms.
Didn't realise you had to be in a top 10 GvG guild to know how to play Dervish well. Sorry, my mistake. You seem to be pro enough to know what you're on about.
Sir Pandra Pierva
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Originally Posted by Coloneh
you werent agreeing with the person. you were agreeing with me, and saying the same thing.
ok my post was misread kinda like I thought I was agreeing with you about the poster un installing it the second comment probolly shoulda been better directed but it was sent at the poster who should un install
Sirius-NZ
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Originally Posted by Pyro maniac
[skill]Avatar of Grenth[/skill] + [skill]Wild Blow[/skill] > [skill]Spirit Bond[/skill][skill]Guardian[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill]
[skill]Avatar of Grenth[/skill] + [skill]Wild Blow[/skill] < being blinded. 
Of course, there are weaknesses of any build, but blinding is absurdly popular in many PvP situations, meaning you need a way to deal with it... if you have an RC monk you're set, but there's still the issue of whether enchant stripping is worth an elite when you can get a necro to do it cheaper (or you could use rending touch, which is also unblockable last I checked, except with a very uncommon skill).
If it had a longer duration it would be fairly well-balanced, I suspect - at least enough to warrant use in TA and HA - in random it's still a risky proposition since it's difficult to be sure what the monk will have. (Most builds I see from people who seem to know what they're doing do have restore condition, though.)

Of course, there are weaknesses of any build, but blinding is absurdly popular in many PvP situations, meaning you need a way to deal with it... if you have an RC monk you're set, but there's still the issue of whether enchant stripping is worth an elite when you can get a necro to do it cheaper (or you could use rending touch, which is also unblockable last I checked, except with a very uncommon skill).
If it had a longer duration it would be fairly well-balanced, I suspect - at least enough to warrant use in TA and HA - in random it's still a risky proposition since it's difficult to be sure what the monk will have. (Most builds I see from people who seem to know what they're doing do have restore condition, though.)
BaconSoda
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Originally Posted by KalleDamos
AoB is used because people enjoy to use it, play around and experiment. So tell me what is wrong with the concept of the skill that it gives you Holy damage which ignores armor, a good speed boost and extra armor. Tell me what is wrong with it without comparing it to another skill, because I know there are better and worse skills.
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Originally Posted by Sirius-NZ
Of course, there are weaknesses of any build, but blinding is absurdly popular in many PvP situations, meaning you need a way to deal with it... if you have an RC monk you're set, but there's still the issue of whether enchant stripping is worth an elite when you can get a necro to do it cheaper (or you could use rending touch, which is also unblockable last I checked, except with a very uncommon skill).
It used to have a longer duration, but it was nerfed to keep it from being uberly overpowered. [skill]Mystic Sweep[/skill]+[skill]Eremite's Attack[/skill] with [skill]Avatar of Grenth[/skill] is 2 enchants removed in less than 2 seconds while being able to end anti-spike stances like [skill]Balanced Stance[/skill] with [skill]Wild Blow[/skill]. You also heard of [skill]Restore Condition[/skill] since you mentioned it. Or mayhaps even the non elite [skill]Dismiss Condition[/skill] on an ally? Coordination with your team is your friend. And, if I remember right, AoG removed enchantments before the hit was ever calculated. It was way overpowered before, but with the newer duration it made room for other elites. But then again, I haven't GvG'd in 2 yrs (as stated above), so what do I know?
Coloneh
AoG cannot be balanced in the meta eiter way. If the duration is long enough o use t, its stupidly overpowered. If the duration is short enough to make up for the insane effect no one will waste a space on their bar for it.
failed skill. Yggdrasil
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Originally Posted by Coloneh
AoG cannot be balanced in the meta eiter way. If the duration is long enough o use t, its stupidly overpowered. If the duration is short enough to make up for the insane effect no one will waste a space on their bar for it.
failed skill. Would making it like Rend Enchant., where you take damage for monk enchant removal help it I wonder? That way there would be at least a little disincentive to just wail on everyone, or a way to work punish doing that. Edit: I agree that w/o changing its' effect this one is probably unbalanceable. Coloneh
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Originally Posted by Yggdrasil
Would making it like Rend Enchant., where you take damage for monk enchant removal help it I wonder? That way there would be at least a little disincentive to just wail on everyone, or a way to work punish doing that.
Edit: I agree that w/o changing its' effect this one is probably unbalanceable. it would be a very strange mechanic as forms are un-removable, you would have to attack through the damage. it could work though. Dervo
Are there any dervish out there that pug and don't use this skill? Lol, decided to try destructions depths with a pug not too long ago and the leader accepted 2 dervish after me. I was the only one not using AoB, in such a late area of the game, against destroyers (armor bonus of great dwarven armor beats AoB hands down) I find people still using this aweful skill. All I can think of why they use it is cause wammos seem to not be as popular anymore... so the mending wammo players must've latched onto this skill.
Originally Posted by KalleDamos
Quote: okay, everyone raise your hands if your in the roster of the top 10 GvG guilds, that means acctivly playing ing GvG, also anyone raise your hand if you have won any offical tournoments lately? No? Then I see no experts' here. It is this kinda of mentality that seems to radiate off these fourms.
AoB is used because people enjoy to use it, play around and experiment. So tell me what is wrong with the concept of the skill that it gives you Holy damage which ignores armor, a good speed boost and extra armor. Tell me what is wrong with it without comparing it to another skill, because I know there are better and worse skills. Oye, people play around and experiment and wind up using AoB? No, I think not, I think that the reason they wind up with AoB is because the bonuses to it sound cool, use it... and never play around and experiment with other skills. As an elite, it is quite pathetic. I will not comment on pvp as I do not get involved with that (although I do know that AoM is the favorite for most pvp types). However, in pve, there is no reason (other than actually running) why you need a run boost and even if for some reason you think you do, pious haste is better for the job. The holy damage is easily replaceable by other skills, one pve from factions so if someone didn't have it I would understand, but heart of holy flames should at the very least be available. Then there is the armor, the best (but still pathetic) use of AoB. When a paragon can boost the armor of the entire team, I just don't see the need for this benefit from the skill, even with the inability to boost armor over 25 by combining two skills (single skills can exceed the max of course). If there was some kind of sundering ability added it would make it a bit better, but I think that with so many things it does already, it would just get people even more narrowminded about where this elite stands compared to the others. What I would think would make it reasonable would be to make it affect all partymembers (maybe tone down the run rate to 25% to be fair to charge) of course, this wouldn't make sense as it is a form. Ensign
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Originally Posted by KalleDamos
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Quote: Originally Posted by KalleDamos AoB is used because From my brief experiences pugging, I concluded that people use Avatar of Balthazar because the combination of heavy armor and the speed buff made it rather difficult for them to die. This is important in the bad player / PUG environment because Dervishes take damage like Assassins but unlike Assassins are expected to go in first and get aggro. Since players that die a lot tend to get singled out and blamed for party failures (when the team isn't busy blaming the Monks), an elite that makes you not die all that much is rather desirable.
Quote: Originally Posted by KalleDamos gives you Holy damage which ignores armor No it doesn't. It's still armor respecting damage, it simply is not affected by conditional armor vs. type bonuses that some foes have, and doubles your damage against undead.
Quote: Originally Posted by KalleDamos
Tell me what is wrong with it without comparing it to another skill
Every single skill in the entire game is good if you do not consider opportunity costs.
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So tell me what is wrong with the concept of the skill that it gives you Holy damage which ignores armor
No it doesn't. It makes it so anyone with +armor vs physical or +armor vs elemental don't get their bonuses, but it's not armor ignoring.Quote:
There's nothing wrong with experimentation, but there's something wrong when people overestimate the quality of this skill.
Originally Posted by Sirius-NZ
If it had a longer duration it would be fairly well-balanced
Back when Avatar of Grenth had a longer duration it was decidedly imbalanced. Quote:
1. Way to be elitist.
2. Way to be PvP elitist in a PvE forum. 3. Way to be PvP elitist in a PvE forum when you don't know what you're talking about. Quote: |
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Tell me what is wrong with it without comparing it to another skill, because I know there are better and worse skills.
Tell me what is wrong with mark of protection then? Quote:
Whut?
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True.
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It allows them to run through mobs and have what they think is a useful bonus while fighting them. Sure, there are better running combinations if you want to run, but seriously, who wants to do all that clicking? Clicking every 5 and 9 seconds for Pious Haste and Vow of Silence is /lose in the eyes of the lazy player community when they can just push AoB and then "R" and basically sit back after that, aside from directing with the occaisonal tap of "d" and "a"...Running AoB with H/H is just laziness. Running it with a PuG isn't very smart, considering you won't do much running, considering you'll probably be dead.
Why does it matter when you're with heroes? You'd have to wait for your heroes to get there before engaging the next group anyways, so it's not like getting there faster helps. And in combat, you won't be running around much. Quote:
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