Are there any dervish out there that pug and don't use this skill? Lol, decided to try destructions depths with a pug not too long ago and the leader accepted 2 dervish after me. I was the only one not using AoB, in such a late area of the game, against destroyers (armor bonus of great dwarven armor beats AoB hands down) I find people still using this aweful skill. All I can think of why they use it is cause wammos seem to not be as popular anymore... so the mending wammo players must've latched onto this skill.
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Originally Posted by KalleDamos
okay, everyone raise your hands if your in the roster of the top 10 GvG guilds, that means acctivly playing ing GvG, also anyone raise your hand if you have won any offical tournoments lately? No? Then I see no experts' here. It is this kinda of mentality that seems to radiate off these fourms.
AoB is used because people enjoy to use it, play around and experiment. So tell me what is wrong with the concept of the skill that it gives you Holy damage which ignores armor, a good speed boost and extra armor. Tell me what is wrong with it without comparing it to another skill, because I know there are better and worse skills.
Oye, people play around and experiment and wind up using AoB? No, I think not, I think that the reason they wind up with AoB is because the bonuses to it sound cool, use it... and never play around and experiment with other skills. As an elite, it is quite pathetic. I will not comment on pvp as I do not get involved with that (although I do know that AoM is the favorite for most pvp types). However, in pve, there is no reason (other than actually running) why you need a run boost and even if for some reason you think you do, pious haste is better for the job. The holy damage is easily replaceable by other skills, one pve from factions so if someone didn't have it I would understand, but heart of holy flames should at the very least be available. Then there is the armor, the best (but still pathetic) use of AoB. When a paragon can boost the armor of the entire team, I just don't see the need for this benefit from the skill, even with the inability to boost armor over 25 by combining two skills (single skills can exceed the max of course).
If there was some kind of sundering ability added it would make it a bit better, but I think that with so many things it does already, it would just get people even more narrowminded about where this elite stands compared to the others. What I would think would make it reasonable would be to make it affect all partymembers (maybe tone down the run rate to 25% to be fair to charge) of course, this wouldn't make sense as it is a form.