Shards of Orr

counciler132

counciler132

Krytan Explorer

Join Date: Jan 2006

NYC

Orphans of Kukai [OOK]

W/

Is there any useful build that my Warrior can provide in Shards of Orr, or should I just opt out of ever doing that dungeon?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

[skill]Sight Beyond Sight[/skill] Along with your regular warrior build should be fine.

counciler132

counciler132

Krytan Explorer

Join Date: Jan 2006

NYC

Orphans of Kukai [OOK]

W/

What can I use to boost my Spawning Power past zero?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Nothing. SBS now has a 12 second duration, the skill tags here aren't updated. With a 20% enchantment mod you can keep it up indefinitely.

counciler132

counciler132

Krytan Explorer

Join Date: Jan 2006

NYC

Orphans of Kukai [OOK]

W/

Ooohhhh.... 20% ENCHANT! I LIKE IT!!!

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Or just bring light of deldrimor and 3 smiters with [skill]Ray of Judgment[/skill]. Lock the same target on all 3 and forcecast it before aggroing.

There won't be much left that can blind you.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Go /mo and bring signets and banish.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Winterclaw
Go /mo and bring signets and banish. Or you could go /rt for SBS and get a smiter to use judge's insight on you so you'll be capable of doing damage.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

If all else fails there is always Ursan Blessing....

Somebody was going to sugest it, I just figured I would and take the flames.....

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Crom The Pale
If all else fails there is always Ursan Blessing....

Somebody was going to sugest it, I just figured I would and take the flames..... Decent idea for Shards, I was running Scythe Warrior w/ Aura of Holy might alongside a Ursan warrior, and was a bit jealous seeing his slashes :P Though I plastered some huge numbers when I wasn't blinded

And I KNEW there was something familiar about your name when I teamed with you for SS/LB farming today :P

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

As I've said elsewhere, Light of Deldrimor and Glyph of Renewal are all you'll really need. With a smiter midline everything just blows up.

This dungeon is incredibly easy with just a few players, even if they're generally bad at the game. At each group, everyone runs in and uses Light ftw. Rinse and repeat throughout the whole dungeon. The only potential trouble spots are the one or two groups of enchanted weapons that you may or may not have to fight depending on their spawn - but a few rounds of Light and they should fall quickly also.

Great Dwarf Weapon and Judge's Insight on any melee will flatten Fendi. Keep up the Light and smiting spam to clear out the archers and Damned Souls.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

I tried it as /Mo for Mending touch and judge's but found that Mending wasn't enough as there are a lot of conditions there.

SBS is probably your best choice if you still want to hit things

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

another possibility would be to bring along Xandra or Razah and have them back the SBS. Ursan would also work. Smiters are best as Mo/Me with the 4 smiting signets and mantra of inscriptions. 12+1+whatever smite, 12 inspiriation. Signet of Rage is especially powerful versus the Zombie Brutes. Just find a friend as 2 humans and 6 heroes can, well, smite the crap out of this place. As long as one's a rit with SBS or you go Ursan or something you should be good.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by ShadowbaneX
another possibility would be to bring along Xandra or Razah and have them back the SBS. Ursan would also work. Smiters are best as Mo/Me with the 4 smiting signets and mantra of inscriptions. 12+1+whatever smite, 12 inspiriation. Signet of Rage is especially powerful versus the Zombie Brutes. Just find a friend as 2 humans and 6 heroes can, well, smite the crap out of this place. As long as one's a rit with SBS or you go Ursan or something you should be good. Sight beyond sight is a self enchantment, it can't be used on anyone but the caster.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Sight Beyond Sight is nice and all, but Shield of Deflection says hi.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Racthoh
Sight Beyond Sight is nice and all, but Shield of Deflection says hi. How would that help in Shards of Orr?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

The skeleton priests in shards carry Shield of Deflection, which is what racthoh is refering to.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Ohhhhhhh now I see. Completely forgot about that

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Ursan Blessing and smiting

it's like dropping a nuke in there, stuff just dies.

Dorling

Ascalonian Squire

Join Date: Dec 2005

I used SBS for this dungeon, you're pretty much free to deal damage. Take a monk with Judge's Insight also, spammable attacks like Dragon Slash alongside FGJ has you dishing out a lot of damage. While Fendi is in soul form you can spam like no tomorrow.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by RotteN
Ursan Blessing Ewww.....
Usage of that skill makes me sad.