Hello, started playing ursanway more seriously this weekend and almost directly I was humbled why ursanway didnt use quickening zephyr in the build, since the ursan skills dont cost energy, its a 200% effectivity boost.
And then I realised that the monks might be in a trouble with the increased energy costs, but I think that can be solved.
Depending on area and NM/HM you should run either 1 SoR Prot,1 HB or in harder areas 1SoR,1HB,1 Mimicry LoD, along with 4/5 ursans and 1 qz/bipper.
Doing this, will increas the damage output by 60% and also make it very easy to have a constant weakness/kd flow.
The QZ/BIP Ranger:
Armor:
55hp with Totem Axe or equivalent
Skills:
Quickening Zephyr
Serpent's Quickness
Bip
Brambles (Increasing the damage of Ursan Rage by 5 and adding bleeding)
Troll Unguent (55hp and 10 regen, you get the point)
Optional
Optional
Optional
The optional skills could be pve-skills like "Great Dwarf Armor" or something else.
Attributes:
16 in Wilderness
12 in Blood
Rest in Expertise
Back to the monks energy problems, bringing Glyph of Lesser energy which with QZ,has a 15 sec recharge, will help extremly much, making it possible to save upto 20 energy every 15 seconds, combining this with constant bip on the monks, energy problem wont exist.
Just want an opinion on this and if its worth working on.
Improving Ursanway...
hnkelau
undead living
i think its pretty good i cleared the UW in HM HB monk and lod monk. 1 terra tank/ursan 4 pure ursans and me the SS they said i could come cuz of the MoP tooke us 1hr 58min to beat. replacing me with the bip/QZ would make healing lots faster and when ursans get out of ursan bip them so they can stay in battle.
effective =]
effective =]
N E D M
/wiki essence of celerity
spirits are a hassle
spirits are a hassle
Zabe
That QZ ranger would run out of energy notime.
RotteN
Quote:
Originally Posted by Zabe
That QZ ranger would run out of energy notime.
with the 16/12/rest setup the OP posted, yes he would. However, BiP gives +5 regen at 8 blood and +6 regen at 13. Therefor, a better attribute setup would be :
12+1+3 wilderniss
10+3 expertise
8 blood
This reduces your QZ base cost to 12 energy, BiP will cost 6 energy under QZ. Doable i guess if the monks don't waste too much energy.
12+1+3 wilderniss
10+3 expertise
8 blood
This reduces your QZ base cost to 12 energy, BiP will cost 6 energy under QZ. Doable i guess if the monks don't waste too much energy.
Wakka
Quote:
Originally Posted by Thread Title
Improving Ursanway...
I think the delete key is what your after.
Gw was better off without Ursan.
Gw was better off without Ursan.
flclempire
Quote:
Originally Posted by Wakka
I think the delete key is what your after.
Gw was better off without Ursan. As long as Heroes exist I support Ursanway, pugs suck noodles now. Its either the generic splinter barrage+3 fire eles or nothing. Ursan groups are the only pugs available in non-superfarmed areas. Remove the feature and everyone goes back to soloing with heroes.
Gw was better off without Ursan. As long as Heroes exist I support Ursanway, pugs suck noodles now. Its either the generic splinter barrage+3 fire eles or nothing. Ursan groups are the only pugs available in non-superfarmed areas. Remove the feature and everyone goes back to soloing with heroes.