I noticed in the recent updates they buffed WoH and Glimmer, however WoH is obviously much better than Glimmer except in recharge and cast time, but the similarity between these two attributes is so close that WoH beats Glimmer every time. I am suggesting a very minor buff to glimmer to make it more appealing .Aswell as asking if anyone else can think of anything that would make it more appealing.
I believe it should keep it's cast time, and recharge, but change the mechanics of it.
Suggestions:
1: Spell. Target ally is healed for 10..115 health and loses one condition. If a condition is removed in this way this skill is disabled for 3 seconds.
2: Spell. Target ally and one adjacent ally is healed for 10..115 health.
3: Enchantment Spell. Target ally is healed for 10..115 health and is immune to the next 0..1 condition(s) applied.
4: Spell. You and target other ally are healed for 10..115 health.
5: Spell. Target ally is healed for 10..115 health. Health gain from Divine Favor is doubled for this spell.
6: Enchantment Spell: For 3 second target ally is enchanted with "Glimmer of Light". Target ally is healed for 10..115 health. When this enchantment ends that ally is healed for an additional 10..115 health.
These are just a few of my ideas...I don't think they are terribly unbalanced. I think that 6th is the most attractive, followed closely by 1 and 3.
T



