Make human enemies and bosses drop armor parts:
chest, legs, helm, etc...
People would then only have to ask the armorcrafter to customize the drop to their measures to get the full armor bonus. This allows people to preview an armor perfectly before actually customizing it for use.
Next step: Epic / Legendary armor parts
Certain bosses and dungeon chests could drop parts of special armors. You would need the armor recipe and the crafter plus the faction standing to craft this armor.
Example: Norn Dragonslayer Armor
Dragonslayer Armor plans
2 Dragon Horns
25 Dragon Scales
50 Dragon Leather
100K Faction with the Norn required (plz make such things account based... cough) to make the crafter Blablabla in a cave in the Dragonmouth Mountains craft you that armor.
Getting such an armor would be a mix of a quest and getting the proper materials .
Real "Armor drops" in GW2
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S
Add this and say welcome to boss camping (since gw2 is non-instanced).
The current craft system is perfect. It gives anyone, not only the people in top guilds and no lives, the chance to have decent equipment.
There are low-lvl chars running with elite armor just because of runners. If they add a lvl requirement on armors this problem will be solved.
The current craft system is perfect. It gives anyone, not only the people in top guilds and no lives, the chance to have decent equipment.
There are low-lvl chars running with elite armor just because of runners. If they add a lvl requirement on armors this problem will be solved.
@agrios
I would not speculate on all bosses and all mobs being in a totally non-instanced environment.
Boss camping will not occur because of this, if the boss has a green weapon or just is a boss with some kind of loot, it WILL happen and they will have to think about that.
We know they want to make it a more persistant world, but how about dungeons? Not even World of Warcraft has non-instanced dungeons.
@Enola: What do you actually fear?
If you buy dragonscales from other players or traders or from whatever is not different to farming 15K gold per armor piece and the materials for it.
Superman characters? I cannot understand you.
I prefer people to work for their armor and get it cheaper rather than to farm a lot for Ectos and Shards or just eBay their Obsidian armor.
This system is a bit inspired by the token system for armor parts in WoW.
@pumpkin pie
+1 posting, -100 sense?
I would not speculate on all bosses and all mobs being in a totally non-instanced environment.
Boss camping will not occur because of this, if the boss has a green weapon or just is a boss with some kind of loot, it WILL happen and they will have to think about that.
We know they want to make it a more persistant world, but how about dungeons? Not even World of Warcraft has non-instanced dungeons.
@Enola: What do you actually fear?
If you buy dragonscales from other players or traders or from whatever is not different to farming 15K gold per armor piece and the materials for it.
Superman characters? I cannot understand you.
I prefer people to work for their armor and get it cheaper rather than to farm a lot for Ectos and Shards or just eBay their Obsidian armor.
This system is a bit inspired by the token system for armor parts in WoW.
@pumpkin pie
Quote:
| err. no thank you, i dislike second hand clothing.! wants shiny new ones. |
taken from :http://www.computerandvideogames.com....php?id=179415
It seems like we will still be getting crafted armor in Gw2,but crafted with "points".
Quote:
| Anyone can wander in at any point and contribute to the fighting; successful kills and missions are converted into equipment rewards. |
Yeah I would like more droppable wearable variety of stuff.
All those multiple races can prove to be a little problem - human enemies dropping armor pieces for my Asura?
What I would really like to see is much greater variety of wearable items. Some parts should remain crafted pieces only, even if requiring some rare droppable components. And some being drops only, like belts, crowns, jewellery, trinkets, bracelets, etc...
Variety FTW, GW1 has close to none.
All those multiple races can prove to be a little problem - human enemies dropping armor pieces for my Asura?
What I would really like to see is much greater variety of wearable items. Some parts should remain crafted pieces only, even if requiring some rare droppable components. And some being drops only, like belts, crowns, jewellery, trinkets, bracelets, etc...
Variety FTW, GW1 has close to none.
f
I would agree to having bosses drop green "armor pieces" like green weapons and you have to collect the set.
But please do not use the armor drop system like in wow or hellgate, because the end result makes it a lot harder to find full sets!
The current system where you can go to a crafter and make a full set of armor is sooo much easier and less hassle.
Im playing hellgate london right now and I have NOOOO idea what armor pieces go with which set, what their called or even look like, or where to find them or how its all meant to fit together.
If you want to mix and match its fine, but I dont! I like my armor to match and having random armor drops from creaturse makes that a real headache.
Yes it would add a lot more variety but you can mix and match the current armor anyway if you wish! GWs is about making things nice and simple and the armor system works great as it is. I dont want to spend hours trying to hunt down the right creature and killing it 100000 times on the off chance it drops the right armor piece to match my set.
Thats one thing I hate about WoW, is having to farm bosses or creatures for armor pieces and then they cost a fortune in the auction house.
You all talk about not wanting grind ingame, and armor drops create grind by making you farm armor sets.
Im also the kind of player who likes to own "elite" sets, and if epic or legendary sets were only attainable from farming a boss over and over and over again.. I would soon get frustrated.
But if they do , then limit it to "green boss armor" from bosses.
Its not all going to be non-instanced. Only a small part will be constant, like the pvp parts where pve and pvp can mix for casual pvp in HUGE epic battles.
Instances will still be used from what ive read.
But please do not use the armor drop system like in wow or hellgate, because the end result makes it a lot harder to find full sets!
The current system where you can go to a crafter and make a full set of armor is sooo much easier and less hassle.
Im playing hellgate london right now and I have NOOOO idea what armor pieces go with which set, what their called or even look like, or where to find them or how its all meant to fit together.
If you want to mix and match its fine, but I dont! I like my armor to match and having random armor drops from creaturse makes that a real headache.
Yes it would add a lot more variety but you can mix and match the current armor anyway if you wish! GWs is about making things nice and simple and the armor system works great as it is. I dont want to spend hours trying to hunt down the right creature and killing it 100000 times on the off chance it drops the right armor piece to match my set.
Thats one thing I hate about WoW, is having to farm bosses or creatures for armor pieces and then they cost a fortune in the auction house.
You all talk about not wanting grind ingame, and armor drops create grind by making you farm armor sets.
Im also the kind of player who likes to own "elite" sets, and if epic or legendary sets were only attainable from farming a boss over and over and over again.. I would soon get frustrated.
But if they do , then limit it to "green boss armor" from bosses.
Quote:
|
Originally Posted by agrios
Add this and say welcome to boss camping (since gw2 is non-instanced).
|
Instances will still be used from what ive read.
I sort of like this idea and sort of detest it at the same time.
On one hand, I like the idea of having new, unique armors that seem special becuase of their rarity. And they wouldn't be rare because only a few can afford them, but becuase only a few are lucky enough to get them. The idea is neat, and it would be fun to work towards these sets and have them.
On the other, I absolutely hate the idea of them adding another reward and reason for even more grind. Granted, if they limited it to bosses and not the general monster populous, or made it the reward for a quest chain, I think it would alleviate that concern a tinsey bit.
On one hand, I like the idea of having new, unique armors that seem special becuase of their rarity. And they wouldn't be rare because only a few can afford them, but becuase only a few are lucky enough to get them. The idea is neat, and it would be fun to work towards these sets and have them.
On the other, I absolutely hate the idea of them adding another reward and reason for even more grind. Granted, if they limited it to bosses and not the general monster populous, or made it the reward for a quest chain, I think it would alleviate that concern a tinsey bit.
K
okie... i can see it now...
you get to a town... you can barley move what is this???
you look at the fps count 1???
Then all the body images load millions of monks...
there all running identical lines bots?? you ask yourself.
THEN you go outside with some hench...
kill all the foes then there is a boss...
you kill him he drops a piece of amour...
is thios what we want?
you get to a town... you can barley move what is this???
you look at the fps count 1???
Then all the body images load millions of monks...
there all running identical lines bots?? you ask yourself.
THEN you go outside with some hench...
kill all the foes then there is a boss...
you kill him he drops a piece of amour...
is thios what we want?
I can imagine various ways to get different kinds of armor.
1. Crafter Armor
2. 15K Crafter Armor
The most conventional way to get an armorset
3. Faction Armor
same as crafter armor, just tied to a faction rank
4. common armor drop
armor pieces dropped from human foes. How about a White Mantle set? :>
5. not-so common armor drop
the same as 4., just harder foes and lesser droprate
6. legendary armor
a.) either a quest reward for a lengthy and difficult quest that requires you to do this or that, get this material or that and so on (see posting #1)
b.) boss item drop from a human boss (one piece or full set, whatever)
c.) token system - for vanquishing, doing dungeons, killing bosses. -> Similar to collector armor.
Collector Armor crafters in GW are seriously underpowered. Nobody uses them anymore, at least not veteran players.
They have no insignia slots, maybe due to the fact that the armor pieces are easy to get for collectibles (which is not always that true, some require more farming than just getting 1K IMO).
The idea is to loot armor from foes and have other methods of acquiring armor than just farming for money and materials.
Regarding Boss camping:
If the bosses have ANYTHING valuable, it will happen.
It does not need to be an armor, a green weapon or anything else of considerable value is enough. Except it is worthless, then the boss is just left alone and nobody bothers with him.
This is not so much a problem with the armor suggestion but of GW2 in general - how will it deal with boss camping?
Taking a look at other mmorpgs, really valuable things are mostly located in instanced dungeons rather than the open and persistant gaming world.
1. Crafter Armor
2. 15K Crafter Armor
The most conventional way to get an armorset
3. Faction Armor
same as crafter armor, just tied to a faction rank
4. common armor drop
armor pieces dropped from human foes. How about a White Mantle set? :>
5. not-so common armor drop
the same as 4., just harder foes and lesser droprate
6. legendary armor
a.) either a quest reward for a lengthy and difficult quest that requires you to do this or that, get this material or that and so on (see posting #1)
b.) boss item drop from a human boss (one piece or full set, whatever)
c.) token system - for vanquishing, doing dungeons, killing bosses. -> Similar to collector armor.
Collector Armor crafters in GW are seriously underpowered. Nobody uses them anymore, at least not veteran players.
They have no insignia slots, maybe due to the fact that the armor pieces are easy to get for collectibles (which is not always that true, some require more farming than just getting 1K IMO).
The idea is to loot armor from foes and have other methods of acquiring armor than just farming for money and materials.
Regarding Boss camping:
If the bosses have ANYTHING valuable, it will happen.
It does not need to be an armor, a green weapon or anything else of considerable value is enough. Except it is worthless, then the boss is just left alone and nobody bothers with him.
This is not so much a problem with the armor suggestion but of GW2 in general - how will it deal with boss camping?
Taking a look at other mmorpgs, really valuable things are mostly located in instanced dungeons rather than the open and persistant gaming world.
f
Quote:
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Originally Posted by Longasc
I can imagine various ways to get different kinds of armor.
1. Crafter Armor 2. 15K Crafter Armor The most conventional way to get an armorset 3. Faction Armor same as crafter armor, just tied to a faction rank 4. common armor drop armor pieces dropped from human foes. How about a White Mantle set? :> 5. not-so common armor drop the same as 4., just harder foes and lesser droprate 6. legendary armor a.) either a quest reward for a lengthy and difficult quest that requires you to do this or that, get this material or that and so on (see posting #1) b.) boss item drop from a human boss (one piece or full set, whatever) c.) token system - for vanquishing, doing dungeons, killing bosses. -> Similar to collector armor. Collector Armor crafters in GW are seriously underpowered. Nobody uses them anymore, at least not veteran players. |
And actually I have used collector armor quite a bit in my time. Usually if I wasnt able to afford the 1.5 or 15k stuff. And their not underpowered, they are equal to most other armor except you cant customise them with insignia.
But insignia on armor doesnt make the player. Aslong as your armor is max level thats all that matters for armor.
Your idea isn't bad, but GWs has an existing system which works fine. It doesnt really make sense to have 2 armor systems in game.
We would have to have either armor from crafters or armor from drops, but not both. The green armor drops are less impossible because atleast then your limiting how many sets will exist.
If we had every creature ingame dropping armor, you would end up with hundreds of pieces ingame and it starts to get complicated if you want full sets.
Aside from anything else, it would confused people!
People would wonder what the point is to have armor drop, when you can just go to a crafter and make it yourself for a very small fee. It would confuse me if a game did that. Its time wasted IMO for GW2.
GW2 only needs to be more of what works, and improving what doesnt. Armor crafting works!
