Real "Armor drops" in GW2
Longasc
Make human enemies and bosses drop armor parts:
chest, legs, helm, etc...
People would then only have to ask the armorcrafter to customize the drop to their measures to get the full armor bonus. This allows people to preview an armor perfectly before actually customizing it for use.
Next step: Epic / Legendary armor parts
Certain bosses and dungeon chests could drop parts of special armors. You would need the armor recipe and the crafter plus the faction standing to craft this armor.
Example: Norn Dragonslayer Armor
Dragonslayer Armor plans
2 Dragon Horns
25 Dragon Scales
50 Dragon Leather
100K Faction with the Norn required (plz make such things account based... cough) to make the crafter Blablabla in a cave in the Dragonmouth Mountains craft you that armor.
Getting such an armor would be a mix of a quest and getting the proper materials .
chest, legs, helm, etc...
People would then only have to ask the armorcrafter to customize the drop to their measures to get the full armor bonus. This allows people to preview an armor perfectly before actually customizing it for use.
Next step: Epic / Legendary armor parts
Certain bosses and dungeon chests could drop parts of special armors. You would need the armor recipe and the crafter plus the faction standing to craft this armor.
Example: Norn Dragonslayer Armor
Dragonslayer Armor plans
2 Dragon Horns
25 Dragon Scales
50 Dragon Leather
100K Faction with the Norn required (plz make such things account based... cough) to make the crafter Blablabla in a cave in the Dragonmouth Mountains craft you that armor.
Getting such an armor would be a mix of a quest and getting the proper materials .
Splitisoda
If its like that, AT LEAST make it rare. We done want to see lvl 5s running around with like 25k armor, etc.
agrios
Add this and say welcome to boss camping (since gw2 is non-instanced).
The current craft system is perfect. It gives anyone, not only the people in top guilds and no lives, the chance to have decent equipment.
There are low-lvl chars running with elite armor just because of runners. If they add a lvl requirement on armors this problem will be solved.
The current craft system is perfect. It gives anyone, not only the people in top guilds and no lives, the chance to have decent equipment.
There are low-lvl chars running with elite armor just because of runners. If they add a lvl requirement on armors this problem will be solved.
Sookie
You people are really Hard Core...WOW. You're asking for something that would only benefit the "superman" character. What about gamers that aren't so...So?
pumpkin pie
err. no thank you, i dislike second hand clothing.! wants shiny new ones.
Longasc
@agrios
I would not speculate on all bosses and all mobs being in a totally non-instanced environment.
Boss camping will not occur because of this, if the boss has a green weapon or just is a boss with some kind of loot, it WILL happen and they will have to think about that.
We know they want to make it a more persistant world, but how about dungeons? Not even World of Warcraft has non-instanced dungeons.
@Enola: What do you actually fear?
If you buy dragonscales from other players or traders or from whatever is not different to farming 15K gold per armor piece and the materials for it.
Superman characters? I cannot understand you.
I prefer people to work for their armor and get it cheaper rather than to farm a lot for Ectos and Shards or just eBay their Obsidian armor.
This system is a bit inspired by the token system for armor parts in WoW.
@pumpkin pie
+1 posting, -100 sense?
I would not speculate on all bosses and all mobs being in a totally non-instanced environment.
Boss camping will not occur because of this, if the boss has a green weapon or just is a boss with some kind of loot, it WILL happen and they will have to think about that.
We know they want to make it a more persistant world, but how about dungeons? Not even World of Warcraft has non-instanced dungeons.
@Enola: What do you actually fear?
If you buy dragonscales from other players or traders or from whatever is not different to farming 15K gold per armor piece and the materials for it.
Superman characters? I cannot understand you.
I prefer people to work for their armor and get it cheaper rather than to farm a lot for Ectos and Shards or just eBay their Obsidian armor.
This system is a bit inspired by the token system for armor parts in WoW.
@pumpkin pie
Quote:
err. no thank you, i dislike second hand clothing.! wants shiny new ones. |
pumpkin pie
Certain bosses and dungeon chests could drop parts of special armors.
those would be worn armor, no? so, yuck! I prefer new one that you buy from a crafter just as it is in GW1
those would be worn armor, no? so, yuck! I prefer new one that you buy from a crafter just as it is in GW1
Blu
I think what the OP was trying to say was that the bosses/chests drop plans. You could bring the plans to a crafter and it would be the same thing, except for the fact you needed to find the plan first.
But this would lead to boss camping which is ftl.
But this would lead to boss camping which is ftl.
netniwk
taken from :http://www.computerandvideogames.com....php?id=179415
It seems like we will still be getting crafted armor in Gw2,but crafted with "points".
Quote:
Anyone can wander in at any point and contribute to the fighting; successful kills and missions are converted into equipment rewards. |
Yawgmoth
Yeah I would like more droppable wearable variety of stuff.
All those multiple races can prove to be a little problem - human enemies dropping armor pieces for my Asura?
What I would really like to see is much greater variety of wearable items. Some parts should remain crafted pieces only, even if requiring some rare droppable components. And some being drops only, like belts, crowns, jewellery, trinkets, bracelets, etc...
Variety FTW, GW1 has close to none.
All those multiple races can prove to be a little problem - human enemies dropping armor pieces for my Asura?
What I would really like to see is much greater variety of wearable items. Some parts should remain crafted pieces only, even if requiring some rare droppable components. And some being drops only, like belts, crowns, jewellery, trinkets, bracelets, etc...
Variety FTW, GW1 has close to none.
freekedoutfish
I would agree to having bosses drop green "armor pieces" like green weapons and you have to collect the set.
But please do not use the armor drop system like in wow or hellgate, because the end result makes it a lot harder to find full sets!
The current system where you can go to a crafter and make a full set of armor is sooo much easier and less hassle.
Im playing hellgate london right now and I have NOOOO idea what armor pieces go with which set, what their called or even look like, or where to find them or how its all meant to fit together.
If you want to mix and match its fine, but I dont! I like my armor to match and having random armor drops from creaturse makes that a real headache.
Yes it would add a lot more variety but you can mix and match the current armor anyway if you wish! GWs is about making things nice and simple and the armor system works great as it is. I dont want to spend hours trying to hunt down the right creature and killing it 100000 times on the off chance it drops the right armor piece to match my set.
Thats one thing I hate about WoW, is having to farm bosses or creatures for armor pieces and then they cost a fortune in the auction house.
You all talk about not wanting grind ingame, and armor drops create grind by making you farm armor sets.
Im also the kind of player who likes to own "elite" sets, and if epic or legendary sets were only attainable from farming a boss over and over and over again.. I would soon get frustrated.
But if they do , then limit it to "green boss armor" from bosses.
Its not all going to be non-instanced. Only a small part will be constant, like the pvp parts where pve and pvp can mix for casual pvp in HUGE epic battles.
Instances will still be used from what ive read.
But please do not use the armor drop system like in wow or hellgate, because the end result makes it a lot harder to find full sets!
The current system where you can go to a crafter and make a full set of armor is sooo much easier and less hassle.
Im playing hellgate london right now and I have NOOOO idea what armor pieces go with which set, what their called or even look like, or where to find them or how its all meant to fit together.
If you want to mix and match its fine, but I dont! I like my armor to match and having random armor drops from creaturse makes that a real headache.
Yes it would add a lot more variety but you can mix and match the current armor anyway if you wish! GWs is about making things nice and simple and the armor system works great as it is. I dont want to spend hours trying to hunt down the right creature and killing it 100000 times on the off chance it drops the right armor piece to match my set.
Thats one thing I hate about WoW, is having to farm bosses or creatures for armor pieces and then they cost a fortune in the auction house.
You all talk about not wanting grind ingame, and armor drops create grind by making you farm armor sets.
Im also the kind of player who likes to own "elite" sets, and if epic or legendary sets were only attainable from farming a boss over and over and over again.. I would soon get frustrated.
But if they do , then limit it to "green boss armor" from bosses.
Quote:
Originally Posted by agrios
Add this and say welcome to boss camping (since gw2 is non-instanced).
|
Instances will still be used from what ive read.
vaxmor
yeah green armour pieces from end of dungeon bosses/chest sounds good. But, end of dungeon/end of long quest chains should not be the ONLY way of getting high-end armour, the current 'crafting' process must be kept intact for casuals.
Operative 14
I sort of like this idea and sort of detest it at the same time.
On one hand, I like the idea of having new, unique armors that seem special becuase of their rarity. And they wouldn't be rare because only a few can afford them, but becuase only a few are lucky enough to get them. The idea is neat, and it would be fun to work towards these sets and have them.
On the other, I absolutely hate the idea of them adding another reward and reason for even more grind. Granted, if they limited it to bosses and not the general monster populous, or made it the reward for a quest chain, I think it would alleviate that concern a tinsey bit.
On one hand, I like the idea of having new, unique armors that seem special becuase of their rarity. And they wouldn't be rare because only a few can afford them, but becuase only a few are lucky enough to get them. The idea is neat, and it would be fun to work towards these sets and have them.
On the other, I absolutely hate the idea of them adding another reward and reason for even more grind. Granted, if they limited it to bosses and not the general monster populous, or made it the reward for a quest chain, I think it would alleviate that concern a tinsey bit.
Kanyatta
I really hope this isn't implemented, the armor system is fine atm. The last thing we need is someone to farm armor with their lvl 70 and then give it to their lvl 2.
pamelf
no thanks. If I want that I'll go back to playing Diablo II or Hellgate: London. I like purchase armour instead of drop armour.
bathazard
okie... i can see it now...
you get to a town... you can barley move what is this???
you look at the fps count 1???
Then all the body images load millions of monks...
there all running identical lines bots?? you ask yourself.
THEN you go outside with some hench...
kill all the foes then there is a boss...
you kill him he drops a piece of amour...
is thios what we want?
you get to a town... you can barley move what is this???
you look at the fps count 1???
Then all the body images load millions of monks...
there all running identical lines bots?? you ask yourself.
THEN you go outside with some hench...
kill all the foes then there is a boss...
you kill him he drops a piece of amour...
is thios what we want?
Div
So this is kinda like armor pieces you can get from collectors items, except you need the associated faction to get it?
_June
Stick with the weapon drops but Armor drops will have the same trip down the road as world of warcraft..were almost no one runs around with a full set of armor and the only ones that do..well they Boss camp at an insane rate to get it.
Longasc
I can imagine various ways to get different kinds of armor.
1. Crafter Armor
2. 15K Crafter Armor
The most conventional way to get an armorset
3. Faction Armor
same as crafter armor, just tied to a faction rank
4. common armor drop
armor pieces dropped from human foes. How about a White Mantle set? :>
5. not-so common armor drop
the same as 4., just harder foes and lesser droprate
6. legendary armor
a.) either a quest reward for a lengthy and difficult quest that requires you to do this or that, get this material or that and so on (see posting #1)
b.) boss item drop from a human boss (one piece or full set, whatever)
c.) token system - for vanquishing, doing dungeons, killing bosses. -> Similar to collector armor.
Collector Armor crafters in GW are seriously underpowered. Nobody uses them anymore, at least not veteran players.
They have no insignia slots, maybe due to the fact that the armor pieces are easy to get for collectibles (which is not always that true, some require more farming than just getting 1K IMO).
The idea is to loot armor from foes and have other methods of acquiring armor than just farming for money and materials.
Regarding Boss camping:
If the bosses have ANYTHING valuable, it will happen.
It does not need to be an armor, a green weapon or anything else of considerable value is enough. Except it is worthless, then the boss is just left alone and nobody bothers with him.
This is not so much a problem with the armor suggestion but of GW2 in general - how will it deal with boss camping?
Taking a look at other mmorpgs, really valuable things are mostly located in instanced dungeons rather than the open and persistant gaming world.
1. Crafter Armor
2. 15K Crafter Armor
The most conventional way to get an armorset
3. Faction Armor
same as crafter armor, just tied to a faction rank
4. common armor drop
armor pieces dropped from human foes. How about a White Mantle set? :>
5. not-so common armor drop
the same as 4., just harder foes and lesser droprate
6. legendary armor
a.) either a quest reward for a lengthy and difficult quest that requires you to do this or that, get this material or that and so on (see posting #1)
b.) boss item drop from a human boss (one piece or full set, whatever)
c.) token system - for vanquishing, doing dungeons, killing bosses. -> Similar to collector armor.
Collector Armor crafters in GW are seriously underpowered. Nobody uses them anymore, at least not veteran players.
They have no insignia slots, maybe due to the fact that the armor pieces are easy to get for collectibles (which is not always that true, some require more farming than just getting 1K IMO).
The idea is to loot armor from foes and have other methods of acquiring armor than just farming for money and materials.
Regarding Boss camping:
If the bosses have ANYTHING valuable, it will happen.
It does not need to be an armor, a green weapon or anything else of considerable value is enough. Except it is worthless, then the boss is just left alone and nobody bothers with him.
This is not so much a problem with the armor suggestion but of GW2 in general - how will it deal with boss camping?
Taking a look at other mmorpgs, really valuable things are mostly located in instanced dungeons rather than the open and persistant gaming world.
freekedoutfish
Quote:
Originally Posted by Longasc
I can imagine various ways to get different kinds of armor.
1. Crafter Armor 2. 15K Crafter Armor The most conventional way to get an armorset 3. Faction Armor same as crafter armor, just tied to a faction rank 4. common armor drop armor pieces dropped from human foes. How about a White Mantle set? :> 5. not-so common armor drop the same as 4., just harder foes and lesser droprate 6. legendary armor a.) either a quest reward for a lengthy and difficult quest that requires you to do this or that, get this material or that and so on (see posting #1) b.) boss item drop from a human boss (one piece or full set, whatever) c.) token system - for vanquishing, doing dungeons, killing bosses. -> Similar to collector armor. Collector Armor crafters in GW are seriously underpowered. Nobody uses them anymore, at least not veteran players. |
And actually I have used collector armor quite a bit in my time. Usually if I wasnt able to afford the 1.5 or 15k stuff. And their not underpowered, they are equal to most other armor except you cant customise them with insignia.
But insignia on armor doesnt make the player. Aslong as your armor is max level thats all that matters for armor.
Your idea isn't bad, but GWs has an existing system which works fine. It doesnt really make sense to have 2 armor systems in game.
We would have to have either armor from crafters or armor from drops, but not both. The green armor drops are less impossible because atleast then your limiting how many sets will exist.
If we had every creature ingame dropping armor, you would end up with hundreds of pieces ingame and it starts to get complicated if you want full sets.
Aside from anything else, it would confused people!
People would wonder what the point is to have armor drop, when you can just go to a crafter and make it yourself for a very small fee. It would confuse me if a game did that. Its time wasted IMO for GW2.
GW2 only needs to be more of what works, and improving what doesnt. Armor crafting works!
MithranArkanere
Well... actually, there are armor drops...
It's just that they 'drops rates' are spread amongst the drop rates of a lot of trophies.
Destroyer gauntlets? They 'drop' from destroyers... but... they just drop in installments...
It's just that they 'drops rates' are spread amongst the drop rates of a lot of trophies.
Destroyer gauntlets? They 'drop' from destroyers... but... they just drop in installments...
pakhavit
Selling Legendary armor installments 100k+500ecto xD
freekedoutfish
Quote:
Originally Posted by pakhavit
Selling Legendary armor installments 100k+500ecto xD
|
"Elite" and "normal" and maybe "green" armor does the job for GWs!
flclisgreat
two words: f*ck that. i would not buy GW2 to play WoW/Hellgate, as i don't have them now
bowz
dude that makes it like Runescape
/unsigned
/unsigned
netniwk
Quote:
Originally Posted by bowz
dude that makes it like Runescape
/unsigned |
(no I am not going to do it)
Quru
Here is an idea:
Now there is 5 pieces of armor. Add some rings, belts and other stuff, that would only drop from bosses. These pieces would have something like "+5 energy while in Asuran territory" or "50% more damage versus bosses". They won't affect PvP, but for PvE:ers they would be nice bonus. Ofc, those items would be nice looking and shiny
Those 'standard armor pieces' would be craftable only. Like now.
Now there is 5 pieces of armor. Add some rings, belts and other stuff, that would only drop from bosses. These pieces would have something like "+5 energy while in Asuran territory" or "50% more damage versus bosses". They won't affect PvP, but for PvE:ers they would be nice bonus. Ofc, those items would be nice looking and shiny
Those 'standard armor pieces' would be craftable only. Like now.
You can't see me
Quote:
Originally Posted by Enolena Sedai
You people are really Hard Core...WOW. You're asking for something that would only benefit the "superman" character. What about gamers that aren't so...So?
|
I'm for the idea, but I'd also like to see armor crafting/repair as a non combat skill in GW2, if it's viable. (No, Runescape was not the first to implement this idea. If you say Runescape again, bears will eat you.)
RoyalPredator
AGREED.
armor drops would be very good.
Every1 like Customize myself to the maximum.
Until reach the skyes.
armor drops would be very good.
Every1 like Customize myself to the maximum.
Until reach the skyes.
Shayne Hawke
For what you're describing, it seems like the new helmets and gloves are what you're asking for. I'd support something like this. Gather X of this material and Y of that material, both of which drop from enemies, and you can craft Z.
/signed
/signed
Biostem
Frankly, it doesn't make sense - not only would an enemy that you defeated have virtually destroyed armor, but why on earth would it already be tailored to fit your character perfectly!?
Just use the armor scrap concept we have now, but perhaps add a new green category which can be salvaged for a bunch of crafting material, or possibly such armor remnants, when salvaged, would yield all rare crafting materials.
Either way, it just doesn't make sense that you can take the armor off of an enemy you just beat the crap out of and wear it...
Just use the armor scrap concept we have now, but perhaps add a new green category which can be salvaged for a bunch of crafting material, or possibly such armor remnants, when salvaged, would yield all rare crafting materials.
Either way, it just doesn't make sense that you can take the armor off of an enemy you just beat the crap out of and wear it...
Limu Tolkki
/signed
But please make it rare as said previously.
But please make it rare as said previously.
agrios
/notsigned
Elitism RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO!!!
Elitism RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO!!!
Kanyatta
Please, for the love of Jesus, learn the difference between "un" and "not"
btw, this is a bad idea, the current armor system is probably the best in any MMORPG, atm. It is not broken, nor does it need to be fixed
/notsigned
btw, this is a bad idea, the current armor system is probably the best in any MMORPG, atm. It is not broken, nor does it need to be fixed
/notsigned
Longasc
Quote:
Originally Posted by Kanyatta
btw, this is a bad idea, the current armor system is probably the best in any MMORPG, atm. It is not broken, nor does it need to be fixed
|
I want a system that allows you to loot and collect armor parts as well. It would not take away the option to craft basic armor.
@Biostem:
I mentioned that the armor parts would have to be customized to your character. Basically, adjusted to fit your body by the armorsmith. Only human enemies would drop armor of course, not a Jotun.
Other mobs could drop armor materials, this is nothing new, we already have it.
@agrios:
Come on, elitism blabla...
Vabbi Armor and Obsidian Armor exist, do they create elitism?
You assume a legendary armor would be somehow impossible to get. It could not be crafted just by giving a smith money and materials you can buy from a trader, agreed.
I think I described possible ways to get different kind of armors. The common ones would drop very often, the rarer ones rarely, and the most precious ones would require some effort comparable to a 15K to Vabbi armor. And it would not only be just about money and 2 more materials.
I think this also gives a feeling of accomplishment, the mentioned kind of quest to get a special armorset. Has more appeal to me than just giving a dude in an outpost money and 2 different materials.
Did people not love how to get that Black Moa chick? Why not have some kind of roughly similar quest for a special armor.
freekedoutfish
Quote:
Originally Posted by Longasc
I do not think you know many MMOPRG systems if you consider GW's the best. Armor Crafting in GW is just buying armor, after all.
|
There is no nonense about having to change your armor every 2 seconds when you find a new piece and trying to work out if its the right piece for the set or whether its better then what you already own.
You just buy a full set from the nearest crafter and you can be happy in knowing its strong enough to handle anything in that area and you dont have to worry about it until the next one.
Or you can just be run to a location which crafts max gear and not worry about armor at all until you want elite stuff.
Armor drops tend to be confusing because you dont know what the max levels are, and your constantly guessing as to whether to change or not and then you usually wish you hadnt later on.
Guild Wars keeps its simply by giving us crafters who build whole sets, and offer progressively stronger sets as you get further into the game. If we mix that with armor drops which would range from lowest to max levels, its just pointless.
The green armor idea only works, because it would always be max level and max stats and your not getting confused!
Other normal armor sets would be randomised like weapon drop and could have any number of combinations which might be good or utterly useless. Just keep it simple!
Kattar
Oh God, just, please no. I'll just move to WoW if I want this kind of experience.
/notsigned if that matters.
/notsigned if that matters.
Operative 14
Yeah, after thinking it over I'd have to say /notsigned to the main gist of this suggestion.
It might be a fun idea to have bosses drop green armor, but I like the way it is now. There's no reason to complicate a system that has worked for neigh on three years for more than 4 million players.
I do, however, like the idea of attaining armor through a specific quest chain. But that's another thread and a completely different idea entirely.
It might be a fun idea to have bosses drop green armor, but I like the way it is now. There's no reason to complicate a system that has worked for neigh on three years for more than 4 million players.
I do, however, like the idea of attaining armor through a specific quest chain. But that's another thread and a completely different idea entirely.
Longasc
Quote:
Originally Posted by freekedoutfish
Ive played Diable, WoW, GWs, Hellgate, Oblivion and Mythos and I can honestly say that Guild Wars uses the best system IMO.
There is no nonense about having to change your armor every 2 seconds when you find a new piece and trying to work out if its the right piece for the set or whether its better then what you already own. (...) Armor drops tend to be confusing because you dont know what the max levels are, and your constantly guessing as to whether to change or not and then you usually wish you hadnt later on. Guild Wars keeps its simply by giving us crafters who build whole sets, and offer progressively stronger sets as you get further into the game. If we mix that with armor drops which would range from lowest to max levels, its just pointless. The green armor idea only works, because it would always be max level and max stats and your not getting confused! Other normal armor sets would be randomised like weapon drop and could have any number of combinations which might be good or utterly useless. Just keep it simple! |
Given the examples, you have not played any MMO besides WoW, the genre exists a lot longer than your whole gaming career. That is not much, so I won't go in detail about games like Ultima Online and Everquest and their crafting systems.
You are making quite some assumptions about things that I never mentioned.
e.g.:
* Armor dropping with non-max stats
You expect armor drops that are not "max"? No way, they would be as useful as pre-Droknar's armor, no point in that.
* Having to change armor every 2 seconds to find out..
... what actually? Where is the problem? The armor piece will have a name, e.g. be a "White Mantle chest armor piece".
* progressively stronger sets as you get further into the game
Not really. Why are you mentioning that. This might be true for Prophecies, in NF and Factions you get max armor starts early on. Levelling up is not the game in GW.
* Other normal armor sets would be randomised like weapon drop and could have any number of combinations which might be good or utterly useless
This is probably the strangest assumption of them all.
I did not mention anything if this armor will or should have specific characteristics or if it would follow the now common insignia system of GW1.
Maybe I need to give another example how this would work.
You go out of Kamadan and kill a corsair warrior. You get a max AL corsair warrior armor chest piece with insignia slot.
If you get 5, you have a set. If this has any bonus besides fitting together is for another debate.
This would be a common armor. Rather easy to get. More sophisticated armor could be acquired in more difficult ways like described above.
Nevin
FOOL OF A TOOK!
Okay, let me start by saying no "important" boss in GW will be persistent. Anet would NEVER do that, they simply are not that dumb. Let me also say that if there is a global armor system for the professions such as Town Clothes, Leather Armors, Light Cloth Armors (that any profession could wear) and that could be dropped by monsters, I'd be game for that. Now you could get even MORE specific and have say a minotaur warrior drop a chest piece only warriors could use. It'd obviously be lacking in durability and armor, but it'd be a cheap alternative for the casual gamer. Now epic armors that require nothing but questing dedication, that could work too. A cheap alternative of elite armor for the casual gamer. All in all its a sound idea, and helps break up the casual and hardcore.
But your idea is more about "armor installments", so I kinda went off topic. But if thats the case... GIVE US GEMS TO INFUSE OUR ARMOR WITH!
Okay, let me start by saying no "important" boss in GW will be persistent. Anet would NEVER do that, they simply are not that dumb. Let me also say that if there is a global armor system for the professions such as Town Clothes, Leather Armors, Light Cloth Armors (that any profession could wear) and that could be dropped by monsters, I'd be game for that. Now you could get even MORE specific and have say a minotaur warrior drop a chest piece only warriors could use. It'd obviously be lacking in durability and armor, but it'd be a cheap alternative for the casual gamer. Now epic armors that require nothing but questing dedication, that could work too. A cheap alternative of elite armor for the casual gamer. All in all its a sound idea, and helps break up the casual and hardcore.
But your idea is more about "armor installments", so I kinda went off topic. But if thats the case... GIVE US GEMS TO INFUSE OUR ARMOR WITH!